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Thread: Recommended mod thread

  1. #1
    Lowly new user First time out of the vault

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    Recommended mod thread

    Hi!
    I want to play Fallout 3 for the first time, so I'd like to ask which mods/unofficial patches should I install to fix the design glitches and put back more of the F1/F2 atmosphere.
    One of them is the Compenium I suppose? But it has not been updated for quite some time, has it?
    Thanks

  2. #2
    I've made over 40 posts First time out of the vault

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    F3C plays very differently from the origianl FO3. It's much more difficult and not very newbie friendly. If you are a veteran FO / FO 2 player, you should honestly have no problem. It's still easy. However, if you've never played through FO3 originally, you should at least do a short run through of the game (which should take you about 10-15 hours if you rush) to familiarize yourself with the game.

  3. #3
    I've been around First time out of the vault

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    Well, 'must have' varies from person to person. I would recommend Dread Dogmeat, Mart's Mutant Mod and ACE Cripple Effects no matter what. F3C has some very good bits (the xp system, ap use in real time, etc) but also some bad bits (like having food heal way too much, etc). I would recommend using FOMM and GECK to use whatever custom weapons you like and modify some of the aforementioned mods to your liking. There are some very good custom weapons out there are not in F3C (like the Junk Metal Weapons or 14mm pistol) but both those weapons and the ones in the F3C should have their damage numbers tweaked (real easy). For added awesome, I would recommend the mod that disables bobblehead effects.

  4. #4
    I should set a custom title It Wandered In From the Wastes

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    The following mods I have installed
    -F3C (Every game should have this)
    -The settlers
    -Buildable bots
    -The settlers RTS

    Some new quests are added as well

    -I've been trying to find a working Hunger and Thrist mod. I've tried a couple but they stop working after a while.

  5. #5
    I should set a custom title It Wandered In From the Wastes

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    I'm using
    -FOOK + FOOKU
    -XFO (This mod has thirst and hunger by the way)
    -GTS

    Haven't used F3C yet, I was going to wait for the new damage system to be implemented before I checked it out.

  6. #6
    I should set a custom title Where'd That 6th Toe Come From?

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    Id say must have mods are:

    Classic fallout Weapons Beta
    EnclaveCommander
    Enclave_Enabled_by_Moira_Brown
    Marts_Mutant_Mod_1-RC1
    MMMF3_-_Increased_Spawns
    Nanotech_Perk_Pack
    RobCo_Certified
    TacticalWeapons
    Weapon Mod Kits
    Democracy is three Dragons and a Cow voting on what's for dinner!

  7. #7
    I should set a custom title Mildly Dipped

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    I find it strange that no one mentioned "Fast Vats" yet. "Explosive Entry" is very good too.

  8. #8
    Lowly new user First time out of the vault

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    Great topic. I was going to ask this question myself.
    ATLien about town.

  9. #9
    I should set a custom title Look, Ma! Two Heads!

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    Are those mods compatible with DLC?

  10. #10
    I've been around First time out of the vault

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    Quote Originally Posted by DForge
    Are those mods compatible with DLC?
    CFW and WMK are compatible with everything.

    Zombie Cemetery, an add-on of sorts to MMM and utterly fucking great, is compatible with everything.

    MMM is sort-of compatible with everything. The Pitt isn't supported yet (but works fine), and one of the very last optional dialogue choices in the MQ is borked, making it possible (but not inevitable) to break Broken Steel.

    Fallout Wanderer's Edition (FWE) is incompatible with Broken Steel, patch 1.5 and does not support (but doesn't break) Operation Anchorage and The Pitt.

    FWE includes a total skill, SPECIAL and combat overhaul, new repair, injury, radiation, food and sleep systems, and its own custom versions of pretty much every decent 'realism' mod so far made (including the ones mentioned in this thread).

    As you may have gathered, it is my humble opinion you're severely screwing yourself if you're not using FWE. The only things it doesn't make MOAR BETTER are detection and sneak modifiers, and that's a bug you can fix with 2 console commands, or by loading the relevant bits of XFO after FWE.

    I'd suggest using Fasttravel Encounters too, but I can't make it work. YMMV.

  11. #11
    Still kind of new First time out of the vault

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    This list i made quite a time back is somewhat dated.
    But it should contain a little nice if you want nostaligia.

    http://www.fallout3nexus.com/articles/article.php?id=73

  12. #12
    Lowly new user First time out of the vault

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    Quote Originally Posted by del_diablo
    This list i made quite a time back is somewhat dated.
    But it should contain a little nice if you want nostaligia.

    http://www.fallout3nexus.com/articles/article.php?id=73
    Great list and break down. Thanks for sharing that.
    ATLien about town.

  13. #13
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    Existence 2.0 Radio station mod. This mod is awesome! the new music is very good, and there is tons of it. I listen to it on my foobar when surfing the net I like it so much.

  14. #14
    I should set a custom title First time out of the vault

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    http://www.fallout3nexus.com/downloads/file.php?id=4968

    Stick to the load order list at the bottom of that link as a rough guide. About as close to FCOM for Oblivion as you can get. Makes the game infinitely more playable and very difficult.

    My own load order:

    Fallout3.esm
    Anchorage.esm
    ThePitt.esm
    BrokenSteel.esm
    CALIBR.esm
    FOOK.esm
    FWE_FO3_Wanderers_Edition.esm
    Mart's Mutant Mod.esm
    FOOK.esp
    DarNifiedUIF3.esp
    DUIF3Extras.esp
    FWE_00_QUEST.esp
    FWE_01_COMBAT.esp
    FWE_02_COMBAT_II.esp
    FWE_03_CHARACTER.esp
    FWE_04_CHARACTER_II.esp
    FWE_05_ITEMLOOT_III.esp
    FWE_05_ITEMLOOT_II.esp
    FWE_05_ITEMLOOT.esp
    FWE_06_SPAWNS.esp
    FWE_07_IMMERSION.esp
    FWE_08_FEATURES.esp
    FWE Compatibility - FOOK.esp
    WeaponModKits.esp
    WeaponModKits - FOOK + FWE.esp
    Mart's Mutant Mod.esp
    Mart's Mutant Mod - Increased Spawns.esp
    Mart's Mutant Mod - Tougher Traders.esp
    Mart's Mutant Mod - Zones Respawn.esp
    Mart's Mutant Mod - Natural Selection.esp
    Mart's Mutant Mod - FOOK + FWE.esp
    Mart's Mutant Mod - Broken Steel.esp
    NoUndiscoveredCompassMarkers(kalniel).esp
    XFO_Pacing_Epic.esp

    Total active plugins: 34
    Total plugins: 35

    Also (and this is very important) you want FO3EDIT, specifically the Fo3MasterUpdate bit, which all but solves the 1.5 patch/broken steel/mod incompatibility problems.
    http://www.bethsoft.com/bgsforums/in...owtopic=994828

  15. #15
    I should set a custom title Where'd That 6th Toe Come From?

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    XFO looks like the winner when it's actually finished

    Right now, I'd say it's Welcome to the Wasteland that's the major overhaul.

    I've kind of given up on F3C

  16. #16
    I've been around First time out of the vault

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    These may be repeated, but here are a few I consider essential to truly enjoying your modded game:

    1. XFO
    2. FOOK
    3. MMM

    Those are the big three. Adds a metric ton of content to the game.

    There are also Level cap expanders, Skill cap extenders, and Wasteland Mastery Mod which gives a point to going above 100 points

    XFO's webpage has a suggested Mod list, and they give a ton of great suggestions.

    My personal favorite hands down is Robco Certified. Nothing like building your own army of robots. Animal Whisperer is supposed to be the animal version of the Mod, but i've never tried it.
    I've also tried whining about it. Didn't work.

  17. #17
    I should set a custom title Where'd That 6th Toe Come From?

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    Found this mod and it certainly makes Moriartys bar interesting place to visit.

    http://www.fallout3nexus.com/downloads/file.php?id=6674
    Democracy is three Dragons and a Cow voting on what's for dinner!

  18. #18
    I should set a custom title Look, Ma! Two Heads!

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    I've been playing with XFO a bit. I can say the settings I have make the game substantially more difficult. Particularly the slow pacing (affecting experience gained), enemy rebalance, weapon accuracy, rarities, and necessities.

    The slow pacing is really a kick in the pants. It takes forever to gain a level.

    Med rarity is positively brutal, I have not found a single stimpack in a medkit. It's definitely the change that makes it the most difficult. The few stims I have are saved for emergency cripple healing. Buying them is out of the question, as they cost over 1000 caps. Needless to say the doc has seen a lot of me, which is a drain on the caps also.

    Ammo is likewise a concern. You really want to wait until you see the whites of their eyes. You can't use an automatic in VATS as it is just too much of a drain. Grenades and mines must be used, where in vanilla I often just ignored them.

    Raiders are nasty. They are still easy to dispatch but they dish out far more damage, so you really need to get the jump on them.

    Mole rats are really tough. They are always in groups, they are small targets outside of VATS, and they rush you.

    Supermutants are now true heavies. You last about two seconds against a minigun. I managed to take one out by ducking behind trees and lobbing grenades.

    The hunger/thirst/sleep aspect is interesting. It's fun to actually value food that you would ignore in vanilla.

    VATS rebalance is something I also checked. With 50% of the benefit of vanilla, you can take some nasty blows in VATS. It is not always better to use it now, and it's certainly not a god mode like it used to be.

    I think my recommendation would be to leave pacing the same as in vanilla, or maybe just change it to mild, as the other changes in the game are enough to make it quite challenging. Unless you want to be forced to specialize. Personally I never saw the thrill of having to specialize in certain skills, and always got more out of games when I could be competent in most areas.

    If anyone cares exactly what mods I am using, sya so and I'll post them.

  19. #19
    Lowly new user First time out of the vault

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    Haven't played FO3 in a while

    It's been a few months since I last played FO3 and it was only Vanilla FO3. With the new DLC looking pretty cool I kind of want to reinstall and play through again.

    What would be some good mods to really make it more fun. Some texture mods would also be cool as well.

    Thank you, guys.

  20. #20
    I've made over 40 posts First time out of the vault

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    Some of i do use / used:
    1. FOOK 1.6 - but wait for 2.0 - for guns guns guns

    2. Mart's Mutant Mod 3.1 - for more creatures, more spawns, more fun

    3.XFO Fallout 3 Overhaul - for better stat balance - alternatively : Fallout3 Wastelands Edition (FWE)

    4. Amplified Cripple Effects 2.0 - for more dangerous cripple effects

    5. Real Injuries 3.02 - makes healing and radiation more of a problem

    6. UPP Perks pack

    or : F3C

    BTW. Try Fallout 3 Nexus and check out the Best 50 list and top 10 files of the month. U should find mods wich suit u in no time.

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