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Thread: German GameStar Fallout 3 preview

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    German GameStar Fallout 3 preview

    Blinzler sent in a translation of Gamestar's Fallout 3 preview. Some quotes:
    This shows clearly that - despite updates to its core - Bethesdas Gamebryo engine is obsolete technology. At least now the textures in the distance no longer look as foggy as they did in Oblivion. And it is to be expected that the hardware-requirements won't be out of this world - good news for RPGamers with older systems.
    That the PC version of Fallout 3 will be tuned to the abilities of modern graphics cards - is not to be expected. The version we saw at the Games Convention was according to Bethesda employees almost finished. We don't expect therefore that the graphics of the PC version will undergo any changes until the release date of October 31, 2008.
    Back on our hill, which impressively proved with it's surrounding view that one of the central of the Fallout series is still very much alive - the freedom to act as you please. Though while the overview map clearly depicts our first target we very much have the freedom to go where we want. So of course we turn our back on the suggested target and go the other way into the hostile world.
    (...)
    This conglomeration of enemies ranging from the pitiful to the pitiless is already well known to fans of the series, as are the tough Super Mutants, Enclave Soldiers and Sentrybots you'll meet later on in the game. Occasionally Fallout 3 adds some new creation into the Mix, e.g. the above mentioned Yao Guai or the pendant to the known "Mr.Handy" bot - called "Mr.Gutsy".
    We meet one of these hovering spheres in our exploration - and are greeted with plasma rays and a flamethrower.
    (...)
    Additionally the quest in Megaton impressively show that Fallout 3 once again offers a wide variety of solutions to a given situation. To get information about your father from the slick Moriarity you can work for him (collect money from people who loaned some), bribe him, sneak into his office and hack into his computer or sweet talk the prostitute Nora to give you the password. Of course you can just off the guy as well - evil actions are just acceptable to the game as good ones and they have consequences - in Megaton Murderers and Thiefs quickly get in trouble. This of course isn't going to matter much to those without scruple, since it's a town that's just waiting to have it's bomb set off.

    Final Thought
    Christian Schmidt
    The game is finished, I was told, now all that remains is polishing. The test play played without glitches.
    Even though I saw potential game play issues, the Fallout fan inside me is giddy like a little kid. The only worry I have: Will the motivation hold on? Even now it's visible that this bleak world will have repetitive and long winded moments. My hope is - the quest will make this worthwhile.
    Potential: Very Good

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    I should set a custom title It Wandered In From the Wastes

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    Re: German GameStar Fallout 3 preview

    We meet one of these hovering spheres in our exploration - and are greeted with plasma rays and a flamethrower.
    I thought those were harmless, and called enclave patrols if attacked.

    To get information about your father from the slick Moriarity you can work for him (collect money from people who loaned some), bribe him, sneak into his office and hack into his computer or sweet talk the prostitute Nora to give you the password. Of course you can just off the guy as well - evil actions are just acceptable to the game as good ones and they have consequences - in Megaton Murderers and Thiefs quickly get in trouble.
    I just hope you can kill him without anyone noticing, committing evil acts in Oblivion tend to draw the wrath of the all seeing eye of the law pretty fast (guards seeing through walls).

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    I should set a custom title Mildly Dipped

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    Re: German GameStar Fallout 3 preview

    Quote Originally Posted by JESUS
    I just hope you can kill him without anyone noticing, committing evil acts in Oblivion tend to draw the wrath of the all seeing eye of the law pretty fast (guards seeing through walls).
    Unless you're doing a mission for the Dark Brotherhood, and then it's okay.

    The best way to get rid of someone though, is to slip a poisoned apple into their inventory. They always eat it (at some point in the day).

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    Lowly new user First time out of the vault

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    Maybe we can kill with super stimpaks again!
    "The light that burns twice as bright, burns half as long."

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    I should set a custom title Mildly Dipped

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    It would be funny if the NPC's all automatically used all the drugs in their inventory when it's time for them to eat. Imagine Sheriff Simms popping about 50 buffout pills, and shortly thereafter you see him laying on the ground twitching like crazy. More ways for radiant AI to be... radiant.

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    I should set a custom title First time out of the vault

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    I find it interesting how one of the 'maybe a problem' spots all the reviews keep touching on - apart from the animations - is that the world is too bleak, empty and boring.

    Except I seem to remember an NMAer pointing out a few days before, from the videos, how Megaton and Vault 101 seemed to be really close together. Or was that disproved?

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    Super Moderator Lived Through the Heat Death
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    Quote Originally Posted by Tigranes
    Except I seem to remember an NMAer pointing out a few days before, from the videos, how Megaton and Vault 101 seemed to be really close together. Or was that disproved?
    I think, everything that we have seen so far is from the beginning of the game. What I can say: You start at Vault 101, then you find Springvale and then you will most probably find Megaton. I bet on this.

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