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Thread: Emil Pagliarulo answers some questions on BGSF

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    Administrator Brother None's Avatar
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    Emil Pagliarulo answers some questions on BGSF

    Over on BGSF, lead designer Emil Pagliarulo answered some questions.
    can you target cars in VATS to explode?

    No, you can't. We actually experimented with that for a while, but found that the "battlefield" got so littered with explodable objects that you ended up having too many targets to cycle through, or the the camera would autozoom onto a car instead of the target you wanted, etc. So, like a lot of things, we started off that way, played the game and realized it didn't work, and changed it.

    does stealing cost less -karma then murder?

    Yes, definitely. I find that's how I maintain my "Neutral" karma level with my current character (crazy Raider-looking girl named Fahrenheit) -- I'll generally be nice to people (which earns good karma), and then rip them off blind (which earns bad karma). If I were to go around murdering people, I'd jump pretty quickly down to "Evil."

    can an evil character make a redeeming decision and become good and vice versa? (and it makes sense)

    Yes! That became one of our big goals, actually -- redemption. There are ways a completely good character can turn evil, but that's easy -- just go on a killing spree. But there are also ways for a completely evil character to turn good. You can complete quests in an obviously "good" way, donate money to a church, give purified water to a better, etc. etc. So yeah, we definitely support that.

    I had one character who was totally evil. I blew up Megaton, went on a killing spree... and then Dogmeat taught me how to love. Role-playing FTW!
    Thanks Incognito.

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    I should set a custom title Vault Senior Citizen

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    No, you can't. We actually experimented with that for a while, but found that the "battlefield" got so littered with explodable objects that you ended up having too many targets to cycle through
    Does EVERY-FUCKING-THING blow up now if you shoot at it?
    I had one character who was totally evil. I blew up Megaton, went on a killing spree... and then Dogmeat taught me how to love. Role-playing FTW!
    Meh, I think that's actually chaotic evil, mindless berserker. The most shallow way of being "evil".
    True, fusion cells shouldn't just explode, but then again, I don't really care. Exploding cars are fun.
    FO3 target audience is FUN!

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    Still not sure about the Karma system, but at least I won't be locking on to the giant red flammable barrels that they call "cars".

    Also Gamesradar did a top 7 dogs feature and no Dogmeat, shame on them.
    Read The Road.

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    I hope that more than just straight up evil there will be situations that wont be clear...just two evils and now choose the lesser one (if there is such a thing).And that sometimes consequences will be long term..

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    Administrator Brother None's Avatar
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    Quote Originally Posted by Black
    Meh, I think that's actually chaotic evil, mindless berserker. The most shallow way of being "evil".
    It is also, sadly, the way most games approach evil. It would be disappointing if Fallout 3 goes down that same path.

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    I should set a custom title Vault Senior Citizen

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    I like how Torment "created" interesting evil ways. The incarnation that made Deionarra sacrifice herself for TNO- classic. Brilliant evil.
    Also, the way MotB allows you to be evil is interesting.
    True, fusion cells shouldn't just explode, but then again, I don't really care. Exploding cars are fun.
    FO3 target audience is FUN!

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    I should set a custom title Venerable Relic of the Wastes

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    donate money to a church
    What if I think religion is evil?

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    "Think"!?!

    Anyway, if Bethesda says a faction is good, it is simply, one-sidedly, goodie-goodie. See: Brotherhood of Steel. No confusing grey morality there. Good, evil. Hurting bad people is good, hurting good people is bad. Morality distilled to its kindergarten variety.

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    I should set a custom title Venerable Relic of the Wastes

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    "Think"!?!
    "Know" would be more like it, but I wanted to sound tolerant.

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    I should set a custom title Lived Through the Heat Death

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    I do like the idea of redemption on a RPG, that was a good call. Still weary of their karma system though.

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    I should set a custom title Venerable Relic of the Wastes

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    Karma is one of the things from the originals I wouldn't miss.

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    Quote Originally Posted by Briosafreak
    I do like the idea of redemption on a RPG, that was a good call. Still weary of their karma system though.
    Weary or wary?

    Still optimistically hoping Beth has kept some grey areas up it's sleeves. Seeming as Megaton is a bit of a nooby intro to Fallout there might be some deeper stuff later.
    Wonder if you can side with the old skool BoS rather than the goody goody ones (checking up on design notes there are two groups supposedly).
    ''You have the right to remain inconspicuous."

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    I should set a custom title Sonny, I Watched the Vault Bein' Built!

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    Re: Emil Pagliarulo answers some questions on BGSF

    Quote Originally Posted by Brother None
    Over on BGSF, lead designer Emil Pagliarulo answered some questions.
    can you target cars in VATS to explode?

    No, you can't. We actually experimented with that for a while, but found that the "battlefield" got so littered with explodable objects that you ended up having too many targets to cycle through, or the the camera would autozoom onto a car instead of the target you wanted, etc. So, like a lot of things, we started off that way, played the game and realized it didn't work, and changed it.
    Concern: Cars will be just like explosive barrels in FPSes and there will be a large number of them
    Status: Confirmed
    Concern: Nuclear explosions will be trivialized by excessive number of explosive cars
    Status: Confirmed

    I swear that they assured people that this wouldn't be the case on the BSF but either way, this shows that they really don't care about trivializing nuclear explosions. It also shows a fundamental problem with level design, you should never have so many explosive terrain elements that it creates any sort of problem when looking at the terrain in a mode such as VATS. Hell, "007 Everything or Nothing", a TPS, never even had that issue and you could look at all of the interactable terrain when paused (just like VATS).

    All in all, I don't see anyway that there could be so much explosive terrain that it creates issues unless you're profane about the placement of it. My guess is that this is a confirmation that every car in the game will be a bomb which is a real bummer for multiple reasons.

    "Pessimism is, in brief, playing the sure game. You cannot lose at it; you may gain. It is the only view of life in which you can never be disappointed. Having reckoned what to do in the worst possible circumstances, when better arise, as they may, life becomes child's play."
    ~Thomas Hardy

    "Idealism is what precedes experience; cynicism is what follows."
    ~David T. Wolf

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    I should set a custom title Look, Ma! Two Heads!

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    Quote Originally Posted by Ausir
    "Know"
    *Has a sudden and violent Planescape flashback and starts beating himself in the face with his keyboard*

    Seems pretty bad that you can't target exploding things like cars in VATS. Even though I think the exploding cars are pretty stupid, you'd think they could simply make it so when you enter VATS, it defaults to a meaty target instead of a vehicle. And as you're scrolling, it sorts all of the actual targets together, then gives you exploding objects separately. So if you just want to shoot people they're your first and quickest options, then you can keep scrolling to get to the cars. Seems a bit like lazy design to me but what the hell.

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    I should set a custom title First time out of the vault

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    Quote Originally Posted by Black
    I like how Torment "created" interesting evil ways. The incarnation that made Deionarra sacrifice herself for TNO- classic. Brilliant evil.
    Also, the way MotB allows you to be evil is interesting.
    MotB is in the top 5 for serious choices/consequences style RPGs. I never got around to finishing NWN2 itself (that whole castle thing was so boring), but MotB had me hooked hard.

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    I should set a custom title First time out of the vault

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    No exploding cars is VATS? RT fighting now officially has more tactics involved in it than VATS. But then again, looking at that video with the mudcrabs where he shoots the car almost right next to them and they don't even flinch, I guess exploding cars are just there to look pretty (and make BS look stupid)

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    Quote Originally Posted by Brother None
    Hurting bad people is good, hurting good people is bad.
    I'm still confused. Is stealing from bad people good, since stealing from good people ist bad?
    "Join me, human, and we can rule together." - "Nah." *BLAM*

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    I should set a custom title Mildly Dipped

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    I hope it's not a case of 'do evil act, donate the required amount of money to church to make up for it.' That kind of... cheapens the whole idea.

    But - yeah, I echo what others have said. The karma system should have been scrapped, the idea of some omniscient force determining what is good and evil in a post-apocalyptic wasteland doesn't work.

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    I should set a custom title Vault Senior Citizen

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    GIVE MONEY TO CHURCH!?!!11

    What the fucking hell? This is Baldur's Gate all over again.
    And not to mention the stupidity in itself.

    I'll generally be nice to people (which earns good karma), and then rip them off blind (which earns bad karma)
    Which has nothing to do with neutrality. This is chaotic if anything.

    and then Dogmeat taught me how to love. Role-playing FTW!


    If this is role-playing I'm eating my hat.

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    I've been around First time out of the vault

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    When it comes to good and evil in videogames most go for the complete black and white picture. Worse than that the only option for evil is the chaotic evil. Someone on the AoD forums said it best:

    "For once we get a game with evil options that let you play malevolent character not just an obnoxious cunt. Happy times."

    I'd have like to see Fallout 3 improve on Fallout and make the areas more grey and the options for good and evil more interesting. Sadly it looks like we'll get the same generic good/evil options as every game has. Bethesda’s view that neutral means inaction isn’t a good one.

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