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Thread: Fallout 3 at PAX: Blend Games, Random Battle, Gamester

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    Fallout 3 at PAX: Blend Games, Random Battle, Gamester

    Blend Games.
    Some games are hyped up for the sake sales, other games receive the hype because the gamers just canít get enough of it. Fallout 3 is the kind of game that falls into the second category; where the history of the series speaks for this upcoming gameís current popularity. And just like previous games in the series, the story centers around a player-created character, with the interactive world unfolding around the custom avatar. Players will modify seven aptitudes and choose up to three special skill traits out of a total of 14 selectable traits. Most traits are often helpful in a number ways, while other traits prove to be comically morbid or grotesquely entertaining with the results they produce. For instance, a long-standing skill trait in the Fallout series has been Ďbloody messí. This skill trait enables the common occurrence of player enemies to die in gory, unsightly ways.
    Random Battle.
    The bottom line is that I was absolutely thrilled with what I saw. I walked away from the demo wanting to take it home with me right then and there. My expectations for the game were already high, but now theyíre through the roof. If the long-term content matches the level of coolness I saw in that brief time span, Iím going to be playing this for a long, long time. Frankly, I only had two disappointments about the game:

    1. There doesnít appear to be a way to play the game with a primarily non-combat character. The random combat encounters in the game world seem a little bit more frequent in the classic games, and combat plays a larger role. I could be wrong here, but it doesnít look very feasible.
    2. The modding tools for Fallout 3 will not be ready on release. Iím actually inclined to buy the Xbox 360 version of the game because it will look great on my TV, but I think that the modding community would do some awesome things with Oblivion-style tools. I really hope they put those out there eventuallyÖ it would make the PC version much more attractive.

    Long story short, I canít wait for October 28th.
    Gamester.
    The best part is that you can also target weapons. For example I shot the gun out of one raiderís hand, which prompted her to run away, grab a tire iron and come charging backÖwhich was like bringing a tire iron to a gunfight but itís the thought that counts. My favorite moment was when I shot the grenade on a raiderís belt. It was a low percentage target but was totally worth it - there werenít any pieces of him left that were big enough to loot.

    I already gave a glowing preview of the RPG, exploration and story elements, and now Iím pairing it with a glowing preview of the action. If it was just a shooter, if it was Halo 4 rather than Fallout 3, it would still be a hit title. Iím up to 90 total minutes of play time and Iíve yet to find an element of the game that wasnít deep to an almost obsessive degree.

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    Blend Games' choice of words make it seem it was run through Babelfish ("skill traits").
    If it was just a shooter, if it was Halo 4 rather than Fallout 3, it would still be a hit title. Iím up to 90 total minutes of play time and Iíve yet to find an element of the game that wasnít deep to an almost obsessive degree.
    For some reason this seems to be hyperbole.

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    I should set a custom title Venerable Relic of the Wastes

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    Players will modify seven aptitudes and choose up to three special skill traits out of a total of 14 selectable traits.
    WTF?

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    I should set a custom title Sonny, I Watched the Vault Bein' Built!

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    Re: Fallout 3 at PAX: Blend Games, Random Battle, Gamester

    Fallout 3 is the kind of game that falls into the second category;
    Yes, we can't wait for it!!

    I think that the modding community would do some awesome things with Oblivion-style tools.
    Yeah, correct Bethesda's mistakes.

    If it was just a shooter, if it was Halo 4 rather than Fallout 3
    Or Halo 4= Fallout 3
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    Administrator Brother None's Avatar
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    Quote Originally Posted by Ausir
    Players will modify seven aptitudes and choose up to three special skill traits out of a total of 14 selectable traits.
    WTF?
    Yip. new lows of unprofessional lack of fact-checking, there.

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    Re: Fallout 3 at PAX: Blend Games, Random Battle, Gamester

    Quote Originally Posted by Brother None
    1. There doesnít appear to be a way to play the game with a primarily non-combat character. The random combat encounters in the game world seem a little bit more frequent in the classic games, and combat plays a larger role. I could be wrong here, but it doesnít look very feasible.
    Somebody needs to learn how to avoid combat. It has already been stated that beth people have beat the game without killing anything.
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    I should set a custom title Venerable Relic of the Wastes

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    I doubt that it's possible without prior knowledge of the story, locations and quests.

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    Re: Fallout 3 at PAX: Blend Games, Random Battle, Gamester

    Quote Originally Posted by Texas Renegade
    Somebody needs to learn how to avoid combat. It has already been stated that beth people have beat the game without killing anything.
    Are you kidding me? People with intimate knowledge of the game manage to beat it without killing anything (well, one bug) and your conclusion is that someone who gets the impression from the violence-filled demo that pacifist paths don't like viable just sucks at avoiding combat?

    What?!

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    Re: Fallout 3 at PAX: Blend Games, Random Battle, Gamester

    2. The modding tools for Fallout 3 will not be ready on release. Iím actually inclined to buy the Xbox 360 version of the game because it will look great on my TV, but I think that the modding community would do some awesome things with Oblivion-style tools. I really hope they put those out there eventuallyÖ it would make the PC version much more attractive.
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    I should set a custom title Look, Ma! Two Heads!

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    It didn't sound like he was saying the quests, it said he couldn't avoid basic general combat from random encounters.

    That would mean sneaking and avoiding conflict with random encounters.

    I will be honest, I have yet to beat either of the other 2 games without resulting to combat, but I do think it will be possible in this game.


    EDIT: But yeah, if I can make it through half of Metal Gear Solid 4 on hard without having to engage in non boss related combat, the average gamer outta be able to avoid random encounters with enemies by taking their time and not running around half hazardly.

    Yes, I can see the point if he was in a hurry and wanting to try stuff out, but if he wasn't trying to sneak around and avoid combat with the random spawns, then I think it is misleading for him to say it is not viable.
    The difference between a misfortune and a calamity is this: If Gladstone fell into the Thames, it would be a misfortune. But if someone dragged him out again, that would be a calamity.
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    I should set a custom title It Wandered In From the Wastes

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    Nobody is going to say anything about being able to target a grenade on someones belt?

    That is something I haven't heard before. I love the idea though. Talk about a trick shot.

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    Quote Originally Posted by Xenophile
    Nobody is going to say anything about being able to target a grenade on someones belt?
    What's there to say? It's cool.

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    Now if only we could target the groin...


    Quote Originally Posted by Morbus
    And for the record, Quake is nothing like Oblivion. Don't diss Quake ok? It's a hell of a game, while Oblivion sucks so bad I don't even know why I still keep it's box in my game shelf...

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    I just wonder if he targeted the torso and it hit the grenade or did he actually target it in vats.
    Read The Road.

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    it seems to indicate he targeted it in VATS. Plus, it being a weapon, it would make sense that you could target it.
    The difference between a misfortune and a calamity is this: If Gladstone fell into the Thames, it would be a misfortune. But if someone dragged him out again, that would be a calamity.
    Benjamin Disraeli

    "I don't swear for the hell of it. Language is a poor enough means of communication. We've got to use all the words we've got. Besides, there are damn few words anybody understands." Henry Drummond


    "If you look for the bad in Fallout 3 expecting to find it, you surely will" Abraham Simms

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    Quote Originally Posted by Texas Renegade
    I will be honest, I have yet to beat either of the other 2 games without resulting to combat, but I do think it will be possible in this game.
    I think i heard somewhere (please correct me if i'm wrong), that Charisma would not influence the gameplay so much as it did in the previous games. If charisma and intelligence are downgraded it will be hard to try to avoid combat in dialogue in a way it feels well implemented.

    Because adding a dialogue choice is easy, making it interesting in a way that you felt only your well invested speech skill, high charisma and high intelligence got you through without fights is something else (master suicide anyone?).

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    I should set a custom title Look, Ma! Two Heads!

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    There is a qoute somewhere that talks about you can beat all the quests without killing anyone, but in the violent world of FO3, it will be difficult to avoid killing someone.

    So it may be that you can solve all the quests without violence, but you may have to fight your way through some of the random encounters.
    The difference between a misfortune and a calamity is this: If Gladstone fell into the Thames, it would be a misfortune. But if someone dragged him out again, that would be a calamity.
    Benjamin Disraeli

    "I don't swear for the hell of it. Language is a poor enough means of communication. We've got to use all the words we've got. Besides, there are damn few words anybody understands." Henry Drummond


    "If you look for the bad in Fallout 3 expecting to find it, you surely will" Abraham Simms

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    Administrator Brother None's Avatar
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    Quote Originally Posted by Texas Renegade
    There is a qoute somewhere that talks about you can beat all the quests without killing anyone, but in the violent world of FO3, it will be difficult to avoid killing someone
    What? Link please, because I'm pretty sure not all the quests can be resolved without killing anyone.

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    I should set a custom title Look, Ma! Two Heads!

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    Jim Cojones posted it in one of the threads in Fallout 3 suggestion:

    Its a qoute from Emil about beating the game without killing anyone:

    Qoute
    It was some time ago and game has grown much bigger since then. That's what Emil Pagliarulo said after Polish magazine had written that you'll be able to finish the game without killing anyone:

    EP wrote:
    I've found that, occasionally with European non-English mags, some stuff gets lost in translation. I think this is one of those cases.

    We've been pretty upfront before about the fact that we haven't designed the game so you could complete it without killing anyone. You can play MUCH of Fallout 3 without killing people, and there are options to talk your way through just about every situation in the game. But it's a crazy, violent world out there, and you're going to have to defend yourself at times.


    BTW BN: I love your signature--Disraelli was Greatness!
    The difference between a misfortune and a calamity is this: If Gladstone fell into the Thames, it would be a misfortune. But if someone dragged him out again, that would be a calamity.
    Benjamin Disraeli

    "I don't swear for the hell of it. Language is a poor enough means of communication. We've got to use all the words we've got. Besides, there are damn few words anybody understands." Henry Drummond


    "If you look for the bad in Fallout 3 expecting to find it, you surely will" Abraham Simms

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    I should set a custom title Look, Ma! Two Heads!

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    The grenade-shot was a nice touch, otherwise it's mostly the same old subjective hype as always. Oh, how I would like some more objective, facts-filled articles once in a while...
    Also, some of these articles could really use better proof-reading (maybe it's just me, but things like that annoy me)

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