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Thread: Sean K. Reynolds interview at DAC

  1. #21
    I should set a custom title Where'd That 6th Toe Come From?

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    Quote Originally Posted by seankreynolds
    Quote Originally Posted by kumquatq3
    Hell yes. There was "PC Town," a part of the Dam where you could direct the construction of different businesses and residences
    I believe the "PC Town" is actually called Fort Abandon. You buy it off "NCR", more on that in a bit. The Prison, at least at one time, was supposed to be a sort of "pc town" too. Not sure if that got cut.
    FA and PCTOWN are two different things, actually....
    My bad, I assumed, because this is what I have on FA:

    Fort Abandon: a rundown NCR fort and a central
    location in the game. The railway has a crossroads
    here, and if the player so chooses, he can slowly
    upgrade the fort into a center of prosperity.

    That and you saying it was by the The Dam (which is NCR territory) made me think it was one and the same

  2. #22
    I should set a custom title So Old I'm Losing Radiation Signs

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    Im assuming that the PC part refers to the fact that it's the PC's town.


    My guess is you get to choose what to call it, like when becoming a made man.

  3. #23
    I've been around First time out of the vault

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    FA did have its own "PC can help upgrade" options, but not nearly as much as PCTOWN.

    And yes, you got to pick the name of PCTOWN. :)

  4. #24
    I should set a custom title So Old I'm Losing Radiation Signs

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    What where the name options ?

    Or was something implemented where you could type the name in on the deed or something ?

  5. #25
    I should set a custom title Where'd That 6th Toe Come From?

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    Gawd, why didn't anyone leak the goddamn game like Half Life 2?

    PS:
    Bah, you are just pulling our legs anyway. Filling us up with all sorts of incredible features since we can never, ever check it anyway.

  6. #26
    I should set a custom title It Wandered In From the Wastes

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    Quote Originally Posted by lilfyffedawg
    yay FO4!! Oh wait... Bethesda now is doing Fallout. Doh!

    5. Did Van Buren contain the key element of an RPG, having your actions affect the world? If so, list some of the things that you could do in the new engine.

    Hell yes. There was "PC Town," a part of the Dam where you could direct the construction of different businesses and residences. You could set up a trade agreement between the Dam and the salvagers of Dog Town, trading medical supplies for valuable resource materials salvaged from the city. You could send the Hangdogs and Blackfoots to Dog Town to capture the wild dogs that have the run of the place (just look out for the CRB-S units!). And the choice of prisoners you decide to drag back to prison affects the areas in which they're hiding out....
    That sounds interesting. A lot different than anything that has been in the Fallout games thus far.
    PC Town was cut - I know, I re-wrote all of Hoover Dam and what happened within. It would have been pretty cool, but the time frame to flesh out such an area compared to the ship date did not mesh. But you could still get a habitat in Hoover Dam - a choice of two, in fact. One was in the slummy area at the bottom of the dam, the other was at the dam's rim where all the rich folk and military lived. Getting either place depended on your actions, your reputation, and of course how much cash you had.
    Perky... perky never changes

  7. #27
    I should set a custom title Where'd That 6th Toe Come From?

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    Any dev: was the Prison still supposed to be "pctown-like"

  8. #28
    I should set a custom title Still Mildly Glowing

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    in regards to currency, i found it interesting how in FOT, different groups used different currency. the majority of people in the wastes used the caps, while the BOS used cash.

    What does a company do with all of its assets when they aren't used? Does Van Buren just end up in a vault (13)? that's kind of sad. like hell for a computer program.
    Here I talk about feces and stuff.

  9. #29
    I've been around First time out of the vault

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    Foletto's right, PCTOWN was cut (we went through several iterations of the game and I've lost track of what was still in at the very end). But yeah, the player had the option of naming it what they wanted in a type-in field.

    Any dev: was the Prison still supposed to be "pctown-like"
    The Prison was one of the things reduced in playability-size as we worked on the game; at one point it was going to be a possible base of operations but it became much less so as we made PCTOWN and Fort Abandon more of a PC-base option.

    Bah, you are just pulling our legs anyway. Filling us up with all sorts of incredible features since we can never, ever check it anyway.
    Yes, I forgot to mention that you got a free sports car when you bought the game.

  10. #30
    I should set a custom title It Wandered In From the Wastes

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    Quote Originally Posted by kumquatq3
    Any dev: was the Prison still supposed to be "pctown-like"
    The prison? No, not that I recall. It was a place you could return to (had to from time to time to return prisoners and interact with the computer) from time to time.
    Perky... perky never changes

  11. #31
    I should set a custom title It Wandered In From the Wastes

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    Quote Originally Posted by seankreynolds
    Foletto's right, PCTOWN was cut (we went through several iterations of the game and I've lost track of what was still in at the very end). But yeah, the player had the option of naming it what they wanted in a type-in field.

    Any dev: was the Prison still supposed to be "pctown-like"
    The Prison was one of the things reduced in playability-size as we worked on the game; at one point it was going to be a possible base of operations but it became much less so as we made PCTOWN and Fort Abandon more of a PC-base option.

    Bah, you are just pulling our legs anyway. Filling us up with all sorts of incredible features since we can never, ever check it anyway.
    Yes, I forgot to mention that you got a free sports car when you bought the game.
    No that was reworked, too. We opted for a Real Doll in every box. We expected people wouldn't leave the house very much when they started playing F3, and the Real Doll didn't require snuggling and pillow talk.
    Perky... perky never changes

  12. #32
    I should set a custom title It Wandered In From the Wastes

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    Quote Originally Posted by Jabbapop
    in regards to currency, i found it interesting how in FOT, different groups used different currency. the majority of people in the wastes used the caps, while the BOS used cash.

    What does a company do with all of its assets when they aren't used? Does Van Buren just end up in a vault (13)? that's kind of sad. like hell for a computer program.
    *shrug* got me. Maybe Bethesda got the assets to use as a reference point, maybe the assets are being stored in a disk and filed in Herve's bathroom cupboard.
    Perky... perky never changes

  13. #33
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    Quote Originally Posted by Puuk
    We opted for a Real Doll in every box. We expected people wouldn't leave the house very much when they started playing F3, and the Real Doll didn't require snuggling and pillow talk.
    Ah the lub of a Real Doll....sigh....
    Briosafreak: a true cosmopolitan playbot
    Briosafreak: playboy*
    Odin: *bip....can you feel that...bip...baby...*

  14. #34
    I should set a custom title So Old I'm Losing Radiation Signs

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    There there Odin, bethesda will confirm a doll with the game, 2 years after it's released

  15. #35
    I should set a custom title Vault Senior Citizen

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    Reel World / Real Doll

    Reel World / Real Doll

    I can see the logistical difficulties of lining up enough vintage Austin-Healey Sprites (950cc--overhead cam--4 cylinders--twin SU carbs---80mph? AHHH... Safe for the side walk! Park with the mo-peds!)
    With the appropriate screen advertising 'skins', much like your city bus'es, if your 'burg is so..ooo 'retro' that it still has a bus system,

    such an advertising opportunity could not be missed.

    THE FO-3 ----- INTERPLAY ---- BLACK ISLE ---- SPECIAL ED!!

    Not having to ride the 'short'-bus to school would sell billions of bundles!

    But who would be showing up for home room, roll call, or the time clock when they have the latest and greatest FO-3 to ravage.

    The intricate logos of gaming glory will gather dust and begin the bio-degradable spiral to rust and dry rot with out emptying a single carburetor bowl. All that wasted Venturi potential ...

    I see the Real Doll option is a Reel World concession, but let me inseminate a spot of pathos in-to this happy nuclear family.

    During all this intensive focus on the greatest FO-3 since sliced ... cheese ...

    how will you keep that .... for we all know that boredom never sleeps ...
    an' NO babe, be she 50% silicone, 40% hot-sultry air and 10% plastic,
    is goin-a wait for the FO-3 (self)absorbed to grunt a clue of recognition after the dishes are in the sink, the toilet is flushed, and the paint has dried on her finger nails ...

    This is the Reel World .... horns of dementia ... or is that horns of dilemma? Well it's all on the same page in this scenario ...

    How will you keep that Real Doll around unless you give her the sports car? Or the charge card.

    Jus' bein' Reel


    4too

  16. #36
    Still kind of new First time out of the vault

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    I know there will be other post-apocalyptic games, but that doesn't keep me from mourning every time info from FO3 is leaked...

    So much potential at Interplay, and all of it squandered.

    Fallout fans are mocked as the most rabid, harsh fans around, but after following this forced march into HELL from the beginning, it's hard to keep your sanity.

  17. #37
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    The reservation was actually a kewl location, with the Nelly and a scientific experiment *caughbornghoulscaugh*..
    Briosafreak: a true cosmopolitan playbot
    Briosafreak: playboy*
    Odin: *bip....can you feel that...bip...baby...*

  18. #38
    I should set a custom title Lived Through the Heat Death

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    My favorite too Odin, only the Glow had more coolness factor in all of the FO games.

  19. #39
    I should set a custom title So Old I'm Losing Radiation Signs

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    Man, I hope bethesda gives a Herve Cain encounter to us in FO3, so we can cue up a bozor death

  20. #40
    I should set a custom title Where'd That 6th Toe Come From?

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    All the places I know of, that I remember:


    Fort Abandon: a rundown NCR fort and a central
    location in the game. The railway has a crossroads
    here, and if the player so chooses, he can slowly
    upgrade the fort into a center of prosperity.

    Jericho: Formerly the Jericho Desalination Plant of
    New Canaan, Jericho is all that is left of the Mormon
    city. The town's prosperity revolves around the fresh
    water the still-working plant produces. However, the
    plant is old and inefficient, and Jericho is a long
    way from being the economic powerhouse it wants to be.

    Hoover Dam: The largest city in the game and the
    headquarters of the NCR government. The town is built
    along the top and sides of the dam. Unfortunately,
    Governor Dodge is a weak leader, and the ongoing war
    with the Brotherhood of Steel hasn't helped his
    popularity much. Still, he's determined to hold the
    NCR together after the destruction of Shady Sands by
    the Enclave.

    Maxson Bunker: A small outpost of the Brotherhood of
    Steel. The Brotherhood has become a shadow of its
    former self. No longer the sole custodian of advanced
    technology in the wasteland, the Brotherhood is
    struggling to find a new identity. The current
    leadership favors a return to power by wresting all
    advanced tech from the hands of "lesser people" by any
    means necessary. This attitude hasn't won them any
    friends, and because many in the Brotherhood disagree
    with such brutal methods, the whole organization is on
    the verge of civil war.

    Grand Canyon: Due to uranium demand shortly before The
    War, the U.S. government removed the GC's status as a
    national park and allowed private mining companies to
    exploit the GC's supply of uranium (yes, there really
    is uranium in the GC). The resulting mess was an
    environmental disaster. As a result, the Canyon has
    become one of the deadliest places in the wasteland,
    home to hideous mutant things seen nowhere else. Sane
    people avoid it; too bad The Prisoner will probably
    find himself in the deepest, darkest depths of the
    Canyon at some point...

    Mesa Verde: A small cliff dwelling set high in the
    side of a mesa. The people there, called the Ciphers,
    seem like any other group of tribals. In reality,
    they're quite skilled in science. They hold onto their
    secret knowledge in preparation for the day they are
    once again worthy to use it. The schematics for many a
    forgotten device is painted all over the village
    walls, but the few travelers that visit the village
    are unaware of the significance, dismissing the
    scribblings as "tribal art".

    Oroborus: Home to Hecate, a tribal madwoman who sees
    herself as a goddess and a prophet. The Daughters of
    Hecate are her prime servants, spreading Hecate's will
    to all the tribes. The Vipers, Raider exiles from the
    West, have become Hecate's fanatical army and crush
    anyone who challenges her. The other tribes fear
    Hecate's power, and rightly so.

    The Nursery: The last hope of the wasteland, where
    seeds and another genetic information, preserved from
    the world before The War, have been stored. This
    hidden valley is a lush, verdant place. Harold the
    Ghoul has found his way here, but thanks to the tree
    in his head, has been marked as an "interesting
    specimen" and has been prevented from leaving by the
    Nursery's security bots.

    The Twin Mothers: As tribal as tribals get, that's
    these guys. They do well for themselves, having skill
    in agriculture. They're the descendants of Vault 31,
    and their village is built on top of the Vault. The
    Vault itself has ceased working long ago, but it's
    still a holy place to the Twin Mothers. Hecate has a
    powerful influence here, but the tribe hasn't
    completely fallen under her sway.

    Hangdog Village: More tribals, but these guys are all
    about dogs: pets, food, guards, etc. The Hangdogs are
    slavers and scavengers, and are often in league with
    Hecate. However, they're not all bad and they just
    might not try to enslave The Prisoner if he proves
    he's good enough to be one of them.

    Boulder Dome: A research outpost, filled with all
    sorts of scientific equipment. A ZAX supercomputer is
    here, but it's been damaged and is unable to run at
    full power. Still, the few scientists here seem to
    make do, though they're somewhat tightlipped about
    what exactly they're working on.

    Denver: A ruined city of dogs and skyscrapers. There
    is no real civilization here, just a series of
    salvager camps set up high in the skyscaper ruins,
    away from the endless pack of feral dogs which roam
    the streets below.

    Burham Springs: A fiery hellhole, thanks to the
    ever-burning coal in the mines. Naturally, there's
    *something* The Prisoner needs which can only be found
    here. Heh.

    The Reservation: A ghoul town, and naturally highly
    radioactive. The ghouls are sick of being the
    underdogs of the wasteland, and they have a new leader
    who's going to stick it to the humans good. Firing
    radioactive artillery shells via Nuclear Nellie, the
    ghouls' bigass gun, into every town ought to clear
    those pesky humans out. Of course, Nellie isn't quite
    working right and the ghouls haven't figured out a way
    to move Nellie around easily.

    Bloomfield Airbase: An old Airforce base, littered
    with the rusting carcasses of numerous air vehicles.
    It's also got not one but TWO working shuttles. Anyone
    up for a trip into space?

    B.O.M.B. 001: The Ballistic Orbital Missile Base and
    the U.S.'s far more destructive version of Sputnik.
    It's the endgame area, and won't be seen until the end
    of Act 3.

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