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Deathclaws  

 min 

 default 

 max 

 strength

6

8

14

 perception

5

7

12

 endurance

1

5

13

 charisma

1

1

3

 intelligence 

1

1

4

 agility

6

9

16

 luck

1

4

10


Portraits available:



   Deathclaws were derived from mixed animal stock and then refined using genetic engineering to produce super fast killing machines. Because of their extreme power they get a large amount of hit points and a boost to radiation resistance. However they are vulnerable to fire and cannot use any weapons or armour.

Special Traits:

  • Domesticated: You have undergone extensive house training and have developed higher than normal intelligence. However, you do less unarmed damage.
  • Rabid: You are a half crazed feral killing machine. Crippled limbs have less effect on you and you receive bonus action points whenever you kill an opponent. But chemicals, including stim paks, have no effect on you.

Special Perks:

  • Death Sense - You have developed superior senses. The perk gives you a +20 bonus to perception whilst in the dark and a +25% bonus to detecting enemies using the sneak skill.
  • Brutish Hulk - With this perk you gain double the normal amount of maximum hit points each time you gain a level.
  • Talon Of Fear - Venom has seeped into your claws. All unarmed attacks poison your opponents.
  • Hide Of Scars - Your battle weary flesh has hardened. Gain +15% to all resistances but fire.

Armours:

None