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 Fallout 2 - Military Base

Military Base

Military Base

 Military Base - Entrance

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entrance.jpg (1941 bytes)
Quick Jump: - Entrance
- Level 1
- Level 2
- Level 3
- Level 4
how_to.gif (29380 bytes)

1. Exit Grid [ Map of the World ]

2. Blocked Entrance and Exit Grid [ Level 1 ]

3. Metal Cart - attach metal pole with explosive and push it.

4. Metal pole - use it on the Mine Cart metal_pole.jpg (8792 bytes)

5. Crates - several dynamites if you don't have any to clear the blocked entrance

Military Base - Level 1

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lvl1.jpg (2359 bytes)
Quick Jump: - Entrance
- Level 1
- Level 2
- Level 3
- Level 4

1. Exit Grid [ Entrance ]

2. Dead Body - search for Holo disk

3. Generator - use your repair skill and get it operational. Required to make elevator working and to gain access to lower levels.

4. Elevator [ Levels 2, 3 ]

Military Base - Level 2

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lvl2.jpg (2162 bytes)
Quick Jump: - Entrance
- Level 1
- Level 2
- Level 3
- Level 4

1. Elevator [ To levels 1, 2, 3 ]

2. Locker - several medic items

3. Wall Locker - Stimpacks [ x4 ]

4. Dead Enclave Patrol - search his body for holodisk

5. Lockers - One of them contains Powered Armor.

Military Base - Level 3

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lvl3.jpg (2131 bytes)
Quick Jump: - Entrance
- Level 1
- Level 2
- Level 3
- Level 4

1. Elevator [ Levels 1, 2, 3 ]

2. Dead Body - search for Pip boy disk.

3. Locker - search for Memory Module, to enhance your perception.

4. Rocket [x1]

5. Elevator [ Level 4 ]

Military Base - Level 4

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lvl4.jpg (1647 bytes)
Quick Jump: - Entrance
- Level 1
- Level 2
- Level 3
- Level 4

1. Elevator [ Level 3 ]

2. Melchior - "Wizard" of Military base. He'll summon Deatclaws[x4], Fire Gecko's[x4], Floaters[x4]...

3. Foot Locker - Gaus Pistol [x1]