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 Fallout 2 - The Enclave - The Oil Rig

The Enclave - The Oil Rig


 Oil Rig - Entrance

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Quick Jump: - Entrance
- Detention Cells
- Access Corridor
- Presidential Area
- Reactor
- Guard Barracks

1. Door [Tanker and back to San Francisco ]

2. Computer terminal - once you get the president ID card, log on as president and turn on the counter insurgency systems (or however it is spelled). Then the turrets won't attack you but Frank Horrigan.

3. Stairs Down [ Detention Cells ]

4. Exit Grid [ Guard Barracks ]

5. Enclave Patrol - if you tell them that this platform is gonna be a big goo in a matter of minutes, they'll join you in your fight against Frank Horrigan.

Frank Horrigan - The big Boss of Fallout . Tough if you don't know how to fight against him. First you need the president ID card. Use #2 Computer terminal (map location #2 that is ;) ) and follow instructions above (#2). When Frank dies, get to #1 and... Have fun!
You can also use a mutated toe on Frank. It'll give you an edge in combat.

 Oil Rig - Detention Cells

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Quick Jump: - Entrance
- Detention Cells
- Access Corridor
- Presidential Area
- Reactor
- Guard Barracks

1. Exit Grid [ Entrance ]

2. Box - x2 Combat Knife

3. Desk (lower) - Guns & Bullets

4. Lockers and Chests

  • x2 Plasma Grenade
  • x100 5mm AP
  • x2 Pulse Grenade
  • x100 4.7mm Caseless
  • x100 2mm EC
  • Avenger Minigun
  • Vinicator Minigun

5. Desk - Fruit

6. Footlockers - Antidote, x2 Stimpak

7. Footlocker - Radaway

8. Wall Locker

  • x2 Super Stimpak
  • x2 Stimpak
  • First Aid Book

9. Bookcase

  • Deans Electronics
  • x2 First Aid Book

10. Village Elder

11. Martin Frobisher - he'll tell you the story of Vault 15

12. Stairs Down [ Access Corridor ]

 Oil Rig - Access Corridor

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Quick Jump: - Entrance
- Detention Cells
- Access Corridor
- Presidential Area
- Reactor
- Guard Barracks

1. Stairs Up [ Detention Cells ]

2. Footlockers and Lockers

  • x100 5mm JHP
  • x100 5mm AP
  • x2 Stimpak
  • Flamer
  • Plasma Rifle

3. Lockers

  • G.E.C.K.
  • Paramedic's bag
  • Field Medic First Aid kit
  • x6 Water Flask
  • x3 RadX
  • x3 Scout Handbook
  • x2 First Aid Book
  • x2 Motion Scanner
  • x3 Antidote
  • x3 Radaway
  • x2 First Aid Kit
  • x3 Stimpak

4. Ammo crates and Lockers

  • x200 2mm EC
  • x2 Gauss Rifle
  • x100 Micro Fusion Cells
  • x80 Small Energy Cells
  • x100 5mm JHP
  • Advanced Power Armor MKII
  • x100 5mm AP
  • x2 Super Stimpak

5. Stairs [ Presidential Area ]

Note: You'll see that 9-room complex in the middle of this level. Floors are being electrically discharged every few seconds. You'll have to act quickly. In order to go pass this doors, and to next level, just use computer terminals as ordered on picture below. If you want to pick up items located in side rooms, you'll have to do it on your own, I won't spoil you everything.

 Oil Rig - Presidential Area

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Quick Jump: - Entrance
- Detention Cells
- Access Corridor
- Presidential Area
- Reactor
- Guard Barracks

1. Stairs Up [ Access Corridor ]

2. Stairs Up - this is your escape route after blowing the Enclave computer

3. Bookcase - Big Book of Science

4. Bookcase - Deans Electronics

5. Dr. Curling - 500 exp. if you talk him into releasing the F.E.V. into air system

6. Vice President Bird

7. President Richardson - Talking head. You'll need to kill him to get his ID pass. Kill him by planting an explosive (steal skill) or using super stims on him or, y'know, shooting him.

8. Stairs Down [ Reactor ]

 Oil Rig - Reactor

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Quick Jump: - Entrance
- Detention Cells
- Access Corridor
- Presidential Area
- Reactor
- Guard Barracks

1. Stairs Up [ Presidential Area ]

2. Computer Room - place dynamite here to blow the computer. 10.000 exp.

3. Lockers

  • Pulse Grenade
  • x2 Stimpak
  • x40 Small Energy Cells
  • x50 5mm JHP
  • x50 5mm AP

4. Lockers

  • x100 4.7mm Caseless
  • x100 2mm EC
  • Assault Rifle
  • Pulse Grenade
  • x2 Plasma Grenade

5. Footlockers

  • Ripper
  • 10mm SMG
  • 10mm JHP

6. Footlockers

  • Combat Knife
  • x16 Money
  • x3 Throwing knife

7. Footlocker - x3 Super Stimpak

8. Main researcher - if you scare him, he can turn of the coolant processing unit (or something like this). If you do this you won't have to blow up the computer.

 Oil Rig - Guard Barracks

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Quick Jump: - Entrance
- Detention Cells
- Access Corridor
- Presidential Area
- Reactor
- Guard Barracks

1. Stairs Down [ Presidential Area ]

2. Desk - Psycho

3. Footlockers

  • Plasma Pistol
  • x40 Small Energy Cells
  • x50 Micro Fusion Cells
  • x2 Pulse Grenade

4. Lockers (entire upper part)

  • x250 2mm EC
  • Super Stimpak
  • x2 Stimpak
  • Pulse Grenade

5. Lockers (entire lower part)

  • x50 2mm EC
  • Electronic Lockpick
  • x3 Stimpak
  • Club
  • Laser Pistol

6. Lockers and Ammo crates

  • Power Armor
  • x2 Plastic Explosive
  • x40 Small Energy Cells
  • x50 Micro Fusion Cells
  • x4 Pulse Grenade
  • x2 Fragmentation Grenade
  • x2 Pulse Grenade
  • x6 Rocket Launcher
  • x100 5mm AP
  • x100 5mm JHP
  • x4 Explosive Rocket
  • x4 AP Rocket
  • x2 Plastic Explosives
  • Avenger Minigun
  • Laser Rifle
  • Plasma Rifle

7. Desk - Stimpak

8. Desk

  • Guns & Bullets
  • Combat Knife

9. Lockers

  • Super Sledge Hammer
  • Pulse Grenade

10. Boxes - some crap

11. Exit Grid [ Entrance ]