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 Arroyo

Temple Foyer Bridge Village Wilderness Arroyo Town Map

Arroyo

 Arroyo - Bridge

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1. Exit grid - To Village

2. Exit grid

3. Bridge Guard - if you have perception 6 or higher, you'll notice that his spear is somewhat different than other ones. This one is sharpened spear. If you get him one flint from your aunt, he can upgrade your spear to sharpened one.

Enemies:

  • None

 Temple Foyer

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1. Exit grid (Village)

2. Chest - Healing Powder inside.

3. Bones - containing spear.

4. Exit grid (Temple Hallway)

Enemies:

  • Scorpions - average opponent for your starting character. Can be easily killed if you're a melee fighter. You can be easily poisoned.

  • Ants - Not so tough. Hit once and run. They won't be able to strike back.

 Temple Hallway

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1. Exit grid (Temple Foyer)

2. Large room with raised plates all over. Trigger one and a sharpened pole will fly towards you. Pretty easy to dodge

3. Plastic Explosive.

4. Metal door and Exit grid (Temple Inner Sanctum) - use plastic explosive to blow this metal door in pieces.

5-6. Some healing powders and antidotes.

Enemies:

  • Scorpions - average opponent for your starting character. Can be easily killed if you're a melee fighter. You can be easily poisoned.

  • Ants - Not so tough. Hit once and run. They won't be able to strike back.

 Temple Inner Sanctum

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1. Exit grid (Temple Hallway)

2. Chest - one healing Powder and one antidote.

3. Chest - this is empty, but if you choose to fight on #4 location, your stuff will await you here..

4. Warrior - your final obstacle. You can either fight him, if you have good speech you can make him believe that combat is not a necessary test, if you have good stealing skills you can just pick the key from his pocket

Enemies:

  • Scorpions - average opponent for your starting character. Can be easily killed if you're a melee fighter. You can be easily poisoned.

  • Ants - Not so tough. Hit once and run. They won't be able to strike back.

 Village

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1. Exit grid (Bridge)

2. Exit grid (Wilderness)

3. Exit Grid (Temple Entrance)

4. Hakunin- Village doctor. If you bring him Xander root and some flowers, he can mix you one healing powder. Also, you can kill some hiddeous plants and clean up his garden for 100 exp.

5. Village Elder - after you finish your quest through temple, speak with all mighty elder. She'll give you the holy 13 water flask (which you'll need later in the game) and some money. It's not something but it helps to recruit Sulik.

6. Garden possessed by devils. Not really, just some hideous plants to kill to finish a quest for Hakunin.

7. Nagor - your young cousin. He'll ask you to find his missing dog, Smoke. His dog is in the Wilderness location. 100 exp. points for that and +5 to your Karma.

8. Broken well - use your repair skill and gain 100 exp. points.

9. Fist - He can teach you unarmed skill if you don't have the skill tageed, +10%.

10. Jordan - He can teach you some skills. +10% to your melee skill if it is not tagged.

11. Marlis - your aunt. She'll give you flint needed to sharpen your spear. She's not so good, so, you'll have to give her 3 healing powders. Look in her tent for $100.
One good thing is that you can barter and get lint for only $12 which you can steel later from her tent! Thanx to Dave Johnson for this tip.

Enemies:

  • Spore plants

 Wilderness

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1. Exit grid (Village)

2. Smoke - Dog. Walk near him and he'll follow you to village. This dog belongs to Nagor.

Enemies:

  • Geckos - if you're using melee or unarmed skills, you can easily kill them. Otherwise, keep your head safe.