rss rss Like this on facebook Twitter this +1 this Steam group
   Fallout 2 - Skills  

Skills are learned knowledge. Skills increase by experience, or during the course of the game by special events. The higher the skill level, the better you are at that skill. Tag skills are skills your character specializes in. Each tag skill gains +20% and increases twice as fast.

Skill:
Image:
Description:
Base skill+improvment:
Small guns
The use, care and general knowledge of small firearms. Pistols, SMG's and rifles. Very useful, especially for first-time players.
35%+AG
Big guns
The operation and maintenance of really big guns. Mini guns, rocket launchers, flame throwers and such. Neat weapons but not neccessary.
10%+AG
Energy weapons
The care and feeding of energy based weapons. How to arm and operate weapons that use laser or plasma tech.
10%+AG
Unarmed
A combination of martial arts, boxing and other hand to hand martial arts. Combat using your hands and feet. Very useful at the beginning of the game, but can quickly become a liability as a primary combat skill unless you're experienced with the game.
40%+(AG+ST)/2
Melee weapons
Using non-ranged weapons in hand to hand or melee combat. Knives, sledge hammers, spears, clubs and so on. Like Unarmed, it becomes increasingly more difficult to rely on as a primary combat skill as the game progresses.
25%+(AG+ST)/2
Throwing
The skill of muscle-propelled ranged weapons. Throwing knives, spears and granades. Good combination when used with melee tag. Throw grenades and then hammer then while they're down!
40%+AG
First aid
General healing skill. Used to heal small cuts, abrasions, and other minor ills. In game terms, the use of first aid can heal more hit points over the time than just rest.
30%+PE
Doctor
The healing of major wounds and crippled limbs. Without this skill, it will take a much longer period of time to restore crippled lims to use. Similar to First Aid but more effective.
15%+(PE+AG)/2
Sneak
Quiet movement and the ability to ramain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time. Very useful when stealing or in combination with Unarmed or Melee.
25%+AG
Lockpick
The skill of opening locks without a proper key. Many places in the game will remain unaccesible to you without some ability in this skill.
20%+(PE+AG)/2
Steal
The ability to make the things of others your own. Can be used to steal from people or places. Why scavenge when you can steal?
20%+AG
Traps
The finding and removal of traps. Also the setting of explosives for demolition purposes. A handy skill to have in certain areas.
20%+(PE+AG)/2
Science
Covers a variety of high technology skills, such as computers, biology, physics and geology. Must have for inteligent characters! Hacking computers can be a rewarding experience.
25%+IN
Repair
The practical application of the science skill. The fixing of broken eqiupment, machinery and electronics. This also covers the ability to disable some devices - you never know when it might come in handy.
20%+(IN+AG)/2
Speech
The ability to communicate in a practical and efficient manner. The skill of convincing others that your position is correct. The ability to lie and not get caught. Very, very useful throughout the game.
25%+CH
Barter
Trading and trade related tasks. The ability to get better prices for items you sell, and lower prices for items you buy. Makes that shiny new weapon easier to acquire.
30%+CH
Gambling
The knowledge and practical skills related to wagering. Having skill at cards, dice and other games of chance can net you a lot of cash.
20%+LK
Outdoorsman
Practical knowledge of the outdoors, and the ability to live off of the land. The knowledge of plants and animals. The ability to avoid people and things that mean you harm.
5%+(EN+IN)/2