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   Fallout Character - Derived/Non derived Stats  
Skill:
Description:
Maximum Hit Points
How much damage your character can take before dying. If you reach 0 HP or less, you are dead.
Maximum Action Points
The number of actions that the character can take during one combat turn.
Armor Class
Modifies the chance to hit this particular character.
Unarmed Damage
The amount of bonus damage your character does in hand-to-hand combat.
Melee Damage
The amount of bonus damage your character does in hand-to-hand combat.
Carry Weight
The maximum amount of equipment your character can carry, in pounds.
Sequence
Determines how soon in a combat turn your character can react.
Healing Rate
At the end of each day, your character will heal 1 HP for each point of Healing Rate. When you rest, you heal every six hours.
Critical Chance
The chance to cause a critical hit in combat is increased by this amount.
Better Criticals
Better Criticals
Damage Resistance
Any damage taken is reduced by this amount. Damage Resistance can be increased by wearing armor.
Radiation Resistance
The amount of radiation you are exposed to is reduced by this percentage. Radiation Resistance can be modified by the type of armor worn, and anti-radiation chems.