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News for Tuesday, September 29, 2009

Posted by Tagaziel - at 14:35

This month's been a little slow in the news department, so we've decided to round up all the news into one, large summary.

First of all, the MMORPG Fallen Earth has been released, set in post apocalyptic United States:

Fallen Earth is a massively multiplayer online role-playing game set on a post-apocalyptic Earth in the year 2156. Within the Grand Canyon Province, an isolated pocket of settlements around one of the world’s most amazing landmarks, you’ll face threats to mankind’s continued survival, including everything from irradiated zones to mutated beasts to raiders. Six factions struggle for dominance in the Province. Over time, you’ll have the chance to pick a side in the effort to hold sway over what remains of the post-Fall world.
Other releases include S.T.A.L.K.E.R.: Call of Pripyat (although only in Russia) and Broken Steel, a Fallout 3 addon, for Playstation 3 (hooray).

In other news, Harrison Krix of Volpin Props has created a brilliant real life prop of the AER-9 Laser Rifle from Fallout 3.

Last, inXile Entertainment's website features a header with three small concept arts with a strong Wasteland vibe... a hint perhaps?

Link: Fallen Earth
Link: Real Life AER-9 Laser Rifle from Fallout 3
Link: inXile Entertainment Wasteland art

News for Sunday, September 20, 2009

Posted by Tagaziel - at 22:19

Dude101 of Mutants Rising delivers fresh news straight from the modding front:

As the months continue to trudge on by, so does Mutants Rising continue on its never ending quest.

We bring you a screenshot of the basement in the final location of MR - Morrows. It features complete new art for everything including a new one person elevator.

We won't release any more details on the nature of this area - that would spoil all the fun, but we do wish to point out that this area features about 90% new art courtesy of our (rather diminished!) art department.

In other news, the restoration of Elko is making progress. If you did not catch our previous update, we decided to revisit the start town and remake it. Most of the new required art has been completed and what was one huge map and a small tacked on junkyard is now a much smoother 5 map town. The old vault has been replaced with something that makes much more sense and we're even working on two new movies for this area.

Our artists are also busying them selves with the end game slides, which should give you an idea of how far we are from the end. To put the mod in perspective, as our comrades at BGE did in their last release, here are the vital stats so far:

Mod size... 400MB
700 New scenery frms
132 New inven items
373 New scripts
100 New maps
6 new music files incorporated and some more to come. We may release these before MR is finished, to wet your appetites.
Accompanying the letter was a single high resolution intelligence photogtaph:



That is all.

News for Thursday, September 17, 2009

Posted by The Vault Dweller - at 19:45

For those of you who waited to get F3 in order to buy all the DLC in one package this is for you. Also there are reports on the release dates for the Playstation 3 version. The Vault:

Bethesda Softworks has announced that the Fallout 3 Game of the Year edition, which will include all add-ons, will be released on October 13, 2009. We also know what the box of the GotY edition will look like. In the US, the Xbox 360 and PS3 versions will cost $59.99, while the PC version will cost $49.99.

We also know the release dates of all add-ons on the PlayStation 3. Broken Steel will unfortunately not be released today, but next week - on September 24, followed by Operation: Anchorage and The Pitt on October 1 and by Point Lookout and Mothership Zeta on October 8.


Along with it comes news of the Playstation 3 patch 1.61:

1.6.1 patch for the PlayStation 3 version of Fallout 3 has just been released, which probably means that Broken Steel will be released on the Sony platform soon. Stay tuned for more information.

Upon loading up the game, you are prompted to update the game and the download will begin. It is roughly 21MB.

Features:

* Adds the trophies to the actual trophy menu so you no longer need to compare trophies to see them.
* Another feature is the addition of the Downloads section under the main menu.


Special thanks to a duo of informants who all sent this in at once. Ausir (caretaker of The Vault wiki) and Mark Honeyborne.

News for Wednesday, September 16, 2009

Posted by Tagaziel - at 11:30

As a quick note, GSC Gameworld has released a new trailer for Call of Pripyat:







Link



Link: Call of Pripyat Trailers

News for Tuesday, September 15, 2009

Posted by Per - at 20:54

Shacknews reports some information surrounding the Bethesda-Interplay legal confrontation. According to Interplay, apparently they didn't fail at all to raise the $30 million and enter full-scale development of a Fallout MMOG, except they did, but they really didn't.

Two days before Bethesda claims that the MMO license automatically terminated, Interplay sent a letter stating it was "in compliance with the requirements" and requesting an amendment so that it could "ultimately launch the FALLOUT MMOG to be compatible with and accessible on both handheld devices and consoles" in addition to PC. Bethesda denied this, contending that Interplay had failed to raise $30 million and enter "full-scale development," as the agreement mandated, by April 4, 2009.

Furthermore, Bethesda says that Interplay never formally responded to its declaration that the agreement had terminated, which invited Interplay to "dispute the forfeiture of license rights...within seven (7) days." Days later though, Interplay filed an annual report in which it "adamantly disputes" its failure to meet certain requirements of the agreement.

Interplay also violated the Fallout MMO license agreement, Bethesda says, when it entered into a funding and development partnership for the project with a third-party, Masthead Studios, without the necessary approval from Bethesda.

Interplay argues that Masthead's project, codenamed Project V13, is not the Fallout MMO. However, Bethesda claims that V13 is a reference to Vault 13, "both the starting location and the the initial working title of the original Fallout game." In addition, concept art for Project V13 contains references to the Fallout universe, such as "Nuka Cola."
Not that it really matters, as Interplay would seem to be in breach of contract either way.

Ausir provides the news through spider-operated tube mail.

News for Saturday, September 12, 2009

Posted by Per - at 17:53

Ausir sums up the affair on The Vault:

New details have surfaced about Bethesda's lawsuit against Interplay over trademark infringement. Or lawsuits, because, as you can see in the court filings, there are two of them.

The first one, as we described in the previous newspost, is over the rights to Fallout Online (codenamed Project V13). The second one, however, is over Interplay's re-releases of original Fallout games, like the Fallout Trilogy pack or various digital distribution sites.

Turns out that, while Interplay was permitted to sell Fallout, Fallout 2 and Fallout Tactics the contract required all advertising, packaging and other promotional material to be sent to Bethesda for approval first, which, according to the lawsuit, was never done regarding neither the Fallout Trilogy pack, nor any of the releases through Good Old Games, Steam and other digital distribution platforms. Bethesda also claims that the name Trilogy constitutes unfair competition, since it suggests that the pack includes Fallout 3.
Link: Court filings

News for Friday, September 11, 2009

Posted by Tagaziel - at 9:06

Looks like the end times for Interplay (again), Bethesda Softworks has filed a lawsuit against the company regarding trademark infringement.

In unrelated news, Defonten has created yet another marvellous piece of artwork from an as of yet unnannouced project:


Link: Bethesda Softworks LLC vs. Interplay Entertainment Corporation
Link: Defonten's newest artwork

News for Wednesday, September 9, 2009

Posted by Tagaziel - at 11:02

Polygamia.pl has conducted a short interview with Tomasz Majka from Nicolas Games and coaxed a short statement out of Maciej "Augustus" Prósiński:

First of all, RASCAL is not a cRPG. It's a Survival Horror set soon after the beginning of the war, when the surface of the earth is still uninhabitable, and the protagonists of the game were brought up, worked and studied in the normal world, untouched by war, and when the story starts, they have been closed down in one of the big, national shelters for several years. The game's action and setting were designed, of course, aside from presenting an interesting story and giving the players high quality entertainment, introduce the audience to the world of Afterfall through a fragment of its history, seen through the eyes of people like us - people used to peace and prosperity.
Whether or not something with Afterfall in its title comes out before the Rapture remains to be seen.

Link:Afterfall's going to be scary and with no Harry Potter on Polygamia.pl (scroll down for English version)

Ku chwale ojczyzny, obywatelu Ausirze.

News for Sunday, September 6, 2009

Posted by Tagaziel - at 12:03

Good Old Games, the Polish digital distribution service for gaming classic is celebrating their first anniversary and invite gamers to celebrate with them, as they offer a special deal on Interplay's catalogue: buy one game, get another free.

We're celebrating the one-year anniversary of our Early Access Beta launch with a rerun of our "Buy 1, Get 1 Free" Interplay promo! From now until Tuesday, September 8 at 11:59 p.m. EDT you can buy any game from the Interplay catalogue and get another absolutely free! To take advantage of the promo just select the games you want from the list above. You have to place order on games in pairs ex. two, four... ten games in one order, to get half of them for free.

Link: GOG.com First Anniversary Promo

All hail bntest.

News for Friday, September 4, 2009

Posted by The Vault Dweller - at 19:20

The Next Level has done an interview of Bethesdas Fallout 3 lead designer Emil Pagliarulo. Many questions are asked including the complaint of "Oblivion with guns" and status on the new Fallout 3 pack which includes all the DLC.

TNL: A simple one right out of the gate. Mothership Zeta has been cited as the last DLC for Fallout 3 and Fallout: New Vegas is being developed by Obsidian. Can you give us some clues as to what's next for Bethesda? Can we expect a new Elder Scrolls game, another Fallout or something entirely different?

Emil: Well, in the short term we’ve got the Fallout 3 Game of the Year, which is the base Fallout 3 game with all five DLCs rolled into it. So we’re still actively working on Fallout 3 stuff. Beyond that, everything is super exciting and super top secret, and if I told you what it was, I’d be amongst America’s unemployed tomorrow. So I’ll leave it at that.

TNL: When it was first announced that Bethesda would be making Fallout 3, many gamers were convinced it would just be Oblivion with guns. I'm curious as to what you thought of that. Also, with the success Fallout 3 has enjoyed what, in your opinion, did it do better then Oblivion?

Emil: Yeah, the whole “Oblivion with Guns” criticism was hurled our way so long ago. But it’s funny, because in order for that to resonate with you, you have to sort of feel that Oblivion isn’t a good game, and “Oblivion with Guns” would be a bad thing. Well… we think Oblivion is a damn good game. And so did millions of people who bought it. And scores of reviewers. So, you know, we started to realize, “Hey, that’s more a compliment than an insult, isn’t it?” So for us, Fallout 3 is “Oblivion with guns” in all the right ways. Meaning, you wander around a huge world, and talk to lots of interesting characters, and get lots of quests. But instead of killing them with a magic sword, you kill them with a gun that shoots teddy bears.
You can find the full article here.

Thanks once again to Ausir one of our own forum moderators and keeper of The Vault wiki for relaying this.

News for Thursday, September 3, 2009

Posted by The Vault Dweller - at 19:00

Sacrebleu!

It seems that the version of Fallout 2 being offered through Steam for download has some strange issues of being an amalgamation of completely different national versions. The text is in English, but the intro is spoken in French, and the children are missing à la the United Kingdom version. From Examiner:

Redownloading the game does nothing, but replacing the MASTER.DAT and CRITTER.DAT files from the original game CD - if you have it - should fix the problem.
For the full article look here, mon ami.

Thanks to Sigoya.