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News for Saturday, January 31, 2009

Posted by Brother None - at 11:19

Coming out of the left field, F2 total conversion project Fan Made Fallout is set to release a demo (or beta?) by the 8th.

Okay, well ... you've all waited 7 years for it and it's finally here. The Demo. However, we do need to regrettably need to push the demo back a few days. Here's the lowdown:

1 - We have two scripters. That's it .. two scripters who have to do ALL the work by themselves. And actually, they've really kicked ass on getting something ready to go. But unfortunately they used all the time scripting and they never got to playtest it. So first and foremost they need a few extra days to make sure it works .. otherwise we're really just going to embarass ourselves. We'd prefer not to do that.

2 - I've been called out of town on business. I know, it's kind of a stupid thing to push the launch for but as the project leader, I kinda need to be a part of the launch. This one we can blame on my work.

But really, it's not that big of a delay. What we want to do is push the launch a few days until Wednesday, February 4th. This will give our script lead time to finish up the build and prepare it for launch. On the 4th we'll release the pre-beta so that you all can start messing around in game while we finish some last minute details.

Then, on February 8th we'll release the second upload for the beta. This will be the complete initial launch. The plan from there is to update the build weekly and impliment the rest of our quest list and features for the beta launch.

Frankly, we would have loved to put more in at launch but there really are only two scripter doing 4 years worth of work in a very short period of time. So we also very much appreciate the understanding that it's a big task for a very small team.

But we're just about there, so please bear with us and we hope you won't mind waiting a few more days.

We'll see you on Wednesday!
Hurray and huzzah.

Posted by Brother None - at 11:09

MTV Multiplayer is still milking that one email interview they had, this time to reveals the biggest lesson learned for Fallout 4.

As part of an e-mail interview with “Fallout 3″ executive producer Todd Howard, we asked him what he’s learned from making “Fallout 3″ that will carry into “Fallout 4.” His answer was short, sweet and told us nothing.

“Greatest lesson? Don’t let the game end, and don’t have a level cap,” said Howard.

Moving on but staying with MTV Multiplayer, they also have the most hilarious justification for O:A experience being that of a really bad FPS.
“Operation Anchorage,” at least in its first hour, is more action-focused than “Fallout 3.” You try being stealthy, sure, but that’s probably not on your mind when the game hands over an ultra-power Gauss Rifle.

I knew Bethesda’s downloadable content would be a different experience, but I hardly expected them to toy with gamers expectations for how they should play “Fallout 3.” If that’s the approach they’re taking with each of these downloadable expansions, I need to buy some more Microsoft Points.

Thanks DJS4000.

News for Thursday, January 29, 2009

Posted by Brother None - at 20:26

Put this on the unconfirmed rumours list, but apparently Japanese Famitsu has an interview with Bethesda (local or otherwise), in which Bethesda notes they're going to work on yet another IP made by someone else. From About Games.

In the latest edition of the XBox 360 Famitsu, American software developer Bethesda spoke in detail about their plans for 2009 and beyond. First, they announced they were really satisfied with the sales of Fallout 3 in Japan. Bethesda is one of the few Western developers that has managed to have any success with their games in Japan, with both Fallout 3 and Oblivion selling 100,000 copies in the region.

Further, on the wings of success, Bethesda is planning on releasing multiple games in 2009. Whether they meant developing or simply just publishing was not really clarified. They are very optimistic, indicating they will only release quality titles that would average reviews of 80%+. New Elder Scrolls? It isn't too far fetched.

The most interesting thing to note, however, is that the developer is working on a "surprising" new game involving another developer's franchise. If Fallout 3 is any indicator, whatever franchise Bethesda is working on, it's in great hands.

Posted by Brother None - at 20:01

IGN presents a large 8-page history of Fallout tracking from Wasteland to Fallout 3.

Shock ran through the division. Almost as a survival reflex, work immediately shifted to a replacement project codenamed, as all Black Isle projects were, after a U.S. president. "Van Buren" was Fallout 3. Black Isle had their baby back, and started making grand plans as programmers converted their Baldur engine to serve the wasteland's needs.

Everyone fell in love with the story. It opened on a prisoner waking in a cell -- a different cell than he'd fallen asleep in -- making an escape as the prison came under attack. Hounded by his unknown assailant and robotic prison guards, the prisoner would roam the better part of Utah and Colorado searching for answers, helping or destroying a faded Brotherhood of Steel on the way. Quick travel was a matter of finding and repairing railway lines, and tough choices abounded. Eventually, a scheme to initiate a second nuclear holocaust from a pre-war orbital platform came to light and, in true Fallout style, the player would fail to stop it. Instead, they'd have moments to decide where the bombs fell... who lived, who died, and how the wasteland's future played out because of it.

Enthusiasm ran high. Everybody working on F3 felt every element clicking into place, a perfect fit. This would be something they could be proud of.

But lingering doubts remained over Titus' management ability, and Baldur III's sudden cancellation. The official word from the corporate office claimed TSR -- owners of Dungeons and Dragons -- simply took the Baldur IP off the table. While possibly true, Titus Interactive's shaky financial status went unmentioned, and combined with Interplay's poor returns in recent years and $59 million dollar debt, many at Black Isle decided the writing was already on the wall. Building, then abandoning a second dream project felt depressingly inevitable, and some chose to not go down that path. Urquhart tendered his resignation, taking four project leads with him to found Obsidian Entertainment. The mood at Black Isle shifted. They were a doomed ship.

Development continued for another few months, with team members regularly defecting to Obsidian. Sure enough, with the majority of the work done, Fallout 3 was canceled.
One month later, a playable demo of Black Isle's Fallout 3 made its way to the internet. That was fine with Bethesda. They weren't resurrecting Van Buren... they were resurrecting the wasteland they knew and loved. Their model stuck to the cornerstones of Fallouts 1 and 2: an open world, expansive role-playing freedom, a strong plot with frequent and amusing detours, and a pitch-black sense of humor. Even more encouraging, producer Ashley Cheng blogged his hatred of Fallout: Brotherhood of Steel during production, indicating this Fallout wouldn't repeat past mistakes.

It didn't. Bethesda's take might've been the first non-isometric, fully 3D-rendered Fallout with real-time combat and a strong whiff of first-person shooter, but it felt completely familiar to long-time fans. Istvan Pely brought Chris Taylor's cherished original designs into Oblivion's Gamebryo engine, then made the landscape dense with interesting clutter. Lead Designer Emil Pagliarulo also took on writing duties, returning to classic elements like the Vaults, the G.E.C.K., the Brotherhood, the Enclave, the PIPboy and Vault Boy, NPC companions, and much-missed Dogmeat. S.P.E.C.I.A.L. was back. Skills were back. Karma was back. Crazy side quests were back. Perks were back, including fan-favorite Bloody Mess. Ron Perlman narrations were back. Specific-area targeting was back and translated into V.A.T.S. (Vault-Tec Assisted Targeting System), a partial nod to turn-based combat that allowed bullet-time mayhem for the cost of a few Action Points, and rewarded players with the exploding body part of their choice.
Released in October 2008, Fallout 3 ended a ten-year wait for a true franchise sequel. It was ambitious on a scale matching its namesakes, scaled to seventh generation hardware, made by people who truly understood both RPGs and Fallout itself. While character animations and the requisite bugs took deserved criticism, it quickly became one of the best reviewed games of all time, and is on track to outsell all previous Fallouts -- including the non-canon spin-offs -- combined.
Thanks Octotron.

Posted by Brother None - at 19:57

Pocket F.A.L.L.O.U.T., the project to put out a Fallout-like game for free on Pocket PC and PC, is now released. You can grab it from their website or from NMA. Press release:

On January, 29th, 2009 the long-awaited release of project Pocket F.A.L.L.O.U.T Has taken place!

Pocket F.A.L.L.O.U.T. is a unique project allowing the user to plunge into the boundless world of the burnt out wasteland, to feel full freedom and to enjoy the claustrophobic atmosphere of the classic RPG Fallout, on which this project is based. And it is completely free on your handheld computer and the personal computer!

Pocket F.A.L.L.O.U.T. is a role playing game (RPG) for mobile devices on the basis of Windows Mobile 2003, WM5, WM 6.x, and also desktop personal computers on the basis of Win9x, WinXP, Vista. Game process is realised in the form of an isometric projection with turn-based combat, with the possibility to create and develop your own character having unique characteristics and skills.

The game uses cross-platform resources which allow to work equally both on a handheld computer and on the personal computer. It is completely optimised to work on a handheld computer of average specifications. In game the most significant features you will find the main features similar to Fallout 1 and 2.

• Management of inventory of the player and interaction of things of inventory with objects of a location
• Dialogues between the character of a location and the player
• Messages to the user
• Larceny
• Barter/sale
• Special skills of the character (ability to training, ability to breaking, ability to address with a cold steel etc)
• Adjusted step-by-step fights
• Adjusted algorithm of detour of obstacles, behaviour of units on a location
• Worldmap with placing possibility on it of cities, random encounters, etc.
• Saving/loading games for Project Pocket F.A.L.L.O.U.T.

Additionally, to all who wish, the game offers the possibility to create a part of the postapocalyptic world and to share the work (a city, village, quest lines or the character) with all community of admirers and thus to expand the existing game world. And key feature of the project is the almost improbable simplicity of working with the program code. Almost all mechanisms of game are easily adjusted by means of built in programming language PFSL! And at last, the most important, all interested persons can download free of charge game on January, 29th, 2009 on site Pocket F.A.L.L.O.U.T.

Posted by Brother None - at 19:50

Skewed & Reviewed offers a slightly belated interview on the Fallout 3 DLCs, mostly Operation: Anchorage.

GVK: Where do you see the series heading in terms of future chapters? More DLC, an add on, or a new game?

JG: There are two more pieces of Downloadable Content in addition to Operation: Anchorage in the works. The next installment is entitled “The Pitt,” and will send the player to Pittsburgh Pennsylvania, disguised as a slave in order to join, or usurp, a tribe of raiders that have taken over the steel yards there. The third DLC is called “Broken Steel.” This DLC will change the ending of the main quest of Fallout 3 and allow the player to continue their quest in the wasteland. It also raises the level cap to 30, add new foes, weaponry and allows the player to irrevocable alter the wasteland in profound new ways.
Thanks Ausir.

Posted by Brother None - at 19:48

A few more reviews for Operation: Anchorage. 9/10.

As should be expected in a mission simulating a military campaign, there's quite a lot of combat to be had here. Players can expect to be in combat for the vast majority of their time in Operation Anchorage, moving from one battle to the next with little time to pause for breath in between, making this one of the most intense quests in the game. Objectives can be handled in numerous ways, as players will eventually get to choose what weapons they take into battle with them, and who (if anyone) will go with them, allowing players to tailor the action to their skills. It's nice to see that player choice, which made the core game so compelling, continue to be an important part of the DLC.
360Evolved, 9.5.
Do I recommend Operation Anchorage? Absolutely. You can really tell that Bethesda set out to prove that Fallout 3 can adapt to different playstyles by making OA more of an action game and then a squad based game. This is simply a great deal for only 800 msp ($10.00). You will see impressive looking new enemies (not going to spoil anything) and you might get something special at the end of Operation Anchorage that you can keep throughout the whole game (again, not to spoil anything) you’l just have to finish it to find out! Going by how great Operation Anchorage is, I can’t even imagine what Bethesda has in store for us next, I bet it will be a blast though. Bravo goes to Bethesda for a great job on OA, bravo indeed!
AtomicGamer 78%.
At least the crazy gore and amusing physics of V.A.T.S. is intact here, as well as your skills, levels, perks, and ability to gain XP so you come out of the simulator with a few extra levels (as long as you weren't already 20 going in). You won't be taking any gear into the simulation though, and while you have the choice of different loadouts for most of Operation Anchorage and can pick from several companions for some firefights, you won't be filling your inventory up with junk or repairing guns as you go. Enemy bodies shimmer and disappear rather than hang around for you to loot, which does have the surprisingly refreshing effect of keeping a fast pace and making the game feel more like a legitimate action-only experience.

But it gets repetitive quickly. There are several new enemies, some of which will give you headaches with the weapons they carry, but you'll find that the variety of enemy attacks still isn't quite enough to be competitive with other FPS titles out there. Somewhere around hour 2 you'll likely want the whole thing to hurry up, and not long after that you will get your wish. The whole thing will last most players a few hours, which for $10 may not seem like that great of a value compared to Fallout 3 itself, but it's still a better ratio than you get out of the average 6-hour long, full-priced action game.
And Giant Bomb offers a video quick look (thanks Jiggly McNerdington).

News for Wednesday, January 28, 2009

Posted by Brother None - at 21:39

Lead designer Emil Pagliarulo explains the reason the Gauss rifle is what it is, on the BGSF.

It's an Energy Weapon. Sorry for any confusion there.

The gun energizes and magnetizes a standard projectile round; those are already pre-loaded into the weapon, and are in that giant clip attached to the side of the weapon. The player loads in the Micro Fusion Cells needed to energize/magnetize each round.

We did it this way because we knew we wanted to have an Energy Weapon equivalent of the Sniper Rifle, but also have it be consistent with other fictional versions of the Gauss Rifle, including the one known in the Fallout universe. We also knew it had to use and existing ammo type, since the player was going to get access to the Gauss Rifle in the Wasteland, and would need to be able to find ammo for it. It didn't feel right using the Sniper Rifle ammo (we had considered it), and instead opted to "power" the weapon with the Micro Fusion Cell, but (fictionally) have it fire a standard slug, which is already pre-loaded into the weapon.

Hope that clears the air a bit!
you could have added 2mm EC to vendors or put them in lockers at the forts or where ever you chose.

Actually, we couldn't have, for various technical reasons (nope, I can't give a more detailed answer than that).

Oh yeah, the rounds contained in that attached clip are indeed meant to be the classic 2mm slugs.
Long story short: it makes no sense, but hey, technical limitations!

Thanks Ausir.

Posted by Brother None - at 21:10

Some more reviews to help you make up your mind. The Hachiko brings some good arguments to the fore with a 4/5.

So besides experiencing the narrative of the story, what other reasons are there to buy the downloadable content. For starters, it's a good way to get some experience, as I nearly leveled twice while playing through the whole story – not bad if you ask me. The real draw, however, are the new weapons and armor, which you get to take back to the real world with you from the armory. You'll get the best armor in the game (or at least it's the best armor in terms of stats as it applies to my character), the sneak suit the ninja assassins use to go Predator on you (you can crouch to go into sneak mode and place the same invisibility filter around you just like Arnold's jungle nemesis), a new high-powered rifle called the Gauss that really packs a punch, and a ninja shock sword to complete your sneaky ensemble.
The Reticule is less happy, not recommending the game, but they do offer a guide to getting it to run, as well as instructions on how to run it without GFwL.
Escape this dull world of horrendous blue and grey, you’ll find yourself in… another horrendous world of blue and grey. Where Fallout 3 is pretty well stylised in this respect - it looks like a stereotypical barren wasteland - O:A is simply just horrific. The “squad choices” amount to little more than talking to that dull US soldier friend from the start of the simulation to choose what weapons they have. If you want squad control, go download the Enclave Commander mod. Hell, Bethesda even advertised it themselves weeks ago, clearly in anticipation of their failure. You then proceed to have the wonderful world of choice dangled in front of your eyes, only to realise you’re basically choosing little more than the order in which you follow a small number of linear paths. There’s a few nice touches along the way. It’s nice seeing the T-51b’s given their proper place once more especially. But nothing truly justifies either the financial cost. It’s not particularly long either - there’s a lot of people understandably annoyed at how short it is on the Bethesda forums. The rest are obviously having fun getting the darn thing running.

It’s not entirely without redemption. I love the new weapons and equipment. Especially the Gauss Rifle’s return. It’s easily my new favourite weapon. The Hei-Gei armour is similarily excellent, and I can’t wait to try it out a bit more in the main game. There’s the occasionally brief satire - though never more than a few lines from the characters. It has no sense of bombastic jingoism that’s so present in billboards and the like in the main game. It’s a missed opportunity by all accounts. gives it a 6/10, a score they label "disappointing".
Unfortunately, these guys also show off a slight lapse in gaming logic: while cloaked, the Dragoons can just about be seen as weird vision blurs - yet VATS is unable to target them. This results in a weird situation when you have to randomly spray at them until they show up. They'd probably be a bit easy if you could VATS them straight away, but it feels like a bit of a gaffe, nonetheless.

There are other things that don't make sense (a training simulator that kills you?), but the larger problem with Operation Anchorage is that it simply lacks the immersion-factor that makes Fallout 3 so addictive. The Alaskan scenery is admittedly very nice to look at - particularly the cliff-based sections - but the actual gameplay itself is pretty shallow. The battles are longer and larger in scale than your standard wasteland scrap, but they're far less involving. You're no longer playing a role, you're simply going through the motions of yet another FPS. The whole experience will last you about three hours, and once it's complete the simulator locks itself off. There's a minor perk you can gain by collecting intelligence files dotted around the maps, but if you're going for it you'd better do it first time, since there's no going back.
Master Control Program likes it but doesn't love it, 7/10.
So while Operation Anchorage is a lot of fun and it's refreshing to be able to step into a completely new area in the game, a stunningly beautiful and stark mountain range, it will ultimately come down to value for most gamers and to be honest this doesn't have much. Bethesda did so well with Oblivion (after the horse armor debacle, of course) and its extra content- Knights of the Nine alone offered another 10 hours of gameplay, and don't forget about the Shivering Isles expansion pack.

Posted by Brother None - at 15:10

In case you don't want to spend 10 bucks to pay for a DLC that is being called both "short" and "bad", there's always the options of expanding the game with mods. An lo and behold, Fallout 3 Nexus now offers overall top 50 and monthly best lists.

Also, Hellforge offers a list of 50 recommendations.

#1: Enclave Commander
Enclave Commander started off as a simple mod. At the very beginning all you could pretty much do was call in Vertibirds and unload friendly Enclave soldiers that would follow you around and shoot anything that was either hostile to you or was hostile to the Enclave faction. However, the mod has vastly evolved since then, allowing you to call in different types of ground troops, including robots, as well as offering the option to have a Vertibird and pick you up to a predetermined save location of your choosing. You can now give your soldiers orders, take prisoners, and call in air strikes of different varieties. Oh, and you're no longer limited to just the Enclave as well; you can call in Brotherhood of Steel buddies, as well as Outcasts and now even Chinese soldiers. Check out the page for videos of the mod in action.

#2: Weapon Mod Kits
What it says on the tin. Weapon Mod Kits allows you to have fun with your weapon, giving it a true identity distinguishable from the hundreds of other replicas you pick up to repair it with. Tired of having to reload too frequently or wishing that assault rifle had a scope on it? Your wish is your command--as long as your repair skill is high enough. This mod also takes off the magic ability for every .44 to have a scope on it already, as well as adding a non-unique version of the Lincoln Repeater as a new weapon.

#3: Free Play after MQ
Why wait until March to buy Bethesda's fix up of a terrible ending when you can get the alternative today and now for free? Free Play after MQ does exactly what you think it does. Now you can actually go into the rotunda, insert the code, and be able to step back out of the airlock to continue to play the game (or the other way; send Lyons to her death). Right now it's nothing fancy; just a simple way to continue to play the game after the main quest is over.

Posted by Brother None - at 15:06

No, we won't be doing a hundred roundups, but there's a few big sites always of interest. GameSpy's review notes the DLC is short and lacks RPG elements, giving it a 3.5/5.

In fitting with the subject matter, Operation Anchorage is a much purer shooting and stealthing experience than the original game, not just in terms of theme, but also in terms of gameplay. For one thing, you won't be able to just pop an infinite number of stimpacks or chug Nuka Cola to heal up in the middle of a firefight. Restorative items have been completely removed, replaced instead with health-restoring terminals available at regular checkpoints, along with a similar ammo dispenser. We didn't find that we ever had to really conserve ammunition, though, at least not on the normal difficulty setting. Missiles and energy weapon ammunition are fairly abundant, as are grenades, so as long as you use a variety of different weapons you won't have much trouble with shortages.
Planet Xbox 360's review states "mixed feelings" but gives it a fairly unambiguous 8.3.
After completing the DLC quest and collecting my items I had mixed feelings about the download. The environment looks like a copy paste of the capital wasteland with snow and the enemy AI is still so-so. For 800 points, you get two hours of linear combat, new items, achievements, and a couple of holotapes that detail a soldier’s experience. I appreciate Bethesda giving me a glimpse into Fallout’s lore (future), but the immersion that makes the game so tantalizing is absent during the entire quest. Operation: Anchorage forces the game to play out more like a full fledged shooter and takes the game out of its comfort zone. The weapons and armors are nice additions to anyone’s arsenal but the quest serves its purpose as a mediocre distraction until the next download is made available. Fans of the Fallout 3 series should purchase this with no second-thoughts, it will do a good job at pumping them up for the next two DLC episodes; others may just want to wait.

Posted by Brother None - at 0:04

Bethesda put up a trailer of Operation: Anchorage in case you need some material to make up your purchasing mind. Grab it in HD/SD in WMV or MP4 from the Bethesda site.


Posted by Brother None - at 0:00

Another DLC review, significantly more positive, from Destructoid.

Once you have completed the first mission, you are taken to the Command HQ, where you are briefed on the current status of Operation: Anchorage. Given a field promotion, you get the opportunity to lead a strike team to take out two crucial targets to pave the way for the main force of power armored troops to invade the Chinese stronghold.

This bit is quite cool. You are allowed to form your team using a variety of troop types from basic infantry up to powerful Sentry Bots. You are limited to having three members to your team (in addition to an officer who accompanies you no matter what), and there's a limit to what types of troops it can consist of. Each troop type has a point value associated with it, and you have a maximum of five points to spend on the composition of your group. So, you have to decide whether you'd rather have that Mister Gutsy drone or a couple of more meaty compatriots by your side.

News for Tuesday, January 27, 2009

Posted by Brother None - at 19:30

Here's to hoping we won't be needing 101 round-up again, but the first impressions are in anyway. Rock, Paper, Shotgun's first impressions are that it's f'in impossible to even play the DLC thanks to the nebulous and ever unnecessary GFwL.

Looking in the comments on the ShackNews story, I saw that it requires Games For Windows Live. Aha! Back into the game, and the “LIVE” option. Down pops the slick new interface, and asks me to log in or create an account. I have one, of course, so popped in the details. It needed to update. Good old Windows. Without asking my permission it quit out the game and downloaded its updates, then vanished without telling me it was done. Nice.

So I restart Fallout 3 and DOWNLOADS is still greyed out. Go into Live, tell it my account details again, and this time it downloads my account. Ta-da! The DOWNLOADS option is there! I’m surely almost there. I click it.

“No new content available.”

I see.

Back to the ShackNews comments. Ah, it seems you need to run GFWL. Quick search of my hard drive, as I’m sure I installed it once. Maybe not. Let’s screw that, I thought, and just download it again. I find the download on the site, get it, run it, and it’s installed. No option for a shortcut on the desktop, etc, but it’s there in the Start Menu. Any second now!

Run it. I require a hotfix for Windows XP to install GFWL. Apparently this couldn’t be included in any of the four hundred thousand updates Windows XP likes to install each week. So I click the option to get it, and find myself on this page, which eventually has the link after discussing error codes I haven’t seen. Download it, run it, and I have successfully completed the KB938759 Setup Wizard! It now requires a restart. Oh good Lord.
Eurogamer's (and formally PC Zone's and infamous lovable geek) did get it to run, but not much to his benefit, as he chastises the DLC with a 5/10.
I won't spoil the three missions that follow, but in all honesty there's little to taint. There are three prongs to the second half of Operation Anchorage: you can go left or go right with orders to blow further things up, and when you've done both of them there's a final assault that has you charge straight ahead through a variety of trenches, gun emplacements and worried Chinese folk. It's made fun by the fact you're allowed to pick a specific weapon load-out and take along a set of companions and/or robots, and the pyrotechnics are as impressive as ever, yet the whole experience feels simple and heavy-handed.

Sad to say, but remove the role-play dynamics from Fallout 3 and you're left with a slightly duff shooter (hey, even Todd Howard agrees). Operation Anchorage could have got away with it if it had been clever and more knowing, like the Tranquillity Lane simulation in the full game, but as it is it just feels shallow. For example, expositional holotapes are found in dull, obvious closets directly on your path and behind the easiest of locks; hacking into computers never really goes beyond redirecting the attention of a gun turret; hardly anything can be picked up or ferreted around in. Just so much of what makes the Fallout 3 experience such a complete and all-encompassing one is stripped away, and if you've already spent a fair proportion of the past four months in the DC wasteland you'll feel like you're only playing half the game you love.
Meanwhile, based on popular feedback, if you do have Games for Windows Live, there's a good chance the DLC was not available in your country at the scheduled time for reasons yet to be explained. It was delayed in the US, and Briosafreak provided us with a list of countries confirmed to not have the DLC available yet (again, for reasons unknown): Australia, New Zealand, Holland, Portugal, Japan, Canada and Norway.

Posted by Brother None - at 13:11

RPGWatch is the last of the inner circle to review Fallout 3, lowering barrages of criticism against the title before giving it 4/5. txa1265's review is a read-worthy 5-page piece, but for those looking for a more bite-sized chunk, look at Corwin's review.

Something else they have never done well is creating living and breathing unique NPC’s. They are improving, but still have a long way to go. Many of the females, for example, look (and sound) very similar. Perhaps there were very few original survivors, so after 200 years of in breeding that could be expected. Nowhere is this limited palette more obvious than with minor characters like Raiders where 2-3 templates seems to cover them all. It’s a small improvement over Oblivion, but still, something of a disappointment. Why does every vicious dog have to look the same? Did only one breed survive? If variety is the spice of life, then it should be an integral part of every game.

One of the Hallmarks of the original games was the dialogue which was usually clever, witty, sharp and full of often dark, wry humour. Unfortunately, as someone who has played almost all of Bethesda’s games going back to Arena, this too is something they don’t do well. Their writers are at best competent, but there is little of the sparkling brilliance we have come to expect from a Fallout game. Most of the dialogue is pedestrian and some, when trying for humour, makes one want to cringe. I’ve seen high school students write better stuff. The conversation Skill checks are great, but the options, especially the ones using Intelligence are frequently pathetic and display more a lack of intelligence than a surfeit.

By now, you’re probably thinking I hated the game, but you’d be very wrong. I thoroughly enjoyed it for what it was. I just wish Bethesda could learn to improve in the areas in which it has always struggled. We all know what they are really good at and we see those strengths throughout the game, but why can’t it improve more in the areas it has always been weak? After all these years they should have gotten better than they have.

Posted by Brother None - at 12:57

We covered the odd nature of the Writer's Guild Awards when we posted on the nominees, and now if you want a bigger picture on why these awards mean nothing, Variety explains.

A number of the year’s best-reviewed and bestselling titles weren’t even submitted to the WGA. The companies behind games including “Grand Theft Auto IV,” “Dead Space,” “Call of Duty: World at War,” “Mirror’s Edge,” “Far Cry 2,” “Lost: Via Domus” and “No More Heroes” all confirmed to Daily Variety that they didn’t send a copy of their script and didn’t have credited writers join the guild’s videogame writers caucus -- the two rules for eligibility.

Some of the year’s top games, such as Valve’s “Left 4 Dead,” were also ineligible because they didn’t have a specific “written by” credit.

Companies wouldn’t comment on their reasons, but many industry insiders blame politics. Vidgame publishers don’t want to support the guild in its effort to represent videogame writers (and even, potentially, developers as well). The WGA has only an optional contract for its members who work on games. SAG and AFTRA do have contracts with some vidgame makers but have failed to win residuals for their members (SAG’s last contract expired Dec. 31 and has yet to be renegotiated).
Essentially, no one is competing, and Fallout 3 will win.

Posted by Brother None - at 8:56

Fallout 3's first DLC, Operation: Anchorage, has gone live on Xbox LIVE Marketplace for 800 points, and is also available via Games for Windows Live.


The Brotherhood Outcasts are trying to acquire advanced military technology, and the only way to open the vault containing these relics is by completing a tactical simulation only you can enter. In Operation: Anchorage you will re-live the epic Battle of Anchorage from Fallout lore. Find your way into the simulation, stripped of resources, and survive within the rules set up by the simulation’s creators. The Chinese red army is everywhere, so secure the surrounding mountain side and fight your way into the Chinese base.

Key Features

* Enter a top-secret battle simulator which allows you to test and use both new and old weaponry, with nearly unlimited amounts of ammo at your disposal!
* Adds hours of extended gameplay to explore the Alaskan tundra with a new or existing character.
* Gain access to new weapons, exotic armor, and items—even a Chinese Stealth Suit!
* Chose your strike team to help you through your quest.
* Exclusive new perks and achievements!


With new quests come new achievements. There are four new achievements for completing quests in Operation: Anchorage. The four new achievements will add 100 points to your gamerscore.

* Aiding the Outcasts (20)
* The Guns of Anchorage (20)
* Paving the Way (20)
* Operation: Anchorage (40)

Posted by Brother None - at 3:34

MTV Multiplayer questions Todd Howard about three of major points of criticism of Fallout 3.

Criticism: #1: “Fallout 3″ is just mediocre when judged as a first person shooter

Howard: Agreed.

Criticism #2: The ending isn’t very satisfying and much shorter than other “Fallout” endings

Howard: Based on the feedback I’ve seen, most people are pissed off that it ends, not the ‘ending’ itself. Maybe that’s one and the same, I don’t know. That’s another thing we’re changing in DLC3 [downloadable content #3, "Broken Steel"]. We really underestimated how many people would want to keep playing, so that’s probably the last time we’ll do something like that

Criticism #3: V.A.T.S. is boring once you’re accurate enough to head shot everyone

Howard: Depends on what you find entertaining. I like to blow people’s heads off, so, well, it never got old for me. I agree that the ‘to hit chance’ for head shots is probably too high.
Seem to have missed out on "the ending sucks", "dialogue is wooden and badly written", "the main plot is terrible", "the PC port isn't that good" and "too many bugs".'s a start.

News for Sunday, January 25, 2009

Posted by Per - at 23:17

This little snippet can be found in the February issue of PSM3 magazine:

The first batch of downloadable content for post-apocalyptic RPG Fallout3 has been revealed. Thanks to an exclusivity deal between Microsoft and Bethesda it’s only on Xbox 360 at the moment, but we have it on good authority that it’ll eventually make its way to PS3. The DLC includes Operation Anchorage, a simulation of the war between China that led to the bombs being dropped, The Pitt, which sees you exploring a raider town built in the remains of Pittsburgh and Broken Steel in which your character becomes a member of the Brotherhood of Steel. But PS3 is getting its own exclusives next year so don’t worry.
Gasp! The source is Ausir who may or may not be lying through his velociraptor teeth.

News for Saturday, January 24, 2009

Posted by Per - at 21:39

The BethBlog spake and said Fallout 3 has been nominated for eight Academy of Interactive Arts and Sciences awards, which are these:

  • Outstanding Achievement in Gameplay Engineering
  • Outstanding Achievement in Original Story
  • Role-Playing Game of the Year
  • Computer Game of the Year
  • Outstanding Achievement in Game Design
  • Outstanding Achievement in Game Direction
  • Console Game of the Year
  • Overall Game of the Year
These Interactive Achievement Awards are distributed roughly a month from now on the D.I.C.E. Summit among developers who have paid to be eligible for them.

Posted by Tagaziel - at 3:05

NMA's Fallout 3 Mod Showcase


27th December 2008
14th January 2009

GTS - Global Travel System

We have waited a long time, but patience is rewarded. Yossarian22 managed to beat Fallout 3 into submission and make it compatible with an actual worldmap allowing you to travel across the states! Let's hear it from the man himself:
Yah, but what this Mod actually does? It adds the entire World map of America, from the very north to the south end and an additional Map of the entire World. To discover the American Continent you can find an aged highwayman at the gas station in Springvale for your free use. It has a Trunk for your Stuff also. If you like to discover Islands, locations at the coast or places far away from the American continent, you have to travel to a Seaport at the East coast, where you can find a Boat for travel.
To point it, the purpose of this mod is to give Mod-Creators an immersive and easy way to create every mod and content they can imagine without bother about how to connect them with the original world or to conflict with other content. They not even have to touch or open one of the original cells. A Mod that is optimized to GTS can be reached by every Player, who has GTS installed.
I made it as easy as it was possible for a Mod-Creator to make his own Mod run with GTS without issues. So, no matter if you want connect an already finished mod or plan to make a Mod with GTS, it should not take much longer than maybe 5-10 min in G.E.C.K. and 4 simple work-steps.
Grab it from NMA and the Fallout 3 Nexus.

Wattz Weapons Pack

The Wattz 2000 pistols from the package

JoeFoxx just doesn't give up! After bringing the splendid Wattz 2000 Laser Rifle and the SIG-Sauer 14mm Pistol back into Fallout 3, he created an entire pack that supplements the selection of laser firearms in the game with laser pistols from the originals, without removing the original AER-9 and AEP-7 laser weapons!

Grab it from NMA and the Fallout 3 Nexus.

Enclave Commander


While lore-wise this mod is a little shaky, there is no denying that it's currently one of the most awesome Fallout 3 mods in existence. What does it do?

Simple: it allows you to summon Enclave vertibirds for strafing runs or to drop off troops from the Enclave or both Brotherhood factions, together with the accompanying robots, for fire support and mayhem. J3X has done one hell of a job on this one!

Grab it from NMA and the Fallout 3 Nexus.

Other noteworthy mods:

* Explosive Entry - Lap finally allows us to use our explosives to blow open those pesky, indestructible tin cash registers and other cutting edge containers.

In other news:

Jeff Browne provides another installment in Bethesda's how to use our GECK without it killing you series:


Posted by Per - at 0:52

Or so say some people. First there's GameSetWatch, drawing parallels to James Joyce:

The message is not all that sophisticated. A moody teenager scribbling "life sucks" in her diary has it beat. As always, the key is not what it says but how it says it. Fallout 3 unleashes anecdotes that cohere into a whole, and tells stories through characters instead of about them. Washington isn't explained in an opening crawl or an in-game textbook, the player learns by being there.

It's an uncommon narrative construction, especially in a medium whose great existential debate on storytelling sometimes feels like an argument over whether the cutscene proportion should be more like Half-Life 2 or Metal Gear Solid. Look at BioShock for an example of something similar: the posthumous histories of its characters, told via audio diaries, represent one sociological element of Rapture. The difference being that the stories run parallel and are paced out for the entire length of the game, where the Fallout 3 vignettes are segmented and sequential.

The separate chapters of Fallout 3 have a thematic unity that the content of other RPGs lack. This is why the short story associating doesn't apply to the whole RPG genre, even though the games usually have a comparable volume of sidequests and incidental characters.
And then there's NPR:
Fallout 3 is state-of-the-art game design, and I can say this with confidence because (a) I've followed the industry professionally for many years, and (b) the game has completely devoured my free and not-so-free time for the last month or so.

I would also contend that the game is the final winning argument -- if one still needs to be made -- for videogames as art.


Fallout has gotten into my head (and dreams) more than any of [the post-apocalyptic books or films]. A big part of that is the nature of the videogame medium. Fallout is a first-person RPG (role-playing game) -- the most immersive of the various, blurrily defined videogame types. When you play, you are the hero; you are there -- wandering the wastelands, dodging mutants, getting radiation poisoning and otherwise enjoying the end of the world as we know it.
Suggested by the usual Ausir.

News for Friday, January 23, 2009

Posted by Per - at 23:55

MTV Multiplayer wanted to find out if the lack of PS3 DLC will mean that PS3 owners will also miss out on the ability to keep playing after you finish the main quest.

When the credits roll in “Fallout 3,” the game ends. You might have dozens of unfinished side quests, but unless you boot an old save, you can’t access them. Bethesda Softworks is changing that with “Fallout 3″’s downloadable content, which gives players the ability to keep playing.

That’s fantastic news if you’re an Xbox 360 or PC gamer, but what if you’re playing on PlayStation 3? Bethesda’s acknowledged the omission demands correcting, but if the downloadable content is only coming to Xbox 360 and PC…does that mean PS3 users won’t ever receive this fan-demanded feature?

We got in touch with “Fallout 3″ executive producer Todd Howard for an answer. So, is post-ending adventuring something Bethesda is considering for PS3 players?

“Not at this time, no,” said Howard.

Posted by generalissimofurioso - at 5:31

Well that didn't take long. Right after Eurogamer runs the story that we should see I Am Alive in late March, a new story reveals the game won't hit until the publisher's next financial year (starting in April).

Ubisoft has delayed the release of I Am Alive until its next financial year, which runs from the start of April until the end of March 2010.

Yesterday the publisher issued a release schedule that said the Darkworks-developed adventure game could be out before then, but this evening CEO Yves Guillemot told investors it had been "postponed until next year, as the game needs more work".

News for Thursday, January 22, 2009

Posted by Tagaziel - at 12:12, a news service in Poland, has posted an article about Afterfall. Since the article is full of factual errors and contributes nothing new, the only interesting part are four new renders from Afterfall accompanying it.

Worthy of mention is also the fact that Andrzej "intoxicate" Koloska has stated that a full list of Afterfall features will be announced in the coming days.

Link: on post-nuclear Silesia

Thanks Lexx.

Posted by Per - at 1:05

As we all know the only GotY that really matters is that of the Banshee. Seeing that it's an RPG site, Fallout 3 walked away with the RPG of the Year award:

While 2008 wasn't a noteworthy year for role-playing games, we have to admit that we were pleasantly surprised with Bethesda's iteration of Fallout 3. The main quest leaves a lot to be desired and the game plays more like Oblivion than the original Fallouts, but the team did get quite a few things right. The side quests are well done (save for some morality issues), the devastated Washington, DC setting is an interesting backdrop for the series, and Interplay's original post-nuclear world is fairly well-represented. Best of all, Fallout 3 improved upon some of our biggest issues with Oblivion, like the auto-leveling mechanics, voice acting diversity, and uninspired side quests. Maybe next time we'll get a better PC interface, too.

Overall, Fallout 3 is a much better game than many of us expected, though its flaws may have held it back from this award in a stronger year.
... as well as the graphics award:
Fallout 3 is not an unequivocal graphical triumph; despite sporting a realistically grim post-nuclear setting, Bethesda still has some room for improvement in the character animation, facial modeling, and world design departments. But, much like Oblivion was in 2006, Fallout 3 is one of the best-looking games of 2008, and in pure graphical fidelity it usurps all others to take our award for this year's best graphics.
Amusingly, every category had a runner-up except for the writing award, where no game other than Fable II was deemed worthy of mention. Also, GB does not seem to think Fallout 3 was the best game, as under Hybrid RPG of the Year they note "King's Bounty: The Legend is easily the best game listed in these awards."

Another GotY-esque tradition is RPGCodex' Year in Review, which also looks back to Fallout 3.
In all the best ways, Oblivion falls into those category of games that are not particularly good or memorable. Fallout 3 improves on this significantly by simply not being Oblivion. It doesn't end there though as it improves upon this even further by presenting you with more options. Instead of the usual "do the quest" or "ignore the quest" standard in most Bethesda games of recent years, Fallout 3 does provide some methods where you can complete the quest in at least one other way. Sometimes even by using a skill (if you're lucky). This improvement might seem small to those of us born and raised on Troika-style RPGs and their predecessors (like the original Fallouts) but it's a huge leap forward for Bethesda and that deserves recognition. The RPGCodex' "Most Improved Developer" award for 2008 is hereby awarded to Bethesda Softworks.

Congratulations to Bethesda for achieving such an oustanding achievement as not making a game as completely crappy as Oblivion. No, it's not the Fallout 3 we asked for or even really wanted but it does have "Fallout 3" in the title and that's what makes it an RPG.

News for Wednesday, January 21, 2009

Posted by Tagaziel - at 21:03

As pointed out by Lexx, there is another GURPS video floating around in the depths of YouTube, namely a PC Games preview from 1996, featuring Tim Cain and pre-release Fallout renders.


Link: PC Games Preview From 12/96

Thanks Lexx.

Posted by Per - at 20:45

Polityka, that well-read Polish weekly magazine, published an article with the proposition that computer game developers are now making more convincing worlds than authors or filmmakers. Here's the excerpt dealing with our favourite game plus a conclusion:

The makers of another game that recently hit the stores - "Fallout 3" - give us a different vision of the future. The future is painted with dark colors. When in several decades Earth runs out of natural resources, an atomic war will break out. Very few people will survive the apocalypse, hidden for decades in underground vaults. When in the 2200s they emerge to the surface, they encounter a new reality where the player has to find his way.

The area of the United States after a nuclear apocalypse - where all "Fallouts" are set - is mostly a barren, radioactive wasteland, full of mutated predators. On every step we encounter remnants of former glory of our civilization - skeletons of buildings, devastated highways, deserted military bases, and even whole ghost cities. During his progress through the game, the protagonist finds human settlements, but their inhabitants, ridden with radiation sickness, are mere shadows of former citizens of America (sometimes with a third eye on their forehead).

The "Fallout" series fascinates most importantly with its detailed attempt at showing a society that might emerge after the end of the world. We have a return to a hunter-gatherer culture, clan hierarchy of power, barter, domination of rule of the fist. Human settlements you encounter somewhat resemble scenery from Western epics about the conquest of the Wild West, but in a post-apocalyptic version (two-headed cows etc.). In each such town there's place for the sheriff's office, church, gun store, gambling den, representatives of the oldest profession in the world, and even defenders of mutated animals' rights.

The financial success of the "Fallout" series inspires many imitators. "Afterfall", a game being made in Poland, is set in a similar world. It can be said that the makers of computer games have taken over as visionaries from their tired film and literary colleagues.


The time of increasing influence of games on popular culture is coming. Generally speaking, it is about creating a so-called universe, a vision of the world so complete that it can live its own life and develop in different kinds of media. Such universe is e.g. the world of "Star Wars". First created for cinema, it now encompasses TV series, comics, computer games, novels, toys. Hollywood, after delivering such complete alternate worlds for centuries, is recently drying out. In literature, since the appearance of "Harry Potter" it's also hard to find a big hit.

Computer games are a branch that, like no other, feeds on the works of its predecessors. For years their makers have been using the pop-cultural treasuries of plots, stories and motives. Now, however, the situation is starting to go the other way around. It is the computer and console screens where visions of the world that will inspire directors and writers are being made.
An untiring source informed rapidly. And translated too, probably.

Posted by Brother None - at 19:48

Gamers With Jobs' Allen Cook offers us his thoughts on Fallout and Fallout 3, from the perspective of a post-apocalyptic fan. Spoilers follow.

It's no accident then that the original Fallout, like its inspiration, Wasteland, is one of the most open-ended RPGs ever made. Just watching someone else's apocalyptic story simply won't do in a video game. No, a video game is unique in that it's not just the developer's story they're telling; it's yours as well. And the only story worth playing in the apocalypse is the story the man with the knowledge: The hero. The one who walks out that Vault door, armed with the sum total of human knowledge. The person who has to face the Wasteland and decide what to do with the bits of information in his head. Humanity's last best chance for survival. It's what makes apocalyptic heroes truly heroic, or--in some cases--truly villainous.

Choice is integral to the apocalypse. The entire point of being the most important person in the history of mankind is that you're now the most powerful person in the history of mankind. Every time you run into an inhabitant of the Wasteland, you've got one up on him. “I bet he doesn't even know who Abraham Lincoln was”, you say to yourself, “let alone how this plasma rifle I'm holding works.” With great power comes great responsibility, and great opportunity to kind of act like a dick.
Which is ultimately why Fallout 3's ending was so disappointing. Of all the choices that the Capital Wasteland provided the player, the only choice you had in the end was whether or not to kill yourself. The Master in the original Fallout offered a multitude of choices in how you face him. Almost every way you could do something in the game, you could use on the final boss. It was a truly satisfying ending because it was all about choosing what you wanted to do with the final villain. Fallout 3 gave you a binary choice: good or evil. Somehow, about ¾ of the way through the game, Bethesda forgot about that story you were telling, and decided instead to tell you their own.

The ending of Fallout was open-ended and was all about the player. Your choices in the game ultimately decided the fate of everything you touched. The ending told a tale of the Vault Dweller's exploits in the Wasteland, each town getting its own epilogue written by the player. Fallout 3 simply had a binary ending: You did or you didn't. Fallout 3 not only failed to provide any resolution to the various stories the player encountered in the Capital Wasteland, it failed to take into account all but one of the player's choices in the ultimate story of the game. In the end, the story of the Capital Wasteland was written by Bethesda, not the player.

It's not to say I didn't enjoy Fallout 3. I was glued to the keyboard. Fallout 3 is, in fact, a great game. The other ¾ of the game is a brilliant example of player choice and how to let the player have fun running wild in a fascinating world.

But in the end, Fallout 3 just forgot the central tenet of the apocalypse. It's my way, or the highway.

Posted by Brother None - at 19:43

Whatnow released wherenow? Well, we haven't followed I Am Alive in our recent lull of following non-Fallout games, but this post-disaster survival game might be of interest to post-apocalyptic aficionados. Eurogamer reports it will be out by the end of March. Incidentally, Eurogamer also offered a good summary of why you should be looking forward to this game, a while back:

The premise is simple: Chicago's been crippled by an unexplained earthquake, and you've got to cut across it to try and find your girlfriend. But this is no platformer and no shooter. Instead you fend off other survivors fighting for bottled water by tricking them onto disintegrating glass panels, hold looters at bay by waving an empty shotgun in their direction, and avoid confrontation, despite the first-person perspective.

Ubisoft has been responsible for some of the most ambitious game-worlds of the last few years (Assassin's Creed, Far Cry 2 and Prince of Persia most notably) but there's often been a tension between the technology and the increasingly predictable gameplay overlaid upon it - a trend the unpredictable landscape of a post-disaster Chicago will hopefully arrest in I Am Alive.

It might not work out - and the developer's previous game, Cold Fear, was a bit spotty - but Ubisoft's permanent determination to do something different is beguiling, despite a few missteps, and the thought of a disaster scenario built on restraint rather than reflexes is enough to propel this to the top of our most-wanted list.

Link: I Am Alive website.

Posted by Brother None - at 19:39

What aren't we done with this yet? Well every now and then something interesting might still pop up, like this 3/5 review from thetechlounge.

Oh, and you are being punished for using a mouse. As a theory, I'm OK with that, just not this particular execution. The basic idea is that it's a real-time game up to the point where you pull the trigger, then it goes turn-based, using your skills and luck to determine the outcome. But if you have to have a good reaction time to trigger turn-based combat, can you really call it turn-based? There's no auto-pause, and once your combat capacity is used up, you're forced into real-time gameplay. If you're at all good at first-person shooters, you're better off going with the braniac smooth-talker. I dunno, that's irony or something.

Yes, the landscapes are disturbing and beautiful, but I really don't know what possessed them not to make this game third-person, aside from showing off how pretty they can make things.

Graphically... Oblivion, which came out two years ago, is more intense. Is it normal for the community to push out high-definition texture packs? Just another element of porting the game; it was designed to play on a 360 and it shows. It shows in blotchy textures, low-polygon environments, and models that look like marionettes hung from a single string. Clever design masks this well, with unique-looking characters and decent voice acting, and insane amounts of HDR, this game's equivalent for Vaseline over the lens of apocalyptic boudoir. There are plenty of other camera tricks, like super-wide--almost fish-eye--rendering of the turn-based combat, lots of radial blur, narrow depth of field, and anything else that obscures the game's detail shortcomings.
Fallout 3 is a shameless port, a big-budget total conversion, and a collection of Fallout-themed minigames tossed together in one box. What's good about that? Well, it's a pretty good shameless port. The big budget helped the total conversion look slick, even if it's just special effects masking a low-res universe, and all the Fallout-themed minigames are actually fun to play.

It's not at all innovative, instead it sticks to the same formulae that have propelled Mass Effect and other titles to success, and it doesn't make any big mistakes in that light. It's just bland. You won't ever sit at the edge of your seat, you can easily turn off the game and do something else, and no one will pat you on the back for actually finishing it.
Spotted on Blue's News.

Posted by Brother None - at 19:37

In their Unknown Pleasures 2009 series, Rock Paper Shotgun interviews Vince D. Weller about Age of Decadence.

RPS: What’s the key important parts of RPGs for you? Why? And how does Age of Decadence deliver on them?

Vince D. Weller: I’d say that role-playing is probably the most important aspect of role-playing games. I know it sounds crazy, because these days RPGs offer anything but role-playing… What? No. Playing a role is not role-playing, son. Role-playing means freedom to do whatever you want within the boundaries of a storyline. I’m not talking about abandoning the storyline Bethesda style and exploring the world. I’m talking about a game giving you a general goal and letting you complete it in different ways, using different skills and abilities. See this article creatively called What’s a role-playing game? for more info.

Why is it important? Take Baldur’s Gate 2, for example. It has a lot of great qualities, but it’s not really a role-playing game. It’s more of an action adventure game with adjustable stats. Yes, I know. I’ve really done it now. Sir, can you please put the pitchfork down? Thank you. Anyway, if one were to replay BG2 one would have exactly the same experience, give or take few meaningless choices. Games like Fallout and Arcanum, on the other hand, can create very different experiences and let you do things differently when you replay them. That’s one of the AoD’s main features.

There are many different, logically fitting ways to complete quests, there are little things like Streetwise and Lore checks that can completely change your perception of situations and add new options, and then there are reputation checks that can change NPCs reaction.

Posted by Brother None - at 0:01

The always wildly inaccurate (but still all we got) North-American retail sales tracker NPD has released its 2008 numbers. Bad news for PC fans, as a PC retail sales took another nosedive by 14%, GameDaily reports. GameDaily also released the top 10 retail sellers for both December 2008 and all of 2008, Fallout 3 is not featured on either list (and it should be noted NPD generally is a fair estimate for less than half of the actual WW sales).

Fallout 3 does manage a spot on the 2008 PC games list, getting into this Blizzard-heavy list at #9.

News for Tuesday, January 20, 2009

Posted by Per - at 17:12

Ausir spied with his eagle eyes a short Fallout demo trailer showing off the engine in the GURPS days, which has so far only been glimpsed in screenshots on game boxes.


Watch out for some extensive combat options, including the fourteen hit zones. The game location seems to be a tutorial version of Scrapheap that includes the radscorpion cave quest, a set-up that still has dialogue remnants in the game files.

Posted by Brother None - at 10:56

GameTap is seriously cutting into its free games list for gold users this Thursday, Joystiq reports. Fallout is amongst the casualties, making the case for just getting the game from non-bloatware GOG that much stronger.

Thanks Sigoya.

News for Sunday, January 18, 2009

Posted by Per - at 22:22

According to the Game of the Year Picks blog, whose five year mission is apparently to list Game of the Year awards in a pink colour scheme, Fallout 3 comes out the clear winner of last year's struggle. It has so far received 44 GotY awards from various respectable sites, with another one pending, and this is more than runners-up GTA IV and LBP combined. It should perhaps be noted that reader vote awards have been counted along with staff awards. Also, pink.

News for Saturday, January 17, 2009

Posted by Per - at 22:50

In close cooperation with transhumanist avatar and dauntless paratrooper Ausir, No Mutants Allowed can present another Developer Profile: that of Brian Freyermuth, who may or may not be a dauntless paratrooper himself! What we do know is that he was one of the first people to work on the original Fallout, laying down quest and dialogue designs with the best. He also worked on some other Fallout title.

5. Tell us a little about your role in the making of Fallout 1/2/3(Van Buren)/Tactics/Brotherhood of Steel?

Funny story there. Originally Fallout was supposed to be Wasteland 2, and my mentor Scott Campbell was the lead on it. I was a huge, huge fan of the original Wasteland, so I talked my way into a meeting of the core team. (At that time it was just Tim, Scott, Jason, Leonard and me.) I then spent the meeting throwing out ideas, and yes, even correcting some of the people on the facts from Wasteland. (Like I said, huge fan).

From there I spent a good year and a half coming up with the original quests and characters for many of the locations, including the Necropolis, Shady Sands, the LA Boneyard, the Glow and one of my favorites, the Hub. I also wrote the first drafts for about 80% of the main "talking head" characters before they were sent off to the script doctor to edit. My favorite character, and the one that stayed closest to my original draft, was Harold. That old ghoul holds a place in my heart.

10. Were there things that you wished you had added to either of the Fallouts?

One of things that were cut from the original Fallout was the three Raider factions. Originally I came up with three tribes, the Vipers, the Jackals and the Khans. The Vipers were your crazy mystics that worshipped the cobra. Lots of human sacrifices and such. The Jackals were the scavengers of the group, always coming in after things had died and picking the carcass. The Khans were straight out of the Road Warrior, all metal armor and screaming battlecries. In the original design you could actually befriend each, but because each was warring with the other, if you befriended one who would alienate the others. All three tribes were collapsed down into one for budget reasons, but I still think fondly of them.

15. Where do you see computer RPGs going?

I think we’re going to see more and more RPGs having more choice in their games. A lot of RPGs are all about “go up, kill creature”, rinse and repeat. But what if you don’t want to kill it? What if you want to sneak around it? Or find some way to trap it and run past? Fallout was amazing because we had one stipulation from Tim. Every quest had to have three solutions: Fight, Sneak or Talk. Every one. And no RPG has done it since to that extent.

Posted by Tagaziel - at 14:08

The competent and moderate editors of GameSpy have kept their word and questions asked by the community were answered. See for yourself here.

Jeff Gardiner: There are definitely some subtle shades of "Doctor Strangelove" there. But we never went overboard with any overt humor in Fallout 3, and the same is true for Operation: Anchorage. It's subtle, and often dark, and for us, that's really the right tone.
Link: Fallout 3 Operation Anchorage Reader Q&A

This newspost brought to you by Ausir. When you just can't get enough lore, choose Ausir-brand wikis!

News for Friday, January 16, 2009

Posted by Brother None - at 19:01

With Fallout 3 news dying down, we'll once again return to pointing out interesting post-apocalyptic games. And where else would it be coming from but Russia? Tacticular Cancer offers an interview on Man of Prey, a tactical RPG set in post-collapse Russia.

Q: Is it set in Russia or will there be other former Soviet state locales?

A: Actually, it is set in a single small town, which used to be a closed city due to a chemical factory producing strategic nuclear resources, and its close neighbourhoods. It is no secret that the city is based on Chelyabinsk-40, now known as Ozersk

Q: Is the game purely tactical? Any strategy layer?

A: There is no strategic layer in the game, but it's not purely tactical either. There are dialogues, optional sidequests, some nonlinear problem-solving tasks and other typical RPG fare. It is not a freeform sandbox like 7.62, but neither a strict sequence of mission briefings and debriefings like in 7.62: Reloaded (although the game is linear in its core).

Q: What sort of RPG elements will we see?

A: Party management, vicious tactical fights and exploration of various dangerous, trapped and loot-filled locales! OK, there are also dialogue trees, sidequests and some "choices and consequences", for people who think RPGs were invented in 1997

Link: Man of Prey Buka product page.

Posted by Brother None - at 18:55

Not a big update but it's always nice to remind people our Fallout 2 TC mods are still alive. Some art from Fallout: Between Good & Evil:

News for Thursday, January 15, 2009

Posted by Per - at 16:43

The Dutch Ghost will be happy to finally receive credit for spotting new screenshots at InsideGamer. But they're not particularly big there, so here they are in full resolution from NMA:

Also, Dav tells us that GameSpy are accepting questions to be put to Bethesda regarding Operation: Anchorage. If there's something you need to know that cannot wait until the 27th, go there now! The answer to your burning question may or may not be revealed tomorrow.

Posted by Brother None - at 6:11

The IGN PlayStation Team (what?) penned a top 10 "Cancelled Games We Wish Were Released". Number 3:

The codename for the original Fallout 3 (you know, the one crafted by the Black Isle Studios developers) was, for many years, the stuff of legend. Oh, it existed, as made obvious by the fact that, fairly recently, a tech demo for the halted work-in-progress version of things was leaked that stood in marked contrast to the official version that Bethesda was already hard at work and trucking along on, but it was far from complete.

Even still, the heady mix of nostalgia and honest-to-goodness pedigree that Black Isle had built up before folding when Interplay took a nosedive made for plenty of "what-ifs." The tech demo made it clear the game still had far to go, but we can't help wondering what would have happened had everything fallen into place. If the core design team was still working on things, if the game was a proper sequel to Fallout 2, if Interplay had the financial muscle to really push the game like Bethesda did. Unfortunately, just like all those ifs, the Van Buren version of Fallout 3 exists only as a possibility.
Thanks kumquatq3.

Posted by Brother None - at 4:43

Fallout 3 is one of five titles nominated for the Writers Guild of America Videogame Writing Award. This is an award exclusive to WGA members and only available for games with specific credits for writing, which is the only way I can explain the bizarre list of nominees: Command and Conquer: Red Alert 3, Dangerous High School Girls in Trouble!, Fallout 3, Star Wars: The Force Unleashed and Tomb Raider: Underworld.

Thanks Ausir.

Posted by Brother None - at 1:48

Gamernode offers an editorial in which the author takes issue with the lack of personality of the PC in Fallout 3. Spoiler follows.

Say for example, I head out into the wasteland of Washington, and proceed to do a side-quest that involves either dismantling a bomb in the middle of a fledgling township, or detonate it for a large pay-check. In my play-through, I dismantled the bomb, and then told the sheriff about the nasty man who'd propositioned me with the horrific idea of detonating the same device that got me born in Vault 101 in the first place. So I told the sheriff, and he runs into the bar to confront the deviously minded miscreant. Said miscreant then proceeds to kill the sheriff, and the game auto-saves, permanently killing off the one character I'd taken to in the game so far.

I was horrified. Not only was it my fault he was shot, I then had to go to his house and explain this to his ten year-old son. I felt like a despicable character who had cost a good man and father his life simply to grass up the local troublemaker. The kid took it hard, and I visited him every day since. Does my character reflect on it? No, but I do, and that saddens me even further. To just have my character stop outside that boy's empty house, and weep a little, even utter a few profanities in shock of what's taken place, would have sufficed.

It's not that we're trying to create our own lives as we would live them in these worlds, it's simply that there's no motivation to clear ten side-quests when they have no lasting impact on your avatar, but the main storyline does. Once I found my father, my dialogue changed, and the world began to change, albeit slightly. But I went back and killed those ants, and do you know what happened? Nothing. My character wasn't even upset at the loss of ammo.

Posted by Per - at 1:35

Examiner, second review.

The game has it's problems, though. For instance, the characters look like wax dolls and despite having Hollywood talent attached, the voice acting is often forced and wooden. Ultimately, the main quest is unsatisfying, but the interesting things you'll encounter throughout the game make up for that a bit.
EastBayRI, 9/10.
While the new perspective does dramatically change the gameplay experience, it is ultimately for the better, as it creates a level of immersion not seen in the previous games.

“Fallout 3” takes every opportunity to immerse the player into the game’s post apocalyptic world and executes on each attempt beautifully.

Much like “Dead Space,” there was clearly an enormous effort made in maintaining a level of immersion that the majority of today’s games lack.
MegaWarp, 8.0/10.
One severely haunted hospital, two Lovecraft references and a metric ton of Ghouls later, I was convinced that Fallout 3 was quite the best game ever. The first three words of that sentence came from the amazing combat, the incredible sense of immersion, the incredible dungeon design, the deep character customization and the awesome Lovecraft reference.

It doesn’t reach the stellar highs of the original Fallout, but I don’t think anything with the Fallout name can. If it has the Fallout name it will have to drag the baggage of Fallout’s entire series along for the ride. The only way we’re ever going to get a game as good as the classic Fallout or better, is to ditch the series and the setting and try to strive for something new and original.
Total Gaming Network, 9.4/10.
For those who haven’t played the last two Elder Scrolls games, Fallout 3 offers a rich and deep (but manageable) RPG, continuing the series’ tradition. Two out-dated aspects of Fallout 1 and 2’s core-gameplay were abandoned for the third.

The isometric camera, positioned at roughly, a 45-degree angle from the landscape give way to a more modern first-/third-person controllable camera. The turn-based combat system, where players battled one side at a time, was also replaced with real-time combat, accentuated with a targeting system. The action’s change of pace is something both veterans and newcomers to the Fallout series will notice and appreciate.

The gameplay, story, and design all work magnificently together. No aspect of the gameplay feels out of place, from any of the D.C. narratives to Raven Rock and everywhere in between.
GameWorld, 9 (thanks to zag).
Fallout began 10 years ago as an RPG with Shoot 'Em Up elements.

The dialogues in the new Fallout have a very good level and characters' speakage is once again excellent. The NPCs talk to each other at any time, while great emphasis has been placed on the distinct nature of each. Some people speak with kindness, while others play aggressive. The nature of each varies, depending on the social level and it is up to you to create sympathies and antipathy.

Fallout finally modernized! Such was the anticipation of those of you who have played the old Fallout, that even if the game has the same engine or graphics with Oblivion, surely this will be the last thing you care about. In any event, changing the story to a nowadays fashionable destruction-of-the-world scenario, coupled with the known technological quality of Bethesda, can only create a result that you will certainly love.
The Armchair Empire, 9/10.
One of the earliest quests that can be taken is to rid an area of the Wasteland of an infestation of giant fire-breathing ants. The boy that gives the quest has a horrible backstory and, maybe it’s the fact I’m a dad, that I actually felt a twinge of emotion when I found that his dad had been killed by the ants. When I finally tracked down the queen, there was no question about what was going to happen, no matter the protestations of the scientist trying to return the ants to their original small size. There are a lot of stories like this where there are at least a couple of real choices when it comes to progress through each quest. One of the earliest, the destruction or salvation of Megaton, the first settlement you come across, can be quite game-altering. All the choices aren’t so obvious in the results they bring about so I often found myself really considering my responses to each new situation for minutes rather than seconds. The story telling is one of Fallout 3’s strongest aspects – not Pulitzer Prize-winning stuff but entertaining and thoughtful enough to bring me back to a depressing game world.
SyndicateX, 8.7.
It seems almost universal opinion that the flaws in the game do not hold the player back from a spectacular experience. It also helps that Bethesda has worked hard to patch issues and is even working on new content for release in February or March of 2009.

Series fans and new players alike have enjoyed this game thoroughly and SyndicateX highly recommends it for anyone interested in role-playing or shooter games.
Burning Trailer.
So amongst the barren deserts, abandoned playgrounds and broken vehicle dumps - it’s hard to exaggerate just how eerie the feeling of exploring quietly across this devastated landscape can often be – there are computer terminals, robots and other scraps of metal that can be rather useful. The diversity of the game is much appraised, simply because how easily the mood of the game shift. From roaming around the open air landscapes, to when you are in an abandoned house with the rays of light seeking through the cracks on the walls – which can create a tingling feeling that something is lying just around the corner…

In conclusion the game is an absolute must have with many potential hours of gaming a head of your purchase. After reviewing so many games in my time, I just can’t find a fault in this game.
Tea Bags Abound blog.
The general populace who happen upon a game like Fallout 3 (among many other titles) find it to be too slow, too much work, and too overwhelming, which its pretty true.

Slow start? Ya, Bethesda has a history of slow starting games, (Morrowind and Oblivion as two examples) but once you break out of the first few levels, the pay offs are huge. Fallout 3 is definitely a slow starting game, but please, for the love, give it more time.

News for Wednesday, January 14, 2009

Posted by Tagaziel - at 21:09

NMA's Fallout 3 Mod Showcase


27th December 2008

SIG-Sauer 14mm Automatic Pistol

Yes, from the creator of the Wattz 2000 laser rifle comes the infamous elephant pistol, the SIG-Sauer! And this time around,

Grab it from NMA and the Fallout 3 Nexus.

Thanks for the recommendation, Grimhound.

Winchester P-94 Plasma Rifle

Devoted fans will instantly recognize this familiar piece of equipment by it's iconic claws. Yes, the P94 Plasma Rifle has returned, in all of it's industrial grade glory.

Grab it from NMA and the Fallout 3 Nexus.

Other noteworthy mods:

* Disguises Mod - armours now double as disguises for their respective factions
* Hidden Skill Checks - now skill checks include actual checks, not skillpoint thresholds
* Power Armour Improved - puts the Power back in Power Armour
* Fellout Weather Overhaul - Brown stopped being realistic years ago. This updates Fo3 with the current fashion in world design

Posted by Per - at 2:02

I bet some people thought this was going to end around #11 or #17 or #24 or something.

Westsidewill, 7.5.

The problem starts to come about when you play the “main quest” of the story that features a bunch of holes, that I would love to point out but I don’t really want to spoil the game for anyone, which I just can’t get over. You take the time to make a HUGE game that has all sorts of fun side quests, doors to open, buildings/caves/tunnels to explore but ignore the core quest? What the hell?

If I would have done this review before I won the game, like 99% of the other reviewers out there, I would probably have agreed with them. The fact remains that I play a game to tell me a story, a story that I can have my say in and have an enjoyable time unfolding the story, this game told me a story that was just stupid.
Blog 2 Evolution, 9.75.
Fallout 3 is 3D! So, farewell top view 2D boring gameplay.

Since I talked about money you should know that Bethesda Softworks had a cool idea and used as reference coin the Bottle Cap. Yeah! Your efforts are awarded with Bottle Caps (Nuka - Cola Caps). That’s the main idea of the gameplay.

But the storyline is breath taking! And that makes this game a winner.
scranto_200, 5/5.
Fallout has always been about setting a mood with atmosphere and ambience, and Inon Zur’s score for the game is perfectly suited for the task. It is understated and subtle one moment, frenetic the next, and then punctuated by sparse but stirring crescendos. There was nothing particularly thematic (leitmotif, anyone?) or hum-able yet it still worked so well. I was particularly delighted to find that he had woven some of the ambient tones and themes from the original Fallout into the mix. It was further proof that Bethesda Softworks had kept congruence with the franchise as one of it’s top priorities.

And ultimately the message of the game is, potentially, more inspiring and optimistic than any Fallout game to date. The world of Fallout is dark and pessimistic, with the grim humor that I love as the only coping mechanism. But now it seems there might be a dim light at the end of a long tunnel. This is, perhaps, Bethesda Softworks greatest contribution to the franchise.
Experimental Progress.
Another problem with the system is that if you can go anywhere and do anything, the question "why bother?" becomes bigger and bigger. Freedom is nice, but since most of the changes I can make are fairly superficial (if you make "good" moral choices, you are pursued randomly on occasion by a mercenary company sent to kill you; if you make "bad" choices, you are pursued by vigilantes called Regulators; same thing, but with different costumes.), I think the freedom actually pulls a person out of the immersive experience, since you can control yourself, but it doesn't feel like your choices matter. In the RPG experience (Role-Playing Game), Bethesda's failing has always been towards an inability to create a compelling story--the overarching universe the story takes place in is well-realised, but the story itself falls short, in dialogue and event. I realise that the player is supposed to then compose his or her own story, but... that only goes so far.

But let's talk about the awesome parts. Fighting is a great mix of action and turn-base,lthough it favours the latter a little more closely. And some side-quests are compelling and amusing, like the man-tree in Oasis. I also give full props to Bethesda for using the game's set location to its full extent, perhaps more fully than I've ever seen in a video game.
ImmoralGamers, 6.0/10.
Animals and humans throw themselves at you with a reckless, insane abandon in this world, begging you to end their life with an earnestness that only the coldest of hearts could refuse. Old women with baseball bats fling their atrophied bodies at power-armoured, plasma rifle wielding soldiers, and all you want to say is “hey guys, let’s just think this through for a second, maybe weigh up the likely outcome.” How did these people survive in the Wasteland with such self-destructive aggression issues? What did they do with themselves before you turned up to slay them in their hundreds? The Brotherhood of Steel drop like flies whenever the player is around: where the hell do all these recruits come from? How is this a sustainable ecosystem?

This is the Fallout 3 experience: brilliance gives way to gentle awe, becoming excitement, gradually tempered to unspectacular enjoyment, ultimately fading to a jaded, cynical and absolute understanding of the game’s mechanics. Like a nuclear explosion, it starts off bright enough to burn itself into your eyes, then diminishes to a dark, undefined blotch. Repetition of the experience may prolong the enjoyment, or it might give you radiation sickness and cause your brain to bleed out of your nose. Only prolonged exposure will tell.
Critical Interaction, A.
Wandering countless hours through the wasteland I have deliberately mutated myself with massive amounts of radiation, severed appendages of rabid mutants with a make shift garbage gun and carelessly launched a nuclear strike within my own perimeter. Coming into Fallout 3 with little knowledge of the game’s lore, I was enamored by the post-apocalyptic setting and instantly enveloped by the variety of opportunities presented. The high expectations of Bethesda, creators of the Elder Scrolls series, have mostly been fulfilled.

The character creation is deep without breaking the conventions of reality and the way players are introduced to the world, back story and game play through virtual adolescence seems natural and immersing. The leveling system works well to make every stat point allocation and level bonus a tough decision. A myriad of play styles can be utilized from a thieving, heavy-gunning tender heart to a ruthless and cunning scientist specializing in unarmed combat.
Örnskö, 9.2/10.
Still, what you have to understand is that Fallout 3 is fundamentally Oblivion with a little better but gloomier graphics and of course a whole new story in a world destroyed by nuclear arms instead of an ancient fantasy world, mutants instead of demons and considerably more mature content. But these differences could be more than enough for anyone with a hankering for a deep and extensive first person RPG in a post-apocalyptic setting even if you didn't feel the draw of Oblivion.

News for Tuesday, January 13, 2009

Posted by Per - at 17:41

It's time for the backlash, and some might say we haven't even had any good frontlash yet: a gaming writer operating out of Gameplayer is fed up. The taint is "everywhere" now, "almost imperceptible", but he's noticed.

I’m talking, of course, about fallout. The fallout from Fallout 3. This is unquestionably the best game of 2008. A triumph. An engrossing world of near-limitless adventure, good for at least three play-throughs, and over 100 hours of immersive, addictive satisfaction.

Yet there are some who can gaze on its splendour and only see the flaws. They moan about quirks and glitches. They raise an eyebrow at NPCs who sometimes mindlessly walk into each other. They slam the writing as hackneyed. They say there isn’t enough diversity in the voice talent.

They even criticize the Pip Boy 3000, the most thought-out aspect of the game, for having an ‘inefficient’ interface.

On and on. They never stop, these poor, deluded souls. They literally cannot see the forest for the trees.

Take the physics. Some games writers who really should know better have slammed the way that dead bodies behave, like a Team America puppet with its strings cut. Yet they ignore the brilliant, grisly violence of VATS – the targeting system that lets you pause time to plan your attacks, then see the gory results in slow motion.

One moment a bandit who looks like he’s stepped out of Mad Max 2 will be trash-talking you; the next, his severed head will be arcing through the air, a trail of blood and viscera in its wake. Words cannot describe the hilarity.
Oi, gaming press. Don't you think this means you owe us one good smear piece now?

Posted by Per - at 17:07

The news of a 1.1 patch for Fallout 3 on Xbox 360 and PC reaches us from Ausir and his insidious Vault - at the time of writing there's no announcement on the official site or forum. The PC patch is available from Games for Windows Live or the official site, and stops crashes, fixes quest hiccups and adds in dinosaurs (unconfirmed).

Update: You can get the patch here in US or non-US version, not just on GfWL as previously stated. The patches are also available from NMA.

Update 2: It was also revealed today that Operation: Anchorage will be released on the 27th, as you can read on Shacknews (again blame Ausir - for the news, that is).

News for Monday, January 12, 2009

Posted by Per - at 21:44

Second Polish edition with words by Ausir, that sentient piece of translation software.

Play PC, 8/10.

NPCs have character. Three Dog, the obsessed DJ from Galaxy Radio. The black guy with glasses speaking the truth resembles a preacher, and a prostitute with a hard life visible on her face can evoke genuine respect. The side quests are far from the typical "go and kill so and so many enemies". Escorting a valuable cargo, looking for the Declaration of Independence (!), playing detective and tracking an android, who believes he is human... Even a seemingly simple task of delivering a letter to a neighbouring village quickly leads to discovering the mystery of vampires. And in a series of tests for a certain scientist we can finish some of them by lying. Aside from kicking radiated ass, we can always solve a problem by talking or using our technical skills.
Neo Plus, 8/10.
Initially, I wanted to divide the review into two parts: one from the perspective of a fan of the series, and the other - a newcomer to the franchise. Eventually, I decided to just write this paragraph. I owe it to all the freaks like me, who to this day remember the first two Fallouts as the best RPGs (if not games in general) in history. Are you, dear Fallout maniac, pondering whether F3 rises to the legend and can be put proudly next to its great predecessors? The answer is: of course not. But probably barely anyone expected that. But players new to the series deserve a few words of explanation of what the orthodox Fallouters are really that enraged about. It really isn't about the lack of isometric view and clunky turn-based combat system, as only the biggest perverts can long for that. The quintessence of Fallout is something else. First - a very mature treatment of the game's themes, and second - a unique approach to classic RPG cliches, emphasizing the freedom of creating your character and influencing the surrounding world. And please don't perorate that Bethesda this, new approach that... the brand obliges to something. If the makers wanted to avoid comparisons, they shouldn't have put a cult title on their product. Elder Scrolls: Postapocalyptic, or whatever name it could have, would not have to confront the expectations of thousands of fans. A product titled "Fallout THREE" has no such luxury.

Bethesda took on a task that was very hard, if not impossible, given their design philosophy. Did they succeed? Yes and no. As a sequel to Fallout, the game is a failure, but with quite a lot of style. As a standalone game, F3 can easily defend itself. That's why the final grade is what it is. Veterans of the first two games should subtract 1 or 2 points (depending on the level of fanaticism). Fans of Elder Scrolls can easily add one. See you in the Wasteland.
CD-Action, 9/10.
None of the great classic RPGs evokes as many emotions as Fallout, and none has such an active and strong community, in this case centered around the No Mutants Allowed website. It is their opinion that Todd Howard could fear the most. While numerous, the community comprises of very fanatical lovers of the original, for whom the perfect sequel to the first two Fallouts is a game identical to its predecessors in every way (graphics style, interface, difficulty level, pace of gameplay). They - and fortunately only they - will be disappointed. Fallout 3 is an entirely new production, faster than the original, much easier, modified according to the habits of modern players (it can be played with a controller!) and with modern graphics. And still it is 100% Fallout, which evokes emotions similar to the original and has a very similar atmosphere. While not devoid of shortcomings (mostly minor ones), it immerses you entirely in its world.
Polityka, 5/6.
Brilliant games not only charm you with graphics, not only capture you with their interesting scenarios and surprise with bits for real connoisseurs, but first of all have the "thing" that makes us play them for hours and hours. "Fallout 3" meets all of the above requirements and the "thing" in this case is the suggestive vision of Earth after World War III. The exchange of nuclear attacks between world powers led humanity to the brink of extinction. Those who survived the first blasts are subject to frightening mutations caused by radiation. Only a small bunch of people - including our hero - ended up unharmed, taking shelter in underground vaults. But one day they must leave the safe refuge. This is where our adventure starts.

The makers of the third "Fallout" had to measure up to the legend of the first two instalments, rightly considered to be cult titles by players. They emerge from this trial victorious - the hit title from the past was wrapped with the newest achievements in computer graphics, not losing the magic strength of the predecessor in the process. In effect, we received the best role playing game since "Mass Effect".
The plot and the world. These are the two reasons I decided to try out the new Fallout at all. I think that the whole main plot can be described in 1-3 sentences.

I'll just say that the whole story is bland. For me it has the same problem as the one in Oblivion - it is so shallow that the player might not realize that he just finished the game. I felt cheated - like if instead of a book I were given only a summary to read. The side quests are also nothing special - some are even sillier than the main plot. Most of them look like this: talk to an NPC, press "W" for 15 minutes, take an item from a location, return to the quest giver using the PipBoy. Some quest also require you to more or less frequently click your mouse or press "V". It would all be OK if the whole thing was redeemed by dialogue and colorful NPCs. Unfortunately both suck donkey balls.
Przekrój, 4/6.
Although Fallout 3 succeeds two cult titles, we won't compare it to them. Tabula rasa - we insert disc and start playing.

If you like dynamic shooting, you should pass on Fallout 3. As in every real RPG, the combat is more like rolling dice than actual, bloody fighting. First you stop the action, then choose the place you want to hit the opponent, and then a moment of tension - did I hit him or not? It's all nice, but after six hours it becomes tedious. Seemingly non-linear action goes where the developers intended it to go anyway, and the ritualized combat does not make our blood pressure go up. If you love RPGs, you'll have a good time, but don't count on many emotions.

Posted by Per - at 18:26

Not a contrary review but a contrary opinion piece from Crispy Gamer, which not only reveals a personal assessment of parts of the game that stands in stark contrast to those found in many reviews, but also hinting that fellow critics have been under internal pressure to confirm hype and expectations.

Since Fallout 3 shipped in October, I've kept my secret, fearing that should it get out, the rest of the gaming community, including the considerable Fallout fan base, would grab their pitchforks and light their torches and chase me into the old windmill. When it came time to cast my vote for Game of the Year a few weeks back, I spent a series of antacid-infused days wrestling with whether or not I had the stuff to go against the grain, to stand up to pitchfork- and fire-wielders, and be true to my heart. Mostly I wondered if I'd forsake the little credibility I have in this business by picking something other than Fallout 3.


I know of a least a half-dozen writers who included Fallout 3 in their top-10 lists who, I know for a fact, didn't invest more than three or four hours in the game (if that), and still felt compelled to vote for Fallout 3 -- let's go ahead and say it -- because it felt like the right thing to do. In the end, it seems it's not a question of how much critics liked or disliked the game, but rather an issue of not being able to argue with 1. the developers (Bethesda proved with the Elder Scrolls series that they know what they're doing), and 2. the game's pedigree (the first two Fallout games are already well-ensconced in the canon).
Grab your pitchforks, my loyal minions, this guy is going down.

Posted by Per - at 2:41

Croatian round-up (with help from marko2te).

Lock 'n' Load, 96%.

In the end we remain Betshedi thank for this excellent work. All the criticism that I heard before it was released in the fall of the water and nothing, really nothing can go back zasijeniti fallout on gaming scene. Ten long years now it seems so neuspredivo the game we've got and you will be able to play again for 5 to 10, for 20 years. What will I be able to be installed when the nuclear shelter hidden from radiation, and a voice that we were all warned says: War ... War never changes ... and I understand that we have all blamed themselves.
GameZine, 4/5.
All these factors make this game extremely complex and it is still deepening the various elements that make this world so alive and so whether you're new to the world fallout or loyal fan, hours and hours of games will shoot like a winter day, you'll need and exceedingly want more and more!
Bug Online, 83%.
Frankly, I play Fallout 3 regardless of whether it is old fan that this game will be somewhat dear, or you are a lover of RPG and we will enjoy this great title because of Bethesda say they will make a lot more extensions - we are sure that the milk every atom of life in this series and, as usually happens , destroy all the good memories that we had. So enjoy Fallout 3, let radioactive waste because they do not see what you can play smarter in the next few months.
GameBox, 94%.
The game should play every RPG fan, and particularly recommended for those who have played with a thick one big Bethesda-in last year's hit Oblivion. In fact, Fallout in the first hours of the game in many ways reminiscent of Oblivion, which extends to other classes but not so far. This similarity in any case is not criticism, because the change oprobani (and very successful) concept, adopted by the players when we can successfully put in another environment, especially with all the quality of previous titles correct and most of its shortcomings.
HCL, 92 (one opinion) and 94/64 (another opinion, as standalone game and Fallout sequel respectively).
Fallout 3 is not a let-down. The atmosphere, the system of fighting and a choice with consequences very well presented through the game. The biggest complaint of the game, as I mentioned in the text, the story. Not just out, is short, and end it seems sfušan. The similarity with Oblivion is also evident, but this game will not take for evil, but I do not know what to say to the fans. Basically, you get a great RPG gameplay, fine life (yes, the story is short, but there are a lot of side questova) and good replay valuea. If you are not playing, I do not know really what else you wait ...
All in all, the new Fallout is a completely new game the same name, and if you plan to return the old feeling, fear that you'll be disappointed, because, fuck it ... this is not it. However, if you enjoy the open-minded and open to new experiences, new Fallout is wicked igretina that will delight. Therefore, do not be old prdonje and start to spread vistas.
PC Game World blog, 10/10.
Fallout 3 game over games, surpassed her own expectations, and therefore deserves the highest ocijenu.

Bethesda Game Studios, hat to the floor. Let us hope that Elder Scrolls V will be like, because for those who are not heard, that the construction is yet another in a series of Elder scrolls, it's better to them that it made good who Fallout 3, even better, because they showed that they can!
Despite obvious problems with the game facing choosing to implement the system in an RPG FPS environment, the actions and the mission in which the part can be very entertaining.

The greatest disappointment is the lack of black humor that followed Fallout and Fallout 2 and under-developed main story. Interesting, specific and življi characters, certainly contributed to that series fans forget to change the genre and simply let adventure.

This is a great game that, unfortunately, even with respect relates to the roots of which goes inspiration and history, there is neither the spirit nor the complexity. Undoubtedly that in her most enjoyed by those who missed the previous sequels and action adventure lovers.

News for Sunday, January 11, 2009

Posted by Tagaziel - at 22:31

Ausir (whom I hope I don't have to introduce) has, in addition to finding obscure Fallout facts to shame us geeks with, identified the lead concept artist of FOOL, Serge.S.

From his LinkedIn page:

I have been working as a concept artist at various game companies in southern California for the past four years. After graduating from Laguna College of Art and Design I interned at Highmoon Studios and was promoted to a storyboard artist within a few months by Farzad Varahramyan. I spent my time working on the Bourne Game and started a figure drawing work shop for all the artist there. I later went to work for Obsidian Entertainment where I was the lead environment artist on Alpha Protocol. I also brought my passion for figure drawing there, and started a drawing class for Obsidian.

I'm currently working at interplay as the lead concept artist.
Link: Serge.S' website

Thanks, Ausir. Again.

Posted by Per - at 20:38

Or, this is the day we learn that Fawkes, contrary to all popular perception, is a guy. Emil, channelled by Gstaff:

No, Fawkes was absolutely a male. This was a mistake. Wes gave an interview and he was mistaken. Trust me, Fawkes is and was male.
People are now dealing with this revelation in various ways.

Link: Wes Johnson interview with claims of femininity @ Planet Fallout

Spotted by Ausir.

Posted by Per - at 3:41

Blogs that make you go "hmm".

Aidil Omar, 4/5.

It’s so easy peasy flicking the switch and watch the horizon burn in a colossal mushroom cloud. This is what sets apart this massively brilliant RPG game from the rest of its kind. The karma system makes the game interesting and sets the tone how you achieve your objectives by the game’s end.

Fallout 3 is the best RPG the genre has to offer, it should not be missed, come hell or high water.
Pixelration, A.
There's way, way more content in Fallout 3 than there was in Bethesda's last effort. What really sells this content isn't that there so much of it, but instead the way its presented. Each "dungeon," whether it's a town, a lone cabin in the mountains, an abandoned subway, a diner, whatever, has its own little story. These stories add a tremendous amount of variety to the gameplay, and variety, kids, really is the spice of life.

What doesn't help the often stale dialogue are the uninspired characters. At hour 10, everything is fine, come hour 20, you've heard nearly every voice in the game, and seen a majority of the faces too. Somebody buy these developers one of those nifty voice-altering gizmos. Add on to that the hilariously out-dated animations, and you've got a recipe for mediocrity.

All that said, Fallout 3 is an incredible piece of work. The sheer size of the game, the variety of the places you explore, of the sub-narrative ascribed to each locale, is astounding.
Jumping in Pools, 8/10.
As a fan of both Fallout 1 and 2, I was nervous to see whether or not this game followed properly in their footsteps. I am glad to say, yes...or at least until the end of the game, yes. Unfortunately, this game is fantastic with a terrible ending.

So how does Fallout 3 follow in its predecessor's footsteps? As before, there is Karma, Perks, leveling up, etc. But most important are the choices you can make in this game: your choices actually affect gameplay and outcomes of people and settlements. The choices and quests are plentiful, the "speech" ability is excellently executed, and the environment is large and lush.
I feel obligated to write a few lines about all of the wonderful things that Bethesda perfected in Fallout 3. I’m going to try to rush through this is the least verbose way possible. V.A.T.S is a ton of fun, and adds an incredibly entertaining twist to combat. Dialogue options have been greatly improved since Oblivion, there are a ton of great lines, I really give the writing staff props for coming up with so much interesting dialogue and so many interesting characters. Speaking of dialogue, those who have played Oblivion might remember that you would constantly run into a couple of characters with the same voice. This has been completely eliminated, the larger collection of voice actors has really created an extremely cinematic experience. And to top it all off, I think I can objectively say this is probably the most realistic game I’ve yet to play.
Musings of a Muse.
While the person is still given several dialogue lines to choose, each one resulting in a different outcome, in many situations the player is given a speech game, where he has a choice of choosing a pivotal line which will somehow convince the opposing party to agree with the player, or grant the player access to town, or perform something beneficial to the player etc. The percentage of success is related to his Speech skills, and once the player fails the test he can’t repeat it anymore, and will have to resort to other methods to get his way. Still there are some incidents where I felt that the NPC being convinced simply by one line the player said is pretty far-fetched.

In conclusion, Fallout 3 is an enjoyable game, ruined by its mediocre ending and numerous freezing issues. Once the latter is settled by hopefully a patch, I will agree with conviction that it deserves to be one of the best games of the year alongside GTA IV, MGS4, LBP and Team Fortress 2.
Ben Medler.
There were two things about the story I was disappointed about. First, my companions were just walking turrets. Companions in the game follow you around and help you in battle. But considering it has been five years since the first Knights of the Old Republic game came out (which had full storylines around their companion characters), I think companion characters need to be more than just an extra gun. Especially for games that try to have in-depth story. For instance I was a good character so I picked up a Brotherhood knight along the way. She never said anything during conversations, weighing in with her so called honorable conscience. I could out-right kill someone and she wouldn’t do a dame thing, even help. Plus no NPC seemed to noticed that I was dragging a full fledge BoS knight with me. It defiantly did not stop me from getting into Paradise Falls, a slaver camp. I paid the guy 500 caps (money) and he let two fully armed individuals dressed in Power armor just walk right in. I mean how much does it take for the game to check if the player has a companion that is opposite the faction that I am dealing with?
Leveling Down, A.
Fallout 3 is in every sense of the word, a role-playing game. It’s not a role-playing game that has come to be associated with Final Fantasy and Dragon Warrior but rather, a game where you get to choose a specific role for your character and play that role throughout the game. I consider Fallout 3 to be more an adventure game first and foremost, with minor RPG elements. You can honestly just play through the game looking for rifles and shooting at enemies, and not even really worry about the stats and Perks you want to assign your character.

Fallout 3 deserves my 2008 game of the year award because it succeeds most in what it tried to do compared to all of the other games released this year.
Curtis's Games, 8.5/10.
The first thing that really popped out were the stunning visuals when looking at the landscape. You could see to the horizon, everything had realistic values and shadows. The visuals were very stylized, everything had a derelict feeling, perfect in keeping with the story. Bright colors were used sparingly which accentuated the feeling of depression that was present in nearly every character in every town. This made the game feel deep and helped me connect to the NPCs, which is important in a single player RPG.

As nice as the visual landscapes were, the NPCs did not look nearly as good. The textures were flat, and the characters had almost no shadowing effects. There are only a handful of faces, so the same people would pop up in every town with different clothes, and even the clothes were a little disappointing. There was almost no variety, and even the different types looked almost identical.

The story line is really the best part of the game.

Posted by Per - at 3:28

On the Bethblog, they round up a lot more GotY awards for Fallout 3 so we don't have to. Among them are GamesRadar, Joystiq, UGO and Voodoo Extreme. People out there really like this game (but let's post more reviews to make sure).

There is also an instruction video on how to use the G.E.C.K. when you have an area with lots of stuff going on.


Posted by Tagaziel - at 1:03

According to research conducted by, Bethesda's games have the highest resale value of all games released in 2008, losing, on average, just about 12.5% of their value on the second hand market.

Link: VGPC Resale Charts

Posted by Morbus - at 0:43

From the official site:

It is our pleasure to inform all of our fans, that gossips about Afterfall console releasing are 100% true. Officially there will be an Afterfall conversion for next gen consoles, which will see the day light in more less the same time as PC. The word "conversion" was not used by an accident, because this is what the Afterfall console version will be - direct port from PC. So we would like to calm down all exacting gamers, that this movement won't cause any "cuts" in story or in graphic - we're still making pure cRPG.

However two things will change. First, console conversion give us opportunity to reach gamers which don't have appropriate PCs to have fun with the game, and by so to enlarge group of recipients. Second is the game control. In console version you will of course explore the world with pad, however PC player will have choice between standard keyboard+mouse control and pad.

News for Saturday, January 10, 2009

Posted by Per - at 16:32

Brief Russian round-up (with help from Ausdoerrt), fleshed out with a Dutch review.

BestGamer, 9.2.

Fallout, such as it must be in the 21st Century - from the first person, with the outstanding drawing, the gripping subject, infinite [otygryshem] of role, unsurpassed black humor, by [retrofuturisticheskim] style and by the staggering on the beauty jazz compositions. Possibly, for someone Of fallout 3 it will prove to be the game of year. Prepare of for of the of future.
GamesLife, 9.
Game came out excellent. Bethesda Of softworks held in control its promises and made precisely that game, which the fans waited. Certainly, is observed “weapons unbalance”, game is more “[shuternaya]”, but all this of trifle. By the way, if you does not please game from the first person, always it is possible to make traditional Fallout - the form: from the third person. If you do not play into Fallout 3, then know: you passed one of the best projects of the outgoing year.
Absolute Games, 75%.
Unfortunately, basic subject not far left from Oblivion. The chain of linear commissions is pulled through the close bunkers, the caves, the tunnels of metro and street of Washington, where “unnecessary” passages are covered with the heaps of garbage. And although string intrigues (19-year hero, who grew in refuge 101, it searches for the run out father), scenario swiftly it is rolled up to the straight quoting Of fallout 2, the cheap enthusiasm and the dominance of [skriptovykh] scenes.
GameIT, 8/10.
Colleagues Black Of isle to on- large calculation gathered all fears, all horrors, all hitching posts, all conversations, all conjectures, all that it was possible only to think about the nuclear war in one game. But Bethesda simply copied their ideas, having added not the drop of new. Because fears and ideas they do not have. There is the desire to earn on [franshize].

“So the same is bad!” - will say someone. “No”, I will answer, this very well.

In end- ends, if not Bethesda, then who?
GamersNET, 9.5.
The missions frequently exist from meedere share and take best, however, what is time in seizure, but all the larger the voldoening if you a complete mission successfully weet to wind up. Because of this are possible the levellen in the beginning what slowly to go ensures, but it also that you want continue improve busy yourself increasingly further. Or success in your case goodly or malicious actions means that you can fill in to hartelust themselves. Fallout 3 really offer that possibility and can you weeks the street love.

News for Friday, January 9, 2009

Posted by Per - at 18:03

More Germans.

Gameswelt, 88%/Gamefox, 7/8.

Fall out 3 needs a little time, until it comes correctly on and one becomes warm thereby, particularly due to the habituation-needy combat system and the pedantic inventory. Also the individual values show that, no magnificent of which in the reason is. But the sum makes it.

There clearly, fall out 3 is differently than its legendary predecessors, nevertheless lies in between some years. But it inserts itself well as modern successors., 10/10.
One occurs oneself nearly kleinlich, if one reproaches such a epischen title its errors. A handful of crashes, minimum of AI nose and Clipping error cannot be away-discussed naturally. Nevertheless they do not change for anything in the fun, which sprays at each corner from the screen.

Who gets involved in the scenario and with the unusual mixture from role performance and Ego Shooter gets along, itself by the way by means of degree of difficulty and V.A.T.S. - System of your category preference adapts, the next weeks for everything else will thus stand and lie will let. And there fall out 3 does not only succeed holding the fantastische level of the first hours but to the end to increase still clearly, the title earned like hardly another the maximum note. It may not be perfect despite its qualities, but it is condemned close to.
GamePRO, 9/10 and 92%.
Fall out 3 is one of these plays, with which the time passes as in the flight. There one makes “times fast” or two Nebenmissionen, already again three hours passed. That is particularly because of the unbelievable play world: Ever I did not have the feeling to be allowed to pull so intensively into a reliable (and perfectly broken) world. Everyone has here its (doubtful) place, it is because of me whether I want to help people or to finally step her into the dirt. Alone for this freedom of choice one must actually buy fall out 3. Considered with it however ask that the play likewise takes itself the freedom, not to always lead you at hand. Large praise to the developers: With this role performance monster an incomprehensibly intensive experience succeeded to you!
CHIP, 92% and 5/5/gamona, 92%.
Despite occasional Macken: Who wants to criticize little things with this atmospherically close nuclear rain? Fall out 3 is enormous, bombastisch, urgently and impressive. There is much to do, at all corners and ends passes something, and the combat system offers player types for each the custom-made mixture.

Fall out 3 can become fully fair the Hype, which was made before around the play, thus - even if one has sometimes the feeling, one plays “Oblivion” with another Skin.
Xbox 360-Universe, 8.5.
Bethesda had to argue with the admission of the fall out project with highest fan expectations and had with it surely no easy task before itself. They solved the perhaps most important requirement however shining: The incomparable atmosphere and the wonderful charm are worthy the predecessors. That is not least because of the convincing and getting out of control play world, which reacts consistently to your acting. Thus experiment-joyful discoverer nature will have their bright joy with exploring the not at all so desert wasteland.
SLAM multimedia, 9.5.
The German version was strongly cut unfortunately, contrary to the Austrian and Swiss version, which really does not surprise in view of the nevertheless quite high Splatter factor. Blood or flying around limbs does not give to see it from there. Children can by the way, thank-worth-prove, in no version to be killed.

Regardless of smaller weaknesses for me – and for SLAM (see „ the play of the yearly 2008 “ - to rank list!) whole clearly the best (PC) play 2008!
Greg's RPG HeaveN.
I could not omit myself now still for hours over all the intelligent features and cleveren ideas of the play, in the final result this anything in my total judgement would change. Me a role performance has into the spell pulled like fall out 3, often I on Fridays on the couch set in such a manner only rarely and had with the next view of the clock frightens themselves to state that already Monday was. Sometimes fall out 3 is not natural in each detail perfectly, here and there creeps nose, the peculiarities of the AI nerves and the level border of 20 stages goes toward end on the motivation, but this can be hurt in view of the many positive things loosely.

News for Thursday, January 8, 2009

Posted by Per - at 20:53

Another blog batch because I know you love them.

Delayed Flight, 10/10.

This game has a lot of replayability, and since it was build on the Gamebryo engine we’re sure to see mods being release when the development package is released to the public.

On a side note this game is an Role Play Game from a first person perspective not a first person shooter so to fully enjoy the game don’t rush the main quest instead just wander the wastes.
FlixnJoystix, 4/5.
This game offers some of the best decapitations ever seen in video game history, truly an awesome and disturbing accomplishment by the animators. All you kids may want to avoid the headshots if your parents are in the room. All you adults may want to avoid them as well, lest your significant other start wondering about your sanity.

Much like Oblivion this game does a number of things well. The overall story is a good one, and there are even a few surprises that will adjust according to the choices you make. Even though the ending is a little weak in comparison to the rest of the game, I was still fairly happy with it. The game does well graphically for the most part, and even though the some of the faces look wooden, emotions are conveyed effectively, and there are finally attractive women in this genre of gaming. The script is mediocre; however the voice acting is very well done.
Harakazuma’s Weblog.
What makes this an exciting RPG is the vastness of the game itself. The character can go pretty much anywhere they wish, and speak to anyone they choose to.

To sum it up, Fallout 3 is a wonderful of the first truly innovative of its class.
However I know that in the future, I can play the game again, and completely change the entire gameplay based on making different decisions in my interactions with other people. While I went down the “Good” path, it’s also possible to take the other path, which one person described to me as “Stealing everything that isn’t bolted down, insulting the mother of every NPC, then putting a bullet in their heads”. The game really is what you make of it. Finish it in a day, or never actually finish it. It’s totally up to you.

Overall this game is a must buy for anyone who enjoys a good single player RPG experience with an open game world where your actions have a direct impact. It’s not just a game, but an experience. Something to be remembered and treasured in the years to come, and a standard by which future games will be judged.
Nerd on a plane.
At its heart, your mission will be about shooting people in the head. And animals, and ghouls, and mutants and even robots, but the head part remains true. There will be a lot of shooting. There will also be a lot of walking, and if you don't cheat, a lot of inventory management and frustration.

Weird bits? I used only a single nuke in the entire game and only a handful of missiles. I ended with bloody tons of the things but you can almost always do better with an aimed shot.
A Paris Afternoon/A Vastly Ironic Life, 5/5.
Unlike the clunky, very less-than-gratifying, hit-or-miss combat system of their previous titles, Bethesda’s Fallout 3 utilizes a new hybrid combat mechanic called V.A.T.S., which stands for Vault-Tec Assisted Targeting System. Think of it as a half shooter, half turn-based RPG. See, in the middle of a sortie, bringing up V.A.T.S. will freeze the action, and highlight your target, allowing you to specifically hone in on whichever limb and/or vital organ you think they could make just fine without, allowing the less than “twitch-happy” RPG crowd to fully utilize their carefully crafted characters skill.
Master Engineer of Sigmar's Realm, 9.6.
Thankfully there are appropriate awards depending on your handling of a quest, and these could range from a person lowering their prices in their stall for you to schematics for a weapon or a permanent increase in your attributes. The versatility of the system and the array of choices and permutations available provides huge replay value. Many people, myself included, can happily confess to simply wandering the Wasteland, exploring. Exploring is rewarded in a sense, but the world is so beautifully created that you’ll find it hard not to wander at times, especially when you might see something interesting in the distance.
But in the end a warning: This play does not have its “for young people under 18 years” - seal clearly earns. Compared with Oblivion and Morrowind almost is the brutality frightening. This somewhat rauere clay/tone nevertheless inserts itself degrees marvelously into the world, even if one had been able to deal around some more economically with the pixel blood. And also at the risk that I repeat myself, it is and remains now times a Bethesda role performance. And as Fanboy I forgive those nearly everything.

Posted by Per - at 19:53

Three new screenshots from Operation: Anchorage have been released in every spot on the web known to Man. Eurogamer present them along with another Jeff Gardiner interview.

Eurogamer: Jeff! Can you describe what we're seeing in our sexy new screenshots?

Jeff Gardiner: All three of these shots are taken inside the 'simulation.' One is a shot of the approach to a Chinese base. Another is a shot of a player, donning a winterised version of combat armor looking out over a lake. The third, and most sexy shot, is a "Chinese Stealth Suit". If worn, it will greatly increase the stealth rating of a PC while crouching. It makes for a quite interesting fight when equipped by enemies as well...

Eurogamer: Given the military sim setting, would you say the balance in Anchorage swings more towards gameplay than storytelling? Or have you tried to remain consistent with the way the two are interwoven in the main game?

Jeff Gardiner: There definitely is a story here - the Brotherhood Outcasts are trying to acquire advanced military technology, and the only way to open the vault containing these relics is by completing a tactical simulation only the player can enter. The bulk of the gameplay in this DLC is gunplay and stealth, along with some 'team building exercises.'

Eurogamer: Finally, can you tell us anything else about The Pitt and Broken Steel?

Jeff Gardiner: The Pitt is a more 'Traditional' Fallout 3 quest - it's full of morally grey choices, shady NPCs, and features another city ravaged by time, neglect, nuclear waste and moral degradation.

Broken Steel not only extends the game to level 30, it alters the core ending. It allows the player to continue exploring the ashen Wasteland and see the fruits that are born, or that die, from their decisions. It will reprise several main characters, and conclude some of the story threads left dangling.

Ausir wins the fight for credit this time since the rest of you remorseless army ants only reported places with the screenshots.

News for Wednesday, January 7, 2009

Posted by Per - at 22:50

DarkZero, 9/10.

Speaking of strengths, that of Fallout 3 has to be the script and wonderfully inventive quests. Dialogue, voice-acting and facial expressions and variety have been much improved over Oblivion, and the sheer freedom of choice to do Good or Evil deeds is almost overwhelming. In fact, Fallout 3 allows the player to express themselves morally in far more profound ways than other titles like Mass Effect and Fable 2, neither of which included the option at one point to sell an innocent child into slavery.

Fallout 3 is an admirable achievement for Bethesda. It’s a game that provides action, adventure, exploration, interaction and excitement in a beautifully realised Armageddon that provides so many unexpected moments, but somehow manages to remain consistent and believable. Regardless of the sometimes-weak combat, this is role-playing at its finest.
Ripten, 10/10.
Fallout 3, to put it simply, is one of the greatest games ever made.

The entire game screams polish and care. It’s very obvious that Bethesda’s people were and are fans of the Fallout franchise that they’ve lovingly resurrected. There are those who will still complain that it’s not like the original Fallout games, but I call it progress.

Yes, there are problems. It is still Fallout, though, and Fallout doesn’t have to be an isometric 2D CRPG. It does definitely feel a lot like Oblivion, so if for some crazy reason you thought Oblivion sucked, then you should probably go back to your cave and chill with the rest of the inhumans because you probably won’t get much from Fallout 3.
ITP, 5/5.
10 years on, Fallout 3 is finally ready for prime time but has Bethesda Game Studios been able to recreate the magic that Black Isle Studios managed with Fallout 2? Considering that I’m on my third way through the game, the answer is a solid yes.

From a presentation perspective, Fallout 3 is absolutely awesome. The narration, voice-acting and eerie background music is easily at Hollywood levels and the game’s graphics engine does a fantastic job of on the visuals. Make no mistake, this is a game that will sink its teeth into you and won’t let go for a very, very long time.
Computer Times.
I am not typically a devoted FPS gamer, but everything about this title caught and held my attention. The graphics, gameplay, story concept, and battle style all combine to make this title a major triumph, and anything but a typical "shooter." Now that I have actually played Fallout 3, for many, many hours, I can say most definitely, that it surpasses all of my expectations.

Fallout 3 is, by far, the best game I have played this year!
No Continues.
Choices are present in these occasions, and consequences are there to be seen, but, once again, there are no long-term consequences. If we decide to devastate an entire settlement, they may talk about it on one of the radios that goes through our PIPboy, not nothing else. No missions are made available (or unavailable), no one special to meet because of our actions. Instead, we get an ever-present "karma" system that dictates our alignment. It is this system that enables us to know and work for this and that entity. It's a simple black and white meter, but it works relatively well, and makes it so that we have to play the game twice to see all that it has to give us. The worst among all this is the poor writing voice acting quality (in some cases, you can clearly see they were reading the lines for the first time), and that takes a lot off the fun exploring might had give us.
Game Over, 90%.
There are way too many skills to become even passably good at everything, so you’ve got to pick what type of character you want to be and except the fact that there are things you won’t be able to do in the game. The greatest example of this is lock picking and terminal hacking. Lock picking in Fallout 3 involves a sort of minigame in which you manipulate a bobby pin in a lock (very different from Oblivion, but the intent is the same). Terminal hacking involved a game very similar to Mastermind in which you guess passwords and it tells you how many letters you got correct. In order to play either you need sufficient lockpicking and science respectively. You really can’t spare enough points to be great at both lockpicking and science and still have some left over for, say, big guns or explosives or sneaking. You have to just accept the fact that there are some doors you won’t be able to open and terminals you can’t hack – those portions of the game are just lost to you unless you want to play through it a couple of times.
LGR Nexus, 4.8/5.
To briefly cover what you do in Fallout 3 is quite a challenge, but I am going to try. You can wander around the wasteland finding tons of side missions, new towns, and unique enemies to fight. You can follow the main quest, find your father, and try to complete the storyline. You can do small favors for people that can unlock weapon blueprints or your own house. The list just goes on and on. Basically if you played Oblivion, you can get a grasp as to how big this game really is.

Fallout 3 also sports an unbelievable leveling system. Though it is vastly similar to Oblivion, it has a distinct Fallout 3 vibe to it. I mean you couldn’t really level up your laser weapon ability in Oblivion, right?

Finally, the RPG elements of the game kind of slow it down. Though it doesn’t happen often, having to click through dialog is rather boring.

News for Tuesday, January 6, 2009

Posted by Per - at 1:50

As Bob reached the end of the reviews round-up, it occurred to him that he might never again read a badly translated snippet of an Italian Fallout 3 review in his entire life. At first this instilled in him an inexplicable sadness, then a couple of rogue wallabies bit his leg.

Cyberludus, 9.5.

For the rest we have a game characterized from an immense freedom, sonorous diagram and being involved, guaranteed longevity and a design that to say inspired is to say little. They are tantissimi the elements that have been omitted in this book review, and perhaps would not be enough an entire review in order to describe them all: Fall-out has in fact the pregio of the detail, the pregio not to leave nothing the case, the pregio to place this that must be in a determined place in that place. Fall-out. The name says all.
NextPlay, 9.5.
Fall-out 3 maintains the promises without to disappoint nobody. Fan of the old date and puristi of the role game will be happy for riscoprire this historical saga, here to the maximum of its splendor.

Sin for those light technical slobbers and the even most original weft (more dispersive that other) that they do not make to catch up l ’ excellence to a title it that, thus com ’ is not, catches up however levels of fascination, indeed exaggerated involvement and depths.
La maschera riposta, 5/5.
Once again Bethesda has made center, and this time the forecasts were not all to its favor. To construct a new Fall-out leaving from a motor of game and a philosophy practically opposite to the glorious series of the Interplay lamented appeared opportunely like a deprived of hope enterprise, nearly taking in turn in the comparisons of the fans. Nevertheless the end product is Fall-out in every its part: it is so Fall-out that if it were not entitled thus would appear a plagio clearly and would end nearly sure in court., 5/5.
Exploring which had landscapes but also evocative (the acclimatizations are beautifulst), learn to muoverti, to socialize and to fight. The depth of game is extraordinary: “Fall-out 3” is immense, full of personages and monster of every free type and from any tie legacy to the weft, it goes if you not to follow it.
GdR Blog.
It is truly an extraordinary game. Splendid diagram, the much beautiful png, beautifulst converses and even the weft, than often comes a little neglected, is instead beautiful and being involved.

For sure backs Fall-out 3 it is one of the more faithful continuations to the chapters them precedence, and is remained faithful also changing many things. It seems of fact to ago breathe the same air of 10 years.

Also the end is much beautiful one, or perhaps I would have to say “ARE a lot bellI”, the boys of Bethesda in fact have previewed beyond 200 various ends. The end in fact is a film composed from several clip and comes mounted based on the actions that you have completed during the course of the game.
Ars Ludica blog.
Fall-out 3 is butter very spalmato with many hard jolts.

Fall-out 3 is not Fall-out 3 but it could not that to be thus.

It is a capolavoro, perhaps, but it is not Fall-out 3.
Fantascienza, 5/5.
This is a new Fall-out all, even if the sviluppatori, in forces under consideration in charge of Oblivion, from which it inherits the technology, has been engaged in order not to betray the spirit of the series, between the praised wonders of the dead Black Isle.

The last hard work of Bethesda Softworks gives back to a game of monumental role, in which they converge the tradition of the sort, but also the spirit cinematographic and more spiccatamente adventurous of the videogame contemporary. This time, but, for the happiness of the fans of long date, the fundamental ones have not been particularly made a dent in the search of greater dinamicità and 3 Fall-outs conserve all the elements symbol of the belongings family.
ETMagazine, 89.
After that wonder of Mass Effect, true point of reference for analogous trekkie and, and raffinatissimo the Bioshock, arrives with 3 Fall-outs the other maximum weight to infoltire rpg the skis-fi in circulation. Although or less successful of the three, and less it originates them, the enormous scenografico job and cartographic of Bethesda it makes of this title it in the long term an investment, an optimal one tito it and a beautiful experience that the respect for a title maintains to high historical it as 1997 were Fall-out in (the less memorable titles them to follow). Interesting even if perfectible the unknown system that mixture real time and turns in the combat. An postatomic version of Oblivion, with all the merits and the reservoirs of the case.

News for Monday, January 5, 2009

Posted by Per - at 3:27

It's time we got back to the Italians.

GameFun/Mogaming, 8.8.

Bethesda centers sure l ’ objective, bringing back on the shelves brand that it has made the history of the videogiochi and, although several dismissals endured from the plan, the uncertainties in the end product is truly little. A good one ago dresses diagram from contour to a deep history and very orchestrated, manifacturing a title absolutely complete it, in a position to fascinating the lovers of the interesting RPG it is to the Fantasy that to the fantascienza, but also the enthusiasts of the action game., 93.
Fall-out 3 is proposed like “match winner” of the year, even if the competition is most trained and without exclusions of blows. However the arrogant diagram, optimal sonorous and the impeccable giocabilità, the candidano to a place in Mount Olympus of the games and many will consecrate it own preferred game. Particularly advised to the lovers of the RPG.
Gameplus, 8.
Where defect Fall-out? In the fact that the external atmospheres to the cities (very distinguished for thoughts and traditions) are resembled too much, in the fact that to fury to walk feels in the long run to us bored (and it is not that listening to the radius changes a lot the situation. , Of moreover innovative in the graphical motor and the system of game respect to Oblivion there is indeed little, counting that it is not more possible to only dress itself for indumenti but for apparels and that the map, even if very realized, is not extended like that sight in the last Elder Scrolls.
We say that the audio detail is present but that it will not gain the palm of gold for its presence.

Fall-out 3 astonishes the player for two reasons very delineated, acclimatization and involvement.

Perfect from the stilistico special effect and point of view but of magagne regarding animation and the models. Exceptional for the hours of game to dedicate (100 and it passes hours to us are not little), combats over the average of the sort but in the long run they spin always equal. Little worked but acceptable narration, also chosen thanks to the numerous ones that they will come to us supplied.
gamerepublic, 28/30.
The graphical motor is not particularly powerful: from time to time it releases and on Playstation the 3 general qualities are considerably inferior regarding 360 Xbox and PC. But the world of richest and inspired Fall-outs remains one of that we have seen in a videogame during the last few years. Insomma, some technical limit, a quest main not to the height of the rest, a sure facility in the crashs once caught up the levels of elevated experience more. Little ones defects that but do not ruin a total experience of great quality, to live absolutely. Without a doubt, one of the main candidates to the prize game of the year of GR.
GamerBrain, 9.
Optimal tito it advisable to anyone. Fall-out 3 is a perfect fusion of two kinds that it will hold to you nailed to the chair, completing quest, helping persons or becoming those that more fears.
GameSource, 9.2.
Instead a famous one hurting, the only true hurting note of this game, is the IA of the enemies. It will happen many times over you to talk nonsense overhead to an enemy, to hit it, to scappare and to come ignored although you have simply svoltato a pair of angles. You will come in egual way ignored if you will shoot a blow that will go to hit an obstacle. You will be able to also make to explode a rocket that often nobody will notice of nothing. Same speech for the noisiest several undercarriages of the expense and other metallic objects that could be treaded on and hit without to minimally attract the attention of your future victims. This is clearly a new minor but the magical immersiva atmosphere remains however an element of clearly inferior quality to the realization of the others members of the game thus breaking off.
GamesEye blog, 9.5.
The main weft, even if sure times can slightly seem confusionaria, is much fascinating one and ago to enter the player in the atmosphere of the game.

Some defects are the impossibility to continue after to have ended the game (memory to save before beginning the last mission), the little types of enemies, than in the long run they are always same and the means nonexistence true of transport (to part the fast travel, a kind of teletrasporto).

News for Sunday, January 4, 2009

Posted by Per - at 0:23

Platform Nation, second review.

There are RPG elements here but they all seem to be well hidden. If your not into RPG don’t look away. The only thing in Fallout 3 that seems anything like an RPG is the Skills and Perks….and MAYBE the inventory system. None of them require you to understand anything as complicated as any D&D game and that makes it so much more accessible to an average gamer.

In closing: Fallout 3 gave me an open world that never got stale. Its a deep role playing game in a polished FPS presentation. It makes you feel like everything you did in game effected the world around you. It allowed you to make decisions that tell a story that only you could tell.
AceGamez, second review, 9/10.
To defeat these enemies you need to utilise a range of specialised skills; as you level up with experience, you can assign points to a wide range of skills in areas such as speech, sneaking, energy weapons, science… the list is far too long to fully explore here but as you can imagine it offers a wide ability to customise your character to your liking. You can't accumulate anywhere near enough points to maximise every skill either, so you need to pick your talents focus tightly on them. Every second level you can choose a perk too, similar to the process that occurred every four levels in the previous Fallout games.

For all its faults, I cannot deny that I enjoyed Fallout 3 immensely. It's not perfect and fans of the original Fallout series might feel that it doesn't quite reach the mark, but it's both unfair and unnecessary to compare this to the original games; Fallout 3 is undoubtedly a worthy title in its own right and has enough character and charm, coupled with solid gameplay, to make this one day after tomorrow that you shouldn't miss.
MuzikReviews, 4/5.
The open environment allows you to make your own way, but you also have to choose what karmic path to take and every interaction with another person or creature offers a chance to do good or evil. Even when you finally catch up to Dad you can show him unconditional love or ask him why he’s such a prick. The ways you can affect your moral compass are pretty amazing. Oddly enough, Fallout might stir some soul searching. When a Supermutant with a conscience turned down my offer to join forces because “Mad” Maria’s karma was too low, I went on a good deed frenzy just to earn his respect. Good luck staying “good” though. Almost every character I spent more than a passing moment with inspired rage that could only be quelled by systematically removing their limbs with a shotgun.

The dialogue is clunky and redundant at times. Characters will repeat themselves verbatim without any prompting and the dialogue options will include clarification on subjects that haven’t been broached. Bethesda’s trademark uninspired, overworked voice actors are on full display as well. Why do so many Wastelanders share the same voice? Didn’t the Elder Scrolls series make enough money to get the personnel budget upped? Do the good folks at Bethesda think we don’t notice?
So, Fallout returns with a new developer and a new gameplay direction. Consequently, elitist fans of the previous games whinge about the whole ‘change’ thing with close-minded cynicism.

Bollocks to them, though, as to dismiss Fallout 3 for not sticking to the conventions of its predecessors is akin to dismissing a particularly delicious slice of beef because it didn’t come from a better-looking cow.
The 8th Circuit, 9.0/10.
Fallout 3 plays pretty much like Oblivion with guns, except with the addition a special targeting system.

This game is almost perfect, but it does have its shortcomings.
Examiner, 5/5.
The game is an excellent mix between a role playing game and a shooter. You’re given a set of Special Stats - Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck – where you’re given the ability to customize your character. You’re also given a skill set ranging from a weapons expert and scientist to hand-to-hand combat master to a hacker. You start off with three skills you’re exceptional at and throughout the game you earn experience points to add to any special skills you want. It’s really a superb system because it allows you to play the game in a variety of ways which offers decent replay value. Regardless of what skills you choose, they will all be useful in certain points of the game.
Teletext, 9/10.
Moral choices are almost commonplace in modern games, but nowhere do your actions or simply attitude seem to have as drastic and obvious effect as here.

As with Oblivion the only real faults are technical, with plenty of graphical glitches. The autosave can also leave you in very dangerous situations.

But these are miniscule problems in what is not just one of the best games of the year but the whole generation.

News for Saturday, January 3, 2009

Posted by Per - at 3:54

Blog time.

Sotanaht's Little Corner of Hell.

I was rather adamant about how Bethesda was ruining a franchise I essentially grew up on. I took a LOT of coverage and videos to convince me to try it, and in the end I’m glad I did. They didn’t completely bastardize the game by turning it FPS, but instead did a strange and fitting blend of Mass Effect’s skill based FPS with classic Fallout’s VATS targeting system. It works pretty well. The adventure itself is still gritty and morose as its predecessors, though somewhat different in spirit. I read somewhere that the first two games had their unique atmosphere of devastation assumed, while part 3’s was very apparent and interactive. This was a pretty accurate assessment.
Wired Gaming, 9.0 (PC/Xbox360), 8.8 (PS3).
Quests can be a lot of fun and your behavior can result in a great amount of different endings, that will eventually give you access to new kind of quests, as well as rule others out. Your choices will change not only the world around you, but the course of your character’s life as well. You can, for example, blow up an entire city or, if you are in a good mood, save it from a super mutant attack. Bad choices will give you bad karma, while good ones will give you good karma. Your karma will open up new dialogues and close others as well. And that’s the essence of the game.
Ramblings of a Madman: Tech and Politics Explained, 8.5/10.
Eerily similar to Oblivion, the dialogue is nice at first, but you realize after the thrid or fourth runthrough of the game that the NPC's responses are worded in such a way that you can respond in any number of ways, and receive the same answer everytime. But now I'm just nit-picking...

The game is a work of art. I would highly recommend a purchase.
Armchair Arcade, 5/5.
There are few games in recent memory that have had as great an impact on me as Bethesda's Fallout 3. I just finished the game a few minutes ago and am simply stunned at the quality of the storytelling, gameplay, and aesthetics. While the game has a few minor faults, these pale in comparison to its masterful production.

The game is very solid and probably the best game you could buy yourself for the holidays. I really enjoyed it and looked forward to playing it everyday. Heck, I might try it again with a different character just to see the rest of what the game has to offer., 5/5.
Miraculously, they have managed to preserve nearly everything that was good about the first two games. Though I'm sure they did this in the knowledge that they would piss off a legion of die-hard fans had they done otherwise, it does little to belie their achievement in this respect.

While the questing side of things seems to be fairly solid, I'm not overly enamoured with the way conversation is handled. There just doesn't seem to be the same amount of conversational depth that was present in the first two games. Yes, you get the occasional dialogue choice that can be influenced by your Intelligence or the Speech/Science/Medicine Skills, but I didn't get the sense of any new avenues of conversation ever opening up. It was all very flat.

The bottom line here is that the story Fallout 3 has to tell does justice to the franchise in spades. And the moral choice that my character was forced to make in the final chapter just blew me away. I've never seen anything quite like it in the realm of gaming.
Gaming with Children.
First and foremost: anyone who denies that Fallout 3 *IS* ‘Oblivion with guns’ is either lying to you or themselves. At the same time, anyone who claims that ‘Oblivion with guns’ is all that Fallout 3 has to offer is being similarly dishonest.

So let me clear something up - if you are an Oblivion fan and are buying this on the PS3 or XBOX360 after finishing up Dead Space and months of multiplayer Call of Duty 4, you will be very happy for a very long time. If you are a ‘Fallout purist’ who rails about the ‘loss of Van Buren’ (Van Buren was the code name for the original Fallout 3 project a decade ago) and is hoping that Bethesda has built in some way of getting the perspective and turn-based feel just right to recreate the classic Fallout games … look elsewhere. This is not the game you are looking for.

That leaves those who are willing to be flexible about the perspective, the balance of real-time and turn-based, but are absolutely insistent that success includes maintaining the top-notch writing and depth that the originals had, as well as the dark humor that remains perhaps the best ever in any video game.
Symbiote Studios.
You’ll find that Fallout 3 will challenge you in more ways than you know, with such a comprehensive matrix of interwoven tapestries, the game almost guarantees a unique experience regardless of how many times you go back to it.

I could harp on about how good the graphics are, or how varied the weaponry is, or how intuitive V.A.T.S is, I could even go so far as to say that this game is the single greatest RPG I’ve ever had the privilege to touch, but that honour will probably be reserved for Fallout 4……
The Games Review Team, 8.8/10.
Imagine if you will that Elder scrolls : Oblivion and Bioshock decided that IVF really was the best option and selected the best egg and best sperm they could and the resulting child was then raised by Bob Dylan and Bob Geldof (the coolest people in the world). Fallout 3 is an excellent game and though my over zealous approach to it seems justified in my eyes I suppose that I could use some empirical evidence to support my slaving adoration of what most people would unwisely call an “Oblivion Clone with guns”.

You can get a hand held thermonuclear warhead launcher….guess that means good game play.

News for Friday, January 2, 2009

Posted by Per - at 3:54

Over at the prestigious London Review of Books (I'm assuming they can't be anything but prestigious with that name) they kick off the new year with a tl;dr type piece called "Is it Art?", dealing with that age-old question: is it art? Towards the end, Fallout 3 is mentioned.

The other way in which games might converge on art is through the beauty and detail of their imagined worlds, combined with the freedom they give the player to wander around in them. Already quite a few games offer what’s known as ‘sandbox’ potential, to allow the player to ignore specific missions and tasks and just to roam around. (Many people’s favourite aspect of the Grand Theft Auto games involves their sandboxiness. A favourite sandbox activity in the California-set Grand Theft Auto: San Andreas was simply driving to the coast and watching the sun go down over the ocean.) I think more and more games will make this central to the user’s experience of the game, and one straw in the wind here is Fallout 3, a new game from the producer Bethesda. It’s set in a post-apocalyptic 2277, and your character begins the game living in Vault 101, a bomb shelter set near the ruins of Washington. The game has the usual props and targets, but one of the most striking things about it is the opportunity it offers to explore the bombed-out, desolate, intensely evocative city. This is something which, once you’ve done it, I suspect will be difficult to get out of your head – and it is a glimpse of what games can do at their best. The next decade or so is going to see the world of video games convulsed by battles between the moneymen and the artists; if the good guys win, or win enough of the time, we’re going to have a whole new art form. At a moment when there’s less good cheer than there should be, it’s something to look forward to.
There's something in here for everyone to shake their fist at (Peter Molyneux etc.).

Thanks to Ausir.

Posted by Per - at 0:58

Wrapping up the Frenchies.

Play3-Live, 16/20.

In light, Fallout 3 is a well oiled machine. Even if on a side, the catch in hand will be done gently between the management of its character, the interface of PIP-servant boy 3000, the HUD little clearly and the system V.A.T.S to be controlled, the liberty of action and the other small ones more of the gameplay that we will let to you discover, make forget these some defects and like known as higher, once well in hand, it is the total foot.

To buy urgently!
XboxFrance, 8/10.
With an environment which one knows with the Fallout series, perfectly taken again by the developers of Bethesda Softworks, this new opus on Next-Gen will allure the fans of the first hour. With graphics however a little old-fashioned, showing their limit by places and a buckled principal search well too quickly, the software dyes its success of a small remote region. But fortunately, the sound realization of high flight and the multitude of the choices, searches or personalizations come to save gives it. On final, Fallout 3 is essential like a worthy continuation of the series, offering a highly satisfactory word and liberty of action, for the greatest pleasure of the amateurs of the kind.
Factornews, 8/10.
The play remains too Manichean with my taste. On the other hand Bethesda made large efforts as regards dialogues. The play of actor leaves something to be desired but the exchanges do not miss cynicism and of humour. They are not satisfied to add some coarse words to make “mature”. Disillusioned inhabitants of Megaton to the racist middle-class men of the Tenpenny tower, all passes there. The play remains nevertheless very wise compared to its predecessors. One will need one or two Fallout moreover so that Bethesda is unwedged completely.

Fallout 3 will be never until the fans wait: the true continuation of large Fallout 2. But it is not either Oblivion with firearms. Behind the middleware of Oblivion a good layer of filth is hiding place, palpitating adventures, an environment of madness and excellent a gameplay., 4/5.
Fallout 3 remains indeed Oblivion with Guns.

And of course, this qu' there is n' is not free from qualities. Visual, one l' said, but also in terms of play. Then, c' is true, the majority of the searches are less subtle and rich person of solutions that in first Fallout. But they remain varied, interesting, and especially very numerous. Sometimes funny, like the tradition wants it, and on some occasions, particularly epic or amusing.
GNT, 9.0/10.
Fallout 3 with the sauce Bethesda Softworks impresses by its total realization and its great ambitions. In spite of a lack of completion, the title shows with the height hopes and once in a while does no harm pushes back the limits of current RPG. One holds between the hands a hit in power and doubtless the RPG of the year 2008. To miss under no pretext.
Le Journal du Gamer.
Fallout thus fits in the line of the talkative plays, in which it is essential to spend time to communicate with the local population. The characteristics of the character exploiting much these possibilities of dialogue, a good discussion could be preferable with a baston lost in advance, thus giving you several ways of solving certain conflicts. The side softie and old school of the discussions will be able however to obstruct the neophytes, especially after the passage of Effect Farmhouse. And even if certain verbal tournaments are poilantes, it is necessary to acknowledge that black humour characteristic of the series is rather absent… just like the side subversive of the universe. Damage, but it is the sacrifice to make nowadays to ensure the bearing of a title on console.

News for Thursday, January 1, 2009

Posted by Per - at 2:39

For our New Year's edition, let's see what those devious champagne-drinkers are up to.


Delicate situation that of Bethesda. It was commercially suicidal to technically carry out a title in the vein of the Fallout precedents, but it was necessary all the same to move away Oblivion sufficient so that the title has a clean identity. A challenge which the developers managed to take up with however a flat: Fallout 3 is really very pleasant, but it is difficult to see there the spiritual son of the precedents opus. He has also other things to re-examine (the interface in particular) and we hope sincerely that community PC can carry out the same prowesses as on Oblivion, but even in the state, Fallout 3 is a big game. Environment is excellent there, the very successful universe and the scenario more than correct.
Tom's Games (French edition), 15/20.
In spite of some regrettable mistakes and a too great relationship with Oblivion, Fallout 3 is an excellent play not to be missed. That one is fan of the first hour or neophyte of the nuclear life post war, one should not especially miss this RPG which somewhat leaves us the fantastic eternal medieval universe served again to nausea. Let us not forget all the same to put a yellow paperboard at Bethesda which, it should well be said, did not deploy all its talent and to prefer to rest on its assets., 10/10.
At all events, I nit-pick really to find defects to him. Fallout 3 is by far the best play which I played since BioShock - a play with which it shares a sumptuous artistic vision and a superb environment. In spite of many concerns, Fallout 3 almost succeeds in without effort achieving its principal goal to make revive a very appreciated label likely to like by the vast majority of the players. It is an experiment exciting and absorbing, which will hold you in breath during weeks, that you are attracted by the action, the adventure, where roleplay, because you will fall fatally in love with his permanent frenzy, of his incredible atmosphere, the realism of his places and the immense latitude of choice that it offers to you., 17/20.
Fallout died, lives Fallout! Such could be the epilogue of a polemic which is however not ready to die out. While preferring to widen its public rather than to answer waitings of the players of the first hour, Fallout 3 will naturally put at back part of the fans of the series. But what some will regard as bad Fallout remains very good Elder Scrolls post-apocalyptic, which manages to put forward quite real qualities though different. Essence is that the pleasure of covering its leather armour and of leaving to the attack a camp super mutants remained intact. In short, Fallout 3 it is Nuka-Cola light, but it is bloody good nevertheless.
JeuxActu, 15/20.
To take again a licence as prestigious as Fallout is an act with double edge. If the editor makes sure thus of a strong media exposure and many purchases of impulse, it also runs up against the requirement of fans hardcores, followers of “they were better front”. But we are not any more in 1997, it is necessary to know be reasonable and to make a cross on the charm of the 2D and the turn by turn of first Fallout.

That it is said: Fallout 3 failed to be very a big game, one of this those which mark their time and which one speaks again with emotion ten years later, with the image of its ancestors. Alas, the objective is not achieved. The fault falls about it on various more or less irritating problems, to start with a certain lack of coherence.
PlayFrance, 8.5/10.
It should well be acknowledged, Fallout 3 is relatively close to Oblivion, the preceding production of Bethesda: one finds there in particular a structure articulated around multiple searches, a good interaction with the environment, of the dialogues with multiple choices and the combat in real-time to quote only some similarities. Unfortunately, certain defects are them also present like the suffering graphic engine of some a little painful gel of screen and the very convincing artificial intelligence of the adversaries not always. Fortunately, the play manages to dissociate thanks in particular to its completely different post-apocalyptic universe, its system of combat SVAV and some modifications in the evolution of the character. The fans of the series will have perhaps evil to adopt this third shutter, more accessible it is true than the first both Fallout, but the amateurs of the Bethesda leg will find without any doubt their account there. With you to see in what a camp you are located!