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News for Wednesday, December 31, 2008

Posted by Per - at 3:36

Maxishine, 9.3/10.

This game is a very neat game, you can play your own style and the game has HUGE content. The graphics are good and the sound is average. But, you have to like RPG's a bit to fully enjoy the possibilities of Fallout 3
Static Multimedia, 4/4.
Fallout…Fallout never changes.

I’m glad it doesn’t. Welcome to Eric M. Martin’s official vote for Game of the Year 2008. This game is everything I wanted it to be and a whole lot more.

Whenever your company takes its time to make a survival guide manual that’s chock full of those high school safety video illustrations, that’s a team that’s committed to their product and to the fact that they aim to sell primarily by product strength rather than a bloated reliance on advertisement buffer and peripherals.
Deaf Gamers, 9.0/10.
Despite its shortcomings, Fallout 3 is arguably one of the best RPG's on the PlayStation 3 to date. Some diehard Fallout fans won't be happy with the game and will simply label it as a post-apocalyptic Oblivion rather than a true sequel to Fallout 2 and in some respects that's a fairly convincing argument. The important thing to remember is that if you ignore the Fallout heritage for a moment and take the game for what it is, you have to admit that it's actually a very impressive RPG. Some of the Fallout flavour has been retained thanks for the most part to the skills and perks used during the development of your character, the V.A.T.S. combat system, which is excellent, and the interface artwork but it's still an Oblivion-like RPG.
The Rebel Yell.
“Fallout 3” is the best thing since sliced bread.

In fact, it’s better. From now on, when comparing how good something is to something else, you say, “It’s the best thing since ‘Fallout 3.’” Sliced bread is out, because at best, sliced bread can serve as one of three parts of a sandwich. If you don’t have meat, or mustard, or cheese, or a tomato or even lettuce, you’re screwed. Bread can no longer help you, sliced or otherwise. “Fallout 3” doesn’t require some unholy confectionary produced by even the most mediocre of sandwich artists – just a game system advanced enough to run it., 10/10.
Where Fallout excel 3 further in the way is all characters reach life, particularly the quality of the talked into dialogues. Bethesda a heap excelling voice actors to the work has not only put, also the things which is considered effectively said its malignant and sometimes even terrible humoristically. However none flat joke, but more earlier black humors and gekkigheden critical of the social structure expect.

Another minpuntje which are traditionally linked to the games of Bethesda are the fact that characters move on themselves rather woolly. Especially when an antagonist comes in a trot to your run see you that asperities in the subsoil have little to no impact on its or its attitude.

And nevertheless these minuses cannot prevent that Fallout 3rd history will go in as of the best game ever.
Gamer Limit review, 9.5.
The game itself looks good, but the Oblivion system’s aging does show through. The characters look much more impressive than Oblivion, but they still have a subtle creepiness to them. Graphics aside, the game is jam packed with technical glitches, hiccups and finicky geometry. Characters will disappear, and things will behave incredibly awkwardly (Every time I exited a certain town, a body went flying into the wasteland).

For all of it’s technical short-comings, Fallout 3 is completely unique. It’s an experience every gamer should have. Regardless of what you’re looking for in a video game, Fallout 3 probably has it, and it probably has it in spades.
Grupo 97.
Anyway, that is not a Fallout does not mean that it is an evil game. At least, not by that reason. It has a great putting in scene, is adult and it invites to the exploration of his more than 80 places of interest, some of which deserve to visit themselves. Account with a main history relatively long, and stupid, for the present standard and multitude of secondary adventures that are ramifican as well in that they are one of his strongpoints. The truly bad thing is the depth that was lost with respect to the previous games, something that surely will not matter to the consoleros that have approached this series for the first time.

Although it can seem a negative analysis, in fact I believe that Fallout is a good game. From Morrowind it is the best thing than Bethesda has done, and is one that even thinks that from Dagger Fall. He is funny, it entertains, it is tuna and it has some very good things. A pile can really be done of things.

News for Tuesday, December 30, 2008

Posted by Per - at 0:38

Do the Italians like Fallout 3? You can bet your sweet olive oil they do.

Giochi Gratis.

After the magic and the touched happened one with Olblivion, Bethesda softworks returns overbearing to overturns with a title succeeding destined it to the same one: Fall-out 3.

To judge from the first hours of game, Fall-out 3 seems a real one capolavoro.
4News, 90/100.
Fall-out 3 is therefore the confirmation that Bethesda is better to give games from real sublime atmospheres that role game. And certainly we will not reject it for this. The ruolistica member decidedly is improved respect to Oblivion although some thing still needs of some improvement. In any case, we find again ourselves of forehead to one of the best productions than this autumn that we advise to eyes sluices to who has loved Oblivion and the post-apocalyptic atmospheres. We advise the test a little however to all. Draft of a product very made, cured for the majority of the aspects and above all with a longevity from brividi. Fall-out is returned.
Recensioni videogiochi blog, 9.
In the light of all said how much up to now your choice appears clearly that Fall-out 3 is a game voted to the exploration, in which every will have a precise consequence to the aims of the weft. If therefore you are not gotten passionate of GdR of this type you would make better to orientarvi towards other Lydians. If instead you are of fan of the sort Fall-outs 3 it becomes a purchase to say little unavoidable above all considered that all how much said up to now is not that a smallest part of the possibilities that Bethesda offers to the title it to you and that playing you will only be able to discover to all the surprise that offers. If mistresses the GdR you absolutely do not let to escape it.
GamesNation, 9.60.
Clearly, our judgment on Fall-out 3 would not be equally entusiastico if to support the weight of a such conceptual architecture, we had not found an adapted technical section. Fortunately, he goes however emphasized sin from quickly that, in beard to every reasonable perplexity, also in this context the boys of the Bethesda Softworks have exceeded themselves.

We could now close this book review, inviting every sincere lover of the videogame repentinamente to buy up a copy of Fall-out 3, was also full of radioactive slags.
Games4all, 9.5.
In all this, plauso a detail goes to the technical section, simply deadly. All, from the acclimatization to the models of the creatures, human and not, it denotes a remarkable cure and abundance of polygons. The programmatori Bethesda are expenses not little in order to recreate a perfect post-apocalyptic atmosphere, than for how much placed in the future riecheggia myths of the America of according to post-war period. Optimal the effects, corposi and appropriated, and evocative musics, perfectly wearing with the acclimatization.

Bottom Linens: Fall-out 3 is the perfect model of RPG “to the western one”. Besides this, it is an impeccable game under the profile of the gameplay, balanced and miscellaneous, and from the technical point of view, to say little charming.
MondoXbox, 9.4.
Fall-out 3 will provoke various reactions from the fan of the series, which must take action of the change of generation and gameplay, than although it has inherited some characteristics of the precedence tito them has been changed a lot with the passage to the mechanics 3D in real time. Saying this, Fall-out 3 can be thought to our warning perhaps the better action-RPG dell ’ year, for acclimatization, fascination, offer of game, longevity and depth of gameplay.
XboxWay, 8.5.
The product Bethesda Softworks represents an authentic pearl in the kind of the western games of role. To forehead of a such freedom of choice, Fall-out 3 maintains the giocabilità promises, also being free from sporadic defects is not on the graphical depositor that on that one of the pure one gameplay. What will be never some sacrifice to the altar of the complete personalizzazione and exploration of the map?

The warm autumn of Xbox 360 could not begin better: Fall-out 3 is a title it that neither the lovers of the immediate action neither those of the meditated exploration can let to escape., 9/10.
Fall-out 3 is placed therefore between the obbligatori purchases, without some danger to remain some disappointed. What you will have between the hands will be a title enormous it, epico and equipped of great personality, roba that least other titles them can boast. Bethesda centers in full load the objective to throw again a brand historical, conquering once again the admiration of the immensest videoludica platea. Of we are sure.

Posted by Per - at 0:22

1UP posted an interview with Emil Pagliarulo called "Fallout 3 Afterthoughts".

1UP: This could easily be a case of not being quite observant enough, but it seems like there are references to previous Fallouts, but not quite direct connections. For example, the Chosen One in Fallout 2 was supposedly a direct descendent of the Vault Dweller in Fallout. Is there a familial thread in Fallout 3 that I just didn't notice? And if so, was there a particular reason to not tie the Fallout 3 Vault Dweller to the previous games?

Emil Pagliarulo: Looks like your observations were pretty dead-on, actually. It's true there are a few references to the characters, events, and locations of Fallout and Fallout 2, but they're mostly there as cool nods for fans that played those earlier PC games. And, yeah, there's no familial thread -- your character in Fallout 3 is not a descendent of the Vault Dweller in any way, shape, or form. It just didn't seem necessary. We wanted to tell our own story, without too many direct ties to what had come before.

1UP: Fallout had the Master and the Supermutant army as the main antagonists, and then Fallout 2 featured the Enclave. Why did you decide to feature the Enclave again, rather than introduce a new faction/antagonist? Was there ever a story draft that featured a different faction?

EP: No, actually, there was never a draft of the story that featured a different faction -- it was always the Enclave. Why? For us, it just made so much sense. I mean, Fallout 2 established the Enclave as the remnant of the U.S. government, yet they'd set up shop on an oil rig off the coast of California. Wouldn't they eventually want to get back to Washington D.C. -- the nation's capital -- and set up shop again? Our game's set in D.C., so they were the perfect antagonists for us.
There are a number of spoilers so I won't quote anything juicy, but there are among other things talk about the logic of the endgame, why there were so few Behemoths, and where you can find a special ghoul.

Thanks to sonicblastoise.

News for Sunday, December 28, 2008

Posted by Per - at 22:52

The Gathering.

Fallout 3 is a RPG with a thick layer of shooter sauce or actually a RPG where you don’t click on your enemy but have to aim to hit it (first or third person). A RPG always has stats and skills. Fallout 3 also has perks which also influence your ability to shoot, talk, sneak, picklock etc.

Are there any negative things to say about this game? It can’t be perfect, right? Yes at the start of the game I found that the animation of the running was a bit jerky, but somehow after a few hours of playing I was looking at the running again and it was normal and good. Is that the power of brainwashing beauty, awesomeness and epicness?
The Cherokee Chronicle, 10/10.
The combat system is great. Fallout 3 can be played in first or third-person. The player can use Fallout 3’s VATS, Vault-tech Assisted Targeting System, which allows the player to target specific body parts of a person or creature and blow off limbs with ease. The player can freeze combat, target someone’s head, and switch targets to another person’s leg, and watch the carnage unfold. The combat doesn’t take away from the RPG feel, either.

This is probably the best RPG on the Xbox 360, and will be for a long time.
Fallout 3 is a very recommendable game. Therefore is doesn't matter if you're looking for a well thought plot, beautiful graphics, impressive sound or excellent gameplay. Nearly everything is on a very high level and is able to fascinate for a long time. It is especially positive that the plot isn't linear. That means it is completely down to you if you want to look for your dad who escaped or if you want to do just something different ... killing for example.

We are generally impressed by Fallout 3. Finally Bethesda did the small miracle to develop a game that fascinates with a non-linear plot, comes with some really nice graphics and supreme sound effects.
Game Guru, 10/10.
The entire world of Washington D.C has been remarkably recreated with the utilization of Gamebryo technology. Although the desolation and destruction has been aptly recreated for the player, the character models fall weak and the game in general suffers form numerous technical glitches, which include impossible to kill enemies or a rather obtrusive V.A.T.S. system during combat.

Certain segments of Fallout 3 also feel horribly repeated, which might be a little annoying for the player. These include recurring train stations and certain Vaults that the player comes across through the game. The player might also feel tired with the map of the game, and since it’s vast a module of transportation would have been a welcome addition to Fallout 3.
Don't Panic.
The balance between adventuring, problem solving and ass kicking doesn’t quite work with RPG elements suffering for the shoot’em up functions and vice versa. Upgrading your character is tough, but once you’ve gone through the lengthy process you’ll often find there simply aren’t enough weapons or ammo to justify the effort.

As a result of all this I’m very much in two minds about Fallout 3. The gameplay is solid, the graphics are awesome, but it’s a frustrating thing to play. I mean if a deadly virus infects the entire world and turns everyone into zombies, do you want to spend hours developing a cure or do you want to pick up a shotgun and kill everything in sight? Well Fallout 3 tries too hard to cover both, which is a shame, because behind the many boxes the developers have tried too hard to tick, this is a pretty good game.
Xboxdynasty, 9.2.
Fall out 3 is an absolutely ingenious play experience. The developers created above all a gigantic atmosphere. Song of the 50's in the radio, cracking the radioactive jets and the really very impressing graphic presentation develop an uncanny suspense-creating moment. Also the play history of Vault 101 is simply ingenious.

Of from there it briefly and scarcely: Who in the search for a good role performance is shocking, which must absolutely slam 3 shut with fall out. Fall out 3 must have played you.
GameCity, 90%.
Fall out 3 is more than more successfully category-mixes, which will give above all Konsolenjüngern a shootermässiges role performance end time experience. While Shooter on consoles possess still a rather bad to moderate Gameplay, it creates fall out 3 with the new steering control very much fun to bring. Who leaves itself to time with exploring, so all kinds of interesanntes and useful discovers. Perhaps it creates also someone without an opponent to settle by the play.

Posted by Per - at 0:25

There are some blogs.

Tha Lounge.

The game is top notch and while I disagree with most prices for games, this game is worth every penny due to the size of the world and the hours you will be spending exploring everything you can. The story was one of the best experiences I’ve had with a game, with top notch voice actors. The game play while not without its faults is still solid, but aggravating at times. Which is why the V.A.T.S. system saves this game from being a bland attempt at a unique mixture of FPS and RPG.
Uppercut Justice.
The game play is amazing and you probably heard several people say the same thing, which is that they damn near forgot about the main story and just ended up wondering around mindlessly. While that doesn’t sound that great, it’s actually a great deal of fun and at times you nearly forgot there is a main quest. While this may seem similar to Mass Effects, Fall Out 3 had more human interaction and interesting places to visit, rather than stupid barren planets like in Mass Effect.
Power On, Sound Off, 9.5/10.
Bethesda studios can call this one their masterpiece, Fallout 3 has been surpassing gamers’ wildest expectations of what open world gaming can truly be and mean in this generation of console technology.

The game looks gorgeous, and you'll find yourself marveling at the scenery and character models and designs of the various monsters and other inhabitants of the wasteland in your adventure. While the PS3 version does have some texture lag problems, they're usually the sort of thing you'll barely notice out of the corner of your eye before the game catches up and corrects the issue. In short, the game is gorgeous, and may just be too pretty for its own good.
Obtuse Gamers, A+.
I expected the RPG mechanics to be pretty weak in this game because it was a FPS game. I've never been so glad to be wrong. The game has a depth that you don't see in many standard RPG's let alone a FPS on a console. There are literally hundreds of ways you could level your character up, each one equally as viable as the next. It's probably the first time since KoTOR that I've felt this much control over my character creation.

Fallout 3 offers so much choice in game play that I'm tempted to say that if you don't have fun with it it's probably your fault, not the game's.
Ceci est un blog.
Then there's the storyline. While it's not particularly original, I found it surprisingly engaging for an RPG—at least, engaging enough that I completed the game in about 15 hours despite the preposterous number of side-quests and dungeons you can explore. Perhaps the quality voice acting helped, as did the downtown Washington, D.C. setting of the latter stages of the game, which I was eager to see after having visited the real city a few years back.

Fallout 3 isn't a flawless gem, of course. Exploration can get monotonous, and the strange mix of real-time and pseudo-turn-based combat sometimes feels clunky and frustrating. Perhaps I would've been happier with a slightly more linear game had Bethesda spent more time mixing things up in the main campaign. But that's also what makes Fallout 3 great: even though I've already completed it, I have a burning urge to start over and take a different path through the wasteland this time.
If you've logged some ungodly hours on Oblivion like I have, you've probably become intimately aware of all the ins and outs of the game—particularly the technology of the engine. You know where to expect slowdowns; you know how the models look and act; you know all of it. So naturally, Fallout 3 in many ways looks exactly like its predecessor. Movement and jumping even feel identical to Oblivion. Dialogue operates in almost the exact same way, where the game pauses and centers on the person you're speaking to. And dialogue is really the first place where Fallout 3 fails spectacularly in my opinion.

Look, it's 2008. Mass Effect exists.

For what it's worth, I do enjoy Fallout 3, and I frankly suspect it's going to live and die by its mod community the way Oblivion did (vanilla Oblivion isn't particularly great, either).
Thank you, Bethesda, for this awesome game...the bar has been raised, for interactive art. sometimes, a game comes along that really amazes me, and this is one.

By far, this was a very inspiring 2-hour intro into a world that i am positive i will enjoy for many, many more hours.
GotMMOG?, 8.
Speaking of wandering the wastes, I had to mention, even if it's brief, the cars. There are futuristic cars, trucks and buses littered across the landscape. Some of them still have their engines which means if you shoot the vehicle enough, you'll set it that point, you need to move way back since the engines seem to contain nuclear material. I got a kick of out just randomly shooting vehicles here and there just to enjoy the bang. Better still, in some places, it turns into a tactical tool like when I nuked a band of raiders with a drive-in theater full of cars. Beautiful.

Finally, if you've never played an RPG or adventure game and are looking to try one out, this is definitely for you. It represents a best of breed despite its flaws and does what an RPG is supposed to do, immerse you in the story and environment and allowing you to role play as you want, not as the story wants you to role play. Get it.

News for Saturday, December 27, 2008

Posted by Tagaziel - at 17:19

NMA's Fallout 3 Mod Showcase

Wattz 2000 Laser Rifle Mod

Yes, you read that right! A modder by the name of joefoxx has modeled, textured and placed the laser rifle every Fallout fan is familiar with in Fallout 3!

Come grab it off the Fallout 3 Nexus !

Tribal T-51b Power Helmet

Fallout 2 players remember the loading slide with a tribal wearing the destroyed T-51b power helmet. Now, thanks to the work of SpeedyB and SplitSoul, it is a wearable item in Fallout 3!

Grab it off the Fallout 3 Nexus!

Posted by Per - at 14:57

A few more Swedish reviews, with a Norwegian one at the end., 8/10.

The adventure can last up to 80 hours with all the side missions and has a lot of lovely experiences on offer. Apart from some bothersome elements, and sound and graphics that perhaps don't measure up to 2008 standards, Fallout 3 is a really nice RPG with a lovely atmosphere.
Subdogs, 5/5.
Fallout 3 manages to combine a classic RPG system with a modern game design and solid aesthetics. It maintains its ties to the original games without feeling the least retro. If you like open RPGs where your character can develop freely but don't mind a little action now and then, this is heaven. The developers have not only managed to create a technologically and mechanically impressive title, but have also filled Fallout 3 with an overwhelming amount of content and enjoyment., 7/10.
The problem is that the world of Fallout 3 feels dead. Nuked, deserted, ruined, sure, but also dead on a gaming level that constantly yanks you out of the illusion of a real world. People keep repeating themselves and can bid you welcome and say it's nice to see a new face in the world ten times in a row, as in an old Super Nintendo RPG.

It's more Oblivion in the future than Fallout, and on top of this a little too desolate and impersonal. It's still a good game but I had actually expected more from one of the most legendary RPG series of all.
Retry, 8/10.
Bethesda don't take advantage of one of the genre's strongest features. They have no great inclination towards playing with the game's narrative, to let actions have the consequences they should, and actually force the player to really think their choices through. The difference between Fallout 3 and another of this fall's greatest RPGs, The Witcher: Enhanced Edition, is frankly gigantic in this regard.

It's different from its predecessors. So much is clear. But the core is there, and Bethesda have tended to some elements very carefully, while they've thrown others out the office window. Apart from the dialogue and plot I don't think Black Isle could have done a much better job with a modern Fallout.
Norrköpings Tidningar, 5/5.
Just as in the earlier games in the series, your actions influence how people respond to you. Friend or foe is quickly determined, but also the going prices of goods and dialogue options. A classic RPG set-up, in other words.

Still, all told Fallout 3 is a game you quickly get stuck with. The feeling is there and the twisted humour strikes on occasion. Fallout fans have waited for a long time, but we didn't wait in vain.
ITpro, 5/6.
Fallout 3 provides you with an adventure in a post-apocalyptic world of devastation and monsters. Despite all the death, depravity and desolation there's almost something beautiful about it all. Bethesda Softworks’ tendency towards dark humour is predictably in place and contributes to an entertaining experience. Even if the game greatly resembles Bethesda's previous work, Oblivion: Elder Scrolls IV, this is no reason not to try out Fallout 3.

Posted by Per - at 12:48

After raking in the RPG of the Year prize at GameSpot, Fallout 3 went on to fill the PC Game of the Year slot. MGS4 prevented it from walking away with the Xbox 360 and cross-platform accolades. Motivation:

The easy way to describe Fallout 3, Bethesda's superlative sequel in one of the most beloved role-playing franchises on the PC, is "huge." Even after spending more than 30 hours in the postapocalyptic Capital Wasteland, you will have only scratched the surface. Consider that you spend an hour simply creating your character, from the moment you exit the womb as an infant to the moment you emerge from the safety of Vault 101 as an adult in search of your father. From there, with a bombed-out Capitol building looming in the distance, you explore a wasteland that is incredibly detailed and immersive, both bleak and beautiful, where even the life-giving nourishment of a glass of water is tainted by radiation. Nothing is free here, and the punishing setting of Fallout 3 and the temptation to accumulate powerful items will strain your very moral compass. Will you cannibalize an enemy for a small health boost at the expense of your own virtue? Will you defuse an atomic bomb and save a city, or detonate it for the sadistic pleasure of watching a mushroom cloud grow in the distance? Can your loyalty be bought? Choose wisely, for karma has a way of catching up with you. No matter whether you're good or evil, Fallout 3 represents the very definition of "role-playing."

Bethesda Softworks should be credited for making Fallout 3 accessible to shooter fans and RPG diehards alike. Playable in both first- and third-person modes, with real-time combat mixed in with the pause-and-play Vault Assisted Targeting System with which you carefully disassemble Super Mutants limb by limb, Fallout 3 is a game enjoyed however you want to play it. There are flaws, yes, but they are instantly forgivable in a world of such grandiose scale and intimate detail. Fallout 3 is simply the finest PC game of the year.
Elsewhere, Fallout 3 nips the Sky News GotY award.
Who would have thought trudging around a drab, sparsely populated, post-apocalyptic wasteland could be so much fun? On paper it might not sound like Game of the Year material, but the brilliance of Fallout 3 didn't surprise anyone who played developer Bethesda's previous title, Oblivion.

From the first moment to the last, this was an incredible experience: a mature and thought-provoking game which continually asked the player questions about the kind of character they wanted be, demanding only that they live with the consequences of their decisions as they rippled through the world around them.

But the real treat was the game world itself - a startling vision of a Washington DC devastated by nuclear war, its iconic locations testament to the destruction: some empty, broken husks; others transformed into makeshift defence shelters against the monsters haunting the wastes.

The standout in a year full of brilliant releases, Fallout 3 was a title that delivered on every level. Game of the year by some margin.
And GamingShogun:
When Bethsoft began their work, they started from scratch and brought the game into the first-person using the game engine previously seen in their popular RPG, Oblivion. In keeping with the retro-1950's style mixed with a HUGE helping of dark-humour, they have created a post-apocalyptic world which is, in some ways, even better than what Black Isle created in the first two adventures.

Fallout 3 puts the player in a living and breathing (sometimes wheezing) 3d world where danger lurks just over the next scrap heap. The stories of the current residence of the D.C. Wasteland are not the only ones told as the player also gets a solid picture of life before the bombs fell. A pair of charred skeletons 'spoon' in the upstairs bed of a seemingly-intact suburban house. Nuclear-powered cars rust at a drive-in movie theater while a few are parked some meters away at what appears to be a 'lover's lookout'. Fallout 3 is a truly moving, engrossing game and will provide you with many hours of play and re-play (Bethsoft has designed the game so that you cannot possibly do everything in one sitting).
Thanks to José Cruz.

Posted by Per - at 2:35

Thanks to Ausir, we can enjoy the first Polish round-up translated by a professional.

IDG, 7/10.

When describing the combat system, it is hard to avoid comparisons with previous parts of the saga. First of all, the isometric view, which worked well in previous installments, is gone. The third Fallout resembles a shooter, in which you can control the steps of the hero in the first or third person mode. Additionally, "One" and "Two" (not to mention Fallout Tactics) offered a turn-based combat mode, which, let's say it openly, was excellent. The action point-based system sometimes caused us to think hard. Shoot? Make a precise shot that costs more points? Or maybe use a stimpak, maybe retreat and reload the weapon? The combat maybe was less dynamic, but you didn't have to nervously mash your mouse buttons and keys in order to get rid of your opponent. Now... you do.

Summing up - all in all, the game is worth buying. Fallout 3 will give many hours of good gameplay even to players who expected something more from this title. It is definitely one of the most important games of this year, a worthy celebration of the 10th birthday of the first part of the series.
Miastogier, 9.8.
Fallout 3 is a title that was worth waiting the long years. Although the developer did not avoid a few minor flaws and did not fix the bad animations from Elder Scrolls IV, we have one of the most immersive and unique adventures in the history of virtual entertainment. I'm certain that all hardcore fans of previous installments of the series who thought that Fallout 3 would not live up to its predecessor will change their minds after spending a few hours in the game's world. If you're looking for high quality entertainment, the latest masterpiece of Bethesda Softworks is for you!
Onet, 10.
Sure, I could join the critics who say that the new "Fallout" is a great RPG, but not a successor to the "Fallouts". I won't do it for one simple reason: "F3" from Bethesda, despite enormous fears and high expectations is a brilliant game. I suspect that it's the game of the year and one of the best RPGs of the recent years. You have before you a great game, which you simply must play. Just like its predecessors. Without doubt I give it the highest mark. I simply cannot imagine how "Fallout" could be done better today.
Tawerna RPG, 4+/6.
Judging Fallout 3 is pretty hard. Generally, the game can be described as an FPS with many action-RPG elements that in terms of plot references the world known from previous parts of the series. It is exactly what the fans of its predecessors expected and what its producers denied. Therefore those who waited for a full-fledged cRPG and a canon product will likely be unsatisfied. However, people who had no previous contact with the titles or had a realistic approach to Bethesda's statements will have much more fun. Objectively, we received a quite good, if sometimes tiresome, game.
Wirtualna Polska, 9.0.
The plot of the new Fallout is of good quality. The quests are well developed, interesting, often allowing you many ways of finishing them and various endings. But there aren't many of them. Bethesda focused on quality, not quantity. There is no feeling that there's a maiden waiting to be rescued in every building or at every corner. No. The several dozen quests are very varied, with extensive background, and many of them rival the main plotline in terms of scale.
Everyone was afraid that F3 would be "a postnuclear Oblivion" - that Bethesda will not be able to leave the stylistic framework of their previous cRPGs. As it turns out... it's partly true. But, because I played veeery little of the Elder Scrolls games, I focused more on the effects - and it's very good. I'd even say that F3 very much resembles... our The Witcher, especially in the TPP mode.

News for Friday, December 26, 2008

Posted by Per - at 17:50

German edition, part 2 of 2.

Spieletipps, 92.

But the developers made an almost perfect job with packing „the Oblivion stand “in „the fall out garb “, even if some smaller inadequacies from the quasi-predecessor were exported. The end time tendency is however simply magnificent caught and draws into an oppressively triste world inclusive society criticism and much Sarkasmus. There playing makes simple for mood despite many Déjà vus. For role performance fans must!
Splashgames, 8.9375.
Who feels only a breath discoverer urge in itself, its atomic Paradies finds in fall out 3. Which interests me a gescriptete history, if I can form the world with all my acting. I am free to save villages to close friendships and protect the weak ones. Freedom meant in addition, humans their have and property to steal to destroy houses or enslave NPCs!
Mega-Gaming, 88%.
Fall out 3 connects the strengths of fall out and fall out 2 and creates it in addition to extend it by some innovations. And it functions. The play principle functioned, the power of decision is largely, the technology is addressing. Where fall out draufsteht is also fall out in it - and fall out 3 is better ever! History around the fled father connects the happening of the play, which is good for some surprises again and again.
Apokalyptiker of the old school will need its time, in order to get along in the new, large, dangerous world, but if they are occupied sufficient with the subject, becomes them bitter-bad humor, which used oppressing Setting and seeing again with old acquaintance a probably-industrial union-warm Kribbeln in the gastric region provides. Beginners in the fall out sector can access here still unloaded, are here nevertheless really offered a better Oblivion with Knarren, cool scenes and a binding Storyline. Well, the play must argue in parts with crashes, Freezes and the devil in the detail, but nevertheless, for a recommendation and an invitation to the post office supergau walk it is here still enough.
4players, 87.
If one first times the magnificent entrance of the played character charaktererschaffung enjoyed and to the brittle beauty got accustomed postapokalyptischen Washington, then one comes loosely so fast no longer of it. One sinks between orders and dependence, between prejudices and surprises, between unbesuchten places and not chopped computers - there is so much to discover, while the atmosphere loop tightens itself merciless. The combat system is however a zweischneidiges sword: So much one over the tactically intelligent to sight as well as is pleased the spectacular slow motions, is noticeable so much the misfires within the AI range, which rob the reliability from so some situation. Fall out 3 has also comfort gaps in the inventory as well as weaknesses in the graphic detail, which become again balanced however by the architectural Monumentalität and the end time tendency.
eXp, 8.4.
And how does the title from the technical side present itself? No question, the world is enormous. And it works stimmig. But an optical splendour is it really not. The animations are ridiculous to large parts and many textures are wash.

No question, fall out 3 is a worthy successor. In certain respects. But - and that is here emphasized - it is not perfect. It is far to be perfect.

News for Thursday, December 25, 2008

Posted by Per - at 18:50

In further anticipation of the Polish edition, the German edition, part 1 of 2!

GamingXP, 93.

Unfortunately there are a few little things to also criticize. If a manufacturer speaks of a world completely freely which can be explored, the alarm bells ring, such promises in the reality as wrong information already too often emerged with me. So I had the feeling also with „ fall out 3 “ particularly in the ruins of Washington DC sometimes in a direction to be floated.

As independent SpieleMagazin one should actually hold back oneself with Purchase Recommendations, but in this case I can express such with good conscience. If you want to get yourselves a good play in the house, „ fall out 3 will not disappoint you “ surely.
Areagames, 10/10.
Here Bethesda operated much simplification, which arranges character development for it however clearer and more transparent. Which brings me also directly then to the reason for the maximum valuation: Ever a 3D role performance created it at so many points an influenceable to represent complex and enormous play world to become too repetitiv or technically fail without losing thereby at aliveness.

To the conclusion of this result still a few words to all faithful fall out fan: Even if the third part is not any more the fall out like their it from in former times knows, then the universe experiences a worthy rebirth owing to Bethesda now. Who knows whether a original-faithful continuation the classical authors could have become fair at all.
Bethesda Softworks has a masterpiece with fall out 3 simply to create, because one has many freedoms and as it for the play belonged gives oneself it also different conclusion sequences. Evenly on it as one arrives behaves. The play time is likewise considerable, because one can count with more than 60 hours, if one likewise masters the Nebenmissionen and not only the Hauptstory. With fall out there is also and small Patzer, but that is forgivable with the giants world. Who likes a triste environment with end time tendency, that is correct with fall out 3 straight!
DemoNews, 92%.
What did I have already for fears for „ fall out 3 “? I saw one of my dearest computer game series mutated to a thinmembranous Actionspiel, which would not catch the magnificent atmosphere of the Interplay role performances in the removing. I saw Bethesda failing because of expectations of the fan municipality and to the Totengräber of a once large name become. And how I was mistaken here! „ fall out 3 “ creates the feat to drive and open for beginners a gate into fascinatingly different role performance world series connoisseurs the joy tears into the eyes.
OnlineWelten, 91%.
Here there are innumerable formative little things to discover so much, here lies in wait that one wants to zollen the RPG experts from Maryland with each meter respect. One is surprised, because the fall out soul laughs also after a decade as strongly as to Black Isle times. Motivated, because the no-load operation fails because of the bolt of the creative Quest Design. Frightened, because Bethesda crudely produces this adventure, neither with aufgespießten corpses nor with decayed dirt corners geizt. And most pleases, because after a felt eternity the large role performance bomb is finally ignited, which had the category necessarily.
GameCaptain, 90.
Fall out 3 offers a felt play experience to me that the GothicFurther information- row very close comes and it partly exceeds. Here as we have a large freedom of action, the world are open to us there proverbially. We feel at any time in the middle in the event and are close at telling rank or in other words: The Plot and the red action thread are clearly before us and we not with great quantities because of senseless Quests are vollgemüllt.
Krawall Gaming Network, 89%.
I am a gigantic „ fall out “ - fan and remember these days with nostalgia the old times back. Because so beautifully the new combat system also functioned, the old tactics fights feel I also today still simply as much better and more interesting. Besides the play is well written, cannot attach in the German version however not as well to the classical authors, as the English original.

If one separated however times from the fact that there is evenly no way back to the 90's, Bethesdas is new role performance a constituted point title.

Posted by <subject name here> - at 1:33

Fallout 3 won Gamespot's award for RPG of the Year in their "Best and Worst of 2008" feature. Shocking.

Why did it win, you ask? Here's their explanation.

All of the finalists combine immersive storylines with fantastic gameplay, but Fallout 3's ability to infuse life into a postatomic Washington DC through its development of non-player characters separates it from the remaining games. Non-player characters wander around the towns, converse with one another, and generally go about their daily lives. A multitude of voice-overs have been included for each individual, and all are unique, in accordance with their personal motives, and in a manner and tone that seem believable.

This character development isn't simply superficial, either. Character motivations touch on a wide array of socially relevant issues. Each character believes that his or her actions are justified and have a basis to support them. It then falls on you to determine your interactions with these characters based on your own moral compass, with each action ultimately impacting their lives. As in real life, the situations are not black and white, good and evil.

It is this combination of brilliant character development and socially relevant issues that makes Fallout 3 an emotionally engaging experience for the user and the 2008 RPG of the Year.
Link: GameSpot's Best Games of 2008: Best Role-Playing Game

News for Wednesday, December 24, 2008

Posted by Per - at 18:27

Another Christmas Eve, another reviews round-up.

NG-Gamer, 80.

The continuation on Fallout 2 has left 10 years in itself guards, or waiting is rewarded can it doubt however. The game which uses of the same engine as Oblivion nevertheless feels a smattering surplus such as Oblivion in a another jacket. Aiming without V.A.T.S works far from perfectly and works sometimes nevertheless on the nerves. On the other hand, however, overwhelming main-quest stand captivating that will be from beginning to end. Eventually Fallout 3 an entertaining game is which the player without captivating more weet. The serial does not have perhaps the continuation which it deserves, but if game is in itself Fallout 3 absolutely topgame. In spite of the minuses Fallout 3 still a very entertaining game, which a complete good impression behind late, is.
The Score.
This is not Oblivion with guns. This is a much more realistic, living, breathing world, full of character. To dismiss it as such is doing Fallout 3 a great injustice. This is a game to get lost in, one where you loose hours and have not progressed the main story at all. Yet that doesn’t matter as you’ve managed to save a town from burning down, met someone who is obsessed with Nuka-Cola, discovered some ‘Naughty Nightwear’ and delivered it to a man in a shack all whilst avoiding giant rats and crab-people. Another title that could be considered ‘must-own’, Fallout 3 is a master class in how to construct a world, and fill it with reasons to play.
Parry Game Preserve.
I would argue that in terms of bringing the world of Fallout alive with convincing visuals, characters, and dialog, Bethesda did a better job than the original creators of Fallout did. Bethesda came up with quite a lot of material such as posters, furniture, clothing, audio in order to create an evocative 1950s-inspired post apocalyptic landscape. Although some of the items are directly taken from the earlier Fallout games there is also a great deal of high quality artistic content created by Bethesda which I feel is more creative and interesting than some of the original Fallout content. Let's face it...the various 50s style posters and merchandise populating the world of Fallout 3 has more artistic merit and is more convincing than things from Fallout 2 such as the inclusion of post-apocalyptic blow-up dolls, ball gags, and armies of generic hookers. If turn-based strategy represents only one element of Fallout, the world, the characters, the quests, and so on represent many other elements. Even if for the sake of argument we decide that Bethesda did a poor job concerning the turn-based strategy element of Fallout, I would suggest that Bethesda did a better job on all the other elements than even the original creators of Fallout.
RPGamer, third review, 4.0/5.
In all honesty, the story of Fallout 3 is the capital itself. The main quest is extremely short and won't even see the player through a quarter of the game's enormous world. Furthermore, it's not terribly interesting either. Character development is not one of Bethesda's strong suits, and the result is that the player feels very disconnected with the characters in both the main storyline and sidequests, even the ones whom he is apparently supposed to relate to. It doesn't help that the game is often very inconsistent, and sometimes outright contradictory in how it models character behavior and motivation, particularly when it comes to aggression.

Despite its lackluster combat, Fallout 3's incredibly detailed and intriguing world make it a joy to play, and even those who weren't fond of Bethesda's last offering may find something to like here.
Gamers Unite blog, 96%.
We come now to the gameplay. This is really what defines the lemons from the apple-pies-with-whipped-cream-on. Let me begin by saying that everything about Fallout 3 is excellent, and the gameplay is no exception. shooting your way through a ghoul-infested sewer has never been more fun. Limbs fly, lasers burn, and you feel genuinely triumphant when you limp from the debris, your enemies dead behind you. Fallout 3 demands strategy, especially when dealing with groups of enemies, or ones who are hiding around corners, keeping the game fresh for a long time.

The dialogue is all very well-written, and, as I said, the voice acting is terrific, too. Liam Neeson is the voice of your father, an important figure in the game who you will be seeing a lot, and he does a wonderful job of it. I remember when he first spoke his first lines, I though “My god! Qui-Gon Jinn is my father!”

Fallout 3 is a triumph in every way, and you would be a fool not to buy it right now.
Semantic Drift blog, 5/5.
On a related note, more enemies would be nice. Your opponents fall into three or four basically similar categories, and after a day or two or playing you will probably have traded bullets with the entire bestiary.

Despite that, the sheer depth of the Fallout 3 environment provided with me hours and hours of entertainment and I really loved it. Any game that can make me wear new butt-grooves into the sofa and go days without showering and barely eating is worthy of attention. Fallout 3 is the game I would like to have with me in my fallout shelter as the air raid sirens blared and the bombs started to fall. A game this immersive deserves serious attention.
The Ephemeric blog, 4/5.
However it's when you leave these comfortable homely surroundings that the game really starts to shine. Set in a post apocalyptic Washington DC, the game world is absolutely huge and packed full of life and secrets and intelligent computer controlled characters. The artistic style is remarkable and superbly brings to life an intricate and deep back story without forcing the mythology upon the player, instead the player is free to try and discover as much or as little of the world and it's backstory as he/she wants.

Indeed the only real problem with the game is that it all comes to an end rather abruptly.
ComputerChips Online, 4/5.
Ultimately, the game ends up feeling like Oblivion with the Fallout universe jammed forcefully into it. This is not at all a bad thing, but the technical side of the game doesn’t always live up to the actual content. The result is game that has a great story, but every time I would get lost in the world, a technical issue would crop up and pull me right out of it. In spite of these immersion issues, Fallout 3 is still one of the better RPGs to appear in a while.

The game can be played in either first or third person, and I found both views to be fun and playable. The story is the strongest part of the game. Throughout the different quests, I had a number of choices to make, all of which lead to different outcomes. This is also reflected in a custom narration at the end of the game which chronicles all the different paths I chose to take.
Bonus content: two very brief blog reviews, reproduced here in their entirety.

Divide By Zero, A+.
The only way to describe the experience when you first fire up Fallout 3 is how you felt when you played Morrowind: confused, epic, daunting, and a whole ton of awesome.
The Memoirs of Jim ‘ung.
Uninstall Complete

InstallShield Wizard has finished uninstalling Fallout 3.

Posted by Per - at 1:21

Not the start of a feature that goes to #100. You can all breathe again. Exhale, exhale, exhale!

Rather this is the work of the Discount thoughts blog, providing a "critical thinking compilation" with linkage to heaps and heaps of Fallout 3 comments - but "not a review compilation" (better leave that to the professionals). If there are unmissable nuggets among the links we haven't posted before, maybe someone who actually keeps track of that can edit them into this post later on.

For now at least maybe blogger Michael Clarkson will have more than the six readers he lays claim to. Discount readers. NMA crazies.

Posted by Per - at 0:08

I am the god of hellfire and I bring you... reviews!

Mygamer, 9.2.

Fallout 3 is one of the biggest, if not the biggest game, I have ever played. In fact, the game is so large you can literally spend dozens of hours doing absolutely nothing. Because every single environment is highly detailed, there is so much to see and do. Whether you are inside a building or just walking through rocky terrain, the player will always see some type of dynamic content in the environment. For example, no matter where you go, there is always random crap just lying around. Empty bottles, tin cans, lawn mowers, bottle caps, pencils, cups, clip boards, darts, weapons, ammo, nukacola, and all sorts of other random everyday crap is littered throughout the entire game. The fact that every single one of these items can be interacted with, placed in your inventory, sold, and can be combined to make bigger and more useful items is nothing short of amazing. I have never been so impressed to pick up random crap before.

The truth is, there are so many good things to write about regarding Fallout 3 this review could easily be several pages long. Besides hitting a rare programming error, it is hard to find negative things to say about this game. If you own a next gen system, you really owe it to yourself to play this game for at least 10 hours of your life. Doing this will not only prove how entertaining games can be, but rather act as a statement as to how far video games have come.
UR Chicago, 2/5.
I have no love for FPS/RPG hybrids, and Oblivion was such a steaming pile of crap that the moment I saw Bethesda’s splash screen load up after putting in my Fallout 3 disc, I knew I was in for several hours of sheer torture.

God I hate Bethesda’s games.
Green Pixels, 5/5.
What distinguishes Fallout 3 is its presentation of a disquieting environment and its refusal to offer moral clarity to players.

If it has a consistently engaging story, characters that interest me, a sophisticatedly dark game world, and combat that I can handle, it's a game that I want to play. In fact, if it's anything like Bethesda's last game, 2006's The Elder Scrolls IV: Oblivion, I'll still be playing it in a month, or two, or even six.
The Older Gamers, 5/5.
Something else that Bethesda has done an excellent job with is creating stories that fill the world with a life that you’d never expect to find. When you explore the area you’ll come across things that have been painstakingly crafted just to add color to the world. You’ll get more insight into the Fallout universe than you ever had in the previous installments, including the events that led up to mankind’s destruction and the sinister motives behind the Vault-Tec Vaults.

So, if you haven’t guessed I REALLY like Fallout 3. Bethesda has done an amazing job bringing the Wasteland to life in a way that the Fallout universe deserves. Folk have criticized the game for being “Oblivion with guns” but, frankly, I couldn’t think of a better compliment.
The Scope.
The game is incredible. Bethesda Softworks managed to pull it off. The HUD, compass, melee combat, and various other aspects have hints of their monstrousity title Elder Scrolls IV: Oblivion released in 2006, but this is not simply a Fallout name with an Oblivion wrap—which was a primary concern from fans. But from minor to monumental details, the series’ roots are intact. From bottles of Nuka-Cola to mole rats, the game feels… right.

If you were a past Fallout fan, you’re already playing the game anyway.
Impulse Gamer, 9.0.
Bethesda have truly created a real post apocalyptic universe that does pay homage to the original game... flawlessly.

Gorgeous graphics, great RPG customisation and an interesting yet fun combat system, there’s little to complain about Fallout 3, except for the odd slowdown or buggy camera angle. Be warned though, once you start playing, you will find it difficult to turn off., 9.0.
All in all Fallout 3 delivers on everything that was promised to the point where at times it’s almost too much. The story can be finished in about 20 hours by an average player but side missions can take up to 100 hours. I can also guarantee you’ll find yourself wandering the lands for hours discovering new places without much else to show for it. It’s this type of freedom that may occasionally frustrate but at the same time sets Fallout 3 apart from the rest.

News for Tuesday, December 23, 2008

Posted by Per - at 18:18

PDLC producer Jeff Gardiner now talks to Wonderwallweb about Operation Anchorage. I have no idea whether there's anything new in there.

Where did the inspiration for Operation Anchorage come from?

Jeff Gardiner: From the Fallout cannon. It’s a pivotal moment in the history of the Fallout universe, and one we felt we could do justice to with our current technology.
So... yeah.

Posted by Per - at 13:38

Let's-catch-up-with-those-wacky-blogs edition, part 2 of 2.

Snark and Fury, 9/10.

The designers have created a world that seems both dead and alive at the same time. I can’t help but stop and stare across the ruined vista of the wasteland, impressed by the vast draw distances and playing spot the ruined tourist attraction. Even the rough and ready settlements have their own separate themes and, whilst not always user friendly, are always interesting.

Fallout 3 is the most engaging and immersive game I’ve played since Bioshock.
A Meaningless Title.
I like that most of the skills are equally useful – Barter probably isn’t worth putting points into, but most of the others are about equal. I was dubious about the value of the Big Guns skill – missile launcher ammo being rather scarce in a post-apocalyptic wasteland – but then I found the plans for a ‘Rock-It Launcher’; the unholy fusion of a vacuum cleaner and a leaf blower, which lets you hurl any random junk at enemies. Now you too can strike your enemies down with ash trays, garden gnomes, and giant bundles of now worthless pre-war currency!
Indoor Heroes, 9/10.
Fallout 3 is a fantastic example of great game design. Its implementation of choice and consequence is a bold move within gaming, and something other developers should not be afraid to consider.

Get out a pen and add it to your Christmas list, do not miss out what many people will be hailing as Game of the Year.
Bethesda Works. Damn you for making games that make me play for 4 hours in a row.

Great game. Love it. Best ever. Yes; it’s Oblivion with Guns. And Nukes. Do I care? Hell no!
Chris Risner.
All those things being said, Fallout 3 was an incredible game. The story was good (while short). The graphics were amazing. The quest variety was good. There was enough of the old Fallout to not entirely piss off fans of the original series, but enough new to show that Bethesda wasn't just copying someone else's game. They made some cool decisions (i.e. allowing you to pick a perk for every level and not making you worry about ammo weight).
Tekflux, (8 or 9)/10.
The game is actually quite fun. I love how much of your actions can have an affect on the overall outcome of the game.

The 3rd person game was a bit flaky at times mostly when inside the tight corridors of some of the places you could go into and when aiming at close up stuff. Maybe I should have just gone into 1st person view, but oh well, I wanted the different perspective since 1st-person shooters are my most played genre.
Environmental manipulation is limited. There’s TONS of things to open up and grab the shit inside… but as soon as you point your mouse at them, you know they are empty… it’s like you’re fucking psychic. So… there’s absolutely NO IMMERSION. Every time you find a medkit, I think, “In a post-apocalyptic world, people are dying everywhere… and this medkit found in the center of a well-populated environment has either been judiciously restocked before I got here OR no one else thought of EVER opening up the medkit.”

You know, as I write this review, I’m actually convincing myself I haven’t been having fun playing this fucking game. I’m actually angry with myself because I didn’t realize it until 4 days later. I’ve haven’t been playing a game, I’ve been going through the motions trying to “find the good stuff,” wanting to “find a gem buried in the gameplay” and thinking constantly, “Man, this would be better if…”

I want more gaming enjoyment, fuckers.
Muse In Vivo, A+.
First thing I noticed was that your in-game dad is voiced by Liam Neeson. I was all like, "Is that Liam Neeson?! IT IS!! It's gotta be. I know that voice." And I looked it up, and lo and behold... Liam FUCKING Neeson! That gives it points in my eyes.
MadElk's Game reviews, 5/5.
Conversations and missions often go beyond the usual fetch and assassinate quests and sometimes you can adjust the lives of others by talking to a few people without any quest being attached and no rewards given, besides perhaps a little karma. Most of the people you'll meet feel very three dimensional, with very separate personalities as if they'd each have their own back story to tell. The believability of these characters is only helped by the rather disturbing feeling of accuracy you'll get from the wasteland you're crossing.

The problems with Fallout 3 are rather minor, however it is frustrating that some of the issues that effected the 2006 game of the year haven't been rectified.
Theory by Flatfingers.
The patriotism and anti-Communist concerns of 1950s USA are persistently lampooned as mere mindless jingoism. I don't mind poking some fun at this, and it's not inconsistent with the vibe of previous Fallout games, but the constant "oh, weren't they so silly" is getting on my nerves.

Dialog (quest and otherwise) is generally well-written. I can't think of any NPC interactions that I'd call badly done, and there are a couple that I thought were absolutely brilliant.
What should I talk about first? The massive choice in the game? The masterfully-constructed storyline? My new Vault Boy bobblehead that I received with the collector’s edition?

News for Monday, December 22, 2008

Posted by Per - at 18:43

The Gamer's Hub, second review, 8/10.

Bethesda had kept with tradition and included those famous words. "War never changes". From that moment, it was becoming clear to me that this was not going to be a poor follow on of a classic game.

Playing it upon the highest options you can have lead to an amazingly detailed world. The weapons look and feel like they should, and the enviroment around you leaves you with your jaw dropping. Much to my suprise when I was sitting there watching the water effects and a rabid dog came to take a bite out of my leg.

Every character you encounter in the game has its own individual voice. Excluding of course those that wont talk to you. You are able to detect through their voice if they are happy, sad, frustrated, depressed etc etc.
The Phoenix, 3.5/4.
You find more than a few villages in addition to the DC metro area populated by survivors and settlers. Your pop has visited a few of these places, and the locals will tell you where he's going. But that information doesn't come free — you have to embark on a series of quests to increasingly remote locations in the wasteland. You'll do something for one settler, who will then tell you to go to another town, where you'll meet another person with a different task for you, and so forth. It makes sense in context: you're armed and intrepid, so of course people want you to run errands for them while they stay safe.
VideoGames, 100%.
Developers Bethesda, responsible for The Elder Scrolls 4: Oblivion, have taken the much beloved Fallout series and brought it screaming into the current generation. With a game so deep, so huge, so complex and so alive that’s it’s a must-buy for any fan of video games at all.

The Fallout series on PC is a storied franchise with thousands of devoted, and dozens of crazed, fans. Although the series never reached the heights of role-playing giants Final Fantasy, Phantasy Star or Morrowind, it still has a rich and deep history. Combine this history with one of the most talented development houses on the planet and you always did have the potential for something special, but few could have predicted just how special Fallout 3 would become.

A living, breathing game world that has few equals; Bethesda has topped Oblivion with Fallout 3 and has made quite possibly the best role-playing game of all time.
Video Game News, Inc., 10/10.
It is extremely impressive that Bethesda manages to create a game that plays like an Elder Scrolls title while still feeling like a Fallout game. All of the Fallout staples are here and very well implemented.

In my opinion Fallout 3 is Bethesda’s best title to date. It combines the best elements of their successful Elder Scrolls franchise and the critically acclaimed Fallout series and does not sacrifice anything from either. Addictive gameplay, lasting replay value and a great atmosphere merge to form the best game of 2008 thus far. I really cannot think of any flaws.
PSX Games.
This game was one of the best I have ever played on the PS3. It has everything a game could want, a fantastic story with multiple paths, futuristic weapons and a very good character development system.

Fallout 3 is a very good game with very little criticism after all it was awarded best game of the year at E3., 5/5.
Like Oblivion, the world is just rife with wrongs that need righting. There is so much to do and explore; like Oblivion, you will be playing this for months.

I can already see you smiling, the possibilities are endless.
The Whitman Word.
All in all, Fallout 3 is an amazing game. I cannot praise this game enough. Anybody who liked Elder Scrolls IV: Oblivion or likes first person shooters and role playing games should buy this game. I’m not sure if it will be something everybody will love, but even if it doesn’t interest you give it a chance. You will be blown away.

News for Sunday, December 21, 2008

Posted by Per - at 23:22

Let's-catch-up-with-those-wacky-blogs edition, part 1 of 2.

UNB Studios.

The AI in the game is just shy of being competent. Pretty much everything in the game wants to rush you as soon as they detect you. Really, even the ones with guns apparently want to dance with you. When most FPS games have AI that’s just smarter in general (most of the recent FPS games usually have AI enemies that’ll actuall hang back and pepper you with gunfire from afar), it’s a little disappointing really.

Fallout 3 is an all right game, and if you decide to pick it up, if you can overlook some issues here and there, you’ll probably find some enjoyment out of it.
The Existential Gamer.
The game wants you to be creative in how you use your skills and your strengths, because you must be able to deal with your deficiencies and make up for them some how. For instance, since I am not very strong, if I pick up heavy items, they will wear me down. However, I have a very high repair skill; thus, I repair the items I pick up and toss out the extra pieces I don’t need. Furthermore, since I have a high barter skill, I can sell these items that I have repaired for a higher price than normal. Here’s another example: I am not skilled at big fire arms nor do I have the strength to carry them. I do have a high skill in using smaller fire arms; however, this will make it harder to kill bigger enemies, and I will be susceptible to greater damage. Thankfully, I have a high medicine skill which allows me to gain more HP from StimPaks than normal.

Fallout 3’s generous helping of freedom of choice really add to the role playing aspects of the experience.
Gamer's Guide to Life, 9/10.
Fallout 3 is a great template for what a modern RPG should be like. Funny, dark and chilling, it really picks up on the legacy of previous games in the series. However, one thing that must be said is that you shouldn’t buy this game if you hated The Elder Scrolls: Oblivion, as the two are very similar in their structure.
Joe Hart.
Firstly Fallout 3 is an Oblivion Clone. Every single aspect of the game screams it. The UI is reminiscent of oblivion, has the same dialogue system, many of the voice actors are similar(though seem to have improved) and the menu system is the same with a different skin.

And the Radiant AI that was in Oblivion is also present in Fallout 3, but honestly it’s not as impressive as it was a few years back, nor are the graphics, nor the dialogue system. Fallout 3 feels like a game brought out a few years behind schedule.

It isn’t really the features that they’ve recycled that annoys me, it’s the ones the haven’t recycled. For example the leveling system in oblivion was perfect.

My major grievance with the game is that I don’t actually like the game. I don’t like the game itself, I’ve seen it all before.
King Film.
Another lackluster aspect of the game is the limited amount of weapons. There are more guns and type of guns in any FPS than there is in “Fallout 3.” In such a weird ass world I was expecting some really fun weapons. Maybe a gun that shoots bones, or a amor made from dogmeat? Nope. We just get several standard weapons that after the first hour or so just feel boring.

All in all, “Fallout 3″ is a good game. If you like RPG’s then you shouldn’t pass it up, but if you are more of a casual gamer and can’t devote the time to the story or world you may be better off with something like “Fable.”
Sips from the Can, 8/10.
After a few dozen hours of scrounging through lockers and metal boxes, though, even the wonderfully eerie, jingoistic diatribes of “President Eden” (expertly voiced by Malcolm McDowell) crackling across the airwaves can’t cover up a basic problem that starts to suck more and more fun out of the Fallout experience. As the game stretches on towards the promised 100 hour mark, it becomes clear that although there’s a lot of “what” in the game, Fallout 3 is running dangerously low on “why.”
Ink Cafe.
In between the songs, Three Dog would update the player on the happenings in Capital Wasteland and more often than not you’ll hear your achievements being praised by Three Dog. Most side-quests will net you some extra air-time on his radio.

Which believe me, is a very pleasurable experience. It makes you feel as if your actions actually matter in the game, which is something most games aim for but fail terribly.
Gadgetoid, 5/5.
Given the graphic nature of the confrontations in the game it is rightly given an 18 certificate, as well as being quite gory at times it can be extremely suspenseful and not for the faint of heart. Although the game appears to be a first person shooter, it very much stays true to its role playing game roots and will provide lasting value for fans of either genre. It is truly one of the best games I have played this year and I urge you to consider adding it to your gaming collection.
Ammunition is scarce. Survivors offer little aid without recompense. And you can approach every scenario from one of several ways, losing or gaining karma. In this world, you really are out for yourself, for better or worse. And Fallout 3 makes you feel it. I’m fairly certain this is the main reason the game is scoring so ridiculously high on the review-circuit.

Human character models here aren’t the greatest, animating stiffly and in a very Gamecube-era style, and voice acting is touch and go, but all of this detracts marginally from what is essentially in exercise in survival skills.
9276, 5/5.
What's not changed are instant-travel nodes on the map, the clumsy way the map, inventory and skills are on separate tabs within the same menu and you constantly need to switch between them, the same rather basic compass, characters and monsters seeming to pop out of nowhere and giving you a heart-attack, and the monster NPCs having AI like the red ghost in Pac Man.

Still it's a excellent game, the VATS system never seems to get old as you think it might and the setting is amazing.
Oblivion didn't feel like a real world, it felt like killing fields. There was very little human interaction or imprints in the world, which Fallout improves upon. The world really feels lived-in. No matter where you walk, you find remains of farms, shops, and subway systems. It really is a complete world. My only gripe with the inner city zones is that I have to reconfigure my route every 2 steps, as there seems to be rubble blocking the roads everywhere. It is so annoying and a giant failing in level design.

Throughout all this, one thing remains constant. Bugs.

In conclusion, Fallout 3 is a game that offers immense lasting enjoyment, while being dogged by petty, petty problems that try and hinder your enjoyment. Will fallout 3 stand up the the test of time, will it be a crock or a classic? Let me put it this way, you will be enjoying the wastelands of Fallout 3 for years to come.

Posted by Per - at 13:47

rpg codex, fourteenth review or something.

To sum up character interaction - it becomes evident that your tenth birthday party is arguably the best the script has to offer - simply by the virtue that childish dialogue sounds much more appropriate coming from ten-year-olds than from pretty much every single adult you find in the wasteland. Every character is a painfully obvious trope, and it seems that most fall into one of three categories - Over-Protective Older Brother, Damsel in Distress or Annoyingly Bubbly Teen Girl.

Combat is the cornerstone of Fallout 3, and it doesn't really measure up on any level. It's inoffensive for the most part, and as long as you're easily amused or patient, then the constant VATS delays aren't too grating - and since the game isn't overly difficult, the lack of tactical ability won't leave a sour taste. But it's not fun, just tolerable and that categorises it among countless action RPGs from Diablo onward, where the game lives and dies on the peripheral systems.

In summary, Fallout is definitely a big step up from Oblivion in a lot of ways, but it's still a game that relies on the player being able to amuse themselves by just "existing" in a poorly realised gameworld with precious little cohesion, or at the very least, suffer the boring and inane bits long enough to reap to occasional reward.

Ultimately Fallout 3 is just another content pack for "what Bethesda do best", and your enjoyment of it is little more than a function of your tolerance toward a low signal to noise ratio.
The Next Level, 4.5/5.
These scarred badlands, while beautiful in their own right, come to make up one of only several different types of environments in Fallout 3. Even though there are times when a change of scenery might be welcome, this monotony is usually overshadowed by a cast of rich, interesting characters and sub-plots. There is a good sense of personality to the non-playable characters, backed by a script that would make past Fallout games proud. With solid voice acting and some seriously twisted choices, wandering the dialogue paths will provide some of the game's greatest moments.

The introduction of real-time combat was a concern for many people, and while I still prefer the strictly turn-based system of previous games, it's tough to hold a grudge against mechanics that are a natural evolution appropriate for today's market. The shooter-like elements make Fallout accessible to a new generation of players and the Vault Assisted Targeting System, or V.A.T.S., should be an acceptable substitute for the rest of us.
The Other Paper, 9.3/10.
Last weekend, I decapitated a super mutant with a Gatling gun instead of cleaning the bathroom, like my girlfriend wanted. During the fight (with the mutant, not the girlfriend) my arm was wounded badly, but I was able to repair it with a couple of stimpacks and some mac and cheese. Thirty hours into Fallout 3, I regret nothing.
The Scotsman.
This truly is a compelling game. It's haunting to see ruined towns and real-life landmarks in tatters in the still silence. Things don't stay peaceful for long, however, and you find yourself caught up in an epic journey across the US capital.
Quicksave F5 blog.
In nearly every instance, the retelling of my adventure sounded better than the act itself. Details such as the inhuman qualities of the NPCs and how they were void of expression were often left out. Stories of my exploitations of the enemy’s lack of intelligence or the fact that nearly all my escapades took place during the daytime were also kept to myself. And that’s the way it should be. Fallout 3 is about the journey and my moments throughout it. The mechanics of the game may not sparkle with polish, but with the help of the game’s immersive qualities, it can be forgiven — I did and I’m sure others can as well. It may not boast the greatest depth, but the breadth of Fallout 3 is out of this world.
Spieletester, 89%.
Already since eternities I have for the third part of the fall out row waited and now nevertheless actually hit he, how a bomb - an atom bomb! In fall out 3 simply everything is correct - black humor mixes with dramatic stories, mad atmosphere and enormous, arranged landscapes dearful gives oneself the hand and the radio stations gives to the whole one the final touch. In this masterpiece one really trips from a magnificent Quest to the next - or gives way to its curiosity and enters simply times vermeitlich left buildings to only meet in order Supermutanten, robbers, ants or other opponents there. I could swarm still at least 5 sides long of the play, skurilen, makaberen of ingenious, and report to merry moments and praise the play, earned, into the sky. Around your eyes and my fingers to preserve I say you however simply: It absolutely buys you! Congratulations Bethesda, a place on my personal “play of the yearly” - podium have you in any case surely!
Cynamite, 10/10.
I must look for points of negative for this play experience with the magnifying glass. Clearly, the radio program does not strike from the socks, the Third person opinion is at best suboptimal and over cut Splatter contents can be argued. That is however everything unimportant, because fall out creates it to bind the player from the first second on and not release no more. Fall out 3 kills you almost with possibilities and freedoms. Simply marvelously and even around a class better than Bethesdas of last titles - Oblivion.
Gamez, 90.
Bethesda the environment of the first two Fallout-delen have very cleverly translated to convincing 3D-wereld, in which is appalling much to do. RPG-systeem of the first two parts have been kept remained and thereby the moral choices have been well deepened, so that you can play the game really in your own manner. However, must be said that the artificial intelligence of the game is not strong and thereby knows the game some light graphic dowdiness. On these small critical points after, Fallout 3 terrible RPG-ervaring are.
Gaming Society, 10.
Now whether the statement " The perhaps best role performance of the Jahres" really applies, I white it and I cannot not answer this question also. I know however one: Fall out 3 shows like a tidy role performance to look has. Here really whole work was carried out and one notices like much love the developers to have also worked here. It is now the exciting story, the astonishing freedom of choice, which innumerable things which one can do, the madly arranged play world or this unbelievably oppressing atmosphere the one drags along again and again and for renewed playing to the end enticed. For me fall out 3 is anyhow a true glimmer of hope in the darkness of the play industry. So a good role performance must be!

News for Saturday, December 20, 2008

Posted by Per - at 19:37

Some people said the scores are going down?

Darkstation, 10.0.

Gameplay was the biggest concern for me before playing because as I mentioned before, I do not normally like open world games (except for GTA, but I did not like Oblivion very much). The thing that separates a good open world game from a bad is how clear the objectives are, and for Fallout 3 they are perfectly displayed on the extremely handy Pipboy-3000. The story is also an important aspect, and the story here is very compelling, and fits the world perfectly.

Not only is the exploration fun, but the combat, and even when you are literally doing other people’s errands it feels like you are truly interacting with the world. The stellar story sets the game apart from others, and really gives you are sense of purpose instead of restless wandering. The games is also much more refined and polished than many others of the genre with little to no bugs at all, and nothing to really interrupt the gameplay other than a few annoying load times.
Chud, 9.8/10.
Make no bones about it, this is a much different game than the previous Fallouts. Much more in line with Bethesda's Elder Scroll series, it plays and looks a helluva lot like Oblivion. That's not a bad thing, though. Anyone who's played through that game knows how much fun it is, addictive and deep like no RPG before it.

Game of the year, of that there's no doubt. There's been nothing as deep as it before and I can't wait for the DLC, and to see what Bethesda has up next for the series.
Softpedia, 9.5.
But the story that I will most probably remember the longest is about my character and Dogmeat traveling by night and stumbling on a Super Mutant Behemoth, maybe the most dangerous enemy you can encounter in the game. Most of them are in enclosed locations so that you can make a conscious choice whether you want to fight them or not (there's one of them you can take out with an artillery strike). This one was roaming in an area with a railroad junction that I needed to pass through on my way to Evergreen Mills, a well known raider hideout. The problem is that I didn't see him. I found out about the Behemoth only as he proceeded to kill Dogmeat. So, I spent two hours devising and implementing strategies designed to kill the enemy, while getting Dogmeat out of the encounter alive. I needed a lot of Buffout, Med-X, Psycho, Jet and a very lucky shot with the Laser Pistol. And I constantly talked to the pooch, while fighting the Behemoth.
Xbox Elite, 9/10.
The RPG elements, which by far are stronger than any other element in the game, take the form of the obvious 'levelling' to make your character stronger and also access to some rather wonderful 'perks'. As with each level you rise you are able to attribute certain helpful ability to your character. These can range from additional damage from weaponry which is always useful, to the obvious resistance from radiation effects, and all the way up to ridiculous perks which make people explode into bloody gut strewn paste when you score a critical hit on their bodies (which, might I add, never gets old).
Computer Shopper, review, 5/5.
There are disappointments, though, such asa lack of drivable vehicles. The scenery is often repetitive, with lots of ruined cities filled with piles of rubble. Some NPCs are also one-dimensional, with little depth or back-story.

If you follow the main quest without diverting along any sub-plots, the game can be completed very quickly, and you can't explore other areas once you reach the end. Nonetheless, we were absorbed. If you take the time to explore, you'll find plenty of quests and some insanely fun and powerful weapons.
Spectacle Rock blog.
Now, I know what Bethesda was thinking here - they felt they had cooked up a visually impressive sequence of events that any player would absolutely love to watch! The inherent problem here is that it completely takes the player out of the action. All they do is trail along, taking in the set pieces that I’m sure the designer was very proud of. The player is ripped out of world of the game at the exact point they should be getting drawn into it more than ever. It’s an attempt at Half-Life 2 style storytelling, but it’s handled in a ham-handed fashion and simply does not work.

Fallout 3 is a game of ups and downs; Bethesda’s attempts at moving the Fallout world into both 3D and into realtime gameplay has its share of successes and failures. Exploring the wide world of the capital wastes is very enjoyable, and simply picking a direction and walking to see what’s out there tends to lead to plenty of opportunity for adventure. The quests available are varied and generally enjoyable, though not without bugs. The main story itself, unfortunately, is probably the weakest quest in the game, capped off by an awful endgame. Combat is simplistic, with little opportunity for strategy, and the VATS system is a useful, if not minimally enjoyable, creation.

Fallout 3 is a good game on its own, one which I enjoyed more than Oblivion, but as an entry in the Fallout universe, it is a definite disappointment. I hate to use the term “dumbed down,” but one cannot help but walk away with that impression (supported by statements from the developers themselves).
This is Fallout 3, plus an game-art of the artist Bethesda Games Studios. If you like elaborated games well, RPGs-pure, and she does not have haste to finish them, she runs and she catches its. It will not go to repent itself!
PCMasters, 92%.
When we saw the Credits after the upsetting last mission, we would have most of all the keyboard to the wall geschmissen. One would have now continued to play and new Quests would have looked for and the evenly found Tesla armament to the test would have put. After one calmed down, one is only once from the last hours of the play and the associated story overwhelms. Such an close and authentic atmosphere is really rare and can serve as reference. Also the Nebenquests is relatively excitingly held, remains above all variedly and offering likewise good story.

News for Thursday, December 18, 2008

Posted by Brother None - at 17:35

Following his good points of Fallout 3, Shamus Young analyses two quests: The Power of the Atom and Tenpenny Tower. He isn't very forgiving to the writing in either one, and also criticises the structure of the Tenpenny Tower quest (spoilers):

I chose to defend the misguided people of Tenpenny and take out Roy, which was an evil act in the eyes of the game. The guy on the radio - the conscience of the game - even called me a “scumbag” and said I “butchered” ghouls. Apparently killing a man contemplating mass murder made me a… racist?

This isn’t just a badly written quest. This is reprehensible. According to the moral compass offered by the in-game karma system (and, one assumes, the game designers) being a rich bigot (where “rich” is simply a label the game hangs on characters without context, and “bigot” is a charge that may or may not be fair, based on how dangerous regular ghouls are to people) is worse than mass murder and theft. The people of Tenpenny weren’t oppressing Roy by taking anything from him. They were just refusing to do business with him. And since he’s clearly a bloodthirsty madman, they kind of have a point.

This is not the only quest that presumes to help us understand deep concepts like “racism is bad”. Elsewhere in the game is a den of very polite Vampires - humans that drink human blood to survive. They balk at being called “cannibals”. (Right, you’re not simple cannibals, you’re wasteful cannibals.) They seek “understanding”, from the player, despite the fact that their survival depends on a steady supply of victims to keep them alive. Once again the right/wrong karma arrow points sideways, and it’s wrong to kill them, but right to convince a nearby village to supply them with blood in exchange for being left alone. I guess it’s okay to hold a village hostage and enslave them if you’re very polite and claim to be misunderstood.

Posted by Brother None - at 17:03

With the GECK out, it's about time we begin doing weekly updates of modding files, as available here, from the Nexus or other neutral grounds.

First, The Fallout 3 Compendium mod has seen a major update to, and the Item Description mod is up to 1.15.

New mods on NMA include

Fallout 3 Nexus' recently changed page seems to be a bit messed up right now, so this selection is a bit random and haphazard:We'll keep track of here and the Nexus so you don't have to. Expect updates every Thursday.

News for Wednesday, December 17, 2008

Posted by Per - at 19:20, 9.4/10.

With a landmark release such as 'Fallout 3', we are certainly seeing evidence of a maturing art form. We might also be witnessing a growing awareness that games aren't so much a story-telling medium as a medium centred on world creation.

But the fact that everyone isn't going to love it doesn't mean it is not a great game. After all, there is often a price to pay in not simply catering for the lowest common denominator and doing things by the book.
Press Democrat.
In the coolest, most inventive tutorial in gaming, you'll witness your own birth and start play as a baby, when you'll take your first steps and interact with objects. (My favorite touch? Your character's baby talk when you push the A button to speak.)

The Capital Wasteland is as brilliantly realized a game world as you'll find, particularly in light of the fact that you're its lone unscripted inhabitant. From the humorous, self-appointed "democratically elected" ruler of the Republic of Dave to idealistic DJ Three Dog, many members of "Fallout 3's" supporting cast feel as fleshed out as characters from feature films. The care that obviously went into crafting each character is helped out tremendously by the game's first-rate voice acting.
AdelaideNow, 9/10.
Fallout 3 isn't for everyone – there's heavy reliance on inventory management and other role-playing elements. But it's unarguably one of the best games of the year.
Suwannee Democrat.
So is this game worth your time and hard-earned dollars? Yes, very much so. If you love RPG’s, Fallout 3 has an incredible story for you to step into and tell. If you like just shooting things, well, there’s plenty of that here. I definitely recommend this game to anyone who’s interested in it, it’ll make a great Christmas gift for any young adult!
Barry's Rigs 'n Reviews (very long and very spoilery), 9.0.
The dialog is well written and acted and the language is often harsh—including some of your character’s dialog responses. But it fits the context of and content of the game, and is not done simply for “shock value.” Fallout 3 does, after all, carry an M rating. Just as they did with Oblivion, Bethesda rounded up some of Hollywood’s premier actors to provide the voices for Fallout 3’s characters.

With a fascinating story that blends courage, honor, hope, humor, love and sacrifice through unforgettable characters; intelligent and challenging quests, a massive, visually stunning post-apocalyptic world to trade, explore and fight in with a wide variety of existing and user-constructed weapons, backed by an awesome soundtrack—and a near-perfect union of turn-based and real-time combat thanks to the incredibly cool and eloquently simple V.A.T.S.—if you only play one game this year, Fallout 3 should without a doubt, be it.
Game Chronicles, 9.8.
Fallout 3 does something that many other first person perspective role-playing games do not with its actual work to level up. You need to actually perform meaningful tasks to get anywhere and not just kill off mindless animals or run around collecting things lying around. Like in other role-playing games you cannot just go mindlessly around performing simple things or doing away with lower life forms to get easy experience.

Combat here is tough and you have to find things to kill in order to get anywhere so there is no random multitude of animals to pick off for a few easy level ups. Lock picking, bartering and quest completion will fulfill your level requirements but you actually have to work at leveling up here.
Ramblings from the Marginalized blog.
This game is good, real good. It deserves to be made game of the year and I consider it my favorite game of 2008. If you like post-apocalyptic gaming Fallout 3 should be on your must-play list. It is so much more than Oblivion with guns...
PS3 News, 94/100.
Free roaming games have been my personal favorite from the start. But Fallout 3 goes above and beyond the call of duty, making a map nearly the size of Oblivion. But not only that, they gave us guns and a first person view. Making this the first game I have ever seen that is free roaming AND a first person shooter.

This game is vastly huge. And deserves game of the year, just for this alone.
The bottom line is this: while RPG’s like Two Worlds get slammed for their stilted language and poor translations, many of those look like fine literature next to some of the blather that passes as dialogue in Fallout 3. They have fixed some of the egregious ’side banter’ you could stumble upon in Oblivion to feel more natural, but there are many times where you will have already killed an enemy but their dialogue continues until it finishes. But even in context the dialogue is just plain poorly written and provides no intrigue, humor or immersion. It isn’t even about comparing to the other Fallout games … the characters are poorly developed stereotypes, the dialogue doesn’t follow anything like a natural flow, and what people say doesn’t begin to reflect the reality of their situation or convey any sense of what is going on.

Posted by Brother None - at 14:57

Not necessarily Fallout 3-centric, but Fallout 3's Games for Windows Live achievements are what made the Escapist's Andy Chalk realise there's a little console gamer in all of us.

Several hours later, I resigned myself to the fact that if I wanted those Achievements, I'd have to replay the game. I was disappointed, and surprised by my disappointment. It suddenly dawned on me that I did want those Achievements. I'd invested a lot of time in the game, I'd earned those markers of accomplishment and I resented the fact that they were being denied to me. Microsoft had set a cunning trap, and like a fool - like a console gamer! - I had stumbled blindly into it.

Except it wasn't really their trap. With Achievements, Microsoft has figured out how to tap into the very basic and normal human desire for recognition, but they're far from the first to do it. 25 years ago and more, in the heyday of video arcades, countless hyper-reflexive teenagers spent their evenings in dingy, smoke-filled rooms blowing untold dollars for little more than a chance to enter their initials into a machine's high score list. I myself pumped quarters by the pound into games like Time Pilot and Bosconian in a ceaseless battle for supremacy with my fellow coin-op warriors.

Posted by Brother None - at 14:52

Fallout 3 is the #1 PC game and PC RPG on GameSpy.

When it was announced that Bethesda Softworks would be developing Fallout 3, longtime fans of the post-apocalyptic franchise let out a groan that could seemingly be heard across the Internet. Questions abounded: Would the game be isometric? Could players beat Fallout 3 solely through the use of dialogue? Would it just be Oblivion with guns? Fallout forums were full of doom and gloom posts that suggested Bethesda would invariably ruin the franchise. Thankfully, that couldn't have been further from the truth, as Fallout 3 ended up not only being the best game of the year, but one of the finest titles of this generation.

Fallout 3 is a hybrid of sorts, combining RPG elements with first-person shooting action. Although there are moments when you'll feel like playing the game as a standard FPS, you'll inevitably end up switching to the enjoyably simple V.A.T.S. system during some combat sequences, often with bloody results. While there's an entertaining story in place (as well as plenty of memorable side-quests), Fallout 3's most impressive feature is its environments, which somehow manage to make a desolate nuclear wasteland look oddly beautiful. There are some who aren't happy with Bethesda's vision of what a Fallout game should be, but even the most vocal complaints are being drowned out by the sound of applause from the rest of the gaming community.
It also comes in first in this AP list.

News for Tuesday, December 16, 2008

Posted by Brother None - at 19:32

Gamasutra splices its award and spreads them over a whole month, so we might expect to see Fallout 3 again later, but it's already grabbed top PC honours (thanks TyloniusFunk).

Bethesda's Fallout 3 not only outshone the studio's previous game, The Elder Scrolls IV: Oblivion, in just about every way, it accomplished the impressive task of satisfying most non-extremist-level fans of Black Isle's venerable Fallout series. Creating a vast world that is a convincing representation of a dismal, post-nuclear wasteland while also being consistently compelling is no mean feat, but here it is.

The sheer amount of content in Fallout 3 is extremely impressive, considering what a consistent level of quality it maintains -- and how much of it a player is likely to completely miss, based on the choices made, the NPCs killed, the routes traveled, and any number of other variables. The main storyline pales in comparison to the larger breadth of experiences to be had throughout, and the vast wasteland begs to be lived in.

To sweeten the deal for PC gamers, Bethesda has also released G.E.C.K., an end user editing tool that can author any type of single-player content featured in Fallout 3 -- which will surely extend the title's already-considerable shelf life.
And worth a mention are the pretty big Edge awards, one of gaming's most prestigious, where Fallout 3 is completely absent #27 (thanks PlanHex). GotY honours go to LittleBigPlanet, with GTA IV and Fable II as runner-ups.

Posted by Brother None - at 13:04

UGO Games Blog put up its full interview with DLC lead Jeff Gardiner.

UGO: Can you speak to the addition of new perks, creatures, weapons or an increase in the level cap for the DLC? Any specifics?

Jeff Gardiner: I hate spoiling content by telling specifics, sorry! All of the DLCs will feature new perks, creatures, armor and weaponry. We’re mindful to ‘fill in the gaps’ in our current game. OK, one specific – we’re including a scoped energy weapon. Also beefing up our melee weapons, big guns… As for the level cap, that will be significantly increased in “Broken Steel.” Along with it will be a bevy of new creatures and perks!
UGO: How large is the map for Pittsburgh or Anchorage, in comparison to the overall size of the DC Wasteland?

Jeff Gardiner: It’s hard to quantify in those terms as neither the Pitt nor Operation: Anchorage are the same as an open wasteland. Each features around 5 hours of gameplay depending on playstyle, and any of the weapons or armor found can be used throughout the rest of the game.

Posted by Brother None - at 13:02

While putting up the news of the PS3 patch we already reported on, Bethesda Blog reports the PC/Xbox 360 patch is in the final approval stages, while the PS3 update is currently only available for US/uK.

Updates for other PS3 territories, as well as Xbox 360 and PC versions of the game, are on their way — right now those are in the final stages of being approved. When we have more news, we’ll let you know.

Posted by Brother None - at 11:45

Diamond in the Rough column The Mutant Behind the Curtain talks Fallout 3's successes and shortcomings.

Why is this? Fallout 3 succeeds whenever it tries to present you with the blunt, unimaginative side of its activities: you can kill anything, in tens of different ways, as long as you try hard enough. You can harvest enemies for multiple kinds of items and goods, lay live explosives in their backpacks, cripple their legs with poison, listen to the lost travelogues of a doomed family, discover ancient communication towers, and basically soak up the wilderness around you.

However, what Fallout 3 completely fails to do is make any of these varied experiences feel personal, reliable, or “realistic,” to use a difficult term. I’ve never felt a moment of empathy, understanding, or connection with Fallout 3. I am always oppressively aware of the bounds, possibilities and failures of my world. They stare me in the face, never hidden, disguised or integrated into the fabric of the world. This game flaunts its man behind the curtain, whereas other games try to dress him up or explain him away. Fallout 3 presents me with a boundless, versatile gameplay system, but presents a bounded—or nonexistent—narrative system.

When I play The Witcher, the fiddly bits, the minutiae that so entrance me in Fallout 3, are merely part of what makes me like The Witcher, they are not the be-all and end-all of the game. Instead, what attract me to The Witcher are its core mechanics, and the way in which it depicts my journey through this world. It’s the fidelity with which The Witcher tries to emulate moments of visual, emotional and experiential recognition that I love.

Yes, in The Witcher combat is basically a rhythm game, but every style has different moves, every enemy has different animations. I feel that if I met a Drowner or Alp in the wilderness, I could anticipate how they would look or move. Conversely, if you asked me to describe the motions or feel of a Super-Mutant, I might say something about “big, yellow, orc-like guys.” In Fallout 3, the way one differentiates between experiences is always based upon and predicated by its “gaminess,” that particular element’s very nature as a piece of a fake world. Despite being a rather weird fantasy, The Witcher has the air of reality.
Thanks runab0ut.

Posted by Per - at 3:47

Games Abyss, 9.5/10.

Despite the incredible weapons at your disposal, Fallout 3 will still manage to challenge even the most proficient death dealers. To call your enemies intelligence "artificial" doesn't seem fair; the responses of NPC's and combatants are so lifelike it feels like playing a human.

Every level earns you a new perk (there are several), and there is a level cap. It's a blessing and a curse; it allows for a greater replay value, but it restricts gameplay. This supposedly prevents "god-like" characters, but one has to wonder would it be too much to ask to just scale the enemies up?
Armchair General, 87%.
I wish I knew more—or anything for that matter—about the entire process of game development. Then I could better understand just how so many problems could radiate throughout a game not very long after that same game engine was used for an earlier game that didn’t have nearly the same amount of problems at launch.

From the very first announcement of Bethesda doing Fallout 3, much debate has been about whether this game would be a proper addition to the series or merely "Oblivion with guns." I was most certainly hoping for the former, but my opinion now resides with the latter. I can’t compare it with any other Fallout game. I just never got the same vibe here as with the previous games in the series, including Tactics. While playing Fallout 3, I kept having fleeting thoughts of comparing gameplay with the most obvious games, Morrowind and Oblivion, but also with elements of Half-life, Bioshock, Deus Ex, and even Silent Hill. Not once did I ever get the same or even a similar thought or feeling that it compared to the former Fallout games, and that’s a very sad contemplation for us fans who were hoping for exactly that.

Now, taking into account all that I have said until now, I think Fallout 3 is a megaton of fun to play!
PS3 Vault, 9/10.
Fallout had always been an isometric game, so it’s fans took up a prescriptivist attitude, which his understandable, really. They said it would be ‘Oblivion with guns’ which, in all fairness, it almost is. But that isn’t a bad thing.

Fallout 3 is a fantastic game. Previous fallout fans need a descriptivist attitude, or they’re missing out on something special.
Planet Fallout group review.
* What did you think of dialogs? *

Blinzler: By Bethesda's standard a huge improvement, by Fallout 1/2 standard sub-par. What's missing is the sometimes biting Fallout humor, replaced by a lot of "F*cks!" What's also missing is a lot of depths and quality in dialogue, sometimes I got [Science] options which sounded not "scienc-y" at all, if you get what I mean. There was no difference between the normal dialogue option and the special option in terms of style. And the "dumb" option for dialogue is gone for good, which is one of those often overlooked features in the past games which added something.

Vault Overseer: Uninspired. Very uninspired. I'll repeat that again: uninspired. Not just the writing ("I'm looking for my father, middle aged guy"), but the presentation as well. I think it's a bit embarrassing for a 2008 title to have just lip sync and one badly synced arms movement for dialogue animation. Also I hated the fact that I couldn't start fights with my smartass remarks anymore.

* Is it Fallout? *

Blinzler: It's in the Fallout universe, yes. Lets leave it at that.

Vault Overseer: No. Not Fallout as it was. It is new Fallout that, unfortunately, has very little to do with the old world. But it is what it is, and it is what it will be from now on.
The Wertzone blog, 4 (of 5?).
The system has its weaknesses - the fact you only take 10% damage whilst in VATS means your character is virtually invulnerable whilst it is activated and there is rarely, if any, reason not to shoot someone in the head - but by and large it is a welcome and effective innovation, and a far more satisfying solution to the FPS/RPG combat problems that have plague the genre for a while (with Mass Effect, for example, putting off hardcore RPGers due to its more action-oriented style of combat). I hope Bethesda include a suitable variation of it in their forthcoming Oblivion sequel.
PC GameSpecial, 96%.
Such as said weet Fallout 3 a delicious environment to create, in which you can continue hang really to play on interminably. The graphics, the quests, the perks, the numerous different weapons, the splendid actieshots during the use of the Vault Assisted Targeting system, everything at each other are taken whole larger than the sum of the parts. Fallout 3 some also Oblivion with guns are called. Ridiculously I say then, Fallout 3 are not even so much more than Oblivion that I weet where I would have start. I call Fallout 3 a propertyproperty property, each themselves respecting gamer give a chance to this game.
Gamer's Creed, 5/5.
We had some internal debate over the story in Fallout 3. I've given it some thought, and I can see where it was weak. The dialogue is dicey at times, and there are moments that defy logic. So much, in fact, that the game was in danger of sliding to a 4 score, instead of 5. Ultimately, this is a highly subjective area in a review. Part of my perspective is that the diaglogue/story never pulled me out of the immersive nature of the game. In the end, that is what matters the most. Even if I was asked to do something that seems totally ridiculous now, I was perfectly fine with it while I was in the game. Plus, some of the side missions were really well designed.

Posted by Brother None - at 1:17

XCGN compares the originals with Fallout 3.


Bethesda has managed to maintain the sadistic vibe and humour that was so often seen in the originals. Even when characters explode into thousands of splattered waste bits using VATS or when the cruel (even sometimes sick) actions are thrust upon your character, Bethesda use humour as a way to mask the horrible actions that are being depicted in the game.
Lack of sex:

In Fallout 1+2 at least you could choose to sleep with prostitutes. This is an adult game, so maybe a GTA-like screen could have been implemented for the women that are in the game (slaves included). Maybe if they’d put some of the perks in such as with the Karma Sutra Master, although it’s wrong (much like everything in the Fallout post-apocalyptic world), it would give you a title to go by, along with a few women for the night. Wink wink nudge nudge. (Ed’s note: I’m going to tell your girlfriend…)
Thanks Ausir.

Posted by Brother None - at 1:16

While Fallout 3 has long since dropped off the charts for the consoles, PC - traditionally slow movers - still have Fallout 3 at #5, though the more talked-about factoid from that chart will be GTA IV's positioning at #7.

Thanks Ausir.

News for Monday, December 15, 2008

Posted by Brother None - at 19:21

Shamus Young dotted some mixed impressions on Fallout 3 earlier, now here's his separate good parts. If nothing else, the intro is apropos:

Fallout 3 is a fusion of two wildly popular game franchises, in much the same way that Taco Ice Cream would be a fusion of two wildly popular foods. It takes the gameplay of Oblivion, and splices it with the setting of Fallout. There are other gameplay elements they’ve introduced to act as adhesive between the two disparate systems, which both add and detract from the whole in equal measure. In order to help confuse both players and (more importantly) reviewers, Fallout 3 has better gameplay than Oblivion, but a worse story than Fallout. So figuring out if the game is good or bad depends a lot on which axis you’re traveling on - which of its progenitors you’re using as a standard.

The name “Fallout” carries expectations with it that I can’t just dismiss with a hand-wave. The fact that Fallout 3 is good doesn’t change those expectations.

In case you missed it, I just admitted that Fallout 3 is good. And now I’ve said it twice. It was no less painful the second time, and I hope you’ll not ask me to do it again. It is entertaining. Inasmuch as that’s what we want from games, it is a success. Despite all my Fallout-based disappointments, this game has merit, and - amazingly enough - manages to hit a few home runs.

Posted by Brother None - at 15:29

No sign of a PC patch as far as I can tell, but the PS3 port has been patched to add in trophies.

Posted by Brother None - at 15:27

Spike TV's Video Game Awards has awarded its Game of the Year to Grand Theft Auto IV, over Fallout 3, Gears of War 2, LittleBigPlanet and MGS 4. Fallout 3 ran away with RPG of the Year, winning out over The World Ends with You, Warhammer Online: Age of Reckoning and Fable II. Fallout 3 was also nominated Best Graphics (lost to MGS 4), Best Original Score (lost to - again - MGS 4) and Best Xbox 360 Game (lost to Gears of War 2).

Also, World of Goo won independent game of the year. Squeee!

Telegraph put up its top 50 via MCV (thanks RPGWatch). Fable II grabs top honours, Fallout 3 follows at #2.

Game|Life has put together a top list, in which Fallout 3 makes #4 multiplatform.

4. Fallout 3 (Xbox 360, PlayStation 3, PC)

Though it may never live up to the ruby-tinted expectations of longtime Fallout fans, Fallout 3 successfully balanced the immense, open-world scope of Oblivion with the series' trademark bleak dystopian future. More importantly, it offered more content than any one gamer could ever experience and an enjoyable route through the story for players of all kinds. -- Earnest Cavalli

News for Saturday, December 13, 2008

Posted by Per - at 17:49

Gamer Quest blog, 9.

My initial beginnings with the free roaming, open-ended, dialogue-branched, and large-scaled games of the Western-RPG genre are quite humble. Frankly, I always feel disengaged when I start playing one for several reasons, and one of them is the false sense of full control. Admittedly, these games do provide several tools and implements to the players, in which they are free to choose, create, and decide their preferable settings, but shortly after, those games don’t feel any different from any game that orders the players to perform certain tasks in certain methods. Although this isn’t entirely true with Fallout 3, but certainly, it is one of the few games (Fable II included) that leaves the most decisive selections to the players without imposing too much pressure (and eventually guilt) on them. This is a game that truly represents the proud raison d'être on why gamers play games in the first place.
Game Flipped blog.
Ultimately, Fallout 3 is a game that’s as fun as you make it. And that’s the greatest asset of Fallout 3: its narrative isn’t solely dependent on the main quest line. In fact, what I like the most about Fallout 3 is its oratorical nature. Trading stories with friends on what perks they invested in, how that affected their game, some of the crazy characters they ran into; it all inflates the otherwise desolate world into something epic.
Console Obsession, 6/10.
But as it stands, Fallout 3 is a broken game, with some frustrating issues. Away from this, the combat, the world and exploration are all real strengths of the game and if not the games complete saviour, they can certainly be considered as a saving grace. Potential buyers are recommended to wait for the incoming patch, which could very well transform the game into the fantastic game that, given its high quality in most areas, it has every right to be.
Gaming Target, 9.0.
By now, I'm sure you have read a majority of the reviews floating around the Internet. [Yes!! -Per] Most of them relate Bethesda's take on the Fallout franchise as an instant Game of the Year winner. I however, cannot say as much. It's not that Fallout 3 is a bad game in any right, other than a small number of technical issues, that is. It's that Fallout 3 doesn't do enough to distinguish itself from Bethesda's previous game, Elder Scrolls IV: Oblivion.

If you were ever going to copy an open world role-playing game, then yes, Oblivion should be on the top of your list. But what Bethesda did with Fallout 3 felt almost like they were too afraid to take a chance on the game by almost mirroring everything about Oblivion, just in the Fallout world.
Reporter Online.
All in all, the story’s presentation is aces. The introduction sequence alone might be one of the most immersive experiences that you will ever encounter in a video game.

Overall, Fallout 3 is a brilliant game in several ways with only a few minor flaws (mostly graphical) that the most dedicated of gamers won’t even notice.
Two Crazy Gamers blog, 9/10.
The game is great overall. It's definitely a buy for all RPG, Bethesda, and Fallout fans. This game does justice to the Fallout franchise and makes it one of the top games of 2008. If it does win some awards this year they would have to be innovation and design.
Al Menconi Ministries.
Fallout 3 has been getting a lot of praise from critics and rightly so. The game plays very well and there is a lot to do to keep you busy for a long time. Personally, however, I found Fallout 3 to be too dark for my taste. Because of the strong violence, strong language and the ability to kill innocent life if so desired, my recommendation to parents is that Fallout 3 is a game best left to mature audiences only.
In anticipation of the Polish edition, the Swedish sub-edition!

Cogito campus magazine/blog.
In the end we can sum up Fallout 3 as yet another bought-up, watered-down and pooped-out gaming license. But the game is despite all this and a few other flaws a good game. At times it will pull you in for hours and at times you'll wish you'd donated your hard-earned money to the Red Cross instead of shelling out for a stupid game.
Aftonbladet, 4/5.
Your goal is to find your missing father. But Bethesda – the people behind the brilliant role-playing game "Oblivion" – are the world's most generous developers. They've bombarded "Fallout 3" with so much mythology, warped characters and entertaining side missions that you risk never finding him.
Arbetarbladet, 4/5.
Bethesda have outdone themselves and their ”Mad Max” vision feels far more accomplished than their open fantasy game ”The Elder Scrolls IV: Oblivion”. ”Fallout 3” is irresistibly beautiful and immediately pulls the player into a fantastic and perilous journey, where a new adventure lurks behind every corner. Personally I find it a near masterpiece.
Spelkontroll, 8/10.
Fallout 3 doesn't live up to its predecessors in any way. It's not the same game. Instead it should be viewed as a sibling of Oblivion, what Oblivion should have been in another world. It's not a genuine Fallout game but it retains the humour and some of the old atmosphere. Playing Fallout 3 is fun and that's what's most important.

If you like exploring a big world, having a lot of freedom and games with action and blood from a first person perspective, Fallout 3 is a must. If you want a really good RPG, you should perhaps look elsewhere.
Barometern, 4/5.
Bethesda, who are behind both games, have borrowed heavily from themselves here and to a large extent you could say Fallout 3 is Oblivion in another environment. A whole other environment. The karma mode is also taken from Oblivion. Your character radiates trust if you're good enough and suspicion if you're mean. You choose.

Posted by Brother None - at 15:47

An editorial from Sean Sands on the Escapist, in which he shares why he has a tough time embracing Fallout 3.

Bethesda was unapologetic in saying that it wasn't really making Fallout 3 for Fallout fans, exactly. To be fair, the Fallout community, already known for being a tad on the unstable side, reacted with a kind of venom and incredulity that only reinforced the validity of Bethesda's decisions. Even now, combining the ideas of Fallout 3 dissatisfaction and being a Fallout fan runs the risk of seeming anachronistic and hysterical, so let me say this: Fallout 3 is not a bad game.

It's just not that great.

In the days leading up to Fallout 3's release, I replayed Fallout 2 and even Fallout Tactics, both games that hold up surprisingly well over the years, so when I entered the wasteland in the third person view I was well primed to play a Fallout game. On the other hand, exposure to the older titles also made the contrast that much more stark.
I don't mean to suggest that everyone who played earlier Fallout games should necessarily feel disillusioned with the latest iteration. I think perhaps that initial instinct of the past when the Fallout fanbase was up in arms over Bethesda's tenure was probably correct, that the less I cling to the past the better equipped I will be to enjoy the game. In the end, I wasn't really able to do that. The more the game tried to convince me it was a Fallout game, the less I believed it; mention of G.E.C.K.s and water purifiers didn't invest me in the gamespace, it transported me to the first time I played.

Nostalgia is a wonderful and terrible thing.

Posted by Brother None - at 15:45

Canadian GameFocus can not hide its love of Fallout 3, awarding it overally Game of the Year, RPG of the Year, Best Soundtrack and Runner-Up in Xbox 360 Game of the Year, as well as making Bethesda the Runner-Up Best Studio.

There has been no better reason to be an RPG fan than this instant classic epic game from Bethesda. Graphics, sound, design, story and presentation were all excellent and besides a few minor issues Fallout 3 is by far the best game of the year.

News for Friday, December 12, 2008

Posted by Brother None - at 15:26

Fallout 3 lead designer Emil Pagliarulo made Game Developer Magazine's Top Deck of 2008's top developers. Specifically, he's the 10 of Diamonds or - in other words - the #5 most progressive developer, progressive being defined as people who implement "brand new ideas in game development, perhaps branching in unexpected yet compelling directions. Alternatively, you can simply make what already works, work a whole lot better. "

10 of Diamonds: Emil Pagliarulo, Bethesda Softworks

The Fallout series has a long history of dealing with the weight of fan expectations. Now that the franchise has transitioned to a new developer in Bethesda, lead writer and designer Emil Pagliarulo has to walk a fine line between staying true to Fallout's post-apocalyptic roots, and making its Oblivion-esque open-world RPG evolution accessible to a console audience.

By what we've seen so far, the Looking Glass school of game design graduate has the chops to do it, making it one of holiday 2008's key games.
I'm not seeing the progressiveness here.

Posted by Brother None - at 14:04

For the PS3 owners out there, PS3Trophies has a list of trophies to hit with the next patch.

Yep, you've been waiting for this one for a while but PS3 Trophies is proud to present you with the full trophy list for Fallout 3! All 51 of them.

No news yet on when the patch will arrive but it won't be long.

Platinum: 1
Gold: 2
Silver: 10
Bronze: 38

Platinum: Platinum Trophy
Collect all other 50 Trophies for this Trophy

Bronze: Vault 101 Citizenship Award
Got the Pip-Boy 3000

Bronze: The G.O.A.T. Whisperer
Took the G.O.A.T.

Bronze: Escape!
Completed "Escape!"

Bronze: Following in His Footsteps
Completed "Following in His Footsteps"

Bronze: Galaxy News Radio
Completed "Galaxy News Radio"

Bronze: Scientific Pursuits
Completed "Scientific Pursuits"

Bronze: Tranquility Lane
Completed "Tranquility Lane"

Bronze: The Waters of Life
Completed "The Waters of Life"

Bronze: Picking up the Trail
Completed "Picking up the Trail"

Bronze: Rescue from Paradise
Completed "Rescue from Paradise"

Bronze: Finding the Garden of Eden
Completed "Finding the Garden of Eden"

Bronze: The American Dream
Completed "The American Dream"

Silver: Take it Back!
Completed "Take it Back!"

Bronze: Big Trouble in Big Town
Completed "Big Trouble to Big Town"

Bronze: The Superhuman Gambit
Completed "The Superhuman Gambit"

Bronze: The Wasteland Survival Guide
Completed "The Wasteland Survival Guide"

Bronze: Those!
Completed "Those!"

Bronze: The Nuka-Cola Challenge
Completed "The Nuka-Cola Challenge"

Bronze: Head of State
Completed "Head of State"

Bronze: The Replicated Man
Completed "The Replicated Man"

Bronze: Blood Ties
Completed "Blood Ties"

Bronze: Oasis
Completed "Oasis"

Bronze: The Power of the Atom
Completed "The Power of the Atom"

Bronze: Tenpenny Tower
Completed "Tenpenny Tower"

Bronze: Strictly Business
Completed "Strictly Business"

Bronze: You Gotta Shoot 'Em in the Head
Completed "You Gotta Shoot 'Em in the Head"

Bronze: Stealing Independence
Completed "Stealing Independence"

Bronze: Trouble on the Homefront
Completed "Trouble on the Homefront"

Bronze: Agatha's Song
Completed "Agatha's Song"

Bronze: Reilly's Rangers
Completed "Reilly's Rangers"

Bronze: Reaver
Reached Level 8 with Bad Karma

Bronze: Mercenary
Reached Level 8 with Neutral Karma

Bronze: Protector
Reached Level 8 with Good Karma

Bronze: Harbinger of War
Reached Level 14 with Bad Karma

Bronze: Pinnacle of Survival
Reached Level 14 with Neutral Karma

Bronze: Ambassador of Peace
Reached Level 14 with Good Karma

Silver: Scourge of Humanity
Reached Level 20 with Bad Karma

Silver: Paradigm of Humanity
Reached Level 20 with Neutral Karma

Silver: Last, Best Hope of Humanity
Reached Level 20 with Good Karma

Silver: Weaponsmith
Made one of every custom weapon

Bronze: Doesn't Play Well with Others
Killed 300 people

Bronze: Slayer of Beasts
Killed 300 creatures

Silver: Silver-Tongued Devil
Won 50 Speech Challenges

Silver: Data Miner
Hacked 50 terminals

Silver: Keys are for Cowards
Picked 50 locks

Silver: One-Man Scouting Party
Discovered 100 locations

Bronze: Psychotic Prankster
Placed a grenade or mine while pickpocketing

Gold: The Bigger They Are…
Kill all the Super Mutant Behemoths

Silver: Yes, I Play with Dolls
Collected 10 Vault-Tec Bobbleheads

Gold: Vault-Tec C.E.O.
Collected 20 Vault-Tec Bobbleheads

Posted by Tagaziel - at 0:29

Attention modders! The Construction Set for Fallout 3 has just been made available for download at the Fallout 3 homepage, as well as from NMA.

Grab it, and keep those mods flowing in!

Link: GECK wiki.
Link: Fallout 3 modding wiki.

News for Thursday, December 11, 2008

Posted by Brother None - at 22:51

It took a bit, but with thanks to Ausir we have another Fallout dev to add to our regular old Hall of Fame: Jesse Heinig, who the sharpest ones amongst us will remember as being mentioned by Chris Taylor as one of the three designers of SPECIAL (together with Tim Cain and Taylor himself). A programmer and a designer, he is also - go figure - a verbose individual.

Pop Culture played a big role in Fallout, what pop culture influences you?

I really enjoy thoughtful science fiction. Badly-done SF is like pop culture junk food; it's entertaining but empty. Well-done SF is more akin to literature with scientific underpinnings. For this reason I really wanted my contributions to Fallout to make sense in the context of the world, so I leaned on science fiction pop culture that spoke about artificial intelligence, genetic engineering, and the (re)discovery of technology. Though Fallout 1 had far less pop culture references than its immediate successor, there were certainly influences there. Some were just meant to be tongue-in-cheek; there's a note in the Glow, for instance, that is presumably an exchange between Mulder and Scully regarding the alien corpse in one of the tanks there. Conversely, the idea of ZAX - a benevolent AI - is more in line with, say 2010 and the notion of intelligent computers as partners for humanity's explorations instead of as enemies or threats.
I like the Mad Max movies, Star Trek and Star Wars as much as the next sci-fi gaming guy, but I also think that sometimes the "pop" part of pop culture does a disservice to good SF. When fans complain about movie studios "ruining" a given graphic novel or book in a movie adaptation, oftentimes they're really griping about the fact that the studios have changed fundamental elements or conflicts in the story just to appease the mass audience. If you sell to the mass audience, you're selling to the lowest common denominator, and that doesn't have a very high threshold for science fiction, which often presumes some actual scientific understanding on the part of the reader/viewer.
What is your hope for future Fallout games? Would you like to be a part of a future Fo team?

I've played Fallout 3 and I enjoy it quite a bit. I think that Bethesda made a great game and they did an excellent job of paying homage to the Fallout continuity while bringing some fresh, new ideas to the table. I think that what I would like to see in a future Fallout is the same as addressing my only real issue with the game: All of the old familiar elements of the Fallout world migrated to the east coast, so we have the Enclave, the super mutants, the Brotherhood of Steel; I'd like to see more new groups, more power factions and societies that have sprung up in a big way. I get the feeling from Fo3 that there's a sort of "power vacuum" in the east and that these groups moved out there to fill that hole, but this is probably not the way things are going everywhere. I bet there are other big groups out and about making their mark on the wastelands, some of whom may have crossed swords with the existing power blocs, others who have never heard of 'em. (See Caesar's Legions in the design docs for Van Buren - a large, organized power group that runs the show in a particular area of territory.) I'm glad to see the BoS and the super mutants and the centaurs and whatnot, but I don't have to see all of the old groups to know that it's Fallout. I guess we don't have Followers of the Apocalypse in Fo3, though. Most of the new power groups in Fo3 are relatively local in the game, such as Rivet City (which is a thriving metropolis, but it does not try to project its power across the Capital Wasteland) or the Temple of the Union (which is an awesome idea but I get the sense that they're very "new" and not super influential). Anyway, for future Fallout games, I hope that Bethesda (and Interplay, on V13 - assuming it is in fact Fallout Online, 'cause I'm not in a position to confirm anything) continues to look at the franchise with a critical eye and say "How can we tell interesting stories in the same vein established previously for Fallout?" I'm really looking forward to the downloadable content. I really want to see the Pitt.
I'm sure that Bethesda has a ton of really talented and experienced people on their Fo design team already, but if they offered me a shot at working on Fallout again, I probably wouldn't say no!
In your opinion, what are the key ingredients that every RPG should have?

An RPG is a role-playing game, so you are playing a role - that is, you are making choices about the protagonist. In some RPGs the only choice you make is which stat to increase when you level up. A good RPG, I feel, gives you more meaty choices. To do that, you must do three things:
1. Establish a setting with versimilitude. It doesn't have to be a simulation of reality, but it needs to have enough internal consistency that the player buys into it. Then the player can feel "grounded."
2. Create groups or individuals about whom the player has a sense of investment. In Fo3, you are trying to find your father, and since the entire tutorial section has interactions with your dad, this establishes a tie and a sense of character investment. In Fo1 you are trying to save your entire vault, and later humanity. In Planescape: Torment, you are just trying to figure out who the hell you are. All of these games put you in situations where you make connections with people - or even with just your own protagonist - so you have a sense of investment in what's going on. Your choices matter because their outcomes affect the people that you, the player, have come to know and perhaps care about. Sure, they're ultimately just pictures on a computer screen, but if you even paused for a second and thought about whether it was all right to steal from Killian, or to swipe the water chip from the ghouls, or if you cheered when your character killed the Overseer, you just felt investment in the game.
3. Give the player choices that impact that setting and that investment. The "slideshow" at the end of Fo1 (and now at the end of many an RPG) gives you a sense of closure. It shows you that your actions mattered and that you actually made things happen. Similarly, when you have a choice between helping two good people (but you can only help one of them) or having to work with bad people to fulfill your goals (people who would normally be your enemy, but you can't kill 'em 'cause you need 'em), this creates a real conflict of interests that makes you think about what you're doing. Given enough time, or some cheat codes, you can overcome any fight or problem that a game can throw at you. The question in an RPG is less whether you can pursue an option, and more whether you should and why. In the Fo series, you sort of see this in the sense that you can choose to gain karma by doing heroic things without pay or compensation - "heroism is its own reward," so to speak. A more telling sort of choice would be if you have to decide something where you're not sure what outcome is really best and you make a choice based on your investment in the story and your hope for how things might turn out - like the bit with Harold in the Oasis in Fo3 (I won't spoil any more than that).

Posted by Brother None - at 21:02

In an upcoming interview on UGO, DLC lead producer Jeff Gardiner reveals that the third DLC in March (Broken Steel) will change Fallout 3's ending. We already knew you'd be allowed to play on from Broken Steel via IGN, but hey, one more detail.

“In our third DLC, “Broken Steel,” we’ve come up with a way of allowing the player to continue on past the game ending… by changing it! You will not have to load in a new game to play any of the DLC material – though you will have to finish the main quest to experience most of what “Broken Steel” has to offer.”
Wow, a new ending? Maybe one that doesn't suck rancid donkey balls this time around, huh, Bethesda?

Posted by Per - at 19:20

Partial redundancy shake fist at BN edition.

Radioactive Culture blog, 8.9/10.

Fallout 3 never did turn out to a game that I wanted it to be. All of the elements that made Fallout my favorite game were eschewed by Bethesda. The turn-based combat, the epic storyline and the isometric view are all gone. Admittedly, I didn't expect Bethesda to deliver such a game either. I thought the franchise was going to be massacred, turning Fallout into a game like Oblivion but only with guns. For the most part, it did felt like an Elder Scrolls game. But that's because Bethesda's expertise lies in such games, and I'm glad that stuck with what they know instead of capitulating to what the gamers want.
Spot’s Speck of the Internet blog.
Questing/Storyline in the game is incredible. They did a fantastic job creating such a depressing world where everyone is literally scraping by to make a living. As with any free-form RPG, you have the ability to choose whether you wish to be someone of a good nature, someone of an evil nature, or a middle of the road kind of person. You come across someone who asks for a bottle of purified water, you can give it to them to save their life, you can leave them alone to scavenge on their own, or you can just pull your gun/knife/fists and kill him. The possibilities are endless. One thing that I really enjoyed was the fact that they did a great job of threading your decisions into a huge end game. While there are 6 major endings, with the possibilities that you can do throughout the game, there are 100+ endings.
Pigeon blog, 10/10.
This game comes highly recommended by myself and by everyone ive spoken to about it! The only bad word I can say about it is that it did eventually come to an end!

The Game is yet another piece of Bethesda magnificence, these guys can do it all! From Oblivion’s swords and horses, to Fallout 3’s Guns and Ghouls! Bring on The Fallout 4
Game Positive, 9.5.
If you're a fan of one of the originals, if the idea of an epic post-apocalyptic role-playing game interests you, or if you want to try something new and engrossing, Fallout 3 is a winner. The things that Bethesda did so well in Oblivion are again the strengths of Fallout.

The star of Fallout, of course, is the world, the characters, and the stories - all features that any type of gamer will appreciate long after the game is over. Many of the side quests in Fallout 3 had more depth and emotion than most of this year's big titles had in their main plot line. Much of the credit for the game's impact goes to the writers as well as the impressive voice acting - and not just the big name actors like Liam Neeson and Malcolm MacDowell, but the seemingly endless field of talent that populated the Capital Wasteland.
zMogo Tech Blog.
Overall, Fallout 3 is a game that delivers whether you’re a fan of the series or not. But if you are, you won’t be disappointed.
BIGsheep's Space blog, 10/10.
Whilst combat may still be a work in progress (although a step up from Oblivion), Fallout 3 is ultimately an immersive world where it is possible to lose yourself for hours upon hours. Drawn in by tales of survival and the vast map just begging for exploration, the goodies that lie at the bottom of long abandoned vaults and the search for your missing father, there is so much to do it is hard to see a better value game this year.

Posted by Brother None - at 18:12

Marathon baby. Actually some good sites in here. RPGCodex, 3rd review and I think they're doing more. Quite a Fallout 3-centric site, that Codex (:declineofthecodex:).

I'm coming to my biggest gripe about the game. To properly explore any work of fiction, you have to suspend your disbelief. It's as true in case of video games as when it comes to movies or books. So let's take Fallout 3. Gigantic flies and fire-spitting ants roam the ruins, while crickets happily chirp among the concrete blocks of a destroyed city? Ahaha, that's the outcome of a nuclear war for you, right? Some mutations have to occur, move along. You decide to help a poor girl and deliver a message from her to a far-off settlement in which her family (which she's obviously very concerned about) may or may not be alive, encounter an apparently murderous clique of blood-drinkers who have a certain relationship with the family in question, deal with the whole situation (which can be done in a few ways, btw), but come back only to hear a „kthxbye” line from her? Well, hehehe, she obviously tricked you and wasn't actually concerned about anyone, it's your fault for assuming too much. Every second raider hideout looks like Butcher's place from Diablo, with contorted bodies impaled on any protruding thingamajig available. But, uh, after an atomic holocaust some people are bound to get a little twisted, ain't they?

The problem is that the more you play, the higher you suspend your disbelief. Eventually it's suspended so high it gets frightened and screams in terror. And then it hits you. It's supposed to be 200 years after the war. And to cut a long story short, the game world is designed as if a lot, lot less time has passed since the apocalypse. Why the hell are all those wooden buildings standing in such a state 200 years after the war? How on earth are all those computers running? Why didn't anybody loot all the first-aid boxes and vending machines? Why are all the food items still edible? To borrow a phrase from one of our forum posters, shouldn't the game be "post-post-apocalyptic" if it's to be set two centuries after the war ended?
Firing Squad 91%.

Graphics and Audio: From a purely technical perspective, Fallout 3 is an achievement itself. The world’s destruction is beautifully rendered and the audio immerses the player in a world brought to its knees. The attention to detail continues to amaze us, whether it’s the rusted out town of Rivet City or some stray alley in Downtown D.C.

Humor: Fallout 3 has some of the funniest lines of dialogue since Portal and the cynically humorous way that Bethesda has approached the world only works to draw the player in.

Scalable Performance: The Gamebyro engine powered Oblivion 2 years ago and has seen some pretty good upgrades that not only keeps it visually interesting, but also helps it to perform on a wide range of graphics cards at satisfactory levels.

Deep Gameplay::Like Oblivion, you can beat the main quest in 10 hours or simply ignore it, playing side-quest to side-quest, exploring the Capital Wasteland at your leisure.

Simple DRM…. Like many contemporary PC releases lately, Fallout 3 utilizes SecuRom technology as its DRM. Now, unlike its contemporaries, Fallout 3 does not limit the number of installs or run programs in the background, instead relying on a simple CD-Check.


…But DRM is still DRM: While it may not be as bad as Spore or Mass Effect, DRM is still a bane to the legal PC gamer. Anyone who has the littlest bit of PC knowledge knows that many cracking groups release NO-CD cracks within days (if not before) of a major games release, therefore defeating the purpose of DRM entirely. In fact, DRM doesn’t do anything but annoy the very people it’s meant to protect, the consumer who buys his copy legally.

Bugs: During our testing we documented at least 3 bugs that prevented us from completing side-quests and it appears we aren’t the only ones to experience this. From disappearing NPC’s to random crashes, it looks like Fallout 3 has its fair share of annoyances to go with it. It is also worth noting that a lot of these bugs are not limited to the PC version, but infest the 360 and PS3 versions as well.
411mania, 8.9.
After you complete the Escape level you will be thrust into what is quite possibly the largest and most expansive map you have ever seen. I have beaten Oblivion 100% and I can say with confidence that this map and the amount of locations possible to be discovered is probably at least five times the size.

While Fallout 3 entered the market as one of the games that will compete for game of the year, it does fall just short of those expectations. A confusing game pace combined with aggravating lock picking and computer hacking drags down what is otherwise a perfect game. The future of this franchise is bright, and while you can do somewhat better on games this year, you can do much worse. Overall, don’t rush out and buy this game, rather wait until you can pick it up used somewhere.
IT Reviews, recommended.
The Fallout series is famed for its rich storylines, depth of characters and dialogue choices, and number three doesn't stray from this philosophy. There are always choices to be made and quests can be completed in multiple ways depending on the sort of character you've built. Thief types can pick locks and sneak into areas others can't, while charismatic chaps receive extra dialogue options such as lying and bluffing.

For example, one task is to enter and reach a location in a landmined town, disarming and retrieving a mine to prove you've been there. But we happened to find a mine on a dead mutant and, presenting it to the NPC, bluffed our way into convincing her we'd completed the quest.
XCGN, 9.4.
Fallout 3 was a game that had mass anticipation surrounding it, yet a lot of fear about whether the Fallout series would be tarnished. Fans badmouthed Bethesda prior to release, now they will need to eat their words as this is truly a brilliant RPG that exceeds all expectations.
Resolution magazine, 93/100.
But when the rest is this good, it’s difficult to stay mad for long. Some will moan about the difference in tone from the previous games, or the heavier emphasis on combat. Comparing Fallout 3 with Black Isle’s titles is a little futile, though. It reeks of nostalgic arrogance to expect a modern developer to create a title in line with decade-old expectations, and anything less than a dramatic shift of approach would have undoubtedly alienated the rest of its target audience.

It all amounts to Fallout 3’s main aims: atmosphere and immersion. On the whole, it succeeds so remarkably well that, when you’re snapped out of your trance on a few occasions, it becomes all the more frustrating.

Mainly, we’re talking about bugs here. There are a couple of dialogue issues, but largely the script and acting are perfectly adequate. It is slightly silly, though, that it’s possible to skip entire quests by simply turning up at a later location in the game. If you’re creating a large, open-plan world that encourages heavy exploration, you need to make sure the plot functions tightly and efficiently within this world. At times, Fallout’s doesn’t, which can create severe problems. With this in mind, stay away from Rivet City until someone specifically tells you to go there.
While the interface is simplified and ‘themed’ for an Atompunk world instead of the fantastical Morrowind universe, you'll feel right at home if you’ve played one of Bethesda’s Elder Scrolls games before. Firing weapons, picking up objects, and ‘becoming over-encumbered’ call back to their digital ancestors. This made it, at least for me, much easier to start the game and get going much faster.

Posted by Brother None - at 14:23

We're just going to keep bumping up these GotY results as they roll on in. Fidgit has Fallout 3 as the 4th-best game of the year, after Banjo Kazooie: Nuts & Bolts, Saints Row 2 and Far Cry 2.

Fallout 3
I didn't do this intentionally, but once I'd arranged my list I realized that my top four games of 2008 are all powerfully imagined and skillfully created open worlds, with rock-solid infrastructures of good gameplay and an unwavering emphasis on freedom. Here are almost unprecedented juxtapositions of developer creativity and player freedom (Grand Theft Auto IV would have belonged among this rare company if Rockstar had either written a better story or designed a better game). Fallout 3 is the most contrived of the four, proceeding apace along the usual RPG trappings like dialogue trees, fussy interface muckery, and occasionally clunky world building. But it's an unforgettably bleak and epic experience, brave enough to be barren and gray, but crammed with stories, vignettes, characters, and sights. Oblivion with guns? Oblivion should be so lucky.

Posted by The Vault Dweller - at 7:33

IGN has an interview about Operation Anchorage the first in three planned sets of downloadable content for the PC and Xbox. It includes many questions and more than a few screenshots.

IGN: The liberation of Alaska was hinted at a lot during Fallout 3. What can we expect out of that simulated battle?

Jeff Gardiner: In Operation: Anchorage the player will find themselves able to re-live the famous liberation of Anchorage from Fallout lore -- inside a simulation similar to one found along the main quest of Fallout 3. Once the player finds their way into the simulation, they'll be stripped of their resources and have to survive within the rules set up by the simulation's creators.

The Chinese red army is everywhere, and the player will first have to secure the surrounding mountain side and then fight their way into the Chinese base. The player will have to use a lot of their standard combat skills, along with several new tools that will only be available in the downloadable content. These include interactive Strike Teams under the player's command and unique armor, weapons, and other exotic gadgets.

For those of us wanting more it should provide a few more hours and quite a lot of new content for players to use and modders to tinker with.

Special thanks to our members Ausir and BC5 for sending us this news.

News for Wednesday, December 10, 2008

Posted by Per - at 19:30

"Argh" edition.

Gaj-It, 9/10.

Fallout 3 has differed from its predecessors but has done us proud. We bare the game superbly on our shelves at home, to pick up again, even when we have completed it (which is rare, in its own right). Nevertheless, its action packed, fast paced, bibliology of dialogue, array of guns and other weapons and cinematic view.

For all you Fallout fanatics check out Black Isle Studios, free fallout 3 release – which is very much like fallout 2? It is hard to argue that Fallout 3’s new look is better, and that a 4th will mean global game domination?
Xbox World Australia, 96.
Thankfully the hand-wringing was unnecessary and the doomsayers were wasting their breath: Fallout 3 is not only a worthy successor to the throne, it actually manages to feel even more like Fallout than the original Fallouts in all the ways that matter. It manages to capture the humour and grimness of its predecessors while expanding on its history and setting, providing us with a level of detail that simply wasn't possible ten years ago. blog.
Now, before I begin writing about this game, let me remind you that this game is well know for its huge degree of freedom...this gaming method allows players to have different perspective of game play such that it has 500 different endings. Yes, it was not a typo error - a solid 500 endings...which has more then 500 hours of game play (without game guide).

Tech Kids, 9.375/10.
Like Elder Scrolls, you can do anything. That is to say, unlike conventional role playing games, if your quest giver gives you a quest that you don't like, you can't shoot him in the face with your rocket launcher. That's because he's invincible. Fallout 3 takes the role playing rule book....burns it, stomps on it, and throws it out the window. Good job Bethesda, if only the others would catch on to this.
Movie and Game Reviews blog.
Since there's so much to do and so many choices to be made the game can be (and has been) played over and over to see different content. It's definately one of the best games I've played, especially because I've been able to keep playing it for so long.
CerebralDebris blog, great/great.
Fallout 3’s the first game I’ve given a “great” to on this site, a rating I don’t expect to use often because, frankly, it’s thrown around far too easily by most game journalists. Most games aren’t great … most games are good, if they’re even that high-quality. The vast majority of games are either poor or fair. It takes effort to break from that, and it takes an incredible amount of work (and often, I think, no small amount of luck) to create something truly spectacular. Something great. Fallout 3 is great.

It’s because of the quality of execution on most of the game that its few flaws stand out so much. First off, the main quest is actually rather short, and the climax is terrible.
Loyal K*N*G, 8.5/10 (console) and 9/10 (PC).
When it comes to gameplay, Fallout 3 does more then just stand south-side working the evening corner, it does it with a smile. With V.A.T.S, (Vault-Tec Assisted Targeting System) found in all Fallout games, makes popping heads, and limbs off a endless bucket of fun. Whether it’s decapitating, or sprinkling the ground with some chunky manwich goodness, it gets the job done. In a nice sexy slow-motion effect to ;D.

In the end, I recommend anyone to get Fallout 3, even if they are not a fan of the Elder Scroll series.
Stick Skills, 9.4.
The enemy A.I at times feels really poorly done. Some enemies felt really out of place and didn’t really understand how to engage my character or even attack at all.

But, this doesn’t overshadow its greatness. It succeeds in its free roam and expanded game play, and succesfully creates what a Role playing game should be. Gamers will have a lot to do with is long campaign and story with plenty of side quests available to you. Everyone has plenty to do in the world of Fallout, even you finish.

Posted by Brother None - at 17:53

A pack of textures known as the "HD Texture Pack" has popped up here and there on the internet. Our filehost put it up in their system, so it's now also available from NMA: High Definition Texture Pack. Really advisable for high-end computer users only.

Other updates include the updating of the Fo3 Original Combat Armour texture to 1.1 and The Fallout 3 Compendium to

Recently uploaded mods include No Magical Enchants on Armor, Karma Revamp Mod and Fatman Thermobaric Warhead.

Posted by Salubri - at 14:24

A bit of a review, but mostly another technical benchmarking piece from X-bit Labs.

The Medium profile looks better, differing from the more resource-consuming profiles with minor simplifications in the lighting model and the lack of antialiasing, which has a negative effect on the reproduction of micro-geometrical objects such as power rigs, trees, etc.

The High profile is almost the same as the Ultra one, especially in closed environments. Most of the differences concern such shaders as water surface. It is hard to spot them with a naked eye due to the dynamic nature of such special effects. In open scenes you can note a difference in the distance of reproduction of some objects such as grass, bushes, stones, etc. There is no such difference in closed scenes.

Considering our data about the instantaneous, average and bottom speed, we think there is no real use for the Medium and, especially, Low profile because switching into them doesn’t lead to a significant growth of performance and playing comfort. The game is optimized well, and we guess the High profile seems to be the most optimal one. It differs but slightly from the Ultra profile visually while the difference in speed can be considerable. If you’ve got a graphics card of a lower class than ATI Radeon HD 4850/4830 or Nvidia GeForce 9800 GTX+/GT, you may also want to turn full-screen antialiasing off. This will worsen the reproduction of micro-geometry but won’t spoil the overall impression from the game much.

Posted by Brother None - at 11:40

I was already getting confused by Hooked Gamers' declaration that Fallout 3 is the best game across all platforms but somehow not the best game on the Xbox 360, and now G4 X-Play declares that Fallout 3 is RPG of the Year while Fable II takes Game of the Year. So Fallout 3 is a better RPG than Fable II but Fable II is a better game? Ok.

News for Tuesday, December 9, 2008

Posted by Per - at 21:08

Computeractive, 5/5.

Borrowing many of its cues from Oblivion, Fallout 3 swaps swords-n-sorcery for guns-n-ammo but upholds Oblivion’s successful blend of role playing and action-type gameplay styles. The game is played from a first-person perspective (though a third-person view is available), making it feel like a vast, free-form first-person shooter.
AsianWeek, A.
Asian gamers will be happy to find a vast variety of characters in Fallout 3, many of whom are Asian, and none of whom act like Fu Manchu. That’s refreshing.
Diverse Nerd Association blog.
Am I dick-riding? Maybe a little, fine. But it's that good, and I'll tell you why.


The Next Gen war will not be won on the backs of high polygon counts, but on the ability to make a player feel as if they've been transported to another world. Fallout 3 isn't without its flaws, but it's certainly the closest thing we've seen to total immersion in a video game thus far., 94%.
My friend beat the game before I did, however, when I was telling him how upset I was about my dog dying, he didn’t even know you could have a doggy companion! This was only one small example that shows how different everybody’s play through will be.

Truly, it is a shooter; however, it takes advantage of a “V.A.T.S.” system. It’s basically a turn based type of simulator in which you pause the gameplay, choose your targets and select what body parts, based on percentage of impact, you wish you shoot at. It’s actually very worthwhile because after impact, you are rewarded with blood splatter galore!
Next Gen News, 91.
The game is fantastic - like Oblivion in the future. The visuals, gameplay and feel are totally different from anything you can find on the market. Every choice you make effects the outcome and the future of the story, and each time you play it is different from the other.
That Aussie Game Site, 5/5.
I should probably qualify that statement by mentioning that Fallout 3 is ‘hard to put down’ if you liked developer Bethesda Studios previous effort Oblivion. In fact if Fallout 3 is a true sequel to anything, it’s a sequel to Oblivion.
All this said, this game is a true achievement, but one large question mark remains. Any real technical issues couldn't compare to the game's major stylistic quandary. The real drawback to making a game that stretches out like none other, with so much to do, presenting you with so many options, is that the largess of the designers ends up biting the game in the ass. The player will inevitably be tempted by ideas not present in the designer's glut of offerings; they'll want to go to certain places, take certain actions, they'll come up with questions that don't exist in the dialogue trees. And it's these ideas that lead to the biggest frustrations: I can do ALL of this, so why the hell can't I do that?! It's in those moments when a bit of the elegance of a more streamlined and linear game is lost - the grand illusion is shattered as we peer up to the sky to see a giant finger tapping against the glass.
The Times (South Africa), 9.5/10.
With a host of unique and intricately crafted games released this year, Game of the Year is going to be fiercely contested. I am going to put my neck on the line and cast my vote early. Game of The Year for this reviewer is Bethesda’s latest action role-playing masterpiece, Fallout 3.

I remember filmmaker Peter Jackson speaking at Microsoft’s X06 event about his desire to bridge the gap between the fully interactive experience of playing games and the wholly passive activity of watching a movie. Fallout 3 has narrowed the gap between these two mediums and is perhaps the closest gaming has come to truly interactive storytelling.
Fallout 3 loading screens are reviewed by Load Screen Review blog, 1,5/5.
The load screen also shows a useful piece of information in the bottom left corner (static for the duration of the load), a meter showing your progress toward your next level, and interesting statistics along the right side of the screen. These extra bits of textual information give Fallout 3 an additional bonus point. However, see that crosshair-looking thing in the bottom center? That’s a radar-like device; it spins for the whole time the load is going on, so it incurs the standard “spinning badge” penalty point.
Load Screen Review blog don't mess around.

Posted by Brother None - at 15:46

Fallout is runner-up to GTA IV. On Hooked Gamers, Fallout 3 is #1 overall and #4 Xbox 360. If anyone can explain to me how that makes any sense, I'd be much grateful.

While our editors regularly lose a night’s sleep playing one game or another, few games have had so many of us doing all-nighters as Fallout 3 has. Some of our team members even reported their non-gamer wives playing, and several of our staff picked up and loved the game despite not being big on the genre. The ongoing background story is absorbing, the action is frequently frenetic without being overwhelming, and the graphics are spot on for making you feel like you are actually wandering a Post-Apocalypse world. Fallout 3 has got us completely hooked and we are certain most of you as well. There was only one spot suitable for Fallout 3 and that is #1.

News for Saturday, December 6, 2008

Posted by Per - at 20:18

GameCouch, 5 (of 5?).

If you look beyond perspective and mechanics, Fallout has always been a collection of memorable moments: humorous, grim, exhilarating, and poignant. Fallout is a world that exists around me, but one where my actions matter. Fallout isn’t about saving the universe; it’s about touching virtual lives. It’s doing what you can to make the post-apocalypse a little better (or a lot worse). And that’s what you can expect from Fallout 3.
videolamer blog.
But in the big picture, most of the game’s negatives can be translated from “this is a flaw” to “this is what Fallout did the last two times.” You can condemn it for not fixing these problems with the help of a decade’s worth of knowledge and technology. Or you can take off the rose tinted glasses and realize that maybe the series isn’t quite as good as you thought.

Yet another idea is that Fallout 1 and 2 really were amazing, because their strengths greatly overshadowed their weaknesses, and that Fallout 3 follows incredibly closely to their footsteps. Or maybe it falls short due to failed execution. I know what I feel (hint: I chose option 3), but this is Fallout. The choice is yours to make.
FramesPerSecond blog.
I can’t fully describe how high of quality that the sound design is in Fallout 3. Not only does it sport a rather epic soundtrack that captures the rather epic nature of the game, but it’s the voice acting that raises the bar way above the competition. The number of well delivered lines of dialogue is unprecedented, and is simply astounding. Nearly every single line is delivered right on the money.

Fallout 3 is a lot of things. It’s beautiful, it’s dark, it’s depressing, it’s engrossing. The RPG elements are to die for, the world is extremely full and polished. There’s a lot to see and do in the wasteland, but most of all: it’s main quest is its strongest point. I always hate reviewing games this good.
VG Chartz, B.
Fallout 3 is a solid game, but there are a lot of issues here as well. The graphics engine is starting to look dated and the game is full of technical problems. There are lot of great ideas that work well but aren’t perfectly executed, like V.A.T.S. and the radio broadcasts, and there are other ideas that aren’t really executed at all, like the FPS mechanics and the 3rd person mode. That said, the RPG elements are well executed, the open world is ambitious (giving you the freedom to explore, whilst at the same time giving you a clear direction and not leaving you to wander aimlessly), and the post-apocalyptic setting is great. Oblivion fans will probably fall in love with the game, and if you invest a lot of time and effort there’s plenty of enjoyment to be had, particularly if you can adapt to the game’s numerous idiosyncrasies.
That VideoGame Blog.
It is important, however, to not take too narrow a view of the game. For all its little flaws it must be remembered that the scope of what Bethesda is trying to realize is tremendous. On all levels the game is vast, wild and at the player’s whim. If you invest time in the character and the world, all the imperfections listed above can quite easily become just superficial little nothings that you wish reviewers didn’t even care about anymore.
The most talked about feature specific to Fallout 3 is the V.A.T.S. (Vault-Tec-Assisted Targeting System). It essentially is a pause-then-target system, adding a turn-based element to the very FPS-themed combat. It shows the percent you’ll be able to hit each part of the body (legs, arms, torso, head) and any weapon that enemy may be carrying. You can queue up multiple shots on one or more enemies using Action Points. These regenerate and are really only used for this purpose, so fire away. There’s not a real advantage to using this as you are immobile, watching your attacks from a cinematic angle, thus vulnerable to enemy attacks. In the beginning of the game, with your stats low, you may be frustrated with how often you miss, but would you expect someone straight out of the Vault hardly ever having fired a gun before to be scoring headshots left and right? You could play the entire game and hardly ever use it or it could be your favorite tool, which is a very strong sign of a “play it however you’d like” open RPG.
IncGamers, second review, 7/10.
One of Fallout 3’s biggest problems is its predecessor. When compared to the majestic Oblivion (complete with appalling frame rate and all), Fallout 3 comes off worse. The story is less compelling, the environments, whilst well-designed, just don’t feel as inviting and the NPCs fail to evoke any emotions. The main quest does show some imagination at times but too much of the game is spent looking for items in grotty, indoor environments.

Fallout 3 is undoubtedly a big game but the pacing, quest design and NPCs all too often make it feel tiresome.
Fallout 3 has a lot to offer. The game is hugely immersive and inherently replayable due to the sheer variety of decisions and amount of real estate to explore. The world is gorgeous, atmospheric, and feels utterly real. The main plot is compelling and worth following closely, and plenty of details faithfully tie in and expand on the Fallout timeline with lots of inside references to delight old-school fans. The decision to offer a blend of real-time and turn-based combat styles will appeal to players of all stripes, and there's plenty of "crunchy" though seamlessly integrated stat-based mechanics to delight the hard RPG fans if they want to pay attention.
Caught in the Crossfire, 7/10.
To some degree it is fair to say that Fallout 3 can be classed as the Oblivion with guns videogame. The Gamebryo engine is used, as it was with Oblivion, by Bethesda to give their own unique vision to the Fallout series and most of the time it all works very well; story, quests, images and combat all look part and parcel of the setting. This doesn't mean Fallout 3 doesn't come without flaws and there are times when Fallout 3 struggles to bring any real empathy to the player with the loneliness of the wasteland grating heavily on the nerves.

With plenty of side quests to compliment the main story quest line, the V.A.T.S combat which slows time to allow precision targeting and karma-tic choices that determine a players role and path within the game, Fallout 3 is a worthy staple in the RPG/semi-shooter genre. It remains to be seen if this will be the defining moment in the history of the Fallout series.

Posted by Brother None - at 14:30

Two editorials discussing possible shortcomings of Fallout 3. ‘Fallout 3′ Loses Some Luster After Level 20.

Fifty hours into “Fallout 3,” my interest is finally starting to wear thin.

I want to keep exploring, but I’ve reached the game’s level cap.

Combat is a central part of “Fallout 3,” and while combat becomes easier and easier as you go on, once you reach level 20, it’s less than irrelevant: it’s just plain boring.
Fallout 3: Suffering from Dissociative Identity Disorder.
It could be argued that the failings of Fallout 3 stem from the inherent split personality of the game. It needs to appeal to old fans and wants to be considered a Fallout title while it also has to draw in modern gamers, more accustomed to quick titles because they lack time.

The big draw to Fallout 3 is, paradoxically, not the fact that it's a Fallout game. To those who really loved the first two titles in the series, Bethesda's game could come across as being untrue to the cannon and the standard of excellence already established. Fallout 3 is great because it shows the modern gamer why the role playing title can be enjoyed without worrying about stats, gear or very long dialog tree.

Posted by Brother None - at 14:21

With the launch of their site, a new post-apocalyptic strategy game in the works is announced.

We are glad to inform you that we have started working on the computer strategic game entitled Global Epidemic

Global Epidemic is a strategic game in which the apocalyptic vision of the world plagued by fatal epidemics is presented. Global Epidemic is the first in the world game where the plot of the conflict is the fight with an invisible opponent that with the ruthlessness of a primitive and heartless microorganism kills all the cities, countries, continents. The final stake is the survival of the human species.

The game consists of several missions in which the players have to meet the most dangerous pathogens that a man has ever encountered such as Ebola virus, the bubonic plague, the smallpox and others. There are also missions in which the player has to face even more dangerous opponents that is genetic engineering products kept secret in secret laboratories. The thing that tries to hide in the most dark and damp places of the equatorial jungle is also very frightening. As the game proceeds the civilization that we know is on the decline. It only depends on the player whether the mankind finally survives such a horrible trial or not.

Main characteristics of the game

- Realistic model of epidemic spread
- Epidemic situation management from the level of the world map
- The development of new medicine and vaccinations
- Quarantine and disinfection implementation
- The possibility to face the most dangerous pathogens (Ebola virus, anthrax, the plague, birds flu, and others)
- The threat connected with bioterrorist attacks, natural epidemic, accidents in laboratories, mutations and creations of genetic engineering
- Developed technologies connected with microbiology, genetic engineering, social and military engineering
- Several missions with different characteristics and difficult moral decisions to be undertaken
- Convenient system of time passage control
- Climatic and thrilling illustrations
- Windows and Linux system versions

News for Friday, December 5, 2008

Posted by Brother None - at 15:01

GamesRadar provides a side-by-side comparison of Fallout 3 locations to their real-life counterparts.

Dupont Circle Fountain

Dupont Circle is a historic district in D.C., and its fountain is the subject of nearly every tourist photo taken of the area. A strange decision - Fallout 3's Dupont Circle Fountain is similar in structure, but the statues are all different. Why the sitting pose, why the basins? Where is this inspiration coming from? Maybe there's a hidden meaning, or maybe the designer didn't think that anyone would take a screen of it and compare it to the real thing, and then actually care that they're different.

News for Thursday, December 4, 2008

Posted by Per - at 19:45

Perpetual Student, Perpetually Gaming blog, 5/5.

You can play it from a first- or third-person perspective, but these are usually simply for traversing the world, as your dialogue will always put you in a first-person view where you observe the person you are talking to standing in front of you as a mannequin as you dig through the sometimes-overly-textualized dialogue trees. You are also in first-person mode to view your Pip-Boy, the wrist computer that acts as your menu system. The method of navigating the Pip-Boy is more awkward at times than it needs to be, and I often found myself pressing the trigger when I wanted the d-pad. Outside of these instances, however, you can run and gun your way through the D.C. area in the viewpoint of your choice.

Some of the missions are interesting while others amount to simple fetch quests, but that is an inherent design flaw for the role-playing genre, so it is hard to hold it against a single game. For the most part, Fallout 3 does a good job of managing the quests and making sure you’re not doing the same uninteresting things too often.
NextGen Player blog, 5/5.
The look and feel is rather different from the ¾ overhead of the previous games for a first-person shooter look. They also changed the combat system. Not enough to say that they overhauled it so much as they tweaked it. Previous games had you in a turn based style combat with AP (Action Points) to move your player, reload guns and shoot. The AP system is back and integrated with the first-person shooter genre nicely in that you have AP for aimed hits (called VATS) or you can just go guns a blazing like the other cookie cutter shooter games.
VillainTech blog.
Aaah… Bethesda brings another heavy dosage of gaming bliss, this time with a new combat system (VATS), and an interesting new world to explore. You start life in a vault as a baby, then… well I’m not going to spoil anything for you, just buy it!

Essentially, this game is the same engine as Oblivion, with the new combat system, and little else. Not to downplay the game though, it is a very interesting format, although very similar to Oblivion.
Deseret News, 10/10.
Even taking a good deal of time before printing a review (as suggested by Bethesda) there are many interesting hours here. There are few games that allow so many types of play options that all reward the player. It is a technical marvel, extremely playable and features amazing design, all in one game.
GamingTrend, second review, 94%.
When Bethesda first announced that they were making a first-person shooter/RPG out of Fallout 3, there were many puzzled looks going around. How can you possibly combine these elements, along with the turn-based nature of the previous Fallout titles, and have it make sense? Needless to say, Fallout 3 combines all of them in a nearly flawless manner, making this title uniquely enjoyable to play.
Game Freaks 365, 9.6.
This generation of games has delivered absolutely fabulous cinematic-quality titles. Bioshock, Gears of War and the Call of Duty series just to name a few. Fallout 3 easily deserves to be remembered amongst them. Not only that, but Fallout 3 deserves to mentioned in the same breath as all other RPG's we've heard too much about: Final Fantasy VI, Chrono Trigger and Bethesda's own Elder's Scroll series. Fallout 3 is an absolute masterpiece, truly the pinnacle of Western RPGs, and deserves to be remembered as such.
Gaming Obsession Australia, 9/10.
Head and shoulders above a lot of the games that have been released this generation. A game that you can play for months and not be bored of. A game that everybody needs to play, just the scene when you walk out of the Vault for the first time makes Fallout 3 worth the entry fee.
Level 7, 9/10.
Fallout 3 should be played at a quiet pace. You should do all the side quests you find, search the wasteland for interesting locations and talk to everything and everyone. It should be in your interest to learn more about the world you wake up to in "vault 101". If you don't have the time or interest to play at a quiet pace it is easy to ruin Fallout 3. The worst thing you could do is just play through the main plot as quickly as you can. Then you'll miss the fact that this is one of the games of the year.

Posted by Brother None - at 16:39

The Afterfall Polish dev blog seems to be updating more steadily than the English one. A recent post shows some new renders for feedback, as well as an animation test, and notes the project has been through some tough times off late having to change a few things (for the better), to be confirmed later.

Link: Bunker WIP translation on FalloutNow.

Posted by Brother None - at 12:35

MTV Multiplayer shares its disappointment over the Bethesda Ruins in Fallout 3.

“It was one of those things where the actual location got moved as the game got bigger, and some things moved around,” said “Fallout 3″ product manager Pete Hines to me over e-mail. “[The Bethesda Ruins] had been placed at our offices, and then got moved — but we still kind of consider it ‘our office.’”

Still, I’m disappointed Bethesda didn’t do much with their offices.

I have entered otherwise empty and desolate locations in the “Fallout 3″ wasteland, only to discover a twisted story of manipulation, deceit, chemical abuse and other outlandish stories to explain how a group of people survived (or didn’t) after the bombs dropped in the “Fallout” universe. Upon entering the “Bethesda Ruins,” I expected something similar — or at least some in-jokes from Bethesda to break the fourth wall.
GameDaily offers coverage on Fallout 3's October sales which is not much in the way of news, but they put the NPD guesstimate total US Retail sales at 610,000 copies (which is more than the half a million Oblivion had in its first month).

Also, we haven't really been covering Fallout 3 bargains, but if you're scouring, vg247 notes the PC version will be a low low 20 GBP from GameStation, with the console and special editions also going on sale for one day.

News for Wednesday, December 3, 2008

Posted by Brother None - at 15:27

You'd almost figure we aren't doing these any more, wouldn't you? But there's still tons of Fallout developers we never talked to and every now and again you chance on one, as I did with Michael Dean, the third artist to join the Fallout team.

Were there things that you wished you had added to either Fallouts?

I wish I would have made more creatures. We certainly would have put in anything that was cool and fit into the game universe, and it would have been cool to vary it up even more. I would have liked to have stuck it out a few more months until the game shipped.

What were you favourite places in fallout and why?

I loved the destroyed cities. Gary Platner really brought his skills to the table for the environments.

What is your hope for future Fallout games? Would you like to be a part of a future Fo team?

I'd like to see future Fallouts bring the character back to the game. Fallout had those little bits and pieces scattered throughout the game and the details of the design which gave the game more depth than many of its counterparts. Design, art, and programming was all quite freeform in the details as we went about turning the game into something that belonged to us, but everyone was also very focused and hard-working throughout the project.
Link: Fallout Developers Profile - Michael Dean.

Posted by Brother None - at 14:25

Planet Fallout offers an interview with Fallout 3 voice actor Wes Johnson (Mr Burke/Fawkes).

PF: In the game you make voiceovers for two different characters. How did you prepare both of them, and made sure they would be recognized as completely different personas?

WJ: I actually play a few robots as well as Fawkes and Mr Burke. Mr Burke was the easiest of them all to do, because Emil had written him with me in mind after our work together on Oblivion. He wanted someone who was basically Lucien Lachance’s Dark Brother from another Mother. So I used the sinister, unctuous tones of Lucien, made them more corporate and stripped the very slight accent off of him. They are slightly different voices, but they are enough alike that you will recognize it immediately. Especially Burke’s very first line, which was very Lucien.

But beyond that, I just felt that Burke was unctuous, condescending, and really felt he was slumming every time he opened his mouth to your character. He doesn’t feel that he is evil himself. He just feels that he’s a businessman, and that he is in a completely different class than the scum he finds himself dealing with. I am not surprised in the least that people want to kill him after speaking with him. He’s a bit of a douche.

Fawkes was a cool character to voice. If a gorilla were suddenly given a speech center in their brain, and had to force intelligent conversation through a voice box that wasn’t built for it, that’s what you’d have with a Super Mutant. It’s a very frustrating situation for them, especially the dumber ones. They TRY to communicate, but it’s mostly monosyllabic grunts and simple phrases. Otherwise, they just get angry, frustrated, and lash out like Billy Budd when his stuttering gets too bad.

Super Mutants mostly communicate through violence, and that is doubly upsetting for Fawkes. Fawkes has had NO ONE to speak to, and has been in that situation for a long time. Most would succumb to madness. When your character arrives, Fawkes is almost like your Grandmother when you finally remember to call her up. It’s hard to stop the conversation, and you almost feel guilty if you do. By the way, I have never been more exhausted after a voice session than I was after the Super Mutants sessions. Between Fawkes, Uncle Leo and the rest of them, I felt like a truly puny human when I was done.

The robots? Simpler. Sentry Bot has a very military programming, and is a fairly straightforward model. The Protectron is a little more fun. It was designed as a security bot for a multitude of businesses, and it’s programming has been slightly altered for each one. It was a very Robby the Robot style voice to begin with, and then we would throw little corporate phrases from Metro, or Megaton, or better yet, Nuka-Cola into its speech pattern. Between halting speech, incorrect emphasis in the wrong places, and an occasional emotionless violent outburst, these were really fun to voice. Mark Lampert did a GREAT job processing these, and making them sound just like they should. And his playfulness at letting phrases like “Nuka-Cola” sound slightly different gave these robots a layering they might not have had otherwise.

News for Tuesday, December 2, 2008

Posted by Per - at 19:36

Fallout 3 is known in the much-touted "sphere" of "blogos".

HonestGamers, second review, 10.

There isn’t one single event that I can clearly label as the game’s defining moment, but there is one segment early in the game that left me speechless. Upon entering a ramshackle town built alongside the impact crater of an undetonated nuke, I was given the choice of disarming the bomb or exploding it. Two sides tugged at my conscience, the consequences of my impending actions set to affect many. Would I act as a hero or a harbinger of death? Such decisions are surprisingly difficult to make.

Fallout 3 is a true marvel. It’s technically groundbreaking, but its intricacies should remain the envy of every video game developer for the foreseeable future.
Sunday Sun.
FALLOUT 3 is the third instalment in the highly acclaimed series from Bethesda.

Fresh, futuristic concepts teamed with state-of-the-art graphics help rejuvenate the Fallout series and ensure the gamer is engaged throughout.

However, the weapons can be quite difficult to control and gameplay is very challenging in parts.

But it is easy to see just why the series is so popular.
DoFuss blog.
Also still present are the stilted dialogues. Conversations take place between you, and startled manikins. NPCs stand rigidly though out interactions and, unnervingly, never breaking eye contact. This was forgivable in Oblivion after the cinematic style of Mass Effect I was hoping for more.
Four Fat Chicks blog, 5/5 and 88/100.
What is obvious in hindsight is that Oblivion was the first, if not completely successful, step toward a new level of gaming development at Bethesda. What the studio attempted in Oblivion, they executed in Fallout 3. Where they missed the bull’s eye in Oblivion, they hit it in Fallout 3.

Fallout 3, while not a perfect gem, is an often amazing, sometimes mind-blowing, addictive, lovable, replayable game. I have put in just under 80 hours of play time at this writing and have seen the ending. Well, one of the endings. And a slam bang, bring down the house ending it was right up until the very last second when it sort of went sideways, the way endings will. I’ve grieved over this ending, then decided it was perfect and then decided I don’t know what I think.
GameZone, third review, 9.2.
I would be lying to you if I told you I wasn't amped up about this game. Having played the first two RPGs featured exclusively on the PC, the Brotherhood of Steel third-person adventure on the original Xbox AND the game Wasteland on the Commodore 64 like, 20 years ago (if you know your games, you'll know this was actually the first in the series). Regardless, the game series is actually very, very good due to its original story lines, innovative combat and leveling systems and some really cool humor. Well, the third in the Fallout RPG series isn't so much an RPG anymore, more of a hybrid RPG/first-person shooter, and the result is nothing short of gaming magic.
Gamer and Movie Goer blog.
Every where we turn all we hear is more bad news and how things are probably only going to get worse. Fallout 3 merely extrapolates all of that out to the worst case scenario, and therefore resonates with our deepest fears of not being able to find help or hope in our current situation. Can I just say that it doesn’t have to be that way? May I tell that there is hope, that we can look with optimism towards the future? In the Bible, God says that he has plans for us, plans to give us a hope and a future, plans to prosper us and not to harm us. That’s pretty much the exact opposite of the future that Fallout 3 displays.
Expressen, 5/5.
The game that subsequently plays out is almost perfect. Sure, the combat mechanics are initially uncomfortably rigid and strange and it's easy to walk around in your FPS-damaged ignorance thinking this is ”Call of Duty”. But the moment the RPG penny drops, an entirely unpredictable and hopeless dystopian adventure opens up with a devastating depth and scope I haven't seen before on this generation of consoles.
Sydsvenskan, 4/5.
Fallout 3 has some design flaws and the post-apocalyptic world unfortunately becomes monotonous after a while; the variation in environments and details is too limited.

But overall it's a pleasant experience to discover the stories and environments of the wasteland. You could actually come to think this is how it would be for real after the bomb.
The Greedy Gamer blog.
In terms of Fallout 3's storyline, it was pretty good. I found that many of the side quests and missions were executed quite well and hold up well against Falllout 3's main quest. The characters and situations that I came across while exploring the desolate wastes were funny, interesting, sad, and everything in between. The fact that I failed to finish off all of the game's side quests is a testament to Fallout 3's quality. Much like a special dessert or some other sought-after treat, I wanted to save a good chunk of the game's content for a later time.

Posted by Brother None - at 12:10

Chris Taylor made some off-hand comments on his vision for V13 (Fallout Online) on the Interplay forum.

There are some MMOs that require grouping for mid-to-late play (FFXI comes to mind) and almost all MMOs force you to group for the majority of elder play.

Personally, and I'm not sure how this yet relates to V13, I like a combination of solo/group/raid content, with different goals and rewards for each. I have almost always soloed my characters to high level and then joined a guild for a raiding, grouping with friends occasionally along the way. Pick-up groups can be heaven or hell, depending on the players.

Certainly, we are planning on the proper tools to make grouping as easy as possible, while still allowing solo players to participate.

I've seen some discussion here and there about how many players is anti-Fallout (or, more generically, anti-post-apocalyptic). I'd disagree, of course, otherwise I wouldn't be involved in V13. There are plenty of precedents for grouping and social organizations. Even the Road Warrior had allies during his cinematic adventures. In Fallout, NPCs were always available to join your group and there were plenty of social organizations that had a number of members.

My vision includes the lone wanderer, erm, wandering through the wastes and a team of individuals working together for a common goal (like getting a truckload of fuel past some raiders). In any MMO, there will be times and places that have more people than others (social centers vs. instances, for example). It won't be all of one at all times.
Thanks Ausir.

Posted by Brother None - at 11:57

The ongoing indie project Shelter is looking for help.

We are currently looking for 3D modelers, animators, as well as texture and other 2D artists. If you are interested, please send an e-mail with your information, along with a description of your skills and experience to If you have samples of your work, please include them as well. We will make sure to get back to you as soon as we can.

Talent needed:
2D Concept/Texture Artist
- create and revise concept art from development documents (simple outline sketches and full B&W/color concepts);
- create and revise textures for 3D models;
- create isometric tile-sets (for walls, floors, ceilings);
- create backgrounds, inventory and interface artwork.

3D Modeler/Animator
- create 3D models for game characters, buildings, objects and backgrounds, based on concept art and design documents;
- animate created 3D models;
- create sprites for character animations.

Compensation: No direct compensation; percentage of potential revenue from future projects is a possibility. Our immediate goal is to find personnel to help with Shelter's development; but our overall objective is to build a team of like-minded individuals for involvement in future projects.

Technology: No specific software requirements. Please let us know what software/technology you are familiar with and will be working with during development.
Link: Shelter Forum.

Posted by Per - at 2:23

Spot the loony edition.

Albuquerque Journal.

The game is part shooter, part turn-based role-playing game.

As an immersive experience, Fallout 3 provides a deep joyride in a cold, stark world. It is the best game of 2008 to date.
ABC News.
The bleak and amazingly detailed post-apocalyptic world of Fallout 3 is possibly the biggest and most dynamic yet to appear on a next-generation video game console. An epic story that literally begins at the character's birth is poignant and massive. Tons of sidequests and subplots offer almost limitless adventures that will keep players engaged for weeks.

If Fallout 3 were limited to just the game's massive main story and many side-stories, it might be enough to make it a great game, but unique combat features in addition to traditional ones and the depth of character customization, allowing players to create an experience that suits them perfectly, add that little something extra that make it a video game masterpiece.
CriticalFrag, 3.2 (of 4?).
So, how does the third installment stand up to the previous two? Well, as I had stated in my preview of the game, there are some similarities and many differences. The main thing is to realize that this is not a butchering of a classic, but a different perspective and taking the series in a new direction. Some may like it and others not so much, but after playing around and taking in what Bethesda set out to accomplish, I think they did a fine job. I'll have to ding the game some points on the fact that the PC version is a console port and the constant lockups/crashes that seem too caused by audio configurations (yes, drivers are up to date).
Gameolosophy, 10/10.
Fallout 3 is the latest game by Bethesda Game Studios the makers of Oblivion, one of the most famous fantasy RPG games ever. Fallout shines in every aspect you can think of. Easy gameplay, good story and amazing graphics. Fallout 3 is certainly worth picking up if you are looking for hours of interesting gameplay.

So I strongly recommend getting this game as it is no doubt the best game of 2008.
Bikoyski's Site blog, 1.5 (of what?).
This is a game for fans of Fallout not to pass up- an opportunity not to be missed. With cool landscapes, lifelike characters, more dialogue, more stuff, more creatures to kill I say why not.
Combat is another standout feature of Fallout 3. It is extremely well designed and addictive. Combining turn based and real time combat is not an easy task but Bethesda has somehow managed to pull it off.

As a highly anticipated RPG title, Fallout 3 delivers on all fronts, but the real question is does it live up to the standards set by the previous games? A lot of Fallout purists may be turned off by the “oblivionisation” of the game. Many will feel that it has been dumbed down to appeal to larger audience. And to a certain extent, it is true. Fallout 3 is a lot more accessible than its predecessors and you don’t actually even need to be an RPG enthusiast to be able to like the game.

However, appealing to a broader audience is not a bad thing, especially in Fallout 3’s case. This is a game that should be played by every self-respecting gamer whether you like RPGs or not.
Sphinx's Sanitarium blog.
Personally, I would have preferred keeping all this chance to hit and critical hit dice rolling RPG garbage in the background more like Knights of the Old Republic did and let me focus on the true purpose of a game like this which is to get through the story and side quests.

So, I guess let us sum up here and call it a day. I did not like the combat system as it seems skewed towards using the VATS system, I did not like the main storyline which pulls a few too many bait and switches, and the color palette was something you could get off of an old 3-color RGB monitor. Oh yes, and the ending is complete shit.
DateyourGame’s Blog.
Overall if you liked or loved the previous 2 Fallout games then you shouldn’t be disappointed by this one even though I haven’t played the previous 2 am pretty much sure that this is a bigger ,richer and above all more bloodier game then the previous 2 , even if your a hardened explorer or recently got out of a vault yourself you’ll love the wastelands of DC .
CurryPopTart blog, 9.5/10.
Fallout 3 does a great job of incorporating a great story with good action. There is very little downside to this game as pretty much everyone will be pleased with atleast some aspect of it. Whether you’re an RPG fan or like an action game with a riveting story, its all here.

Fallout 3 is a step in a new direction for video games and hopefully other developers can step it up to crank out even more quality story and plot.
Xbox Gaming, 9.3/10.
So all in all, is Fallout 3 worth getting in this time of great games? Without a doubt I'd have to say yes. Like Far Cry 2, it's a game that will need your full attention and will ask you to help create its story while giving you the ability to experience a world that is unique amongst RPGs. You'll sink up to 100 hours in the Wastelands and if you're willing to leave your vault you won't look back with any regrets about purchasing it. Bethesda have outdone themselves and added another unique chapter to one of the most endearing gaming franchises out there.