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News for Wednesday, January 30, 2008

Posted by Brother None - at 20:15

The Russian site has dug up some attack animations from the depths of the Fallout 2 CD. One is an unfinished attack with the pole of the spear that was finished only for vault-suit clad people. The other is, well, Mr Handy with big guns.

Revealed by Rob_dM and Nameless One.

Link: unused animations from Fallout.

Posted by 13pm - at 18:31

Another "Inside the Vault" at Bethblog.
Today they are interviewing Gary VXSS Noonan, character animator. We already know pretty much about him from "Meet the Devs" threads at Bethesda's Fallout 3 Forum. You can take a look at our Fallout 3 FAQ to see some quotes.

Guess what they didn't ask him about...

What’s your job at Bethesda?
Character Animator. Among other things that involve being a Character Art shock trooper.

What other games have you worked on?
If Bethesda made it since ‘96, I probably have a credit on it. From Battlespire to Fallout 3, I have been a 401k slaving fool.

What would you say is your personal favorite game of all time?
REALLY going out on a limb here, but I gotta say pinball. Sorry, pinball is electronic and has buttons/triggers, so it’s like a controller, and therefore, I claim it a videogame. Adams Family Pinball RULES!!

But ok, if you wanna get anal, Chrono Trigger. I still have the SNES cart complete with good-as-new packaging. It’s a prized possession that I like to go back and play every few years.

What games are you looking forward to?
Army of Two has had my attention for a while. Trying to stay under the radar on it so nothing is spoiled for me though.
Take a look at his desktop wallpaper too.

Link: Inside the Vault: Gary Noonan

News for Tuesday, January 29, 2008

Posted by Brother None - at 22:37

A bit of a request and two screenshots on the Fallout 2 mod Fallout 1.5, slated for English release H1 2008:

Concerning new team members, since the last update two graphic artists contacted us, and we’ll hopefully be able to introduce them to you soon. Still the graphics work is relatively time consuming and we wouldn’t like to take our team members away from their current work, not to delay the project. If you feel like it and you have both time and graphical talent, not only in 3D, but also if you can for example draw, contact us. All help in this area would be really appreciated.

Link: Fallout 1.5: Resurrection website.

Posted by Brother None - at 20:55

DailyTech has an article up about a bit of important scientific research:

"More than half of those who suffer acute radiation injury die within 30 days, not from the initial radioactive particles themselves but from the devastation they cause in the immune system, the gastrointestinal tract and other parts of the body. Ideally, we'd like to develop a drug that can be administered within 12 hours of exposure and prevent deaths from what are currently fatal exposure doses of ionizing radiation," explains James Tour, Rice University's Chao Professor of Chemistry and director of Rice's Carbon Nanotechnology Laboratory.
Radiation sickness is so deadly because the ionizing affect of radiation alters the balance between protons and electrons in molecules. The process often creates free radicals. Free radicals are highly reactive molecules and in the case of radiation poisoning, cause disruption in living cells. The disruption often triggers a domino effect, propagating widespread damage throughout the organism's physiology.
The funny thing is who is given credit for coming up with the idea, in the side-bar:
The carbon-sink anti-radiation pill was proposed in Tim Cain's 1997 computer game Fallout.
Also, the header are is this piece by OmeN2501.

I always thought more science ought to be based on Fallout.

Link: DARPA Announces Nanotube Anti-radiation Pill on DailyTech.

Thanks Ausir.

Posted by Brother None - at 20:00

Here you go:

The slowly but steadily progressing short movie "Mad Nation" has finally produced another downloadable clip, this time in the form of a sneak peak clip from a scene of the movie. The creator, student film maker Ethan Taranto-Kent, is still making slow progress on the picture, which he hopes to finish in time for the release of Fallout 3.
Link: Mad Nation Sneak Peek.
Link: Mad Nation thread on NMA.

News for Sunday, January 27, 2008

Posted by 13pm - at 14:03

Computer and Video Games has put up a new Fallout 3 preview with couple of new screenshots and some we've already seen on scans. Now you have an opportunity to see them in better quality. There are mostly pictures of combat, except one that shows the cityscape of Megaton.

There's no new info on the game in the preview. It is based on the same demo Bethesda's shown many times and it looks like the guy that wrote the preview has never played Fallout. Some funny tidbits from the preview:

Once here you can opt to take on a small series of mission before moving out of the confines of the relatively safe town and into the desolate, super mutant stalked streets of Washington DC, which is jaw-droppingly rendered.
When targeting an enemy, you can choose to either shoot outright or use the precision targeting system where your trusty gadget The Pit Boy assesses the best points of impact such as arms, legs or as you can see from the screens - the head. SPLAT! Fallout 3, doesn't skimp on the gore factor either.
One thing that was made clear to us when we were playing it was that this is not an FPS, and Bethesda are keen to stress this point, it is an RPG that integrates guns into its gameplay mechanics. This is nothing like Call Of Duty - it's far deeper.
In a break from convention - nothing in Fallout 3 is predictible, lazy or by the numbers - the game also promises a whopping twelve different alternate endings depending what it is you do over the course of the game too so expect a wedge of replay value.

And considering that once you've chosen your special abilities before you left the vault selecting new ones at birth and taking alternate paths adds immensely to the re-spin worth too. 2008's game of the year? If Bethesda's genius Oblivion is anything to go by, it's looking that way.
Edit: "Pit-Boy" was changed to "Pip-Boy" after someone commented that it's incorrect.

Edit 2: It appears that CVG weren't supposed to show these screenshots yet, so the pics were replaced with the old ones.

Thanks Wasteland Stories.

Link: CVG Fallout 3 Preview

News for Saturday, January 26, 2008

Posted by Brother None - at 23:43

For all our readers from Portugal and Portuguese-speaking countries: a great Brazilian site you definitely shouldn't miss has been running for some time. Along with having some impressively informative pages on Fallout 3, these guys have gone through the insane effort of translating Fallout 1 and 2 into Brazilian Portuguese (they're almost done). Check 'em out!

Link: Vault 13.

Posted by Per - at 19:06

Shamus Young, the famous blogger, webcomicker, software designer and 19th-century trapper, has been looking at character progression in games, and in his latest article declares his undying love for SPECIAL.

There are seven core attributes in the game: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck, which spell SPECIAL. That’s clever and makes them easy to remember. Seven is a lot of attributes, but they are clearly delineated and easy to understand. There aren’t any ambiguous stats, or stats which overlap. Nebulous, personality-driven concepts like wisdom are left off the list entirely. I’ve always disliked games where things which should be emergent during roleplaying end up assigned a hard numerical value. How “wise” or “foolish” I am should be determined by the choices I make in the game, not my character sheet.
A lot of what he writes will be very familiar to any Fallout fan, of course, and not all of it is strictly correct (like saying you can't dump Charisma in Fo1, cough). He has some valid criticism of the skill selection that echoes J.E. Sawyer, and ends with a forward look:
It’s an interesting, varied, robust, well-balanced system. I doubt we’ll ever see its like again. Bethesda is coming out with a new Fallout title. They’re keeping the SPECIAL system, but moving the combat to real-time. Since a great deal of the original system was built around turn-based combat using “action points”, a lot of the usefulness of the original attributes and perks will be lost. But hey, who needs depth and gameplay when you have OMG LOOKIT THE PRETTY PIXULS SWEET GRAFIX!!!!!!111!!
Is Shamus Young secretly an NMA poster?

Link: Fallout: Character System

Thanks to Bengan.

News for Thursday, January 24, 2008

Posted by Brother None - at 13:33

Another top ranking for Fallout 3 as most anticipated game of 2008, ranking at #3 behind StarCraft II and...ehr...Left 4 Dead (why not just spell it "Left 4 Ded Yo" while you're at it). With this insightful blurb:

Bottom Line: It's a sweet ass Oblivion plugin set in a 1950's era World War 3! Oh, just kidding, relax ladies. While the drastic change in gameplay philosphies have frightened more than a few Fallout fans (imagine if Half-Life 3 became a turn-based strategy game or something wacky like that), Bethesda has a pretty good track record. Before you eat that entire case of radioactive creamed corn, try the game out, you might like it!
Link:Top 10 Most Wanted 2008 Games on VE3D.

Thanks Polynikes.

Posted by Brother None - at 13:30

Some words from MMOs and their expansions. Apocalypse Online, a free PA MMO that launched at some date (can't figure out when) but that we never covered is getting expanded:

New awesome stuff is going on behind the curtains on Sansoft, we're working on a bigger release then ever! We are going to open a spanking ammount of 6 new zones including two major fortifications, a bunch of secret locations, tons of new cool music and alot of awesome new missions! So stick around for the release and sign up on the forums to partake in the events that will follow the startup!
Probably a less free PA MMO will be the recently announcedEarthrise.
Earthrise is a post apocalyptic science fiction MMORPG set in the distant future.

In the aftermath of the Third World War, mankind has managed to survive and build a new society: the prosperous city of Sal Vitas. Cloning, nanotechnology and quantum engineering are part of a new reality. Thanks to these technological advances, the human species has become immortal; each individual’s consciousness is stored in a data vault, ready to be uploaded into a cloned body as necessary. New energy sources have been discovered. There is a unified government that takes good care of those citizens who abide by its strict laws. Paradise, it appears, might really have come to Earth, and the people have embraced it.

But not everything is as perfect as it appears. By exercising full control over the cloning process, Sal Vitas' government decides who will live and who will not, playing the role of God on Earth. Insurgent forces have accused the city's rulers of crimes against humanity. Armed factions fight for resources and power within the new system. And from the waves of discontent, a rebellion has fomented and formed a shadow government: Noir.

Featuring a unique skill-based advancement system and player-driven economy, as well as extensive, meaningful player-vs.-player combat, Earthrise gives you innumerable choices to forge your destiny. Whether you're a noble soldier in the raging conflict between the Utopia and the rebellion, a criminal hiding from the law or a world-renowned engineer whose power extends into intricate trade and politics, your actions will echo throughout the game world.
Thanks Mobius and slamelov.

Posted by 13pm - at 1:07

Inside the Vault again at Bethblog. Today they are interviewing Erik Deitrick, interface programmer.
"We are not asking them if they played Fallout. Get over it"

What’s your job at Bethesda?
I’m an interface programmer. So I work on menus and minigames.

What other games have you worked on?
I started off at Ubisoft working on Tarzan Untamed for the GameCube, which was a platformer geared to a young audience. I then worked at a failed dot-com making small games for a platform that never made it to market, which is a shame because my head-to-head wackamole would have revolutionized all mole-based games. Then I got hired here at Bethesda and worked on Oblivion, and now Fallout 3.

What would you say is your personal favorite game of all-time?
I’ve had a lot of games that I really got into over the years. I was fully addicted to Tribes for a least a year. I played lots of Red Alert. When I was younger and had more time than money, I’d play any game I bought to death. Wolfenstein and Duke Nukem come to mind. The only game that I still pick up and play regularly though is Mario 3. I even went so far as to meet in real life — in an industrial park at night no less — a guy I met on the internet because he promised me a toploader NES for free after mine had broken. If you ever get such an offer I say go for it, because people are basically good, right?

What games are you looking forward to?

Ghostbusters on the Wii. The Batman and Indiana Jones Lego games. Spore.
Link: Inside the Vault - Erik Deitrick

News for Tuesday, January 22, 2008

Posted by Per - at 0:52

Gaming site WorthPlaying presents their own list of most anticipated games of 2008, and this time Fallout 3 nabs first place! Games like GTA 4, Spore, Starcraft 2 and, well, all the others, obviously, are left in the dust. The meat of the piece is a collection of personal comments from the staff, rife with quotables.

What's not to love about postapocalyptic futures with their crumbling ruins, pervasive atomic waste and irradiated mutants in a desperate struggle for survival? From the screenshots alone, it looks like Fallout 3 oozes good looks perfectly capturing a Washington D.C. cityscape laid to waste by nuclear war. Add to the mix gigantic environments to explore, a branching plot with multiple endings, ludicrous violence and the ability to make moral choices with far-reaching consequences, and it's hard to see how Bethesda could possibly go wrong. Even if this just turned into Oblivion with guns, that wouldn't be such a bad thing, would it?

My curiosity in Fallout 3 is twofold, really: granted, I really want a steampunk RPG, but I also want to see if my dislike of Oblivion was just a one-time fluke.

From the character creation system to the various quests that will determine your character's personality, Fallout 3 is shaping up to be Mass Effect for the postapocalyptic, nuclear wasteland crowd.

On more than one occasion, the developers have stated that they won't stray too far from the original formula that made the series so great. I'm eagerly watching Fallout 3's development and keeping my fingers crossed that the next installment has the depth and quality of the originals.

Bethesda truly seems to "get" what the Fallout universe is, from the musical choices to their tedious research of the lore.
BoS lore in particular! Many extra points for the mention of Wasteland, natch.

Spotted on Fallout 3: A Post Nuclear Blog.

News for Monday, January 21, 2008

Posted by Wooz - at 20:39

Who'd expect it?

The free-newspaper-thingy-handed-out-in-front-of-subway-stations METRO mentioned Killap's mod. Great to know good works gets noticed and praised!

Sadly, I couldn't recover scans from the newspaper, but here are two tidbits from their online version (polish only):

Here, on the second page at the very bottom and here.

Go Killap!

Thanks Maszin for the links and Enigma for the heads-up.

Posted by Per - at 17:08

"Why wait?" is not just a huge sales argument for ACME Earthquake Pills, but also the idea behind Games Radar's "Preemptive 2008 Game Awards" feature, starting with the category "Best GTA IV competition" and working its way onwards from there.

Fallout 3 doesn't make "Game of the year", where Spore, GTA IV and Super Smash Bros. Brawl reign supreme. Neither does it make it into the "Best RPG" category, finding itself beaten by Fable 2, Lost Odyssey, Final Fantasy XIII and who knows how many others. And no, it doesn't have the "Best blood sprays" either. However, there is one category where it limps in at third:

Will incite the most anger if effed up

2nd Runner up: Fallout 3

Bethesda has some difficult expectations to meet. As long as their vision for Fallout 3 is no less than awesome, the rabid Fallout fans should be appeased, and no bloodthirsty mobs will gather outside of their offices.
So I guess the most spectacular thing about Fallout 3 on the top games scene is actually... we? (Oh, and it didn't make it into this one either.)

News for Saturday, January 19, 2008

Posted by Brother None - at 22:58

While daring enough to predict Spore to be released this year, IGN is stating we could well expect Fallout 3 not to hit the shelves until 2009.

Fallout 3 Pushed to Early 2009

Yes, we can hear you screaming "say it ain't so!," but honestly if you've followed video games with any sort of regularity, this kind of claim shouldn't strike you as particularly surprising. Bethesda has a proven track record of delaying games past their originally announced released dates, the most recent example being The Elder Scrolls IV being pushed from 2005 to March of 2006. It happened with Morrowind too, moving from a late 2001 window to May of 2002. We're certainly hopeful it doesn't happen with Fallout 3 because, well, we're very much looking forward to playing another Fallout game, even if it's a far cry from the hex-based original. Please prove us wrong, Bethesda.
It's possible Bethesda learned enough from Morrowind and Oblivion to prevent a repeat, but it is a new product, and I suspect IGN will turn out to be right.

Link: IGN PC Previews 2008.

Spotted on RPGWatch.

News for Friday, January 18, 2008

Posted by Brother None - at 20:52

We almost completely forgot about Exodus P&P, formerly Fallout P&P until they got in trouble with Bethesda over the rights (apparently not properly signed over by Interplay). The news is that they found a printer and right now copies of "Exodus Survivor's Guide" are being printed. They're offering a few necessary components for free, too.

Our printer has contacted us, and we will have the Exodus Survivor's Guide on hand Friday and in stock at this time. All of the Ebay orders will be shipped on Monday Jan 21.

Link: Glutton Creeper website.

Posted by Brother None - at 20:20

A fun little mod project emerged from an idea of Mr.Wolna to modify a Golden Desert Eagle gun into the game. What started as a simple weapon mod ended up in turning Lil' Jesus Mordino to a Gizmo-esque static NPC. While still in early stages, I just had to post these nifty new FRMs:

Link: lil Jesus "Golden Eagle" Mod thread on NMA.

Posted by Brother None - at 5:14

Fallout 1 lead designer (and Tactics senior designer) Chris Taylor had some clarifications on the earlier Fallout 3 developers on Fallout:

1. Interface & Hotkeys
I've been playing FO again and there are definitely areas of the interface I would re-design using the experience I've gained over the years. Skill use and Inventory are _way_ up there. Bummer the guy didn't find the hotkeys, it makes the game so much more enjoyable to play.

2. Weapons
The gun choices in FO1 were 90% mine. I felt that weapon technology would have developed differently in the Fallout universe after the split with our timeline, so I tried to make less of the weapons "real-world". The two exceptions (that I can remember) are the Desert Eagle .44 and the 9mm Mauser. The DE was my favorite gun at the time and I had to include it. The 9mm Mauser is an older weapon that I think has a very cool, unique look to it.

Others, like the .223 and the 10mm guns, were based on real-world weapons. (There are guys out there that make pistols that shoot rifle cartridges, like the .223. I applaud their insanity. ^_^)

The 14mm is pure speculation.

And the energy weapons are just plain out fantasy.

My only regret is not including a Colt .45. It fits in the same category as the Mauser. I think it was a question of trying to keep the number of ammo types down.

Nowadays, it's a more interesting question of what weapons to include because more manufacturers pay attention to how their products are used in computer and video games. You might (erm, probably) have to get permission from Glock, for example, to use their likenesses and marks in a game.

Dan Ross, QA on Fallout 3, is taken aback. There are some more questions further down that thread, nothing pertinent except a clarification that the guys answering questions on the forum really aren't the guys who have any influence on anything.
Did it happend that on one or more occasions you were discussing something from this board in terms of bending your view towards it or simply including it? If yes, what topic area from forum was discussed or discussed mostly (like moral, art/graphics, lore stuff, gameplay and so). If not, are you planning to do so in future?

Ricardo Gonzalez (interface programmer): As a coder, I have a very specific field of influence for changes in the game. Possible holes in the BoS backstory? Changes in world architecture? Not my bag. Now, if you want discuss the use of static const member variables over pre-processor defines, then we can talk turkey!

Dan Ross (QA): Not really my department, so no.

News for Thursday, January 17, 2008

Posted by Per - at 3:35

Fallout's Doomsday is a Fallout-flavoured mod for the strategy game Hearts of Iron 2: Armageddon. Team leader Sword of Justice has now declared that the mod has progressed from Beta-01 status to Beta-02, meaning there's new stuff, more polish, less bugs, and such. Random excerpt from the update notes:

- New minor nation of hard core slavers made: Caesar's Legion. Led by the charismatic Caesar who patterns his group on the ancient Roman Empire.
- Mainframe, ruler of the Robot nation, has some fun events about choosing how to deal with biologicals. Mainframe can choose Integration or Dominance. Mainframe can also choose to spawn new tech teams or to replicate his own programming.
- All nations now have custom tech teams with custom pictures. You will see Sulik and Grampy Bone, Vic the Trader, and other Fallout favourites scattered here and there.
- Did Special Agent Frank Horrigan truely die in the Poseidon Oil Rig incident where the Chosen One slew the leader of the evil Enclave?
Well... yes? ... No?

Link: Comprehensive announcement on the Paradox Interactive forum
Link: Mod homepage with info, downloads etc.
Link: Mod thread on NMA

Thanks to myzko and doomtrader for letting us know.

News for Wednesday, January 16, 2008

Posted by Brother None - at 20:53

Several Fallout 3 developers with varying levels of relevance have commented on some features of Fallout (note how none of them are developer. C'est la vie):

What do you think of child killing in fallout past games and what porpose it had (in you opinion) in those games?

Ricardo Gonzalez (interface programmer): To be honest, I never tried it out. Slaver-killing, check. Mutie-killing, check. Never crossed-off child-killing with any of my characters; even my bad-ass ones just ignored them, or at worst, stole back whatever those urchins in The Den stole from me. What do I think the purpose of killing a child was? Hmm..depends on why you did it, I guess.

Gary Noonan (character animator): I say anything goes. It isnt real. Isnt that the whole idea of games?

Dan Ross (QA): The only time it ever came up for me was because of splash damage. Children basically turned into a device to complicate my options in combat, since killing them wasn't really a viable option. "Oh I'm a bad dude... oh look the game isn't fun now."

What diffrences do you see between super mutants from fallout 1 and from fallout 3? Or what do you see (what makes them look original, color, eyes or so) that makes them look as they do in Fallout 1?

Ricardo: From the screenshots we've seen, I'd say the two big differences I spot are the lack of the endearing lip-holster and less bulky shoulders. Overall, I guess the new mutants are more anthropomorphically toned. Maybe they found some old Pilates holotapes?

Gary: Sprites vs 3d models? Large textures? Skeletal physics? The idea wasnt to make them "original" but to stick as close as possible to the Supermutants everyone has learned to love and to bring them to the 3d world. I think we have done a pretty damned good job of it so far and I hope you all agree when we are finished.

Dan: I have yet to actually check the old "how many heads" style proportions on them both, so I dunno. Ours are pretty cut though. I'm thinking that a hardened/underground 24 Hour Fitness musta survived the bombs.

Wich is your favorite settlement or organization of past fallout games (fallout 1 & 2)?

Ricardo: Any of the BoS centers, those bastions of sweet tech and swishing doors. I especially dug talking to the half-sentient ZAX in San Francisco that was starting to lose it a little and just beginning to figure out was "it" was.

Gary: I was always a big Enclave fan. Their armor always looked cooler than the BoS IMHO and they had no need to Boy Scout tactics like the BoS. Screw saving the world.... own it.

Dan: I really didn't like any of the organizations or settlements... none of them would do as I commanded immediately. I'm gonna have to go back and purge them for their impertinence.

If you were to add, change and/or remove anything out of Fallout 1 and Fallout 2, what would that be?

Gary: Add, change, or remove? Boy, I can smell a set up a mile away. Is there really a correct answer for this one without getting flak from any numer of people? How about if I just say nope, FO 1&2 were golden?

Dan: Having to open the skill menu over and over and over and over and over to use a skill repeatedly. (doctor, first aid, lockpick etc...)

Analyzing the weapons selection in fallout 1, why do you think the most common weapons of today (Like M16, Kalashnikov) were not included? (tricky one i know

Gary: My only guess would be that it was a design decision. Not much I can add there, especially since I wasnt part of it. Hunt down Tim Cain.... I am sure he would love to talk about it. Wink

Dan: Is this one of those trick questions where there is a right answer that the old devs gave and I don't understand Fallout if I don't know it? I'm gonna go with more generic = less real-life detail to get wrong = fewer problems with suspension of disbelief.

What kind of simillarities do you see (when thinking back) between Mad Max movies and Fallout series (1 & 2)?

Gary: I never really saw much of a comparison. I wanted to, but I see different things. Besides a nuclear wasteland and a bunch of ragtag civilizations with the occasional damage control, thats about it. The Mad Max world is dull in comparison to FO.

Dan: You mean like the one sleeved leather jacket, or like how production progressed in real life and finding distributors etc?
Link: thread on BGSF.

Spotted on Fallout 3: A post nuclear blog.

News for Tuesday, January 15, 2008

Posted by Brother None - at 19:33

We don't take our frontpage poll very seriously (we've ran polls for 3 whole years at one time), but it's time for another fun switch anyway.

The last poll asked if you will miss groin shots. The results:
It and eye-shooting will be sorely missed
5311 - 35.5%
Groin shots were Fallout's core design!
3703 - 24.7%
Alas, poor groin shot, we knew ye well.
2895 - 19.3%
Only if my PE is below 4
1593 - 10.6%
Not as much as the proverbial kick in the groin
574 - 3.8%
I'll just hit people in the torso and roleplay that I'm hitting them in the groin
516 - 3.4%
No, trying to hit people in the groin is sick! You're all sick!
380 - 2.5%

The new poll, while also not fully serious, asks a pertinent question. Prior to the release of console shooter spin-off Fallout:Brotherhood of Steel, we would regularly be told by the game's defenders (yes, it had defenders) that we'd "buy the game anyway." No matter how much we complained now, we'd end up buying it.

The same is now being said about some other title, the name of which eludes me at the moment. So just to check...did you buy Fallout: Brotherhood of Steel?

Posted by Brother None - at 16:49

Hooked Gamers gives us a kind of faux preview which functions as an overview of a number of known facts about the game.

Character development is completely open ended. Everything you do will have a consequence and nothing the player does will ever be the ‘correct’ choice. Everything has a pro and a con, it is up to the player which is the best choice for himself at that particular time. Good or bad, you are the guy with the mouse click and decide. The players’ character is SPECIAL. No, not so much special in that way, but as in the character development system that stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. It is by these attributes that you will live and die out in the wastes. With the SPECIAL system, the player can literally create any character they wish. In addition to these attributes, the ‘perks’ system also makes a return. Perks are special (in the normal meaning of the word) traits that offer the player character certain abilities and advantages that can have a dramatic impact on how you play the game.

Adventuring in Fallout 3 will offer up a few new challenges most RPGs never take into account. Survival has traditionally always been a healing potion or curative spell away. Since Fallout 3 is of the post-apocalyptic nature, you won’t be finding any warm fuzzy feel-good spells to make the pain go away. Survival in the wastes will be made up of a careful balance of radiation intake.

Your PipBoy is equipped with Geiger counter, which will alert you when you wander into a radiated area. Untainted food and clean water is a major survival concern as well. Your character needs to eat and drink. Eating tainted food might just hurt as much as it will help and clean water sources are few and far between, so don’t be afraid to do some toilet drinking if it comes down to that. Indeed, toilets can in fact be a clean source of drinking water out in the wastes. Take it from where you can get it.
Link: Fallout 3 preview on Hooked Gamer.

News for Monday, January 14, 2008

Posted by 13pm - at 21:25

It's "Inside the Vault" again. And today it's Christiane Meister's turn to answer the questions. Of course they did not ask her if she played Fallout.

Our first Inside the Vault for 2008 is with someone all our Elder Scrolls fans know - Christiane Meister. She’s been the Lead Character Artist for Morrowind and Oblivion. She is currently hard at work on Fallout 3 along with the rest of the team.

What’s your job at Bethesda?
I am currently the Lead Character Artist for The Elder Scrolls titles.

What is the best part about working as an artist? The worst part?
My favorite part is designing how characters will look and work, down to the hairstyles, armor, and clothing. I generally liked to maintain a feel of culture — the objects that these people wore came from somewhere and were made by people of that particular place. I hope to carry that even further in the future. The worst part of the job is not quite succeeding at what you had envisioned, whether it is time, technology, or design constraints. But then art is never really finished — only abandoned.

What would you say is your personal favorite game of all time?
Hmm, that’s tough…I’d say the most memorable games I’ve played are Wing Commander, Grim Fandango, and KOTOR.

What games are you looking forward to?
I need to sit down and play Mass Effect and Assassin’s Creed.
Link: Inside the Vault - Christiane Meister

Posted by Brother None - at 3:05

killap is a quick one:

Version 1.1 of the Fallout 2 Restoration Project is now ready. Hopefully most, if not all, of the issues found in 1.0 are fixed. Starting a new game is not required, but many of the fixes will not take effect unless you enter the area for the first time (New Reno and EPA are such examples) Thus if you haven't made it too far I highly suggest starting a new game. It's not required though and old saves will work just fine.
Link: Fallout 2 Restoration Project Installer Version.
Link: Fallout 2 Restoration Project Thread.

There were some problems with NMA's download server earlier that caused the file sizes to be displayed wrongly, thus wrecking your download. Those problems are fixed now, we apologize for any discomfort.

News for Sunday, January 13, 2008

Posted by Per - at 15:18

In this Gamasutra news item, Mike Hickey (the investment analyst we all know and fear) names Fallout 3 as one of the coming year's top selling titles. Presumably he has some kind of reason for doing this.

I'm posting this primarily to mock their "top ten picks" list which has nineteen items in it. Mock! Mock!

Thanks Wasteland Stories.

News for Thursday, January 10, 2008

Posted by Morbus - at 2:13

RPG Codex has just published a long and interesting interview with Maciej “Augustus” Prósiński, Afterfall’s Lead Designer. Here’s a snippet:

Will there be multiple solutions for quests, and different outcomes depending on your choices? If yes, to what extent? Do you have any example of a quest?

Quests will have many solutions, most of which will only be available to a player character with specific skills. Thanks to the plot bypasses you will often come upon completely alternative solutions, for example, to convince someone to help you, you will use acquaintance with some important characters. It is worth to mention that certain choices in performing a quest will bear various, sometimes long-term consequences. Some of the suggested paths may also prove to be dead-ends.

As for the endings, we have adapted for ourselves the brilliant, but for an unknown reason never repeated solution from Fallout – the modular epilogue. After finishing the game and watching the outro presenting the consequence of the path you have chosen, you will also be able to see the fate of the world and its individual locations which you have influenced by your actions or non-action. (...)

How will you be able to interact with NPCs [talk with them, steal from them etc.], and will there be NPC schedules like in Gothic or Ultima VII?

Conversation, pickpocketing, attacking or trade are standards. Apart from that many NPCs will be able to provide medical care, fix your gear, do some cyber-prosthetics or create objects from the provided components. Stealth action includes also knockout – a character who did not see who took their lights out with a gourd hit to the back of the head, will not blame anyone particular for it. Most untypical interactions will be effected via the dialog box. We wish to be able to present to the players virtually any event; if not with graphics or sound (which cannot render, for example, the smell of the sewer), then with the classic combination: narration plus black-out. The NPCs have schedules, but the scope and mechanics of them is not as elaborate as in Gothic or Oblivion. (...)

By what games or other media (movies, books) has Afterfall been influenced?

(...) Among the games influencing our work, most are also classic for the genre: Planescape: Torment, Baldur's Gate series, KOTOR I and II, Deus Ex.... and of course both parts of Fallout. On the other hand, tactical games have also left their mark: Silent Storm and Brigade E5, and also stealth action games like Thief and Splinter Cell. (...)

What effects does the environment have on your character? Do you, for example, have to wear sufficient clothing in cold areas or take damage from the cold?

The issue of temperature is quite simplified in Afterfall. If an armor or clothes offer enough protection from temperature damage, heat or cold will not be doing any harm. The surroundings do however play a big practical role. The realistic cost of action and realistic damage dealt in combat make it worthwhile to seek cover from enemy fire or for the time of magazine change, to attack through windows, jump over fences, climb to roofs, etc. Every wall, pit or mound can have tactical importance. It gets even more interesting with stealth action. Then you have to look out for lights and shadows, the loudness of the surfaces, or sound sources which can drown out your footsteps. These mechanisms work two ways – if the character is high on drugs or adrenalin, he risks tripping (no pun intended) on terrain which is too difficult.
There’s still a lot more to read. Just follow the link.

News for Wednesday, January 9, 2008

Posted by Morbus - at 21:06

Age of Decadence. You know the deal: post-apocalyptic fantasy setting, classic RPG design, character system based on SPECIAL and there’s a whole lot going on their forums. As usual.

First of all, there’s some new stuff for us to look at:

According to the team, these are in-game screenshots from the Imperial Guard Barracks. However, shadows “won’t be dynamic, and the characters will have only one shadow, but that’s how the environment looks”.

Secondly, there’s a community event called Let’s play AoD!:
Let's have some fun here, folks. I believe you know the rules: the majority decides what to do, "DM" posts screens reflecting aforementioned decisions. We'll limit this game to the first town and its satellites (if your adventures take you there). Posting screens for every little thing you do could be too much, so I'll go with a mix of screens and text. If you die, the game is over.
There are few screenshots already, from the character screen and a dialog screen, and if you’d like to play too, I think you’re welcome to join in.

Finally, there’s a thread about one of Age of Decadence’s locations, “The Bridge”, still under development, with three new screenshots:

I should also remember Vince had shown us a concept art of this location in mid December:

Link: Some New Stuff @ Iron Tower Studio Forums
Link: Let’s play AoD! @ Iron Tower Studio Forums
Link: Location: The Bridge @ Iron Tower Studio Forums

Posted by Brother None - at 20:37

Another video from Shelter. A long intro, two quests played through. Neat stuff...


Also, the game is now provided with a website & Q&A.

Posted by Per - at 19:25

Fallout 3 lead designer Emil Pagliarulo has published a diary entry on the official site called Faction Profile – the Brotherhood of Steel. There's some philosopy, some facts, and some fractionation.

Now imagine all of that compulsion, all of that addiction we as an entire race share, and encapsulate it into one group of people. Imagine the obsession and fervor, the unending need for technological superiority, and the ultimate futility of such a goal.

Imagine, if you will, the Brotherhood of Steel.


It’s not enough for the Brotherhood of Steel’s members to use whatever high-tech gadgetry they’ve acquired, though. The organization’s entire existence is predicated on the acquisition of technology. Whatever they’ve got is never enough. Their best equipment? It could be better. Even if this endless search for high-tech toys means keeping the good stuff out of the hands of others who could really benefit from it, well, that’s okay with the Brotherhood of Steel.

So it really didn’t come as a surprise to anyone within the Brotherhood of Steel when the order’s ruling council, based in Southern California, decided to send a contingent of soldiers all the way to the East Coast, with two important objectives:

1. To scour the ruins of Washington D.C., once the nation’s capital, and recover any and all advanced technology. After all, D.C. was the home of the Pentagon, the very headquarters of the United States Department of Defense. Who knows what secrets – or equipment – they left behind?

2. To investigate the reports of Super Mutant activity in the area. Could these creatures be somehow related to those that fled eastward after the Master’s destruction (as depicted at the end of Fallout 1). Or were these Super Mutants something else entirely?

There's some serious plot points and concept art there, so check it out.

Link: Bethblog entry.

Spotted on that blog.

Posted by Per - at 2:25

Kieron Gillen is known from PC Gamer and also one of the writers on the gaming blog Rock, Paper, Shotgun. This time around he takes a look at Fallout 3, the whys, hows and whatwillbecomes of it all.

I’ve said this before, but the nagging question is why they’d take up this particular poisoned chalice of post-apocalypse role-playing anyway. “A new game by the makers of Oblivion” is a much bigger story to the gaming mainstream than “Sequel to old PC game you haven’t played”. Hell, the “3″ even risks alienating people who’ve never played (or heard of) the original, dismissing it out of hand - there’s eighteen year old PC Gamers who’d have been six when the thing comes out. Even putting aside that, the friends it buys you will brook no compromise. The Fallout fanbase epitomised by the cheery souls of No Mutants Allowed, having had a decade to stew over disappointment after disappointment, are openly fanatical. As much as they’d protest it, no-one can see them accepting anything Bethesda would produce.

Ultimately, this pre-match discussion is a little pointless. We’re all going to play this.
Yeah, for some creative definitions of "all".
So why do it? Well, three reasons come to mind.

Firstly, I could just be wrong and Fallout is a much bigger deal than I thought and that little Pip-Boy is a key to a world of infinite money. I don’t think so.

Secondly, Bethesda may be as dirty fanboys as the NMA guys. It may just be as simple as plain lust for Fallout, the plain desire to write a sequel to a game they think is brilliant. This sort of things strikes even the brightest creative minds - look over at Comics, where there’s a strata of some of the medium’s brightest minds whose most heartfelt desire is to have a shot at Superman. They’re insane, and if they had any sense they’d be doing their own thing… but that they don’t have that sense means that it’s done as an act of devotion. This is actually a good reason to give a damn about Fallout 3. People working on something that’s genuinely invested in, on average, leads to better work.

Thirdly… well, one of the major worries about Fallout 3 from even less fanatical fans is that they don’t believe Bethesda are capable of wrestling with the actions-and-consequences aspects that have traditionally been involved in a Fallout Game - they’re fine with multiple mechanisms (Assuming they get the experience system right), but the payoffs are limited. Just as key is their limitations as creators of fiction - while they’re good at verisimilitude and a sense of place, the fiction - dialogue, plot, whatever - of the Elder Scrolls have been merely acceptable at best throughout. This has lead some people to think that Bethesda, by definition, can’t do it. Thing is, by buying Fallout 3, they cover their weaknesses. They don’t need to create a world from whole-cloth - they have an inspiring world. They don’t need to work out how people act and talk - they have a game which shows the interactions between individuals and whatever. Buying Fallout actually acts as a crutch for Bethesda’s traditional faults.
Spotted at Fallout 3: A Post Nuclear Blog.

Posted by Brother None - at 2:23

Just in case you can't wait to play Fallout 3...

We’re hiring for testers in our Quality Assurance department! We tend to favor candidates with programming experience but most importantly, we want people who are fans of our games.Why would you want to work in our QA dept? I’ll give you two reasons.1. We use our QA testers as interns throughout the year. These interns are typically among our top testers, and they sit with the development team, attend meetings, and work on our games directly. So if you kick major ass as a tester here, there is a good chance you’ll be a candidate for one of those intern slots.

2. When we have a job opening on the development team, we look internally first to fill them, so our QA dept gets an inside advantage.

Check out our jobs page for more information on how to apply. For more information about life as a tester at Bethesda Softworks, check out the Inside the Vault interviews with current/former QA testers including Will Noble, Chris Krietz, Alan Nanes, and Nathan McDyer.
Link: Play Fallout 3 before anybody else does!.

News for Tuesday, January 8, 2008

Posted by Brother None - at 16:41

This is a "Postapocalyptic Student Project" from Nuremberg, an intro sequence to a non-existent film:


I'm not a big fan of the combination of stock footage and animation in the intro, and the film really only runs from 1:47 to 4:10. The characters "are filmed and rotoscoped manually with pen and paper", a good old technique that'll look endearingly familiar to Bakshi fans.

Take a look, it's worth it.

Link: Closer to God thread on NMA.

Posted by Brother None - at 0:54

It appears that one of the updates include in the restoration project mod has been causing some crashes. The problem has been alleviated in the most recent version, but if you've been encountering crashes:

Ok, it seems there are issues with the ammo mod and FO1 gun sounds which come as extras in the expansion. I suggest for those having odd crashes while in combat or really odd crashes in general to uninstall the expansion (use the uninstaller from the FO folder) and reinstall without those two extras. Don't worry your save games will remain and work just fine after reinstalling the expansion. A new installer is up which has these two extras removed.
Also worth a footnote in the news: killap's unofficial patch (included in the restoration project) has had a small update and reached version 1.02.22.

Link: Fallout 2 restoration project.
Link: Fallout 2 unofficial patch.

News for Monday, January 7, 2008

Posted by Brother None - at 21:03

In the continuing community corner feature, Briosafreak is interviewing heads of the community. Next up: Per Jorner:

You are also known to be an expert on Wasteland, the old Interplay game that inspired Fallout. Any take on what Bethesda could get from wasteland? An homage here and there or is there something more they could learn from it?

Two things come to mind. The first one, and the one I guess they’re least likely to pursue, is the importance of words. One example of how Fallout used this legacy to good effect is the combat taunts and messages, where people would say “I’ll gut you like a lobster” or something similarly witty as they took pot-shots at you, or the message window would say “The huge creature goes down in a shower of blood” when you got in a particularly devastating hit. Another is the scenery descriptions, where hovering your mouse over anything from weeds to fire hydrants would yield a hundred little mood setters. I think it is a mistake to think of these things as redundancies. Show me a soda can a thousand pixels high and it’s still just a soda can. Toss in some funky quip and you can add a dimension to my perception of the can that goes beyond the pixel count, and more importantly separates your soda can from those in the next game. Ironically, as games move away from words in favour of visuals, in a way they become less evocative, less characteristic, less memorable.

The other thing is that Wasteland was oftentimes over-the-top in a way that Fallout wasn’t and Fallout 2 only began to approach. In Wasteland, descriptions were vivid, pulpy, and unapologetic. Since the graphics were relatively abstract and constant, they could represent a wide range of goings-on. Fallout had the gory deaths, but the world was fairly low-key, locations were cramped and the engine didn’t really leave room for any swashbuckling antics or giant robots taking up half the screen. I think this is the aspect of Wasteland that Bethesda reasonably _could_ draw on in various ways, which is a bit ironic, since Fallout took another path.
Link: Community Corner: Per.

News for Sunday, January 6, 2008

Posted by Brother None - at 3:21

An ambitious project started by respected and prodigious Fallout modder killap two years ago is now finished, The Fallout 2 Restoration Project:

The day of release has finally come. It has taken me about almost 2 years to get this complete and yet I still believe I can find stuff to add. The purpose of this mod is to add back into the game all the content that was originally planned by the Fallout 2 devs. You will find about 6 new locations (some quite large, other smaller) as well as a few new areas to old locations. In addition, almost every town in the game has new content whether it is new characters, quests, or items. Playing this will definitely be a new experience. Completion of this expansion would also not have been possible without several individuals who I thank in the readme of this mod. Big thanks to all of you!
Link: Fallout 2 restoration mod installer version.
Link: Fallout 2 Restoration Project Installer thread on NMA (includes full details on the mod).

Posted by Per - at 3:13

Games Radar has a little piece snipped from PC Gamer UK:

The vault you begin the game in, Vault 101, was built to remain permanently sealed. TV screens and the intranet still bombard everyone with messages about how dangerous the outside world is some 200 years after the war. The idea of Fallout’s first hour is to embed that single idea into you before you leave. To make you relax into the vault’s claustrophobia, to make you believe it’s your home, to imbue you with the same sense of paranoia as its inhabitants.

That way, when the plot finally sends you out into the scorched Earth, you feel a sense of trepidation. Think of that incredible moment in Oblivion when you leave the sewers and step out into the sunshine. Imagine that, only with a foggy, uncertain sense of dread. That’s more, much more than Oblivion with guns.
The page selectors at the bottom could lead you to think there's an infinite number of pages to the feature, but there are just the two, sorry. Also, Gaming Shogun joins everyone else in naming Fallout 3 one of the year's most anticipated games:
The Fallout series is one of the best in all of video gaming history. It's sardonic vision of a retro-future turned nuclear is unforgettable. Apparently, others think this same way as it has been resurrected from the ashes of Interplay and is under development by Bethsoft(Oblivion). This time around it is a FPS RPG, which has stirred critical reaction on both sides of the fence. Personally, I am of the opinion that as long as the story is Fallout, it wont matter.
I'll refrain from commenting on that last one, I'm sure someone will do it for me.

Thanks to Mr Lizard and Fallout 3: A post nuclear blog.

News for Saturday, January 5, 2008

Posted by Brother None - at 2:29

Bethesda finally decided to give the fans an interview about Fallout 3...oh wait, no, this is an Oblivion fan interview with incidental Fallout 3 question...

PS: Fallout 3 is aimed at the more mature gamer. Do you find this liberating in terms of having fewer restrictions on tone and content?

Erik: It is somewhat liberating. I’m a foul mouthed guy, and the ability to let loose is somewhat satisfying. Or course, as much fun as it is to write vicious combat dialog, there’s a lot more to Fallout than colorful language. The ability to incorporate situations and themes that wouldn’t really fit into the Elder Scrolls setting is enjoyable. It’s not too often that you get to work with the darker side of things.

PS: Do you argue over lore?

Erik: We disagree all the time. It comes with the territory of being a designer: we’re opinionated people. In matters of Fallout or Elder Scrolls lore from the past, it’s usually simply enough to go into the game or the story bibles and look for ourselves what the answer is. As far as lore for current or future games, the lead designer has the final call whenever there’s a disagreement. But, it’s pretty rare that we can’t come to some sort of agreement.
Fallout 3: A post nuclear blog provides the transcript of this PDF newsletter interview, conducted by Oblivion’s Real Estate.

Posted by Dude101 - at 2:03

The unofficial Fallout Online mod project website is now available in English. From the FAQ:

Q: What will the combat look like?
А: Fight will go in a real time. A time penalty will be set for each action. Than player waits for the end of penalty (animation is played during the waiting time). There will be no fighting modes. Unfortunately turns can not be implemented in MMORPG game.

Q: What will be, if my character is dead?
А: Your body will be cloned in the nearest station of Replikation. In it you obtain all memory which was at the moment of death. From your account will write off some sum for the lead manipulations. Obtain blue body stockings, pip-boy and will wish successful day. All items, implantants, money will remain in a corpse who after a while will be absorbed by the Wasteland.

Q: How quests in FO will be realized? Whether the new player will be restrained, ignorant where them to take it and how them to carry out?
А: All quests sorting by groups: cycle (clean a shelter, smooth out a field from wreckers, repair the shaky generator),Disposable (become a paladin of Brotherhoods of Steel or become Citizen Volt-Siti) and uniques (save the world). If first be able to players time to time, that secone only 1 chance to 1 player. Third quest may be complited only 1 from 1 session of game. Considering a variety of Fallout world, we dare to hope, that they will suffice on all.
They added quite a few videos as well as some art:

Fallout Online website

News for Thursday, January 3, 2008

Posted by Per - at 23:12

In yet another offering of most anticipated games of 2008, Fallout 3 has to settle for being one of ten titles in an unranked list.

The Fallout name is revered among PC gamers, who associate it with a series of superb, old-school turn-based RPGs that still command a substantial fan following. Now the series is in new hands, and a new Fallout game is on the way - but even if you didn't play the first couple of games, there's still plenty about Fallout 3 to raise your pulse. How does a plot-driven adventure in a post-apocalyptic, Mad Max-style world sound? If it's in the hands of Bethesda, the studio behind the critically-acclaimed Oblivion series, it sounds mighty fine.
Question is, if old-school turn-based RPGs are so superb, why isn't anyone making one?

Posted by Brother None - at 19:18

I never understood why people wait with handing out GotY awards until the year is over... I mean, why bother?

Keeping things nicely sequential, we jump from the second instalment in a series onto a game which is the third in a series – and what a series! Fallout is one of the holy grails of PC RPGs and although the news that Bethesda has bought the rights to third game from the now semi-defunct Interplay has been met with mixed reactions from gamers, the game still looks tantalisingly good if you ask us.

Set in a post-apocalyptic Washington DC, Fallout 3 will depart from the convention of the past Fallout games and use a FPS perspective similar to Bethesda’s other game series, The Elder Scrolls. The plot is being kept tightly under wraps, but we do know that it will see players starting off in underground Vault 101 before venturing out into the wasteland above in search of their father.
What makes Fallout 3 look so tempting already is the way it seems to fuse elements from both the Fallout and Elder Scrolls series’. On the one hand, it will be an FPS/RPG using the GameBryo engine in which we can expect to see plenty of similarly-voiced characters and fetch-quests, while on the other hand it also seems to be impressively gory and has a facility to allow turn-based combat using power-ups.
With a fusion of some of the best talent and licenses in the RPG genre, Fallout 3 could be the only game you’ll need for the rest of your life.
However, there are still some people who don't feel too much like praising games unabashedly when it's still almost a year from being released, such as WRAL.
Fallout 3 - Bethesda Softworks created the brilliant role-playing game, The Elder Scrolls IV: Oblivion. Now they’re tackling the post apocalyptic world of Fallout with this third outing. PC and next gen gamers will be able to create a character and roam this destroyed world, while contending with its inhabitants. This franchise gets a new developer and its first next gen outing, which could make it this year’s Mass Effect or Oblivion (if you want to go back to 2006’s top RPG).With none of the original creators onboard, Fallout 3 could flop if its new developer drifts away from the series’ essence: distinctively dark humor and dialogue, and retro-’50s wastepunk visuals. Fallout 3 could easily become a BioShock rip-off. (PC, Xbox 360, PS3.) [The bolded part of this paragraph has since been removed from the editorial. Speculate yourself why - Brother None]
Or Sarcastic Gamer.
I’m still torn between horror and joy at the thought of this game. The Fallout games stand as some of the best games I have ever played (and still play). The mature universe, awesome storyline, dark humor and awesome turn based party fighting still have next to no competition even today IMO.

I’m just afraid that this new third person/FPS, no turn based, no strategy take on the series will fall short. Sorry, but I hated Oblivion and the idea of that same group of devs butchering Fallout gives me nightmares. Good or not, I know I won’t be able to help myself from buying this one when it comes out.
To get an overview of the praise heaped on Fallout 3 - a game NMA is not allowed to judge because "it's too early", but apparently this kind of behaviour is ok - I refer you to Fallout 3: A post nuclear blog, who has done two summary articles: The Hype Machine and Fallout 3 Will Be Watched In 2008.

Posted by Brother None - at 19:06

The Fallout 3 article in the OPM UK is available in scans. It contains no new screenshots or info, but it's worth posting for some of the most unintentionally hilarious text I've ever read, from referring to a BoS paladin as "this steampunk knight" to this:

Any argument about the best videogame weapon end here. Fallout 3's Fat Man is awe-inspiringly, brilliantly, destructive - an instant classic. It's basically a spring-loaded catapult that lobs football-sized nukes at enemies. The results are magnificent, beautiful and terrifying. There's a muted "wumf!" a shimmering blast of heat and a blinding flash, all of which are immediately eclipsed by a blossoming mushroom cloud that expands, slowly, to the size of a terraced house.
When the smoke eventually clears the only things that remain are an assortment of pulpy bad-guy nuggets and the gently insistent click of your Geiger counter. It's probably best not to stand downwind of the blast. For about 10,000 years. But when you're lost in a post-apocalyptic wasteland filled with irradiated ants the size of Volvos and psychotic mutants, you need to pack some serious heat.
Oh, come on...

You're not going to sit there with a straight face and tell me this isn't a bad joke.

Link: OPM UK scans.

Thanks Mr Lizard.

Posted by Brother None - at 18:50

Bethesda's people don't answer questions on their official forum much, but Briosafreak managed to scavenge some answers from Matt Grandstaff to post a faux interview.

So Matt “Gstaff” Grandstaff when will the game be released?

Not sure when a final date will be revealed, but we’ll keep folks updated. To my understanding, all is still on track for a Fall release.
Fake Gstaff Interview, Answers Not Fake on Fallout 3: A post nuclear blog.

News for Tuesday, January 1, 2008

Posted by The Vault Dweller - at 4:47

As the clock soon strikes with the ringing of a new year the site Gamers With Jobs has blessed us with the decision that Fallout 3 will be the game of the coming year. Sure it's not released yet, but as far looking into the future of gaming for 2008 you can't blame them can you?

Gamers With Jobs

The Vault Dweller