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News for Wednesday, January 31, 2007

Posted by Brother None - at 17:35

We've heard the same tired arguments over and over again. "You guys will never be happy with any Fallout sequel." "You guys are just an angry elite with no sense of reality." "You guys just want it to be 1998 all over again."

There are some things about such statements that can be debated. But too much of the popular opinion on Fallout fans is based on hearsay, falsehoods and downright bullshit. We'll always enjoy our position as some of the most hardass fans out there, but it's time to dispell some of the worst falsehoods.

We at NMA decided to write an article about this, entitled Glittering Gems of Hatred: Eleven angry guys on a website. It will be released in three parts over the coming week. This week's first installment is a bit dry, and serves as the set-up for the rest. It is a history of the Fallout fanbase with a focus on the interaction between fans and devs.

Coming weekend the meat of the article will be released, which will talk about Fallout fans' reputation as a bitter bunch and will take a look at the dangers of being disloyal to a franchise.

Link: Glittering Gems of Hatred, article about Fallout fans on NMA

News for Tuesday, January 30, 2007

Posted by Brother None - at 19:06

It was established when the Fallout 3 licensing deal was announced that Bethesda would use the Gamebryo engine and adaptations of it they made for Oblivion for Fallout 3. So it's of interest to us that Beyond3D did a two parter about GameBryo. From the descriptive article:

All of this also means there is no defining look for games based on Gamebryo; any game made with id Software’s latest engine will have hard stencil shadows and a multitude of point lights. It’s unlikely, on the other hand, that you’d be able to recognize a Gamebryo game based on any single feature
From the interview:
Scene Designer allows users to place arbitrary objects including cameras into a scene and preview that scene. A user could absolutely leverage that capability to help create a cinematic. As you note, it would be very useful for games that use static camera angles. Another possible use would be to define a camera for a rendered texture.
Link: Emergent Gamebryo Element Primer on Beyond3D
Link: Emergent Technologies Interview on Beyond3D

Briosafreak spotted this one on Voodoo Extreme.

Posted by Brother None - at 15:40

Looks like it's time to stop calling S.T.A.L.K.E.R. vapourware. The website has been overhauled and offers some new screenshots. Multiple previews have surfaced, links below.

Link: S.T.A.L.K.E.R. website.
Link: S.T.A.L.K.E.R. preview on GameInformer.
Link: S.T.A.L.K.E.R. preview on GameSpot.
Link: S.T.A.L.K.E.R. preview on IGN.

All spotted on Blue's News.

News for Monday, January 29, 2007

Posted by Brother None - at 16:13

Here's an interesting perspective on what Fallout 3 might turn into. Oblivion with Guns? No, Fallout with Patrick Stewart.

Spotted on the RPGCodex forum.

News for Saturday, January 27, 2007

Posted by Silencer - at 22:00

...the news that Gone with the Blastwave has had a few updates lately, also this never-before-seen one you can view for all the Reds you can handle.



Morr writes there probably won't be a strip next week, so be sure to check this out.

Link: http://www.blastwavecomic.com/

Posted by Brother None - at 18:48

After putting Fallout 3 in their top anticipated games 2007, Gamespy makes this rather strange remark on Allen Rausch's top 5:

I need to this to be good, not just because I've wanted this for years, but because it'll make the "No Mutants Allowed" crowd heads explode. Anything that ticks off Fallout fans makes me happy.
But if it's good, our heads won't explode. Can't have both, Mr. Rausch.

Link: Allen Rausch toplist on Gamespy

Posted by Brother None - at 12:27

The website of Fallen Earth, the post-apocalyptic MMO in progress, has been redone, with an official forum added to the website. Take a look and tell me it doesn't remind you of a certain Interplay flop somehow.

Thanks Radman.

News for Friday, January 26, 2007

Posted by Brother None - at 16:59

Gamespy posted this on Fallout 3 in their most anticipated games of 2007 list (my bolding):

It hasn't been officially announced outside of the discreet posters we've seen at E3 for the last few years. It may not even be coming in 2007. But oh yes, do we want it. Fallout 3 is one of the games we've been most hungry for, and we're betting that this year we'll finally find out its development status. If you've played the first games in the series, it would be no surprise why this is one of our most highly anticipated titles. Fallout presented unprecedented levels of freedom to the player, allowing you to approach the game from different strategies. You could muscle your way through the games with guns blazing, tackle the objectives you came across with stealth, or even talk your way through to a satisfying ending. The series' non-linear approach was a refreshing take on previous role-playing games, and the adult humor, fascinating post-nuclear American setting, and incredible dialogue cemented the Fallout brand as one of PC gaming's most beloved franchises.

We really have nothing to go on as far as what Fallout 3 will be like. To describe the project as hush-hush would be an understatement. Fallout and Fallout 2 were both developed by the now defunct Black Isle Studios division of Interplay. On the other hand, the license is in quite capable hands with Bethesda Softworks. The same engine used to create The Elder Scrolls IV: Oblivion, the Gamebryo engine, is being used to develop the game, which should bode well for providing an open-ended, non-linear experience that will ring true to fans of the previous games.
Contradicting himself a bit, the writer of the article apparently notes that fans of the originals should look forward to this game, which implies a similarity between the games, and then notes people should be happy it is using the Gamebryo engine, which can copy certain experiences from the Fallout games well, but I see a problem with mechanics. Thoughts?

Link: Most Wanted Games: Fallout 3 on Gamespy

Posted by Brother None - at 16:54

Gamasutra released a Q&A with Pete Hines about Oblivion, Star Trek (which he understatedly admits is "not game of the year" quality) Fallout:

Finally, when asked about Bethesda's highly anticipated resurrection of the classic Fallout post-apocalyptic role-playing franchise, Hines was obviously coy: “We are a fairly good ways into the process. The team has ramped up, and it will be a little while longer. As is the case with all of our games, especially those of this scope, we don't really want to talk about them until they are in a state where we can show you, rather than having you simply picturing it in your minds eye.”

He added, simply: “Fallout is not a quick two year process, and we are already several years into the project.”
Hah, yes, I can see how it makes sense not to release info to quell the negative backlash the game is starting to grow...unless of course the info is negative, in which case you're our PR hero, Pete!

Link: Bethesda Q&A on Gamasutra

Thanks Briosafreak, CyanideRush.

Posted by Brother None - at 2:20

Fallout: BGE has released a graphics pack. The graphics were released for free use in other mods, so a big thank you to Tower of Creation for that:

This is a pack of graphics we created during the development of the Fallout: Between Good & Evil modification (www.towerofcreation.com). As you may presume, we have much more, but we can't give it all out to you as it would completely ruin your game experience and uncover all the dark surprises we had prepared.

We wanted to help the community a bit and my task was to choose the graphics for the pack. I have been here in BGE from the beginning of our mod, witnessing the tremendous gain in experience and huge improvements of quality of our work. However, because being uncritical is a dead end, we always have been trying to do better and I swear we will try even harder in the future. Well, this isn't a place for lessons of our history, so, enjoy this pack and use the graphics as free as you want, under the rules of GNU/GPL licence.
In addition, the mod reports it's progressing well and has finished all design documents, currently working on translating them to English. If you're free to give them a hand, they're always looking for people.

Link: Fallout: BGE website
Link: BGE Graphic pack

News for Tuesday, January 23, 2007

Posted by Brother None - at 23:05

bit-tech.net has done an article on games that should be remastered. Fallout pops up:

The genre of RPGs was never so well expanded as it was with the release of Black Isle and Interplay's Fallout. This tile-based RPG won incredible critical acclaim at the time of its 1997 release, but has really shown its age since.

Set in "near" future after a nuclear holocaust, the game had a storyline that truly bent the normal concept of an RPG. The premise of the story involves your character being in charge of the water recycling of a fallout shelter (called a "vault"), and needing to repair the chip that controls the process. If you fail to do so within the allotted time, the people in your vault will die of thirst. So, armed with your trusty PDA and a few pitiful supplies, you set off to fix the chip.

Along the way, you are introduced to an entire post-apocalyptic world of warring vaults, bandit raiders, mutated monsters and hazardous conditions. The well-written story makes you almost forget the urgency of your recycling debacle as the plot's concepts get bigger and bigger, eventually involving an entire mutant army.

As original and involving as the game is, its isometric, tile-based graphics are a bit hard on the eyes. Furthermore, the game could greatly use the boost of some in-game cinematics, which would definitely help pull you into the rather unusual story a bit more. It would be great to see this get a new coat of paint rather than the promise of another sequel.
Hmmm. What would you guys rather see, a new coat of paint on Fallout or (the promise of) another sequel?

Link: Games that should be remastered on Bit-Tech.net

News for Monday, January 22, 2007

Posted by Brother None - at 22:19

MDES has announced a PA RPG for the mobile phone called Nuclear Collapse, "available soon". Graphically it is similar to Fallout and Midlet Review notes the following:

Nuclear Collapse offers real roleplay feeling like you know it from your PC. You can play as a boxer, sniper, doctor, technican or any character mixture you like. You will meet more than 50 different characters during your journey, solve more than 20 quests, train any of your 13 skills, collect hundreds of different armors and weapons before you can finally defeat the aliens. Its up to you to move freely in a huge world (more than 75,000 square fields size) and do whatever a real would do. Nuclear Collapse will keep you entertained for more than 20 hours of net-playtime!
Link: MDES Nuclear Collapse website, including screenshots, trailer and soundtrack
Link: News on Midlet Review

Thanks Jan.

Posted by Brother None - at 14:47

In his blog, Bethesda senior producer Ashley Cheng revisits Fallout:

Saw this story about Fallout development. With Shivering Isles, Oblivion's expansion pack wrapping up soon, the team is ramping into production on Fallout. It's fun to see more press about it in publications -- the OXM with Shivering Isles on the cover has a sidebar about Fallout. It's one thing to pull the build off the network and experience our day to day work; there is something about seeing official press coverage that brings a new reality to our work. Personally, I think the worse thing a team can do while working on a game is believe its own press. Still you can't beat the feel good factor that comes with seeing people get excited about your work.

Fallout has always been a personal favorite. It was not a commercial success, only hard core gamers played it, and its one of those games that is highly coveted by game developers. Efforts to expand the game to a more mainstream audience, like the Xbox Brotherhood of Steel game, failed miserably. Much like the philosophy behind Superman Returns (which I watched last night on my Xbox HD-DVD), I prefer to pretend Fallout stopped after the 2nd game:)

I've played the first one several times through, played Fallout 2 and Fallout Tactics (never finished Tactics). I started to play Brotherhood of Steel (the one for xbox) but was very disappointed.

If you happen to get the urge to play Fallout, here's one way of enjoying the best parts. Roll a character with a really high Luck, and forgo other stats. Then go to your options and crank all difficulty to easy -- essentially, reduce the time in combat. This will allow you to see some of the cool hidden encounters (high Luck) and experience all the atmosphere, characters and quests.
Link: Fallout revisited on Ashley Cheng's blog

Thanks Briosafreak.

Posted by Brother None - at 14:37

After a false start, the official translation of the Afterfall news released yesterday has been posted. A bit:

As of today, several big publishing companies have voiced their interest in our project, and our team is a stable group of people. Although the majority of us work on Afterfall in our free time, some of us have given up their regular work to devote more time to the project. Thanks to our cooperation with QubicGames we have been a registered company on the Polish market for half a year now. A chronic lack of funds is unfortunately still a fact hindering our further development. We have not managed to convince a sufficient number of investors to get enough money to finalize the project. Although nobody is getting a dime for the work on Afterfall, the decisive moment has come – without additional sponsoring we won’t be able to finish our project quick enough.
Link: Afterfall news

Posted by Bradylama - at 12:57

A straight to the point name for an indie title, Nuclear Nightmare is currently being developed by Element Entertainment.

The following is quoted from the Game Info page:

Nuclear Nightmare: Rise of the Fallen is a dark post-nuclear survival horror game with RPG elements which is being independently developed by Element115 Entertainment. The game is being developed using the Torque Game Engine Advanced (TGEA), previously known as the Torque Shader Engine (TSE) from GarageGames.

We believe that combining RPG elements with a post-nuclear horror environment, strong game design, high polishing, and gameplay in 3rd person perspective will produce a great gaming experience. Some of the RPG features included in the game are listed in the table above along with additional major features. As each major component gets finished, its link will get activated leading to a page providing more info about it.


The game is currently "28% completed" so we'll see how it goes.

Thanks to The Dutch Ghost for the find.

Links:
http://www.nuclearnightmare.com/index.php?option=com_frontpage&Itemid=1

Posted by Brother None - at 4:45

Got this in the mailbox today:

Fio is an isometric RPG engine trying to do the same as Fallout2 in the engine aspect. This v0.1 demo just contains one city with a premade heroine.

Please note that Fallout2 should be installed to play Fio. Now Fio supports both English version and traditional Chinese version. More details is described in readme.txt after installation.
After the Russians, the Chinese start taking over Fallout modding? Jeesh.

Link: Fio on NMA

Thanks al_lea.

Posted by Brother None - at 2:01

S.T.A.L.K.E.R. appears to be slowly moving out of vapourwareland. THQ reports a new video on factions can be viewed on THQ TV and does a short writeup on said factions. A bit:

Stalkers are the Zone bounty hunters. They are daring souls that venture inside the Zone facing severe radiation, the anomalies as well as aggressive mutants and numerous other threats, to scavenge the area in search of artifacts. Stalkers are effectively marauders as they sell the artifacts found in the Zone to earn their living. A dangerous penny to earn and many stalkers never return from their expeditions. Those who are able to survive find their own way – either stay a lone wolf or join a community of other stalkers sharing similar values as their own.
Link: GSC sheds light on S.T.A.L.K.E.R. factions on THQ

News for Sunday, January 21, 2007

Posted by Brother None - at 18:04

2K Games has opened a new community site for Bioshock at the Cult of Rapture. It features a Q&A which amusingly enough opens immediately with a controversy-started:

Are there any lessons from Deus Ex 2 that the team has learned and is using when making BioShock?
Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.
So the solution of problems with cross-PC-console games is to determine an absolute primacy of the console? Not the answer a lot of people were waiting to hear, I'm guessing.

Link: Q&A on The Cult of Rapture.

Spotted on RPGWatch.

Addendum: From the Cult of Rapture forum:
That FAQ entry is not accurate. According to Ken Levine, it was written by our new community development liaison who is coming to Boston this week to get fully briefed on our development process.

- Chris Kline, Lead Programmer
Thanks, Slamelov.

News for Saturday, January 20, 2007

Posted by Brother None - at 23:24

Have you ever found yourself wondering what happened to the design docs of the planned Brotherhood of Steel sequel Vagrant Lands? Well, probably not, but maybe you asked yourself questions like "What exactly does the deal between Bethesda and Interplay entail and what does it mean for sequels of Tactics and Brotherhood of Steel" or, for you modders out there, "Why the hell isn't the Fallout sourcecode public?" (the answer, by the way, is that it can't be made public)

For handy reference and to stop further confusion concerning these subject, we at NMA indexed the whereabouts of the Fallout and Fallout spin-offs licenses, documentation and assets like the source code and animation.

Link: Where are all the Fallout licenses and assets? on NMA

Posted by Silencer - at 18:40

Our site will be out around 3 AM GMT (that's around 7/8/9/10 PM PST/MST/CST/EST of the previous day for some of you Americans, right?), so check in the morning if we're still here.

Like, you know, before the fall.

NOTE: Hosted sites might also experience perturbances.

Posted by Brother None - at 17:49

While I'll note that our server policy is against illegal p2p and torrent downloading (so don't ask where you can download Fallout 1/2 in this thread), Fallout 2 beat out all other games, movies and music to become the most downloaded torrent of 2006 with staggering numbers:

Number 1:
Fallout 2 & Fallout 1 (A Game)

Fallout 2 is a critically-acclaimed computer role-playing game published by Interplay in 1998. It was downloaded a whopping 1,165,564,987 time(s)! That is correct a game was the most popular torrent for 2006. It was downloaded more than 1 billion times! The bandwidth it consumed was a staggering 1,468,611,883 GB!
If one out of every hundred Fallout 1/2 downloaders would buy an original Fallout-esque Fallout 3, you'd outsell Oblivion three times over. Note two things:
Since it looks like this torrent is 1.26 GB per download, I'm assuming it's a Fallout 1 & Fallout 2 pack download, not just Fallout 2.
More importantly, it is unclear where the article got its numbers from or how there can be such a staggering difference between numbers 1 and 2. Until some kind of affirmation can be found, keep in mind that it is not impossible that these numbers are falsified.

Link: Top 10 torrents on Free Limewire

Spotted on DaC.

Posted by Silencer - at 14:05

The New Dawn team have prepared the first art in the new year to show us:

It's time for first news in this year. We hope 2007 will be successful for you – fans of our project, and for us – creators of New Dawn. As you noticed in materials we had packaged we put up on various looks and it will be similar this time. We present concept arts of two creatures living in miscellaneous ecosystems. Whats more, we have moved to one of the most stable disk servers in Poland and we believe it will be no problems with loading the site.



Something Mikael would like and something Per would like. There were also supposed to be huts and plants, but I'm unable to find them on their site.

Link: New Dawn

News for Friday, January 19, 2007

Posted by Brother None - at 15:22

Video Game News had the following to say:

In an exclusive interview with the UK Official Xbox Magazine, Bethesda have revealed more details about Fallout 3, the legendary post-apocalyptic RPG franchise they took over in 2004.

And whilst the title has only been confirmed for the PC thus far, judging by the comments below, an official word on its Xbox 360 release could be imminent…

Speaking to Todd Howard (Executive producer of Oblivion, Morrowind and Fallout) with regard to Bethesda’s plans for 2007 and beyond, he told us; "We started work (on Fallout 3) in late 2004 with a few people. We only had about 10 people on it until Oblivion wrapped, but most of our staff is on it now." Is it wishful thinking that Fallout 3 will eventually be released on Microsoft’s next-gen machine? With the game itself utilising the same Gamebryo engine as Oblivion, perhaps not. And promised to be as huge and open-ended as their multi-award winning 2006 effort, demand for Fallout 3 on the Xbox 360 would be huge.

"We have pretty long preproduction phases on our stuff," continues Howard "doing concepts, design, building prototypes, and such. We should be ready soon to show it off, but we’ll see."

For more details and the full interview with Bethesda, check out issue 18 of the Official Xbox 360 Magazine, on sale from the 15th of February.
First interview on Fallout 3 goes to an XBox 360 magazine? That should clear up some questions on who the intended target audience is. Who ever thought we'd hear the sentence "demand for Fallout 3 on the Xbox 360 would be huge" uttered in anything other than anger? Same target audience as Fallout: Brotherhood of Steel, people.

Link: Fallout 3 Headed to Xbox? on Video Game News.

Thanks Briosafreak.

News for Wednesday, January 17, 2007

Posted by Brother None - at 16:57

VE3D has done an article entitled Missing in Action: Sequels we'd love to see. On page 9 is the old familiar face:

Fallout 3

The Poop—The post-apocalypse setting was popular back when the U.S. and U.S.S.R. were bumping heads, threatening the world with global thermonuclear destruction. One role-playing game that was able to take advantage of our seemingly imminent demise was Fallout, another fine title from Interplay, a formerly stellar publisher that seems to be taking up quite a few spots on our list.

The Scoop—Bethesda nabbed the rights to develop a single player RPG based in the Fallout universe not too long ago, but it's still in the pre-production phase, as far as we know. There was also an SEC filing from Interplay claiming it was making a MMORPG based on Fallout, but the figures involved made it more fantasy than reality, considering Interplay is basically nothing more than a crappy logo on a barren website.
I can specifically remember the Cold War being over in 1997. As for Interplay's website, as of the writing of this news the site has been down for a few days. There's a poll on the right-hand side which sequel you want to see more, in which Fallout 3 is only just trailing Starcraft 2.

Link: MIA Sequels we'd love to see on VE3D (page 9)

Thanks Briosafreak.

Posted by Brother None - at 2:35

In a recent rather creative article, eToychest imagined a world where Tidus of Final Fantasy X fame would be stuck in Fallout's post-apocalyptic wasteland, or in other words, "[w]hat if Tidus’ Zanarkand never actually existed, and instead, this spiky haired hero had woken up in Vault 13". This rather unique exercise of the intellect seems to be a veiled attempt to illustrate the strength and weaknesses of Western cRPGs versus Japanese cRPGs;

After escaping the sewers and emerging in the desolation above, Tidus would probably have his first panic attack. The vault, after all, was a constricting place. Having been born there, most dwellers likely wouldn’t know what a wide, open space even meant, really. Conceptualization is nothing compared to visualization. Being thrust into Fallout’s open-ended, non-linear world would undoubtedly make Tidus piss his pants. Spira, it seems, was constructed with invisible guardrails, and Tidus seemed to feel right at home, merrily going along the path that was set for him. Here, Tidus could go anywhereat any time. For a young, spiky-haired boy of unnatural attire, that can be a frightening prospect.

(...)

Unlike on Spira where everyone gets a somewhat-equal chance at jabbing endlessly at each other until someone dies (temporarily or permanently depending on where you are in the land), the post-apocalyptic world of Fallout is much less forgiving, as Ian would have likely found out. Action points rule the day after World War 3, but how could Tidus know? He’d been locked in a vault for 16 years where the only conflicts that existed were over who gets to pour the water for the community. And, no, a phoenix down won’t fix a shotgun blast to the crotch. Sorry, Tidus, it must be disconcerting to witness such a bloody mess and not be able to do anything about it. Mostly, though, sorry to Ian. What a way to go.
Link: What Would Tidus Do, I Roll Twenties on eToychest

Spotted on RPGWatch.

News for Monday, January 15, 2007

Posted by Brother None - at 21:44

After S.T.A.L.K.E.R. was recently dated to be released March 2007, it has now been exactly dated to be released March 22, 2007. Huh, I'm almost starting to believe this game might not be vapourware, but we'll have to see. THQ opened up a new frontsite for S.T.A.L.K.E.R. at man-made-hell.com, where a countdown clock times the game to the second. Incidentally, GameTrailer released a new S.T.A.L.K.E.R. trailer three days ago.

Link: Man Made Hell
Link: New S.T.A.L.K.E.R. trailer on gametrailers.com

Spotted on Blue's News

News for Friday, January 12, 2007

Posted by Brother None - at 20:00

Rumours have been buzzing around for some time now that HG:L would feature online play, but with monthly fees. After different rumours competing about, Max Schaeffer, co-founded of Flagship Studios, gave the final word over at HGLondon.net:

Hello,
It's time to start participating in forums again! I used to participate all the time back when I worked at Blizzard, but haven't since we started Flagship.

Now that we're getting closer to shipping, and now that there's lots of information (and misinformation) out there, it's time I start getting familiar with our community again and communicating our message of love and happiness.

Obviously the topic of the day is the news from CES, and the controversy on pay models. We want the best of both worlds: free play for both single- and multi-player, AND an ongoing revenue model to fund the expansion of our world through ongoing content - something we never were able to do with the Diablo series at Blizzard. Exactly how we get there is the subject of ongoing discussion, but rest assured we're committed to significant free online multi-player play!

Anyway, this is a subject that will continue to be discussed and quoted and misquoted as we go. In the meantime, greetings to everyone, and I hope we are able to fulfill your expectations for Hellgate: London!

Max Schaefer
C.O.O. and co-founder, Flagship Studios
Link: news on HGLondon.net

Spotted on RPGWatch

Posted by Brother None - at 2:58

The involuntary bankruptcy of Interplay we reported on earlier has finally been filed with SEC:

On November 1, 2006, certain creditors of Interplay Entertainment Corp. ("Interplay") filed an involuntary bankruptcy petition against Interplay. The petition was filed with the U.S. Bankruptcy Court, Central District of California, in Santa Ana, California. Interplay has retained the law firm of Winthrop Couchot Professional Corporation to represent it in opposing the involuntary petition. Interplay anticipates that a motion to dismiss the involuntary petition will be filed timely for a hearing to take place on February 22, 2007.
In other words, if Interplay's law firm files in time (which it apparently hasn't yet) there'll be a hearing on February 22 to either dismiss the involuntary bankruptcy or continue on in court, which could lead to Interplay being forced in bankruptcy. Meanwhile, no news about FOOL or possible investors.

Link: Interplay 8-K filing on SEC.

News for Thursday, January 11, 2007

Posted by deadr4tz - at 4:31

It was bound to happen some day. A group of talented modders with a lot of ideas and enough free time on their hands have begun development of a post-apocalyptic total conversion of the highly moddable 3D action/strategy/roleplaying game Mount&Blade. The project is still at a fairly early stage, so the developers don't have too much to show for just yet, except a heap of nice-looking models and the ugliest logo in the history of bad logo design.

Here is what team member Great Duke has to say about the game:

120 years after nuclear and biological warfare turned an once fertile setting into a barren wasteland, man struggles to survive amidst the ruins of human society.

A post apocalyptic RPG using M&B engine with a deep and immerse world is the purpose here. A totally different look and feel than vanilla too.

Setting: somewhere in central U.S.A, in an area previously unpopulated where survivors fled from the radiation and disease.(e.g: a reservation or a national park)

Technology: Mostly improvised stuff made off remants of the "Old World" . There are crude Energy refineries and factories. Vehicles are rare and are modified to use alcohol and methane as fuel.
Weapons: Firearms are rare , ammunition not so much depending on the type( 9mm, shotgun shells very common).

Locomotion: Motorcycles and horses. I don't see a way of implementing cars to M&B engine, nowhere in the future, specially in combat(see development below).

Civilization: The wastelands is a lawless place. isolated and distant villages and towns represent most of civilization, each with it's own law and powers,while many a man has turned to a barbaric, tribal way of living. an eye for an eye is the most accepted concept of justice all around.Natural resources such as food and water are rare in the barren wasteland, such as medicine and treatment for the numerous lingering dangers so Most people live in poor conditions, and the setting is perfect for "a strong exploit the weak" scenario.
If you wish to learn more about the project or help the team with your suggestions, you can do so in their official forum thread.

News for Wednesday, January 10, 2007

Posted by Brother None - at 16:03

Remember the Fall? The German post-apocalyptic cRPG released in Germany in late 2004 and once rumoured to be released in English in late 2005?

Well, no official word has been given on the English version of the game for quite some time now, long enough to consider any such project vapourware; an English version of this game shall never be released.

Realising this, Continuum went over the Fall's language files and translated everything by hand. If you have the German version of the Fall, you can download his English language mod and play. Note; not a professional translation, so expect lots of errors.

Link: The Fall English language mod for German version on NMA

Posted by Brother None - at 4:20

After a tip from Cooper, we followed a short trail of sendaround that all indicated they got it from another source; Cooper from his distributor, his distributor from EB Games, and EB Games claims: "We were unable to find Fallout 3 on our website, so we don't offer that particular game at this time. We get all release dates from the manufacturer, EB Games/Gamestop does not dictate the release dates."

We'll put it down as an administrative error, but just for completion purposes; EB Games lists their Fallout release date as Nov 27th 2007 (apparently, they didn't confirm it either), which they claim to get from the manufacturer.

News for Tuesday, January 9, 2007

Posted by Silencer - at 14:52

Nah, not really, but thanks to Kharn our Fallout 3 file has been updated, inspect a chronological index of related news posts and links to various interviews:




Link: Fallout 3 pages on NMA

Posted by Silencer - at 14:44

With Thorgrimm's permission, you can now get the Beta version of the Fallout-y mod for the Civilization III from NMA's download service, as two separate packs (core and audio). Meanwhile, take a look at some new screens:



Links: Fallout: Rebirth of Civilization thread @ NMA, Fallout: Rebirth of Civilization Beta (core pack), Fallout: Rebirth of Civilization Beta (audio pack)

Posted by Brother None - at 0:21

Post-apocalyptic knightly fps-crpg Hellgate: London has been marked for release mid-2007, per this announcement on gamingindustry.biz:

Electronic Arts, Chertsey UK. - January 8, 2007 - Electronic Arts Inc. (NASDAQ: ERTS) and NAMCO BANDAI Games America Inc. today announced a summer 2007 worldwide ship window for the highly-anticipated online action RPG Hellgate: London®, the first original PC title from premier developer Flagship Studios.

"We are all committed to making Hellgate: London absolutely the best game possible," said Bill Roper, CEO of Flagship Studios. "The anticipation surrounding the game is immense and we are looking forward to its launch being a truly worldwide event."

Hellgate: London combines the depth of role-playing games and the action of first-person shooter titles, while offering infinite playability with dynamically generated levels, items, enemies and events. The player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances, and a massive variety of randomly generated equipment allow players to create their own unique hero.
Spotted on Blue's News.

News for Monday, January 8, 2007

Posted by Brother None - at 23:56

mvBarracuda has announced the release of FIFE version 2007.0. From the Codex forum:

Gwendo: So, this program is just to "paint" 2D isometric maps, like Fallout, or does it have, for example, a combat engine, a dialogue engine, interface, etc?

mvBarracuda:
Combat engine: not yet.

Dialogue engine: not yet. Though you can already create dialogues with the current Lua interface. We'll offer an easier dialogue interface later.

Interface: yes. Take a look at the current interface scripts.


Link: Download FIFE 2007.0

News for Sunday, January 7, 2007

Posted by Brother None - at 15:25

In a recent article on the Oblivion expansion Shivering Isles, the Official XBox Magazine (OXM), a small look was taken at Fallout 3's current status. Like most current Fallout takes, it provides no real new information:

Since Bethesda acquired the license to, and quietly announced development on, Fallout 3 a while back, little has been revealed about the studio's take on the legendary post-apocalyptic franchise. What we do know is that it will use a modified version of Oblivion's Gamebryo engine (and thus will likely be playable in either first- or third-person view); it'll be huge and open-ended, as that's what Bethesda does best; and it's been in full-on development since late 2006 under the direction of Todd Howard, the executive producer who led Oblivion to Game of the Year-contender status. We'll have more on Fallout 3 in a forthcoming issue of OXM.
In other news, while commenting on RPGCodex' take on Fallout 3 on our forums, RPGCodex head honcho VDweller stated that "[t]hey are not targeting the Fallout fans at all. If they were, they would be here now, talking to you, would they not? They already have a playable build, yet they didn't show anything to you. Ask yourself why."

Link: article scan on NMA

Thanks Lexx.

News for Friday, January 5, 2007

Posted by Brother None - at 17:17

1up has received confirmation of Bioshock's release date, June 7th:

2K Games confirmed to 1UP that the long-awaited, much-anticipated Irrational Games first person shooter BioShock will release for the Xbox 360 and PC in June of this year. A two-week-old post at the BioShock Through the Looking Glass Forums from a user named "2K Kimberly" who sports a "2K Games" tag below her name first mentioned the June release.

I'll let you in on the official word on the release date: June 2007.

Heard it here first.
Link: Bioshock website

Thanks Serifan.

Posted by Brother None - at 14:24

A while ago Quinntus newly registered on our forums to starts the following rumour rolling:

For those thinking that Herve's little investor story is true, his announcement came the day after he was served with an involuntary bankruptcy order. Coincidence? Read the SEC filing and note the hurried feel of it.
Having no particular reason to trust him several points of inquiry were started by interested parties. Interplay stockholder frymuchan notes the following on the Raging Bull forum:
wow, the plot thickens. The news on Interplay being served an involuntary bankruptcy is actually correct. I called the company who is involved in the case and it was confirmed.

(...) Herve had to speed up his plans to obtain financing based on being served the involuntary bankruptcy that he was not expecting (I haven't seen the date of the filing so am not sure of the timing on all this).
He hasn't seen the date, but we have. After the revelation of a scan of the involuntary bankruptcy filing proving the case, we've dug up another scan with the date on it. The date? 1st of november 2006. The date of Interplay's filing in which a lot of their debts went *poof* (which started the ball rolling towards the FOOL project)? 8th of november 2006. How does that coincide with your post-war Commie conspiracy, huh?

News for Thursday, January 4, 2007

Posted by Brother None - at 23:45

As is tradition, the RPGCodex has done a review of the year 2006. Being the fans of classic cRPGs that they are, they couldn't resist putting in a comment about Fallout 3 in their notes on Oblivion (slow people turn on your sarcasm detection):

At the moment Bethesda is hard at work on an Oblivion expansion, called Shivering Isles, and the highly anticipated Fallout 3. Preparing a big surprise for the Fallout fans, Bethesda is keeping all the details a secret. Even though several Fallout developers claimed that the game is real time and very action-y, I dismiss those lies as I remain confident that Bethesda will do what they do well, because we all know that they won't do what they don't do well. Yes, I know it's confusing and that IGN quote was totally taken out of context, but what I'm trying to say is, let's trust the DEVs, okay?

Personally, I have a good feeling about Fallout 3. First, replacing aging turn-based combat with an intuitive, modern real-time system will revitalize the series. Second, Emil Pagliarulo is the lead designer. Honestly, I can’t think of a better choice than a guy who strongly believes that "Oblivion is still a joy to play". Anyway, last, but not the least, Fallout dungeons will be designed by Oblivion modders! Surprised? I bet. I bet you didn't even know that Fallout had dungeons, did you? See, I told you it's gonna be a surprise. Let's just hope you will be able to handle all the joy and excitement.
Link: RPGCodex year in review

News for Wednesday, January 3, 2007

Posted by Brother None - at 21:39

In their 2006-2007 overview, RPGWatch notes that 50's Americana FPS Bioshock and post-apocalyptic zombie-fighter FPS/RPG HG:L are two of the games to watch in the coming year:

Irrational’s Bioshock is certainly one of the most anticipated titles of the year. While Irrational has yet to find breakaway sales success with any of their titles their two studios have produced some excellent gameplay and Ken Levine and Jonathon Chey bring both creative vision and experience. The recent strong emphasis on Bioshock as an FPS rather than a genre crossover title is odd but the world of Rapture still looks fascinating.

Hellgate: London is expected in 2007 (although Flagship has carefully avoided speculation on the release date) and many will expect Bill Roper’s team to blow the lid off the action/RPG genre. It’s interesting to note a difference of philosophy with Flagship pitching this title at the hardcore hardware end of the market, while Blizzard always made accessibility a priority.
RPGWatch also reports that both games made CVG's "2007: The ten PC games to watch".

Posted by Brother None - at 20:42

Amaru has announced a mod in the works: Fallout Tactics: Rules of Engagement. It displays a handful of screenshots, bits of concept art, and a whole boatload of weapons. You can discuss the game on the Duck and Cover forums. Here's a bit of the press piece as sent to us:

Today we will announch that the modification we've been working on for Fallout Tactics has recommenced and after a long period inactivity we will still release our modification. The modification is called Fallout Tactics: Rules Of Engagement and will feature a new campaign, storyline and new missions.

Fallout Tactics: Rules Of Engagement will hopefully bring back some of the more tactical and role playing aspects to the game and we're trying to make character storylines and sidequests more interactive to give them a more important role in your missions and the story. We're trying to create side quests that will have to be followed in order to unlock special items and weapons that will help your character and your missions and offcourse sidequests will help you level up your characters because every mission will be more difficult and the enemies will increase their difficulties much faster then in the original game. Aside from missions and sidequests we also intend to give playable characters a more personal role in missions using their RPG traits and skills.

FOT: Rules Of Engagement will feature a lot of new content, tactical gameplay and incredible new mission maps, unlike previously released material. In order to ensure we bring out something the fans can enjoy we don't want to rush our modification so we can't give any indication on when it's finished. We're also short on a webhost so it's hard for us to send in screenshots and concept art but hopefully DaC or NMA can host some screens and art.
Link: Fallout Tactics Rules of Engagement site (possibly temporary)
Link: Fallout Tactics RoE thread on DaC

Spotted on DaC.

Addendum: this mod is apparently a second life of the old "RoE Tactics mod". Considering the people working on it, perhaps it's safer to expect vapourware.

Posted by Brother None - at 20:36

Digital Gecko has placed a demo of their upcoming Wasteland Wolf game up for grabs. The game is set in post-apocalyptic America, where you play a chryogenically frozen US army soldier who woke up a lot later than planned. According to the creators, the cRPG is heavily inspired by Fallout and the SPECIAL system, so Russian-speakers should try out the 24-MB heavy demo.

Link: Wasteland Wolf website (Russian)
Link: Wasteland Wolf renders
Link: Wasteland Wolf demo

Thanks Fin.

News for Monday, January 1, 2007

Posted by Silencer - at 22:56

As Thorgrimm let us know, the Fallout-y mod for the Civilization III game is being released as a Beta; though you will first need to purchase the Conquests add-on to play:




Well folks the time has come to post the beta. It is not finished, but it is stable and playable. If you all wish to see it completed, then by all means play the mod, take notes and give feedback! Laughing

There are two downloads, the main mod file and the music. I have replaced all of civ's music and ambient sounds with Fallout's music and my special made tin rattling in the wind wave.

If you do not wish to use the music just delete or rename the music.txt file in the main scen text folder.

When you install the mod just unzip it to your C drive. If you have not used the default location for civ, redirect as necessary.

It requires the expansion Conquests and the latest patch for Conquests, which is 1.22
Link: Fallout: Rebirth of Civilization