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News for Saturday, February 25, 2006

Posted by Silencer - at 16:51

WarMonger posted this at our forum and I laughed: Coca-Cola Company released a new beverage in February. It's called Vault, and the no-sugar version is called... Vault Zero.




It being called "hybrid citrus beverage" (i.e. mutant?) adds infinitesimaly to its falloutiness factor, but I just hope it tastes better than Tactics itself did.

Also, Coca-Cola is way more FO.

Link: Crappy Official Vault Website, which fails to display properly under Firefox

News for Friday, February 24, 2006

Posted by Brother None - at 18:24

Our old poll "Where would you rather have Fallout 3 take place?" has been closed and, being one of the longer-running polls has garnered quite a lot of votes, 19271 votes total. The winner of the poll is the East Coast (NYC, Boston, Washington) at 20.49%, followed by West Coast (like Fallout 1/2) 19.29% and Eastern Europe/Russia at 19.12%. The huge Eastern European fanbase strikes again. The rest: Western (coastal) Europe 15.72%, Canada/Alaska 8.52%, Mid West (like Van Buren and Tactics) 8.17%, South East (Post Nuke Disney, Atlanta) 3.57%, China/Asia 2.95%, other, like Africa or South America 2.08%

Now we want to know from all our readers, not just the vocal minority, what it is that you really *don't* want to see in Fallout 3, what would make you chuck Bethesda's game right into the garbage bin. If I forgot something, post in the thread or use the submit news function.

Posted by Silencer - at 4:26

Video interview with Pete Hines (and later the mp3 podcast as well) is available at New Gaming Radio. Here's the transcription of that bit of the interview:

New Gaming Radio: Is there anything you can tell me about Fallout 3, 'cause I'm a huge fan. Perspective? (indecipherable mumbling) Is it going to be true to the top-down or is it going to be Oblivion style?
Pete Hines: It will be true to what is good and memorable and what is "Fallout". That's it.
NGR: You have the rights to the Fallout (mumbling) and everything.
PH: We have the rights to everything we need to make Fallout 3. It's in development, we're working on it and as I've said before we're planning on making a Fallout game as if we've made the first two and now we're making the third. Just like we've made all the previous Elder Scrolls games and now we're making Oblivion. So that is the level of time and attention and detail and effort that we're putting into it. And much like with Oblivion we don't plan to talk about or show what we're up to until we're ready. Until we're far enough along to say this is what it looks like, this is how it plays, here's the information.
And once again it's going to be a "Here's the game we're making." [reference to earlier part of interview - Kharn] We're not going to go out there chasing individuals, pulling on their shirts saying please please please come buy it. Buy it. Don't buy it. We think that what we're up to and what we're working on is pretty spectacular, pretty amazing. And down the road, and it's not way down the road but a little bit down the road when we start talking about it. We hope folks will be as excited about it and as interested in it as we are. I'm playing it again. I'm in the Hub right now going through and doing caravans and whatnot. So I'm a fan of it as well and just as much as I'm looking forward to us putting it out there I'm looking forward to us playing it.
Thanks go to our anonymous Finnish informer and props to Kharn for the transcript.

Posted by Silencer - at 4:10

MIB88 sent us an Update One to his Fallout 2 MegaMod Compilation. Also, new stable versions of Bear Dude's unofficial patch are up, for US version, and other versions.

Link: Downloads @ No Mutants Allowed

News for Thursday, February 23, 2006

Posted by Silencer - at 16:40

Sigonyth MMORPG's website was, after a year, updated with new screenshots:

After half year of break New Desert presents new screenshots from Sigonyth: Desert Eternity. Screens are made on "Inferno" - new game engine which be presented in near future.


Link: www.sigonyth.com

Thanks Theya !

Posted by Silencer - at 15:48

At the Silver Style fora, Musicker found this post by Carsten Strehse he reported to us:

A Master candidate of the US version will be send to our partner in March. That doesn't mean that the game will be available then, but we are coming closer to the final stage of development.
Link: Thread at Silver Style fora

Thanks Musicker !

News for Wednesday, February 22, 2006

Posted by Tannhauser - at 11:52

The Escapist, an online magazine about gaming, has chosen games with retro themes as the subject for this issue. Interestingly, Russ Pitts' article "Duck & Cover" covers those games that emulated the imagined post-apocalyptic future for those growing up in Cold War America. Fallout, unsurprisingly, earns a significant mention in such a context.

Now, finally, I was the Vault Dweller, kicking ass and chewing bubblegum in my blue jumpsuit. I'd finally gotten my chance to experience the challenge of surviving in the radioactive maelstrom of post-nuclear America, and had not only survived - I'd conquered. It was, as ridiculous as this may sound, the first time in my life that I felt completely sure of who I was, and of what I was capable.
Link: "Duck & Cover" at the Escapist.

Thanks to Raven and Phil for pointing this out to us.

News for Tuesday, February 21, 2006

Posted by Brother None - at 23:06

In a recent audio-interview with Stephen Glicker of Gaming Steve Pete Hines revealed Fallout 3 will not be showcased at E3 (at 71:30). This, for those still hopeful we might see Fallout 3 soon, puts the Fallout 3 release date anywhere from 2007 onwards. I'll transcribe it for those unwilling to download two hours of mp3 just to hear these bits:

Gaming Steve: Let's get to a few other quick things that Bethesda is working on. Because you guys are doing two of the greatest licenses of all time. Fallout 3, which I know everyone is so excited about.
Pete Hines: As are we.
GS: Anything we're going to see? Are we going to see something at E3 maybe?
PH: Nope.
GS: Nope?
PH: Nope.
GS: Nothing...?
PH: Mum's the word for a while. We don't believe in...y'know, if we had our choice we probably wouldn't have said anything about it yet. You know, much like Oblivion were we didn't...y'know, we had been working on it for quite a while before we ever said "hey, here's what we're doing and here's some screenshots." like this with a game of psych, y'know, here's...So, y'know, we're treating Fallout with the same sort of...with the same sort of approach that, y'know, this is our franchise and we're acting as if, y'know, we made the first two games, like this is, y'know, we spend a certain amount of time, we spent a lot of effort in pre-production and in making sure we know how systems work and we're not in a hurry to just quick get this game out the door, like, it needs the appropriate amount of time and attention and once we get it to a point where we have some things we could show and show folks what we're up to, we'll certainly let everybody know, but that time is not now.
Spending time making sure you know how the systems work? Uhm, ok, just make sure you also spend time, y'know, like, making sure you don't fuck up the game's world.

Link: interview on Gaming Steve
Link: summary on Evil Avatar

Spotted on Duck and Cover

News for Sunday, February 19, 2006

Posted by Brother None - at 14:12

Zelian Games has announced that they're working hard on a new futuristic action-RPG "Winterheart’s Guild":

The game is set unknown number of years after the annihilation of the world. No-one is certain what caused the destruction. Stories of fire raining from the sky have been passed from one generation to the next. Others say the fire did not come from the sky, but from the earth itself.

(...)

Well look on the site for some basic info, but gameplay wise, think of DIABLO meets FALLOUT, with the music and characters of Sonata Arctica.
Link: Winterheart's Guild website

Thanks Glowbewohner!

News for Friday, February 17, 2006

Posted by Silencer - at 15:27

st0lve let us know of a PA HL2 mod in the works:

Pillars of incandescent fire boiled to the heavens in every direction, burning bright and dark, like the clasped fingers of God trying to enclose the world. In 2024 the proud nations of man wiped each other out in the Nuclear Dawn. Millions were incinerated instantly and hundreds of millions died within the following days.

With the human race on the brink of extinction and the whole world teetering on the edge of annihilation, we did the only thing that made sense. We kept fighting.


Go figure.

Link: http://www.nuclear-dawn.net/

Posted by Silencer - at 14:54

Looks like Twilight War: After the Fall has been resurrected with new funding:

The net result is that, After the Fall of Twilight War, there is now a plan for its resurrection. We are very pleased to announce that Smiling Gator has concluded an agreement to license the Twilight War concept and sub-license Valve's Source engine to a new partner company, General Computers, to fund and continue development on our behalf.
Link: Article at RPGVault

Thanks octotron!

Posted by Silencer - at 14:49

Briosafreak reported that Fallout Tactics is being given out as a free gift on this month's edition of the Portuguese magazine BGamer, on the cover DVD, so it's a chance for all the Portugese fans to familiarise themselves with Tactics at a low cost. The game is not localised (English version).

News for Wednesday, February 15, 2006

Posted by Silencer - at 9:29

DargH - the man responsible for the Awaken mod informed that the demo version of their new Tactics mod Darkfall is available. The download is 110 MiB heavy.




Link: Darkfall English Demo at NMA Downloads, Darkfall Polish translation

Spotted at Trzynasty Schron

News for Tuesday, February 14, 2006

Posted by Brother None - at 17:17

Pete Hines of Bethesda Softwork had the following comment at the end of an interview, pertaining Fallout 3:

And finally - how's Fallout 3 coming along?

We've got a lot of folks working on that game now, and what I've seen of it so far is looking really good and has me very excited - I'm a big fan. We're approaching Fallout 3 as if we developed the first and second games - we're developing it just like we developed Oblivion. Fallout 3 is our baby, we want to stay true to what it is and we want to deliver something that all the fans think is worthwhile. We're trying to move the series forward, keeping it fresh and cool while staying true to its roots. When we're ready we'll let people know, and hopefully people will be excited about some of the ideas we have and some of the stuff we're up to.
You're developing it just like Oblivion, huh? Great...just...great.

Link: Oblivion interview ending in the above question on Computer and Video Games

Thanks to an anonymous source and the half a dozen people that reported it after him!

Posted by Silencer - at 13:03

What better way to celebrate this sold-out Western holiday than by marvelling at good new fallouty Fan Art.

There are some stories that have been posted in the forum: Chronicles of the Red Violin by CaribFMJ, New Reno Story by citizenkhan and Land of Grey by Signeon.

Phomax made two new drawings of the Vault Boy:




Rusty Chopper made a number of sketches, which you should check out, including a series of humorous post-apoc ads:



Rockfour keeps roaming the Polish wasteland with his camera:



Jian Guo has this painting called "Aftermath" to show off:



IvanJarvis has got a fixation I'd rather not investigate:



Molodec cooked up another poster with the VaultBoy:



And finally, there are two comics that I'd like to show you: One from Rusty Chopper, whom you already know, and another one is a continuing feature by Twelve Motion.

Visit the No Mutants Allowed Fan Art Gallery for more fanmade post-apocalyptic goodness!

News for Thursday, February 9, 2006

Posted by Silencer - at 16:24

Tylertoo informed us of a game released for ... PocketPCs. It is, allegedly, postnuclear, somewhat similar to Static and perhaps graphically to X-Com3 ...

Discover the awesome mystery of the Post-Nuclear underground world of SkyTek. Burn out hordes of awful creatures to survive. Rescue people, acquire new allies (and enemies). Be prepared for the unusual adventure plot - a breakthrough in Pocket PC gaming.

This is not a port or clone(...)



  • 10 Languages: Czech, English, French, German, Hungarian, Italian, Polish, Portuguese, Russian, Spanish (coming soon)
  • 5 weapons: Flamethrower, hopper-mine, time charge, rocket flamethrower and jet-belt
  • Minimap and objectives: You always know where you are and what to do
  • Creepy gluttons will try to gut you using their cooperative and aggressive attack! Smart AI!
  • Burn down and blow up dozens of objects in the game – it's all animated!
  • NPC characters: talk to people, give and get items from them, heal, follow, lead…
Link: Pyromiania page at Wild Games, Pyromania Trial

News for Wednesday, February 8, 2006

Posted by Silencer - at 17:31

Scrub project has got a new website, gallery section included.




The team is now called Samwise Interactive, and they're looking for members. If you'd like to become their programmer, concept, graphic or sound artist, mail rekrutacja@scrub.only.pl

Posted by Silencer - at 2:17

DiT dropped by our forum and shown us some new screens from this upcoming cRPG in a post-nuclear theme - Outcome.

I must say they look promising.

News for Tuesday, February 7, 2006

Posted by Silencer - at 1:21

After exactly 3 years of inactivity, a news post was made by Bolek on the official Polish Fallout Tactics Page. The page is going to publish news about Polish Tactics clans and matches.

Meh.

Link: The official Polish Fallout Tactics Page

News for Monday, February 6, 2006

Posted by Silencer - at 22:09

Following the 19th Anniversary of Wasteland, we've gotten a nice gift from Kevin Greene, who mailed us a set of high resolution scans of the box art from the game. Take a look if you wish, the file is 7 MiB in total.

Also, you may visit www.applevault.com, which happens to be Kevin's site.

Links: Download box art from NMA, Visit Apple Vault

Posted by Silencer - at 16:44

Lich released his mod called Black Steel. It introduces a number of new locations to the game, as well as many useful or just decorative items. Nuts are now wasteland currency and there's a number of surprises, too. Sadly, the Grave Digger title is removed, replaced by "treasure hunter".

Links: Download BSMv1.53, Black Steel website, Black Steel Forum

News for Saturday, February 4, 2006

Posted by Silencer - at 19:29

The minimum computer system specifications for Elder Scrolls 4: Oblivion have been posted at the official site:

512MB System RAM
2 Ghz Intel Pentium 4 or equivalent processor
128MB Direct3D compatible video card
and DirectX 9.0 compatible driver;
8x DVD-ROM drive (...)
The recommended specs are:
3 Ghz Intel Pentium 4 or equivalent processor
1 GB System RAM
ATI X800 series, Nvidia GeForce 6800 series, or higher video card
You may want to at least meet those for the hopefully upcoming Fallout 3, since this is the engine that will run it.

Spotted at RPGDot.com