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News for Saturday, October 29, 2005

Posted by Silencer - at 18:13

samuraisam let us know that the game Stalker: Shadow of Chernobyl has been delayed yet again:

In addition, previously delayed PC title S.T.A.L.K.E.R.: Shadow of Chernobyl has slipped further, and is down for an October 2006 release at the earliest.
Link: News article @ Eurogamer

News for Tuesday, October 25, 2005

Posted by Silencer - at 23:37

Beatrix let us know at our forum about the international release plans for The Fall presented by Carsten Strehse:

That's right. Russian release is next week, Polish in November. Czech and Hungary will follow next year. Just like the US, UK and Australian version.


Link: Thread at Silver Style

Also, The Fall's German language version's price was reduced to 20.

News for Saturday, October 22, 2005

Posted by Odin - at 15:57

I'm glad to show you guys these, we here at NMA have been lucky enough to obtain some more Fallout concept art images. And for the first time ever you get to see the very first concept art ever made for Fallout, here they are:


The first one is the Leather one.

News for Friday, October 21, 2005

Posted by Tannhauser - at 22:56

The Wastes: Source is a new post-apocalyptic mod being developed for Half-Life 2. The project is explained as an evolution of the original Wasteland Half-Life, which later became The Wastes for Half-Life. For those interested, the last version of The Waste for Half-Life is available to download from their website.

Spanning over 6 years `The Wastes` has come a long way. Many team members have come back for this version, and I am currently managing this from the ground up. I am excited about the work already underway in the past few weeks, and I hope you will be as well. TW:S will feature an original back-story, diverse weapons, wacky characters, and unique and inspiring game modes. As usual we adhere to a when it's done release, however many aspects of the development process have changed and you can expect the mod in a much quicker time frame than you may anticipate.
They also have a few screenshots from two of their maps, Smudge and Carousel:

Not to be confused with that other post-apocalyptic Half-Life 2 project, Wasteland Half-Life 2.

Spotted at: Duck and Cover.

News for Wednesday, October 19, 2005

Posted by Silencer - at 6:51

Clone posted an update on their web page:

So progress goes on like usual for the development of AoA. If you haven't heard yet, a demo is coming at the end of this month. For details on the demo, check out the progress page.

I've been working on creating the landscape for the wasteland and the fourth city Bullrun. You will have to play the demo to find out what it is. I do have some treats to hold you over until the demo release.

Link: Ashes of Apocalypse

Posted by Silencer - at 4:15

Courtesy of Piotr "Struś" Koczewski you can now get the second track from his author album "Wasteland Themes", at NMA, the Radioactive Dust. Reminds me of course of "Radiation storm", it's good listening, although it could loop better Wink

Also, since we're talking Fallout music, let me remind you of our page dedicated to that:
http://www.nma-fallout.com/content.php?page=fo-music
http://www.nma-fallout.com/content.php?page=fo2-music

News for Sunday, October 16, 2005

Posted by Silencer - at 19:33

One talented Sean Donaldson dropped by at our forum to announce his project, the Omega Project, (mind you, not the Omega Syndrome, that's a different game) which will be a sci-fi RPG set in a gigantic city, where at least some levels and the surface might just follow the Post-Apocalyptic premise.

The game will be for mature audiences only such as Fallout was. With a brand new engine developed by our head programmer and much better graphics to boot! The key point i think gamers will like this game is primaraly down to the story though, which has twists and turns and will keep you on your toes to the climatic ending!

(...)

If you think making another isometric top down perspective RPG would be a good idea then please register and leave a comment! Show us you want to see games like they used to be and it WILL get made!

We are also recruiting artistic talent! If your a 2D concept artist or 3D modeller then please leave a message in the recruitment section. Then if you get in, we will show you the hidden team only forum! Smile

Here is the website! : http://www.omega-project-rpg.com
I hope you enjoy your stay and i hope this project will ultimately give to you as a gamer what you want!
Link: Omega Project

Posted by Silencer - at 19:17

Since the release date is getting close, articles on Oblivion have been springing up like crazy, according to RPGDot. Now, I scanned them for interesting Fallout 3-related items, now, they're not very captivating and focus mainly on the Xbox360 release, but feel free to follow the links at the end of this post to waste some time reading about the game that's going to be the moulding clay for Fallout 3. Also, some highlights, first from the NLGaming.com article:

If you use a sword you will become a master with swords, however, if you were to pick up a bow you would have some issues. The game system rewards usage over anything else. If you are like me with this type of system you use everything you can get your hands on till you are a master of everything.
A bit on mutability from a more PC-focused article at 1UP.com:
The biggest change is the new landscape-generation system, which allows you to create full terrain without forcing you to hand-place every single terrain feature. Bethesda has its own plans for downloadable content this time around--and given fans' years of experience with Morrowind's construction set, we won't be surprised to see even more top-notch user-created content right from the get-go.
And finally, a bit from Evil Avatar:
Your first task of course is to fight off some rats as you make your way through the underground passage.
Ah, the memories...

Links: Audio chat with Pete Hines at MSXBOX World, Review at GameZone, Preview at 1UP.com, Preview at NLGaming.com, Hands-on preview at Evil Avatar, Preview at IGN.

Posted by Silencer - at 19:00

I spotted this at Wastelands' Rangers, since this is a console title and an action game we obviously won't be following it, but if you'd like some eye candy, visit their site to see the beginnings of "one man's fight for survival". With guns blazing and engines roaring, of course.

Link: http://www.ratbaggames.com/scavenger/

News for Wednesday, October 12, 2005

Posted by Silencer - at 0:45

I posted about it some time ago in the Polish section, well, Grey was nice enough to e-mail me with an update and news that the English version of his comic December 2105 is now available for all of you. Enjoy!

There were no bombs, no third world war, no meteor, shit, there weren't even any dieseases. At least at first, nothing spectacular happened. Nothing unexpected. Everything that surrounds me, all of this 'new world' is merely a final product of waht could have been noticed a long time ago. At one point in history everything went to hell, environment contamination went critical. Petty local conflicts transformed into major crises. Those in turn led to an economic downfall on a scale never seen before.
Needless to say, the strip is of the postapocalyptic genre, see if you'll like it!

Link: December 2105

News for Tuesday, October 11, 2005

Posted by Silencer - at 1:06

LoadedInc have gotten a review of Metalheart, with some rather disturbing, if not heretic judgements. Not that I think M:RR is swell, but...:

Metalhearts is presented in an isometric view; much like an RTS game. However, Metalhearts is an RPG at heart character interaction and terrain at the core of its gameplay. This view is however detrimental to the style of play the game was designed for as many important quest items are obscured from view and people can be well hidden behind terrain in the foreground. Only special upgrades such as x-ray vision permit you to see whats hiding behind buildings and other obstacles. This is all very well and good for strategy in fights and evasion tactics in hostile situations, but when you are trying to find someone specific for a quest that you only know is there by clicking on them accidentally you know the gameplay mechanics are flawed.
Don't like iso? Yeah, like, excuse me for your innately low PE rank.

Link: Metalheart: Replicants' Rampage review at LoadedInc

Spotted at RPGDot

News for Saturday, October 1, 2005

Posted by Odin - at 16:50

We here at NMA have been given more design docs for you guys to read, this time around its a whooping 4 design docs. Here's more info:

The Nursery:
The Nursery is a miracle of pre-war engineering. It is a self-contained balanced ecological system set within a deep canyon. The valley floor of the canyon is rife with the flora and fauna of times past.
Hoover Dam:
In the days before the war, Hoover Dam was a source of great power, literally, and NCR wanted to have control of that power. The technology used at Hoover Dam could rival, if not surpass, anything the Brotherhood of Steel had, and that was a temptation NCR did not want to refute, especially during the growing tensions between the two organizations.
Bloomfield Spacecenter:
Bloomfield Space Center, surprisingly enough, survived the atomic war well, for the most part. Thanks to its very remote location in southwest Arizona, the only real damage that the space center received was from time and weather and also the current occupants.
Bomb-001:
B.O.M.B.-001 is the final destination of the game. It is a large, doughnut shaped space station capable of firing twenty-four nuclear missiles, though it is currently only loaded with eight. It is capable of housing six people, with an area designated for living, recreation, and medical treatment, and a separate area for the true meat of the station; missile control and launch. From here the player may set targets to nuke, or try to avert targets from being nuked.
Nice eh, happy reading.
Download Links: Bomb-001, The Nursery, Bloomfield Spacecenter, Hoover Dam.