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News for Friday, September 30, 2005

Posted by Brother None - at 18:29

NWS, the guys working on Mutant's Rising, have issued a press release for September:

Nuclear Winter Studios, the team working on Mutants Rising wishes to thank those that have applied for jobs recently, we now have a good team of scripters who are putting in a lot of time and effort to work through our problems. To apply, or just chill with us, check out http://forum.nwsgames.net

A Fallout scripting and modding help forum:

Our scripters have organised a Fallout help forum, which the whole team will use to assist anyone in need. A set of detailed step by step tutorials are being put together, and the team will help you with problems, so this should proove too be more useful than other Fallout modding forums.

If you need a quick bit of help, or are begining to start out Fallout modding take a look here: http://help.nwsgames.net
Link: NWS site

Posted by Roshambo - at 7:17

mvBarracuda reports:

New features since the last update:


- Added a basic audio framework using SDL_sound & OpenAL
- Started working on object loading
- Settingsmanager to easily adjust setting with config file
- Cycle trough map elevations using the "e"-key
- Render not existing tiles black
- Started working on an OpenGL version of the renderer
- TrueTypeFont text output using SDL_tff library


More info to be found here!

News for Tuesday, September 27, 2005

Posted by Tannhauser - at 20:53

Bloodlust has informed us of a new update to the Fan Made Fallout project. They have announced the success of their recent membership drive, and have projected a July 2007 release date. Significantly, DjUnique has created a program for the easy editing of Holodisk content.

Some of you have waited for it. Some of you haven't. Either way, here it is. Our resident tool-maker DjUnique has made a wonderfully simple program that lets you edit holodisk files and format them simply and easily! If you're interested in taking a look, you can download it from DjUnique's modding site as well as from FMF directly.
They are still eager for new members, for those who want to apply.

Link: http://www.fanmadefallout.com/

Posted by Silencer - at 12:20

There's a new Fallout Tactics mod in the works, behold:

We want to create a lot of new weaponds, more races (Behemoths, Razors, beastlords, huge raiders, elders, etc). In addition, new maps will be created in exclusive for the mod.

We have a demo, but it has been removed because of some mistakes, but we will make another demo to everyone. Besides, the new races will have a story, because in fallout, nothing appears from the air.(...)

Fallout Tactics is a wonderfull multiplayer game, so we are doing a new mod. We want to see new weaponds, new races (like beastlords, raiders, robots, reavers, etc), new maps, new sound and a lot of new things.

In addition, we are preparing new mods of fighting. Skirmish, capture the flag and assault are good, but we want to make something new.

Link: Fallout: Tierra de Nadie

Thanks ACB, el Mutie!

Posted by Silencer - at 10:02

Intoxicate sent us this bit that indicates they're on the move:

Concept artists recruitment!

The hunting season has begun. Due to the rapid expansion of our project ( www.burzuazja.innyswiat.pl )we are announcing the recruitment of new concept artists. For the details check our bourgeise urban newspaper. Check out the special edition today!



Contact: intoxicate@nma-fallout.com
Link: Bourgeoisie: Pearl of the Wastes

News for Monday, September 26, 2005

Posted by Tannhauser - at 5:55

Silver Style, the developers behind The Fall have released their German version 1.9 patch. The patch further balances weapons, items, and enemies; adds facial animation to all characters; and claims to address all bugs reported in their forums.

Source: RPGDot.

Link: Offical German The Fall website.

News for Saturday, September 24, 2005

Posted by welsh - at 23:19

Good news in the Fallout Community. Vault 0, a Fallout site dedicated to a variety of role play games, has risen from the ashes and is back in business. I received this email today-

Dear friends,

I am not sure how many of are/were still active on Vault 0 when it went down, but through this way, I would like to invite all of you to return to the board.
As you may or may not know, Vault 0 has had several hacking attacks aimed at it, one of which killed the database.
The good news is that I could recover a backup of the database, and I have reinstalled it, together with the latest version of PHPBB.
The bad news is that this is by now means the most safe solution possible.
However I, and with me several others, will remain standing, and I think I can speak for all admins and moderators of the Vault if I say that we hope you'll return to the site and share tales with us.
For those who forgot, the address is www.vault0.org/forums

Signed, Carst "Lord Silvermoon" Tankink
So check them out.

Link: Vault 0 forums

Posted by Silencer - at 18:43

Seether unveiled his engine, which emulates Fallout. It's called FallSys2.




Thus emerged the engine of FallSys2. Because I'm not skilled with everything, it handles the graphics from the game Fallout Tactics: BOS. The music, too. I focused mainly on sole programming, Months upon months of everyday work and months of total slack passed. Then came THE day. June 31, 2005. Exactly 365 days from founding the project. I decided it was high time to show the World what I have been doing for the past year. I's not perfect. It falls quite short of F:BOS Wink. I tried to duplicate it as far as I could, despite using only the most simple graphical modes. I think however, that for an amateur without any IT education, it's not bad. I invite you to visit my DownLoad and get the latest install.


The engine is available here.
Project site: http://www.seether.friko.pl

Posted by Silencer - at 14:44

Ashes of Apocalypse project has been updated with a number of screenies and a trailer showing off the various firearms now imported into Morrowind.

For weeks we have been working on the guns for Ashes of Apocalypse. Vaernis and me have finally finished the guns and are ready to show them to all of you. Our main goals were to polish the weapons so they are sized correctly, fit in character's hands, and spice them up. Which by spice, I mean special effects! You can thank Vaernis for the awesome gun flashes, bullet shells, and smoke. Which all of them are now working on every gun ingame!

I present you with 8 new screenshots and the Gunned trailer which shows off all the guns in AoA. Lock and load!

For the graphic images:


I must say they're less Star Wars and more PA than those previous.

Link: Ashes of Apocalypse

News for Tuesday, September 20, 2005

Posted by Silencer - at 17:59

I went and snatched some screens from Fallout: Rebirth of Civiilization mod from the Civfanatics forum.


Now aren't these nice? I hope Morpheus finds an occupation as an advisor, too. Smile

Links: Thread at Civfanatics forum, ROC Gallery at NMA, ROC Forum at NMA.

Posted by Silencer - at 17:48

Intoxicate let us know that there's a translated interview with Piotr Kilanowski, their game world coordinator, at their website. Thanks go to Mikael Grizzly for the translation.

You also take care of Bourgeoisie's world map. Can you tell our readers, how large is it going to be? And what the terrain features of the map would be?

The World of Bourgeoisie is humongous. Its width is similiar to that of Fallout Tactics, ca. 2200km. It's height is not small also, being 1800 km. If I had to tell which points mark the edges of the map, I'd say it;s Erfurt, Vienna, Talin and Charkow. The size and terrain it contains, ensure that the gamer will encounter pretty much all existing kinds of terrain. There are plains, mountains, rivers, lakes, seas... everything. The climate is also very diverse. We have everything, from barren nuclear wastes, where temperature never falls below 20 degrees, to the great glacier in the north, where players won't survive, unless they are wearing special suits.
Link: Game World Coordinator Interview @ Bourgeoisie: Pearl of the Wastelands website

News for Monday, September 19, 2005

Posted by Silencer - at 20:07

Brahmin the Barbarian sent us a press release from the team working on Mutant's Rising, they could use an influx of scripter blood.

Nuclear Winter Studios needs scripters to continue work on Mutants Rising. The team is working hard on what they can, but without scripters there is a danger of it collapsing. Some of us are trying to cross class and learn enough scripting to get by on, but many have fears that this will not be enough!

Scripters: If you have any knowledge of programming and are willing to help out with our project, then please contact us at our forum: http://forum.nwsgames.net/

Grunts: We could use some people who are willing to put in some time to do some of the easy work, it may not be the funnest stuff in the world, but you'll get your name on the credits list.

Please contact us at our forum: http://forum.nwsgames.net/ if you are interested in applying.
So there you have it, if you feel you can help, apply so that the mod can see the light of day.

Link: Nuclear Winter Studios

News for Saturday, September 17, 2005

Posted by Silencer - at 0:47

Annually, UK-based games award, Golden Joystick, praises the top games of the year. Also, there is a category called "One to watch for 2006" for which S.T.A.L.K.E.R.: Shadow of Chernobyl has been nominated. You can view the nominations and cast your votes here.

Link: Golden Joystick Nominees List

Spotted at Oblivion Lost

News for Friday, September 16, 2005

Posted by Silencer - at 20:31

The official website for this cRPG project Scrub is up.

Scrub will be set in a dark and mysterious atmosphere, the view will be identical to this in "Neverwinter Nights" game. We'll try to combine innovative ideas with old and tested solutions from classic cRPG games. The game will emphasize Single Player mode, that is because we're aiming at high playability and a great plot.

There will be many actions one can undertake in the game, from mundane ones, like eating, to constructing various devices.
Also, the game world will have no currency, let's see how this idea influences the game.

A few graphics from the project:



The project is Open Source. Soon their forum will be up, too.

Link:
http://scrub.only.pl/

Posted by Silencer - at 20:26

Marvin posted first screens from the NeverFalloutNights project:



Link: http://www.neverfallout.fora.pl/

News for Thursday, September 15, 2005

Posted by Odin - at 19:07

The Australian RPG project in works called The Omega Syndrome has had a revamp on their web page, making it look really 50ish. Evidently they have posted a newsbit, but somehow we cant read it but using my uber hax0r skills I managed to pull the content out:

The Omega Syndrome Updated To Ver 2.14!

Selectable Objects Can Be Highlighted!
This was a request from Steven Castanien. All selectable objects items, corpses, doors and containers can be highlighted to make them easier to find by pressing the ALT key.

First Aid and Field Surgeon Skills Boosted!
First Aid now heals up to 10 HP and Field Surgeon heals up to 20 HP.

Repair Times Have Been Reduced!
Weapons can now be repaired instantaneously. Now the car only requires 1 hour to use the Repair skill on it.

NPC Rod Fielding's Mechanic Skill Boosted!
Rod is the first NPC you meet in the game and he can be used to repair weapons, armour and the car.

The Car Has Been Tweaked!
Now the Chevy takes one tenth as much damage as before and uses twice as much fuel.

Weapons Tweaked!
Now the weapons only take major damage when you fail your skill check.

Critical Failures Reduced!
The chance of critical failures occurring has been reduced.

Bug Fixes!
The Take All items bug in the inventory has been fixed along with a few other minor bugs.
So there you have it, download the latest demo version here

Posted by Odin - at 19:01

The ever ongoing Fallout fan project called Fan Made Fallout have posted a minor update on their web page asking for more people to join their project:

That said, the people who do come back and actually produce completed dialogue are a nice surprise. My point though is, we're looking for members. ACTIVE MEMBERS. People who really want to join, can come in, start posting and come back and visit the forum every day. I usually say once a week is enough but really, if you're not able to post every day or two, I doubt you're going to be that much use to the team (though of course, it does depend on what it is you're working on).

For us though, we've still got complex quests to sort out, NPC details to be finalised and some other brainstorming things like that that need active people talking to each other regualarly. We do have a handful or three of those characters ready and finalised which people could work on but we would like to finish things up. The project is at the stage where the final details are being sorted and we need help.
Drop by their forum to join up.

News for Wednesday, September 14, 2005

Posted by Silencer - at 4:49

There are news about the release of Akella's Metalheart: Replicants' Rampage (did I even put the apostrophe correctly?) for all you Britons, Scotsmen, Welsh and Northern Irish folk (as well as those throngs of Polish flyers plumbers), here's what we've got from Gamer's Hell:

BASINGSTOKE, England (September 12th 2005) Developed by Akella and distributed exclusively by KOCH MEDIA in the UK, METAL HEART: REPLICANTS RAMPAGE will release this month on PC CDROM priced at 19.99. This turn based, isometric role play game, strands the player on a remote planet, under the grip of a tyrannical corporate empire. Their goal is to return home, but as an outsider to an entire planet, things are not that simple.

After a freak deep space magnetic storm, Sheris Sheridan and Lanthan Signey find themselves catapulted and stranded on the unknown planet of Protion. Sole source of the super powerful combustible, Tactonium; Protion is a strategic asset in the galaxy and under the firm control of a tyrannical Empire, who has enslaved the entire population.

In order to escape the planets clutches, Sheridan and Signey must overcome many challenges and dangerous situations, ultimately uniting the four factions of humans, mutants, cyborgs and nomads in an attempt to overthrow the Empire and return home.
In addition, we learn that GamerDad has reviewed the game, calling it 'a commonplace Fallout facsimile', or something along those lines:
The Fallout games are considered two of the best role-playing games ever, so it seems to make sense that games that clone the attributes of those games should be widespread but they aren't. Some games use certain aspects, but there have been precious few post-apocalyptic games made to date, none of which have used a turn-based combat system.

If this is what a 2005 follow-up to Fallout looks like, there probably won't be another.
Also, they said the translation is repugnant.

Links: Press release at Gamer's Hell, Review at GamerDad

All this spotted at RPGDot

News for Monday, September 12, 2005

Posted by Odin - at 20:56

More Van Buren (Fallout 3) screenshots have surfaced and without further ado I give you shots from the tech demo to Fallout 3:





Ah yes, what could have been..
Link: Van Buren Gallery

Thanks kumquatq3!

News for Sunday, September 11, 2005

Posted by Silencer - at 23:42

Well what do you know, we're still to see even a demo of the mod, but the original 12-track soundtrack to the Ashes of Apocalypse mod for Morrowind is out. You can download from their website. Also, there's a wallpaper you might or might not want to grab.

On a less cheerful note, NukeouT, one of their team lead, is apparently taking some time off.

Link: Ashes of Apocalypse

Edit: You can now download the OST from 3D Downloads or Mod Database/Filefront as well. -Kotario

News for Friday, September 9, 2005

Posted by Odin - at 17:10

Thought that I left eh? Hell no, I'm back from vacation and got a nice surprise for you guys... Here's another batch of design docs from Van Buren (Fallout 3 by Black Isle). This time we learn more about Tibbets Prison:

Tibbets is a cold, sterile, steel-walled automated prison facility, run by technology so ancient it dates back to the years before the Great War - nearly two hundred years ago. It is a facility designed to hold and protect some of the world's most dangerous criminals (military and otherwise) before the war, and now the players are trapped deep inside its cell blocks, desperate to get out. They'll have to fight damaged and crazed robots inside and out, as well as deal with the split-personality machine intelligence within the prison, ULYSSES.
Next up is Boulder:
Boulder Dome is a scientific research facility designed to withstand a nuclear attack. All around it is the blasted remains of the city of Boulder, poisoned by radiation and toxic waste. Inside the dome is a desperate team of scientists infected with a strange disease and trying to keep their ZAX unit from cannibalizing it memory to such an extent that it stops working. Beset by glowing ghouls and a large pack of cannibal primitives, the dome faces extinction.
And if that wasnt enough we also got ahold of the Mesa Verde design doc:
Hidden away in the shadows of a large cliff, near the top of a mesa rising from the desert floor, is the village of Mesa Verde. It is the home of the Ciphers, a.k.a. the Painted People, thanks to their extensive use of body paint.
Nice eh?
Download Link: Tibbets Prison, Boulder and Mesa Verde