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News for Tuesday, May 31, 2005

Posted by Silencer - at 1:40

Our friend Briosafreak gave us the heads up that Fallout 3 has gotten an award as a "finalist" for the E3's "most disapointing absence" category at Gamespot. In contrast, the game was also noted as a runner up for "the biggest surprise" award in the PC category at PC IGN. Surprised to have seen the poster?

Posted by Silencer - at 1:04

RPGDot informs that you are to point your browsers to www.worthplaying.com for a truckload of screenies from Flagship Studios' Hellgate: London:

Set twenty-five years in the future, Hellgate: London introduces a world devastated by a demon invasion and a desolate city scorched by hellfire where mankind has gone underground to survive.
Can't say the game is post-nuclear in any way, but certainly a scorched, fiend-ridden London has its appeal.

Link: Hellgate: London screens at Wortplaying

News for Monday, May 30, 2005

Posted by Silencer - at 15:31

The Sigonyth website was updated with this:

Starting with Saturday, June 4 2005, the Massive Multiplayer Online Role-Playing Games HQ, MMORPG.COM , will begin a series of articles by New Desert Team called The Developer Journal. They will be monthly publications which will attempt to answer a question posed by the MMORPG.COM team. The first article will tell us "What is the primary feature of Sigonyth? How is it going to differentiate itself from other MMORPGs ?" Drop in next Saturday.


Until then.

News for Sunday, May 29, 2005

Posted by Silencer - at 16:34

Bourgeoisie posted an update, about a comic that is for the time being only in Polish, but also:


The graphic comic contest ended some time ago at Inny Świat, and for that reason we'd like to present the winning comic by Krężel available in the Comic Books section.
Also, a Files section has been set up, where we've made a music track from Bourgeoisie available. Watch and listen!

intoxicate also says there will be new screenshots available sometime later in the week.

News for Saturday, May 28, 2005

Posted by Silencer - at 1:04

RPGDot reported that GamerGirl has conducted an interview with Chris Avellone, now referred to as "Obsidianite":

Q: What do you believe has been your finest achievement?

A: I'm probably most proud of Torment, but finishing Star Wars Knights of the Old Republic II: The Sith Lords in thirteen months without dying of a heart attack comes in a close second.

(...)

Q: All of the games you have supervised were based on pre-established licenses (Planescape, Star Wars, etc). Is this pattern coincidental?

A: There's not really much choice in the gaming industry, unfortunately. We did try to do original IPs at Interplay, but they never panned out as well as the established licenses, except for maybe Fallout. Would I love to work on an original IP, create my own fantasy or sci-fi (or gasp - modern) world? You bet.
Torment and KOTOR 2, is that all? ;)

Link: Chris Avellone interview at GamerGirl

Thanks to SickBastard for the info.

Posted by Silencer - at 0:44

Arena Gier has posted an interview with intoxicate, project boss for Bourgeoisie. The whole interview kind of focuses on the first game concepts and history, but there are also more interesting fragments:

Micronus: Oi’burżuj – what the hell is it?

Kolos: Oi'burżuj is the Role Play system our game was supposed to base on. It was created by Harry Lepper and he was doing a great job. The system allowed much interaction with the environment, heh, almost as much as in reality. You could have looked inside buildings through windows and crevices, not to mention throwing objects inside. Remember dealing with a gang of banditos. Could've just sneaked near their cabin and thrown in a grenade inside. Wonderful view, guts flying everywhere. Oh, sorry, I kind of drifted away there, ekhem. Getting back to the system, it was designed to simulate reality as closely as possbile, and allow the player to create and then develop the character to their designs. The so-called competences are very helpful with the latter, allowing the character many things, like developing a skill or learning a new one faster. This system also considered other variables like the character's nationality, religious belief, faction allegiance and more.

So, is this a character stat system or an environment interaction system? Argh, my head! But, well, 25 skills sound nice, let's hope they'll be assorted and well-balanced.

Link: Interview @ Arena Gier.

News for Friday, May 27, 2005

Posted by Brother None - at 19:47

One of the people from Oblivion-Lost.com called GSC Gameworld and questioned lead PR man Oleg Yarkovsky on the status of S.T.A.L.K.E.R.:

Siro: Great! Some sites say that you will release it on June 2005 or July or do you think it will be released sometime 2006?
Man: Well, the game is coming along nicely, we are working and implementing some features into the game and trying to finish as soon as possible. don't worry, it won't be a rush job, I guarantee it.
Siro: Great to hear that. There are some people who say that Stalker is nothing but a cruel joke and nothing more than vaporware, could you please end that myth once and for all?
Man: Yes, Stalker is going to come out 100%! The job is burning hot, that's how hard we are working on it right now.
Nothing new, really, but Oleg seemed glad to hear from the fanbase and at least it's some kind of confirmation.

Link: telephonic questionaire on Oblivion-Lost.com

Posted by Brother None - at 19:43

Interplay has filed a form 8-K to officially notify everyone that they're in trouble. Having failed to file two consecutive 10-K's SEC is finally after them:

On May 24, 2005, the Company received a letter from NASDAQ relating to a hearing regarding the eligibility of the Company's securities for quotation on the OTC Bulletin Board ("OTCBB") and providing formal notice of a telephonic hearing on June 2, 2005 when the Panel authorized by the NASD Board of Governors will determine whether the Company's securities are eligible for quotation on the OTCBB under the requirements of NASD Rules 6530 and 6540. The trading symbol for the Company's common stock on the OTCBB is currently "IPLYE", so that the Company's common stock will be ineligible for quotation and subject to removal from the OTCBB if the NASD does not receive information that the Company is current in its public reporting obligations pursuant to NASD Rules 6530 and 6540. The Company failed to file its 10-K for the period ended December 31, 2004 within the prescribed time period and thirty calendar day grace period and the Company failed to file its 10-Q for the period ended March 31, 2005 within the prescribed time period.
On the Raging Bull Interplay forum, Rbusslinger notes that "the office is still there". Not much comfort if you consider the fact that there has been no news on servers from Ballerium since January and that the company working on its currently consists of two unpaid employees, meaning we can probably label the game "Vapourware" by now or at least worthless if it ever gets out.

News for Thursday, May 26, 2005

Posted by Brother None - at 7:44

GamersInfo did a preview on Auto Assault, the strongest point of which, apparently, is that it's not a "slow RPG" like the other MMOGs:

Most MMOs to date have been slow paced, RPG types. Auto Assault is all about blowing crap up and doing it as quickly as possible! This game definitely has a very strong arcade feel to it. Your vehicle has two arcs displayed in front of it; one of these is your forward field of vision and the other is your turret's field. Your turret can be controlled independently of your vehicle, allowing you to drive one way and shoot another - a useful trick if you need to floor it out of an area quickly! These "Tac-Arcs", as they are called, can even be overlapped-allowing you to cause even more damage then normal!
Why does this not make me in favour of Auto Assault?

Link: Auto Assault preview on GamersInfo

Spotted on Blue's News

Posted by Silencer - at 3:17

TeamXBox video interviewed Bethesda dev Gavin 'Kathode' Carter, check this out:

Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. They'll decide where to eat or who to talk to and what they'll say. They'll sleep, go to church, and even steal items, all based on their individual characteristics. Full facial animations and lip-synching, combined with full speech for all dialog, allows NPCs to come to life like never before.

In addition, there's an article @ GamesDomain about Oblivion, which is unfortunately of little importance to us, not discussing any Fallout3-relevant matters.

Links: Kathode Video Interview, Article @ GamesDomain

Spotted at http://www.rpgdot.com

Posted by Brother None - at 1:16

You Are Empty, the alternative-timeline Soviet FPS shooter from 1C, was shown again at this years E3. From reports of Gamespot and IGN PC, the long-running production game is shaping up rather well. From GameSpot:

You Are Empty takes place in a 1950s-era Soviet Union, in an alternate history timeline that's seen the USSR become the only world superpower. Apparently not appeased by their world domination, Soviet scientists begin experimenting with genetic mutation, attempting to create superhuman Communists to spread the joyous revolution throughout the world. After developing a unique kind of "psycho ray" that can influence the minds of numerous people simultaneously, they lose control of their creation, and entire towns eventually become overrun by mutants and supermonsters. Your character is dropped into the middle of the mess and has to chop through numerous wacky enemies, such as asylum inmates, mutated firemen, and even ballet dancers, to find out what the heck is going on.

(...)

It's still a bit too early to call You Are Empty the next big thing, but we're hoping that the developers can emphasize some of the humor that they seem to be working into the title to avoid having it be just another find-the-key FPS. We'll have more on the game as it shapes up, so stay tuned to GameSpot.
The game is not post-apocalyptic and a FPS, so we won't be following it regularly, though its look and feel have an excellent PA spirit to them. But I do want to take this opportunity to agree with our colleagues at DaC that communist zombies are probably the coolest thing since pirate ninjas.

Link: YAE E3 preview on Gamespot
Link: YAE E3 preview on IGN PC

Spotted at DaC

News for Wednesday, May 25, 2005

Posted by Silencer - at 21:06

eltoro sent out word that the Polish Fallout site Wastelands Rangers is coming back to life thanks in particular to the use of the JPortal CMS. The site retained its appetizing looks and useful, rare resources - among them the elusive demo of Static, for example.

Good work and good luck, guys!

Link: http://fallout.art.pl/

Posted by Silencer - at 11:18

Tayl, a moderator on the SSE forum, posted this bit:

First off, you are right that the game seems to be taking a while to get out to the english market. Everything you said rings true. But rest assured that SSE is indeed talking with publishers and ironing out details. SSE's previous english release was a game called 'Soldiers of Anarchy'. It was pretty fun, but the english publisher for that game(Simon and Schuster) did a really poor job of localization and advertisement. Most of the english gaming public has never heard of it, and it's really a fun game. I'm thinking that SSE really wants to make sure they get the english release down right. I know it's hard to wait. Trust me, I've been waiting over a year and a half. Rest assured, though, that SSE is working on getting us the english release. They aren't just concentrating on fixing the bugs and stuff, negotiations are going on as we speak.

Come on, already!

Link: Silver Style Forum thread

EDIT from Kharn:

The line "But rest assured that SSE is indeed talking with publishers and ironing out details." seem to hint that SSE is still in negotation stages when it comes to translation and publishing. As far as we know, this is not true. From Carsten Strehse, highlight in the original:
You don't need to worry about the English translation. It was done by very experienced natives. Same for the speech. Our US partner spent a lot of money for it...
This rather blatant hint is more hopeful when it comes to SSE's possible release than Tayl's post

Link: Source thread on SSE fora

News for Monday, May 23, 2005

Posted by Brother None - at 22:59

From the Fall's newsletter:

PC Action scored 85% for the Extended Version of The Fall! The scores in detail:

Gameplay: 85%
Controls: 84%
Graphics: 80%
Sound: 82%

Opinion of tester Alexander Frank:
"I will spend the next two weeks in the desert, that's for sure."
No words whatsoever about the English version, though

Link: thread on SSE forum

Posted by Silencer - at 1:32

The incoming Bethesda-made RPG title and Fallout 3's parallel, Oblivion is in the spotlight too, with a bunch of articles, previews and first-looks at Jolt, GameZone, Boomtown, Gamespy plus an editorial at the latter.

All this spotted at RPGDot

Posted by Silencer - at 1:26

Hellgate: London has been getting quite a bit of coverage, first off is the preview from GameZone:

The controls are quick and polished, having the same basic layout as every other shooter on the planet. The difference comes in the game’s performance, which is considerably faster than most of the shooters I’ve seen at E3. Ammo appeared to be unlimited for the machine gun-type weapon I was using, though I doubt it’ll be that way by the time the game is completed.

As the title suggests, this is a hellacious game. Backgrounds are finely rendered, free of pixilation, and are intricately designed. The demo did have some clipping, but that was the only serious graphical flaw. Look at the smoothness of the characters – their clothes, skin, etc. It’s all good.
Needless to say, I am troubled by how consequently the game is compared to 'shooters'.

Next up is a four page preview from 1UP, which describes in detail various aspects of the game, including the RP ones:
"Any time you go and talk to an NPC, they may have things they're interested in," says Roper. "If you want to help them out you can, but they aren't a part of the main world storyline. For example, you can go up to one of the shopkeeper type NPCs where you're going to buy and sell items, and he may say, 'I've had this big order come in to modify all these weapons with batteries and my supply is really low on batteries, so for every battery mod you bring me, I'm paying five times the normal price.' It's not a quest, but it's something that is a need or an interest that's a little task you can go do."
Also, Killer Betties has a bit on the E3 and the game.

There's a new big (>200 MB) cinematic available both from the official game site and a mirror @ Gameguru Mania.

Finally, GameSpot has two videos available here.

Links: Hellgate: London preview @ GameZone, Hellgate: London preview at 1UP, Hellgate: London preview @ KillerBetties, Official Hellgate: London site download area, Cinematic mirrored @ GGMania, Videos @ GameSpot

All this spotted at RPGDot

News for Saturday, May 21, 2005

Posted by Brother None - at 2:02

It's that time of the...vague arbitrary period in which we decide to renew polls again! The second poll had run its course, the most anticipated game unsurprisingly being S.T.A.L.K.E.R., which I really hate typing, followed by Bourgeoisie (good going, guys), the Fall (English release, people) and Trinity (go Poland).

In its place is a new poll about an issue we view as important. The only consolating though we had at the fall of Troika was that possibly, maybe Bethesda could hire the original masterminds/geniuses behind Fallout. That is the trio Tim Cain, Leonard Boyarsky and Jason Anderson, also of Troika fame. No sign of this yet, even around E3, so we decided to put it to the public.

So the question is: How would you feel if Bethesda would hire Tim, Leonard and Jason of Fallout and Troika fame?

Go vote (the poll can be found at the left-hand-side bar by scrolling a bit down)!

Posted by Brother None - at 1:50

Akella, the people that recently finished work on Metalheart: Replicants Rampage have unveiled that they are working on a post-apocalyptic CRPG at E3:

Axle Rage is a cinematographic third person viewed 3D action game, featuring a unique combination of fast-paced hand-to-hand fights and motorcycle gangs' combats taking place in a highly immersive and vast gaming universe of a postapocalyptic megapolis within a single intriguing storyline. (...) Axle Rage is a nickname of the main character, a tough biker, freelancer and a member of ‘No Dice’ motorcycle gang. His world is Nailsdale - postapocalyptic megapolis build on an artificial coastal sea platform; the city, where tumbledown buildings of 30-ties adjoin monumental hi-tech skyscrapers. This is no longer a safety place: Nailsdale’s streets turned into gang-war arena long ago. There’s no any a major or government here. Money, drugs and violence are the only and ultimate law of this wasting away city. Two rival politic parties are trying to overwhelm each other to get control all over Nailsdale, but they are playing the same game, where human life is not worth a pin. Population seeks resort at drug dealers, hoping to get another dose of sham happiness. The only thing that gives one a freedom in this chaos is… a motorcycle! Unique game features: Vast game universe: fully interactive open urban environments of Nailsdale: different zones and districts; tumbledown skyscrapers and dens; wretched doss-houses and sparking glass-and-iron hi-tech buildings. Unique combination of fast-paced third person viewed hand-to-hand fights and motorcycle combats in the streets of a wasting away megapolis. Highly interactive game world and environment. Axle can use almost every object as a weapon or simply break the shelves, bottles and other furniture and objects just for fun. Vast number of cold steel weapons (up to 32) and combos or special moves to use them. Complex scripting system allows creation of numerous partly-interactive cut scenes for more dramatic, cinematographic style plot development.
IGN PC picked up on it and are quite positive:
All in all, Rage Rider is already shaping up to be a thrilling RPG despite being in its pre-alpha stage. It's so early in development that Akella hasn't given even a clue as to a release date, so PC and PlayStation 2 owners will have to stay tuned into IGN for more details.
Though confusingly, Akella refers to it as Axle Rage and IGN PC as Rage Rider. I guess that'll be cleared up later.

Link: official page on Akella website
Link: Rage Rider E3 report on IGN PC

Thanks Octotron

News for Friday, May 20, 2005

Posted by Silencer - at 22:58

Lexx posted in this thread some new screenies for us to see, which he says he's made in a hurry. These are from a hitherto unnamed location of the mod.



Link: Forum thread @ NMA

Posted by Silencer - at 22:40

Salt gave us the tip that IGN also wrote that Bethesda did confirm the making of Fallout 3, nothing new for us there, really:

While we aren't going to check out Fallout 3 this week as we'd hoped, it's reassuring to know the apocalyptic RPG franchise -- rescued from the fading embers of Interplay -- is alive and wriggling. Given Bethesda's impressive RPG track record (The Elder Scrolls, anyone?), Fallout is in good hands. We'll just have to wait a little longer to see what magic those hands are working.
This week? They're on a greater craving than we are, apparently.

Link: Fallout 3 E3 Coverage at IGN PC

Posted by Brother None - at 18:24

The upcoming Hellgate: London has, unsurprisingly, been getting a lot of coverage at this year's E3. DaC reported on previews from IGN PC, ActionTrip and Gamer's Hell, to which we'd like to add one from Gamespot:

We also had a chance to play the game ourselves, and while it does use your keyboard's W, A, S, and D keys along with your mouse to aim, and the game does seem to be paced faster than Diablo, it clearly doesn't require the manual dexterity you'd need in a first-person shooter. Again, Hellgate is played from a first-person perspective (and switches to a third-person perspective if you have melee weapons equipped) and you do use guns to fire, but your aim and how much damage you deal are actually determined by your character's skill and ability scores, similar to the way combat is determined in NetDevil's upcoming online game Auto Assault. Like with Diablo, the most effective way to deal with any given group of enemies is to strafe around them, dodging any incoming attacks and counterattacking continuously.
Also very interesting is the coverage from the Flagship Follower, who're reporting on two E3 HG:L movies leaked through 4Gamers and JustPlayers revealing more about the RPG elements of the game:
The camera then moves over and zooms to the character stats. You will notice four basic stats: Concentration, Accuracy, Stamina, and Willpower. Upon leveling up, you gain points that can be distributed to these skills. Below this, the camera focuses on a health value and regeneration rate. Also shown are Vengeance, Speed, Holy Aura Radius, and Critical Hit Damge Bonus. These will change based on the player level and the gear equipped. Vengeance is like a fuel for the character or a skill that uses the fuel. It allows special abilities to be used until your fuel runs out. One example that is shown in the video is the Incendiary Fuel, and epic fuel modification for weapons. This item will take 31% of the base weapon damage and change it to fire damage. Also, the item says "Vengeance is a flame which dies for lack of fuel." This means it will shoot fire until you are out of fuel. So, Vengeance is a secondary attacking function that a weapon has that uses fuel(think mana from a typical RPG).
Link: HG:L E3 preview on Gamespot
Link: HG:L E3 preview on ActionTrip
Link: HG:L E3 preview on IGN PC
Link: HG:L E3 preview on Gamer's Hell
Link: HG:L E3 coverage page on the Flagship Follower
Link: HG:L E3 movie from 4Players
Link: HG:L E3 movie from JustGamers

Posted by Brother None - at 18:08

Gamespy brought us an update from the floor of E3, which sounds quite...uhm:

The environments were completely destructible, which was a real joy. Buildings would explode, then the disintegrating walls would crumple to the ground or slowly topple over in a splay of bricks. Wanton destruction also means tons of phat lewt, so it's worth it to destroy everything in sight: new weapons and crafting materials were constantly spewing out all over the place. Speaking of loot, the dynamic drop system has tons of randomized stats for each weapon: you can completely customize your car, playing around with firing rates or damage types based on what equipment you scavenge.
Another E3 preview popped up from the boys over at IGN PC:
A series of waypoints leads the driver to each objective in turn, leading him to numerous enemy encounters with the Biomech cars. As the cars fought across the level, we had the chance to see just how destructible everything is. Buildings seem to be particularly susceptible to destruction and the level was soon even more ruined-looking than it was when we started. The Havoc 2 engine seems to handle everything beautifully. Happily you're never really in all that much danger from the environment itself. The team wanted to emphasize fun here so you won't even take damage from falling.
Link: Auto Assault E3 preview on Gamespy
Link: Auto Assault E3 preview on IGN PC

Posted by Brother None - at 17:28

Fan Made Fallout has had another progress update. Some maps and dialogue have been completed. More people have been joining up on the project, making it 35 people strong. The number they're aiming for is 50, so if you think you can be of use to them, sign up. Added is the release of a goody:

Another thing which also helps is having the right tools. A bunch of dialogue writers creating dialogue in a text file would be no fun to convert into Fallout's dialogue format. We'd need an army of scripters just to pull it off. Well, we don't need to worry about that. Thanks to DjUnique we have a fantastic dialogue tool available that makes the job of making dialogue a whole lot easier.
Good work. It's still only in version 0.23 and needs some work, but I'm sure it's a handy tool.

]Link: FMF website
Link: the FMF Dialogue tool

Thanks Stevie D

News for Thursday, May 19, 2005

Posted by Silencer - at 18:51

As a follow-up to our previous post Zajcew let us know that there's a heavier, more juicy 80 MB file available at Gamer's Hell.

Link: Hi-res Oblivion trailer at Gamer's Hell

Posted by Brother None - at 2:19

Following our last report, LooZ^ of the Polish Wasteland project dropped by to raise our hopes and deliver some pictures:

When I said "not in may" i didn't mean we won't show them in june. Now we're working on tech demo location, and I believe that we will finish it as quick as possible.
Good news! To prove the progress, he brought the following 3D models exclusively to NMA:


I really like the idea of a six-legged pig mutant. Thanks for the news and pics, guys!

News for Wednesday, May 18, 2005

Posted by Brother None - at 20:24

Dated on exactly the same minute as the S.T.A.L.K.E.R. Q&A, Gamecloud also released a Q&A with Dave Brevik of Flagship Studios about Hellgate: London which doesn't offer that much new stuff:

Gamecloud - How will Hellgate: London's non-linear gameplay be a plus for the player?

Dave Brevik - We have always tried to create a personal adventure experience for each player. Since we have so many random elements to our games, you never experience the same game exactly the same way as someone else. You will have different layouts, different items, different skills and different quests from anyone else. To us, this is the beauty of our design.
Link: HG:L Q&A on Gamecloud

Spotted at Blue's News

Posted by Brother None - at 20:20

Gamecloud has done an interview with Oleg Yarkovsky of GSC Gameworld about the upcoming S.T.A.L.K.E.R. and, specifically, the how and why of it being so long waited for:

Gamecloud - The game itself has gotten a lot of press thanks to the plans to make S.T.A.L.K.E.R. less of a linear experience. How hard is it to make a action game that allows players to follow their own way in the game?

Oleg Yavorsky - It’s tough indeed. Playing the game at presentations I basically never know whether it works out well or not for me, since every time it’s unpredictable. You can imagine what a nightmare it is to test, debug and balance such kind of game. The life simulation is an extremely complex system by itself, but, thankfully, we have mastered the skills of taming it through time.
Link: S.T.A.L.K.E.R. Q&A on Gamecloud

Spotted on Blue's News

Posted by Brother None - at 20:15

Following the announcement that Metalheart:RR has gone gold more news is being released. Dreamcatcher has picked up the release of the game for "European territories":

Paris, France – May 2005 - DreamCatcher Games, an award winning publisher of PC and Console Games, today announced it will publish Metal Heart: Replicants Rampage for Windows®. This tactical role-playing game sends players to a doomed planet where they must save an enslaved population. Developed by Akella, Metal Heart: Replicants Rampage will begin shipping to European territories in June.

Following a magnetic storm, Sheris Sheridan and Lanthan Signi crash land on an unknown planet called Procyon, known for its reserve of a rare mineral called Tactonium. A tyrannical Empire controls this reserve which is needed to fuel Sherisand Lanthan’s ship. Only by uniting the four feuding races and overthrowing the imperial regime can the player return home.

In a beautifully created post-nuclear cyber-punk world, players will employ a turnbased combat system, strategically using action points to overcome their enemies. Great strength is drawn from dozens of highly-detailed NPCs who may be recruited and controlled, in teams of up to six, to help in problem solving and to fight against the enemy. These characters; humans, mutants, cyborgs, and the mysterious nomads, will also prove helpful in uncovering inside information on the Empire’s ruthless plans. By gaining experience and practicing skills, gamers can access to more than 600 high-tech implants and extremely destructive firearms.

Link: Dreamcatcher press release on Gamer's Hell

Spotted on RPGDot

Posted by Silencer - at 19:41

Just following up a news post in the Polish section, Intoxicate of the Bourgeoisie team announced they're looking for help with the demo translation, so you'll be able to play the demo in the lingua franca as soon as it's out.

Posted by Tagaziel - at 17:00

Due to some problems in Polish Wasteland we won't see screenshots as quickly as it was announced. LooZ^'s official statement:

Seriously though, due to personal issues of our chief programmer, the engine is not yet finished. All other work is steady going forward without problems and we at PolishWasteland Team believe, that the effects of our work could be seen soon. We apologize also for the delay, which IS NOT the result of negligence and/or lying to our fans.
Let's hope it's not the beginning of the end... And we wonder how soon is 'soon'?

Spotted at SHAMO

News for Tuesday, May 17, 2005

Posted by Brother None - at 23:29

Perceptron of TeamX gave us the following update:

Our unexcelled Anchorite for the last 4 months was researching the sources of KA compiler (the same as the Fallout compiler).
The results of research are:
1. FO2 script compiler. BIS compiler, with bugfixes. No DOS4GW needed. Sources.
2. FO1 script compiler. Sources see above.
3. FO1 and FO2 decompiler (int2ssl). With sources.
4. Script compiler lexemes and opcodes (Excel datasheet).
Original compiler sources: KA_CompilerSource.

Posted by Brother None - at 17:45

Bethesda developer MrSmileyFaceDude had this to say on the RPGCodex in comment of the released teaser poster:

It's a teaser poster. We aren't showing anything publicly; just confirming that it's in production.
No real surprise there, it's not like Bethesda to make a showcase to show that they don't have anything to showcase yet, which is preferable to needless hype. Still, the moment you've got something to show we'll be waiting!

Link: thread on RPGCodex

Thanks Dagon

Posted by Silencer - at 16:26

We've gotten info that the E3 first Oblivion trailer is available from TeamXbox.

Fallout 3
is supposed to use the same engine, so maybe it's worth a look.

Posted by Odin - at 15:04

Ever wanted your own plastic Fallout figure? Well Moseechev Alexey ака Mosey made one for himself, have a looksie:



Real nice work! Now make one for me Very Happy

Posted by Silencer - at 11:15

It seems that although contrary claims have been made, Fallout 3 was present at the E3, according to this bit at IGN. Observe the Fallout poster that could have been found there:

Could this be a dawning of a wonderful new era?

Link: E3 floor sneaks @ IGN

Thanks go to our readers Dagon, Dogma972, Greatatlantic, Hudacek, Jordan, Moorkh, mystoryman, Starcubeman, vertigo and also one anonymous contributor for burying us under a flurry of submissions, nice work, guys!

News for Monday, May 16, 2005

Posted by Silencer - at 18:32

Good news, everyone! Bethesda dev MrSmileyFaceDude dropped by our forum today, and raised our hopes with this:

Fallout 3 will be very, very different from Oblivion (or any other TES game). It won't be "Morrowind with guns". It won't even be "Oblivion with guns".
So either he knows something or has set in motion an elaborate scheme to build up and then shatter our expectations.... naaah, it can't be ;)

Thanks go to Dagon for the heads up.

News for Sunday, May 15, 2005

Posted by Silencer - at 18:04

Gamespy has got some dirt on Hellgate: London, a preview and another article on the random level generator for the game.

London Bridge is falling down, and it's not alone. The Thames River is a strip of mud choked with debris, Parliament is a wreck, and Big Ben looms alone over a shattered city. Fires burn perpetually amongst the rubble and the sky above is a pale green soup. The Hellgate has opened, and only a handful of humans survive in the demon-infested aftermath.

Fortunately, they have big guns. Lots of 'em.
Well, that sounds menacing.

Links: Hellgate: London Preview at Gamespy, Hellgate: London tech article at Gamespy

Spotted at RPGDot

News for Saturday, May 14, 2005

Posted by Silencer - at 23:03

Finesse just let us know in a forum thread that there's a Fallout 2 weapons mod in the works:

I am in the process of a weapons mod for F2 changing like 90% of the original weapons and ammo with real life weapons, ammo... The energy guns will mostly be brought in from Fallout Tactics.

I will also be changing the most of the weapon sfx to Fallout Tactics sfx because they sound more realistic.

Name, info, and weapon attributes will mostly be changed but they will be within the F2 damage tables (there will not be any superguns in this mod). I am about 50% done and slowly progressing in my spare time...


Link: Finesse's Mod Thread at NMA Forum

Posted by Silencer - at 22:19

So it looks like this is it, according to the official Metalheart website:

Akella and Numlock Software are glad to inform you that the post-apocalyptic RPG Metalheart: Replicants Rampage is complete! The gold master is sent for the final prerelease test. The exact release date will be announced next week. Please feel free to explore the Metalheart web site to find the comprehensive information concerning the game.
Finish those tests, goddamit!

Thanks to DirtyDreamDesigner for the heads-up.

Link: Metalheart: Replicants Rampage website

Posted by Silencer - at 22:13

There's a long-awaited trailer for the X-Ray, engine capabilities, the engine behind S.T.A.L.K.E.R. You can see for yourself that the FX look awesome!

Link: X-Ray Trailer

Posted by Silencer - at 22:06

The Bourgeoisie project are looking for programmers, here's their official info:

Are you talented, young, with no purpose in life? Join us! Become a member of a group of curious people, make the dreams come true! Are you apt to write a good game alone? Write an even better one with us!

We've got great writers, designers, graphic artists, so you'll only be left with the right stuff - coding.

We're using a very sophisticated, acclaimed worldwide Torque Game Engine, used in as known titles as Tribes 2. The engine is designed so even a nwebie can make a nice GUI, a simple mission to walk and shoot everything in sight. It doesn't take much effort to write a code in TorqueScript to animate a model or play a sound. There are a lot of miscellaneous tools available to facilitate the work.

But if you're the bold kind, you'll quickly find thet this is not enough. That having the engine's source code, sky is your limit. You can uleash the power sleeping within you. Maybe thanks to you and your solutions, Bourgeoisie will become famous throughout the world.

Working with a ready made engine, written by professionals can teach you much, so if you have the necessary skills, please write to us. We can all learn much from each other and form a fully professional team uupon the projects completion. Do you like challenges? Don't hesitate.

ATM our team numbers 50 people engaged in making the game. We're recognised around the board already. The game concept is ready, we've got an ingenious story, developed locations, we only need programmers to bring them to life.

You have the opportunity to make something great.
If you're interested, email Chief Programmer JRX ( alienserver@op.pl ) or the project coordinator intoxicate@nma-fallout.com.

Links: Project homepage

Posted by Silencer - at 20:10

Sethergal sent us information about a new project:

The cRPG project, New Dawn, returns after a periot of web hibernation. To those of you who haven't heard about New Dawn, it is a role-playing game set in the future, in a world recovering from the comet impact of 2029 A.D.
Despite the hibernation, the New Dawn game was under constant development from the plot and game world standpoint.

We're looking for people willing to develop computer games. Right now we're looking for translators, concept artists and 2D graphic artists.You can find more information at our project's new website: http://www.newdawn-game.com
Personally, it's all news to me. The page doesn't have a lot of information yet and no screens, engine data... Hopefully the devs will make up for that soon. See it all for yourselves at the project homepage.

Link: New Dawn website.

News for Friday, May 13, 2005

Posted by Silencer - at 15:59

RPG Vault has six new screenshots from 'Restricted Area', a science-fiction/cyberpunk game with a slight PA twist, from Master Creating.

Spotted at RPGDot.com

News for Wednesday, May 11, 2005

Posted by Silencer - at 1:07

We've got news from the Bourgeoisie project boss intoxicate:

We are happy to announce that there are some new files. Go ahead and see them:
The World (where one can read stories about the Bourgeoise world, often acutalized), Characters, The Graphics (where one can get information about new graphics), The Gallery (we added lots of new concepts and screenshots), The Interviews (we added some new interviews that are worthy of reading)
Just a few more days ande we're starting regular news updates on the English section of the page.
The problems we had were caused by the new news system on the www.innyswiat.pl
Please, be patient.
Link: Bourgeoisie English Section

News for Tuesday, May 10, 2005

Posted by Silencer - at 0:26

The gallery section for Rdzawe Stepy is up, you may drop by to look at some drawings and sketches for this pen&paper RPG.

Link: Rdzawe Stepy - Gallery section

Spotted at Trzynasty Schron

News for Monday, May 9, 2005

Posted by Silencer - at 23:44

Good news, everyone! Ratman, Fallout 1.5 Resurrection team member, sent us news about an update:

Similar to the last update, we have been too busy working on the project to update our website so unfortunately the wait was long. But we now have available three new screenshots and an image of the entrance to a city in the image gallery.
Changes to the team were few, with the addition of a new scripter, Slayn.



It lives! Nice work guys, keep it up.

Link: http://resurrection.wz.cz

Posted by Silencer - at 12:51

The newest news from the Ground Zero Team:

Much has happened since the last update. First of all, we've enrolled a talented musician, Kermit, into the team. The soundtrack he's composing will certainly contribute to the grim feel of Trinity.
We've implemented the all-pervasive technology of "ragdoll". Every character has bones and joints which can bend to a certain angle. If you, for example, lift someone by his right leg, the rest of his body will lean down inertly. Thanks to ragdoll enemies are pushed back by force of explosions, revolve in mid air, roll down the stairs, their bodies hang lifelessly from spikes in the wall, etc.
Now we're moving on to work on advanced physics. As soon as the Primitive is out, you'll see a mass of various vehicles, which you will be able to travel in throught the world of Trinity. Of course, only if you're able to get the fuel, which is exceptionally scarce after the war....
Work continues on an advanced editor environment for the Trinity designers. It'll be a set of integrated tools, with which we will create the game world. It's one of the most vital steps in the project (from the programmers' side). This environment will be developed paralell to the creation of Primitive's locations.
Stand by for more news.

Link: Trinity website

News for Saturday, May 7, 2005

Posted by Silencer - at 23:49

At our forum Lexx just announced his new Fallout mod, it'll constitute of:

- more wasteland, no green grass shit
- more raiders
- a little bit more Brotherhood of Steel
- more evil mutants
- new worldmap
- new locations
- some new spezial encounter.
and more fallout 1 like atmo. (I hope so)
Lexx gave us a few screens to look at:







Looks nice, we're anticipating the release!

Link: Lexx mod website, NMA forum thread

Posted by Odin - at 18:08

According to a forum thread at the new Metalheart forums:

One project man said that this site was hacked, and at the moment they don't have time to rebuild it.
But also they promised to start selling game at the end of april, maximum deadline is begining of may. I'm not sure about all the world, but that was said for Russia country.
Well it would be nice to have some official news tho..

Posted by Odin - at 18:02

FanMadeFallout, which is Fallout 2 mod in progress, is looking for talented writers, here's more info:

Stupid people need not apply. Fan Made Fallout is still in need of writers who will be able to write dialogue, holodisks and flesh out the characters of the locations we have in the game, as well as come up with some ideas for side-quests.
If you want to apply, drop by their forum.

Posted by Odin - at 17:50

ThEo LaNe informed us that the upcoming post apocalyptic FPS called Stalker might be pushed back to 2006 according to a news post at Oblivion Lost.

Posted by Odin - at 17:41

Our resident moderator Per, also known as the all knowing Fallout guru (for his guides), have started a new Fallout cartoon strip called "Gecko", here's his latest one:



And if you're one of them that haven't seen the other strips, well look no further then our Gecko gallery.

Posted by Odin - at 17:36

After a week or so of leave, mainly due to Wow (damn it's like a drug waiting for a vein), I'm back on the saddle again..so the news..

Lich, the man in charge of the Black Steel mod has redesigned his site and also shows off an interesting new approach to Fallout, lookie:


Interesting indeed..

Posted by Silencer - at 12:23

There's a dev diary at IGN for Flagship's Hellgate: London, a novel take on Diablo in a urban PA setting:

Our levels have major random variation. Not random variation like "look, the town borders a graveyard this time!" or "when I play the same level backwards, I can almost taste the value!" Underground, subway tubes and sprawling underground complexes join together in three dimensions. Train tracks loop under and over other tracks and join again into cavernous terminals. Above ground, dozens of variations of road segments, buildings and unique landmarks link together to form complex, interesting layouts. The scale of these pieces aren't city blocks but small, detailed components. They are pieced together at load time once the level layout has been decided.
An interesting read on how is the game going to "work", and also a handful of screens. Certainly worth investigating.

Link: Hellgate: London dev diary @ IGN

Spotted at RPGDot

Posted by Silencer - at 12:17

Blue's News posted yesterday that there's some Auto Assault media and a preview at www.bit-tech.net, you can check it out for curiosity's sake.

Link: Auto Assault First Look @ Bit-Tech

News for Wednesday, May 4, 2005

Posted by Silencer - at 17:09

PC Zone has got both a preview and some screenies from the upcoming Hellgate London game by Flagship Studios:

Played from a goth/cyberpunk first-person perspective, the potential contained within the ruins of London town is phenomenal. "Actual sites that exist beneath London make for some amazing places to take players, since they act as modern-day settings for good old-fashioned dungeon crawls," explains Roper. "From the Underground stations, to Roman Aqueducts, to the old underground Mail Train line, to Victorian hospitals, to World War II bomb shelters, to plague pits..."
What can I say, get a load of the screens.

Link: Enter Hellgate: London @ PCZone

Spotted at RPGDot

Posted by Silencer - at 17:09

RPG Vault have got a preview and some exclusive screenies from the Restricted Area cyberpunk shooter, check this out.

Link: Restricted Area preview @ RPG Vault

Spotted at RPGDot

Posted by Silencer - at 17:06

There's another Auto Assault Q&A, this time at Boomtown, have a look there if you're intersted. A concluding fragment:

Boomtown: What plans are there for expanding the content after the release?

Scott Brown: While I can not get into specifics we have a lot planned. Both NCsoft and NetDevil understand that releasing a MMO is not the finishing point of development but really only the start. We are very committed to delivering lots of content long past release.
How commendable is your devotion, Scott. Good luck! :)

Link: Auto Assault Q&A at Boomtown

Spotted at http://www.shacknews.com/

News for Tuesday, May 3, 2005

Posted by Silencer - at 13:29

Darel from the Fallout Center site has conducted an interview with Intoxicate regarding the game Bourgeoisie, here's a bit:

Darel: I've heard that you're planning to replace the Fallouty "perks" with "competencies", could you explain that to me?

intoxicate: You are correct. The competencies in Bourgeoisie will be a way to develop your character more precisely. They will enhance some of the standard abilities, or allow to train brand new ones. You can say they will be equivalents of Fallout's Perks, so some of them will be combat oriented, some will help improve merchant or rhetoric skills, and some others might seem profoundly useless, like "Consume alcohol" or "Moonshining master". The way to gain competencies will be something brand new in regard to Fallout, but let's keep quiet about that for now.
There's much more to the interview, but you'd best try to elicit more info at the forum here at NMA.

Also, I learned the character is going to dream...

Links: Interview by Darel, Bourgeoisie English Forum

News for Sunday, May 1, 2005

Posted by Brother None - at 19:27

Restricted Area has received yet another positive preview. What may interest those that played the demo, this bit previews the demo and full version seperately and has a few things to say on the differences:

During the original preview only one of the characters was available for play, now I was able to get my hands on three more characters. When you are picking your character you can see a projected difficulty depending on which character you pick. Apparently it’s hard to be a woman, the two hardest characters are the female characters. Each character has their own skill sets and abilities, and their own back-story. During the opening movie you see your character and hear them telling you their story of where they came from and what drives them. In old school RPG terms you can think of the four characters I had in front of me as a warrior, thief, wizard and ninja. One of the guys likes the weapons and making a big bang, one of the women can hack computers and setup traps and use a probe, the other female uses psychic skills for attack and defense, then the last guy uses his speed to close in and hack enemies to pieces with swords and claws.

There was also an added gameplay aspect in the new preview. I’m not sure what it’s called, so I’m just going to call it the Techno-world. When you find terminals while you are out on your missions, you can tap into them and search around in an artificial world where you can download secret data. I’m not sure what this does for you, but once I find out I will let you know, it will probably give you more cash, secret items, side quests, something fun.
Link: RA preview and screenshots on NLG

Spotted on Blue's News