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News for Saturday, May 29, 2004

Posted by Brother None - at 21:32

WinterWind productions' brand new spanking site (be sure to check it out!) opens with a two-part interview with Obsidian studio's Chris Avallone, who we all know from his work on games such as Fallout 2 and Planescape Torment. The interview is about KotOR II and MCA's gaming industry experiences. Some bits:

WW: You worked on two games in a row at Interplay (Jefferson and Van Buren) that were shelved, both of which were eagerly anticipated by BIS fans. How did that effect your view of the industry and you personally?

MCA: Well, Jefferson was a splash of cold water followed by a slow, unsettling chill that it all could happen again. I think it was a combination of that and Feargus leaving that finally made me realize I couldn’t stay at Interplay any longer – a lot of work was invested in Jefferson, I think it was a good, solid hardcore PC RPG, and I had a lot of hopes for it. To have it suddenly shelved by circumstances beyond your control is something you can expect to happen in the industry, but that had been happening a LOT at Interplay, and it’s frustrating to work hard on something and then watch it all get flushed – I mean, that’s almost a year and a half of your life, with nothing to show for it. The artists were probably hit the worst - some of the art that was done for that game was amazing. I don’t really know how Sawyer stayed sane through all of it, but that man has a spine of steel.
Anyway, to sum it up, projects getting cancelled just happens, but the reasons that projects were getting cancelled at Interplay never felt like good reasons.

WW: Anyone who asks around about the Van Buren (Fallout 3) storyline will quickly run into what I like to call “The Wall of MCA”, where people refuse to talk about it out of respect for your wishes. While bits and pieces of the story got out, most of it did not. Will we be seeing elements of the VB storyline in your upcoming games or are you saving it for the long shot of a Fallout 3 someday?

MCA: No, the Fallout 3 story was specific to Fallout; while there are elements that could be transferred, it wouldn’t feel right. I’d feel like I was cheating on Fallout or something. The story meant a lot to me, and there were certain characters that gained their strength because of their position and history in the Fallout universe.


WW: Which is more unnerving, having to meeting Fallout fans expectations, or the wider audience of KOTOR expectations?

MCA: Fallout fan expectations. Star Wars fans are tame by comparison and use a lot less profanity. I’d hate to see the two groups of them get into a fight – the Fallout fans would shred the Star Wars fans in seconds. Still, the Fallout fans were always a good conscience.
Link: interview on Winterwind

Spotted on the Winterwind forums

Posted by Odin - at 15:11

Gamespot posted another Stalker designer diary, in this one Anton Bolshakov (Project Leader) talks about "how the use of technology kick-starts an approach to gameplay". Here's a small quote:

In our kill-or-be-killed deathmatch game, the player has the advantage (or disadvantage) of the S.T.A.L.K.E.R. physics system. All the details found in the single-player version are here to be exploited--either by you or your enemy--in order to achieve that one simple goal: kill. We have taken special care in creating specific deathmatch maps that make the most of the high-level environments, and we have also balanced the weapon power so that survival becomes the key aspect. We hope everyone sees this as "deathmatch for the next generation."
well we just have to wait and see won't we...
Link: Stalker designer diary@Gamespot

Posted by Odin - at 13:38

Gamebanshee have conducted an interview with Carsten Strehse about The Fall, here's a small quote:

GB: How is development coming along on The Fall, and what aspects of the game are you currently working on? Are you still on track for a third quarter release date?

Carsten: Right now the The Fall is about 90% done. We're adding a few additional ideas and quests here and there, but mostly it's about testing and balancing the game. And yes, Q3 is still what we're aiming for.
Right, well there's more where that question came from, thanks goes out to sergey for informing us..
Link: Gamebanshee The Fall interview

Posted by Odin - at 10:07

I've uploaded two new files to our Files/Download section, one of which is a weapons mod by Genn and the other one is a location mod by Rudy and here is some info:

  • Abbey 2 mod (Polish only) - adds the Abbey location that was scrubbed from Fallout 2.
  • Longmod - changes weapon cost, ammo, weight, adds weapons etc...
Great stuff guys, do keep up the good modding work!

Posted by Odin - at 1:46

IPLY was supposed to give out payment checks to the IPLY employess today, but according to our sources those weren't issued today. Herve isn't returning any calls or taking any, guess he was out driving his expensive car or golfing..

Then again what does a check from Herve Caen mean today, when former checks bounced.....

Odds of Herve Caen getting payed today is 1:1

News for Friday, May 28, 2004

Posted by Brother None - at 2:27

Worthplaying posted an article about the Fall. Strangely they seem to think it will be released in "Q1, 2004". A bit:

Carsten Strehse CEO of Silver Style comments: “THE FALL will inspire every RPG fan. The unique features, the very deep story and our very strong in-house engine are perfect qualifications for a stunning gameplay experience. Because of the quality of the game and the fact that THE FALL will be the first endtime 3D-RPG on the market we feel absolute confident about its success.
Link: article and new screens on Worthplaying

Thanks to Silver from the SSE forums for spotting this one

Posted by Brother None - at 2:20

Interplay's ticker symbol turned from IPLY.OB into IPLYE.OB again, as they still have not filed their 10-Q and their late filing expired. On the plus side for them, the stock has been rising lately and is now at 0.06.

News for Thursday, May 27, 2004

Posted by Odin - at 23:15

It's not only the employees that are thinking about suing IPLY/Herve Caen concerning the situation that Herve has put IPLY in, also the investors over at Raging Bull forum are thinking about it, here's what's been posted:

but what I do know is that if Interplay folds, I'm starting a class action lawsuit against Caen (at one point I had over a million shares, sold 300 and some thousand but I still have a lot invested, a lot to lose, and I feel I should have made something out of this if Herve was acting in Interplay's best interest). I think the only way Interplay can go bankrupt is if Herve wanted it that way. He could have sold the company long ago. I'm betting Atari would be willing to buy Interplay for 50 million right now (which would be 50 cents a share), heck, Atari could make that back on just BGDAIII. So, if INterplay folds, I'll be checkign on this board to see who else wants in on the class action lawsuit. I'm going to have a financial lawyer investigate all the dealings with Titus, including the ridiculously weird move of Titus investigating Caen and taking 9 million shares away, then selling those shares on the cheap, 5 cents a share to Herve. Something seems pretty fishy there to me. But there was lots more "fishy" stuff going on and I'll be going after Herve for what I feel I should have made if he bankrupts Interplay. Hopefully it doesn't come to that as I don't want to have to personally chase Herve down in France and throw him back on a plane to the US, where i can prosecute the snake.
Snazzy, I say you guys do it now! Fry the weasle!
Link: Raging Bull Thread

Posted by Brother None - at 21:38

Tamara Chuang, who has written articles on Interplay before, wrote another article for the Orange County Register. You can only view the article if you're a Premium Member, though. Here's some bits of what an anonymous source sent us:

Thursday, May 27, 2004
Interplay lets taxes and rent go unpaid
Irvine game developer is low on cash and may be stretched too thin to stay in business.

CEO: Herve Caen says Interplay will survive troubled times.

The Orange County Register

IRVINE – PC-game developer Interplay Entertainment Corp. is running out of cash and may not be able to continue operating, according to company filings.

Two employees have filed complaints with the state because of bounced paychecks. The company also faces a lawsuit from its landlord seeking three months of unpaid rent, plus other lawsuits from entertainment companies that say the Irvine-based company owes them money. An additional $179,000 is owed in payroll taxes and penalties, according to filings with the U.S. Securities and Exchange Commission.

Chief Executive Herve Caen said Wednesday that Interplay will survive the struggles, but declined further comment. He would not say whether Interplay has put off paying employee salaries and health benefits.


Warner Bros. Entertainment sued Interplay last fall for defaulting on a $2 million payment. They settled, but the filing says Interplay defaulted again.

Arden Realty Finance sued on April 16, alleging that Interplay's outstanding rent totaled $431,823. A few days later, Bioware Corp., a game developer in Canada, sued Interplay for $156,000 that it said was owed for game royalties.


Two employees of Interplay Entertainment Corp. filed successful complaints with the state's Division of Labor Standards Enforcement saying that the Irvine-based game developer failed to pay them several thousand dollars in wages.

Both claims – one for $3,686, the other for $2,497 – revolved around bounced checks and were settled last month, said Dean Fryer, spokesman for the California Labor Commissioner.


The company wouldn't comment about whether it has withheld paychecks or employee health benefits.

Fryer, with the state labor agency, said it's not out of the ordinary to have two complaints within a month about one company. But these complaints stood out because they involved bounced paychecks.


Employees with such concerns can download a complaint form at or get one in person at the division's local office, Room 625 at 28 Civic Center Plaza, Santa Ana. Employees can also contact the U.S. Labor Department at (866) 4USWAGE (for wages) or (866) 444-3272 (for benefits).

Posted by Brother None - at 21:29

The Fall's website is now available in two additional languages, besides its original German and English; Spanish and French.

Link: the Fall's website
Link: discussion thread on SSE forums

Posted by Roshambo - at 11:32

I am unsure as to how long it was broken, but I have now redirected the maps link for Fallout Tactics to the correct place instead of the old ratings page. Ah, I loved making those scanline FalloutBoy images...

You may need to refresh and/or clear your browser's cache in order for the link to appear correctly now.

Thanks goes out to Bizud for bringing up this matter. Host moves and necessary sacrifices break things sometimes.

News for Wednesday, May 26, 2004

Posted by Brother None - at 16:35

A little later than you would expect, the E3 trailer for the turn-based post-apoc RPG Phase: Exodus was released.

Link: Phase: Exodus trailer (90 MB)

Thanks Sergey

News for Tuesday, May 25, 2004

Posted by Brother None - at 18:21

Glowbewohner sent us a little reminder that we're entering week 3 of RPGDot's Be in the Fall competition. Another week, another chance to become a part of the the Fall universe. In addition, read some of the best stories submitted during the last round.

This week's question: What is written on the entrance gate of the Government of the New Order?

Link: RPGDot's be the Fall competition

News for Sunday, May 23, 2004

Posted by Odin - at 22:05

Blade Runner informed me of a new article that talked about the Fallout series, it's BhLegend that's written an article about the way to allure fans into a genre here's a snibblet:

But finally, finally they brought themselves to listen to the fans. And development started on Fallout 3, a continuation of the series in its original vein. Fans around the world rejoiced.... that is, until recently when the games development was cancelled. I -with the legion of fans behind me- believe that if they had not wasted time and resources on Fallout Tactics and the flop Brotherhood of Steel instead of continuing the saga further as it was... well, we all might be playing Fallout 3 now, replaying it in different ways: taking different routes, wild chances, and maybe even extorting money from some inept would-be criminals.
Worth the time to read if you didn't already knew the stuff that's written in this article..
Link: Bhlegend - Allure of the game

Posted by Brother None - at 20:01

Glowbewohner sent us this notice (English brushed up by SickBastard:

Unfortunately, I must now oficially announce, that I'm forced to withdraw from work on "The BlackIsle Mod" project, effective immediately.
After our attempt at the beginning of the year of putting a new team together, the process of finding new ideas went on quite smoothly. We even had people who had scripting in their workfield, even though they were, like the old team, only one-day contributors. But already at least a month has passed since the last member post on the BI forum , and I've decided to terminate the project. Dont thank me for this, say "thank you" to the former team!


Posted by Brother None - at 3:04

Yes, I know, I'm very late, but I didn't get my hands on it until now.

PCZone Benelux had a special in their April issue, entitled "Fallout 3: Game Over. The fall of a legend."

In it was a lot of rehashing of a lot of things that're generally know; a summary of both Fallouts' stories and histories, their success leading up to Fallout 3 and it being cancelled, and then the huge fan response, with mention of Christopher's Fallout 3 petition, Glowbewohner's Fallout 3: Black Isle Mod and NMA's (referred to as "thé Fallout site") posts and polls on the subject, specifically the poll about SSE's purchase of the title.

As an added bonus, they have special bits on Charles Deenen (under the header "Dutch glory"), sound director on Fallout 1 and 2, and the following two interviews with HD Interactive's Vincent van Diemen and former BISer Damien "Puuk" Foletto. The interview with Puuk basically has no real surprises in it, a bit (translated from Dutch):

PCZ: So how was the news delivered to the people of BIS. Naturally, there were prior negotiations and the people were given time to look for other work?
Damien: No! We were taken completely by surprise! During the development [of the game] we were constantly assured by the management that they were behind the F3 game 100%. In fact, we showed them a playable demo not too long ago and got very enthusiastic and surprised reactions at the leaps forward made without their 'input'. Nobody on my team saw the firings coming.

PCZ: Say a company buys and continues F3, like the Dutch-based HD Interactive recently attempted, how much material would they have to work on?
Damien: F3 was about 50% done. All the designing was done, the dialogues were half finished, the engine [was done] for 98% and more. The development of the game was right on course.

PCZ: The fans are standing right behind you and gathering to defend your interests. How does something like that affect you?
Damien: Whatever people may say, the Fallout community is the most passionate and loyal fanbase in existence, and it is my opinion that they're smart and great people. Hey, I'm part of that fanbase!
Awww. We love you too, Damien.

Next up was HD Interactive's Vincent van Diemen. HD Interactive is a relatively young Dutch company which is fast expanding nad is already publishing worldwide. Be sure to take a look at their post-apoc shooter, Devastation, released a year ago. Apparently, though a lot of people missed it, HD Interactive made a serious try for the Fallout 3 license. Vincent van Diemen reveals some details on the procedure (translated):
PCZ: One of the companies interested in buying F3 was the Dutch HD Interactive. We asked HD Interactive's Vincent van Diemen how exactly you go about trying to purchase this game.

Vincent: Several days after it was officially made known that the team was sent home we contacted the management of IPLY, with whom we were already familiar from earlier deals. Next to that I tried to come in contact with some key people from the development team. I wanted to hear their version of the story and I wanted to know if they would be willing to return to the project if we were able to make a deal with IPLY.

PCZ: It didn't work out. Why not?

Vincent: IPLY was willing to negotiate, but some very important people from the development team were already working somewhere else. Without those people we didn't even want to try.

PCZ: Fallout has a real name in PC gamescountry. In view of the financial problems with IPLY it remains to be seen if the Fallout license is in good hands. Was HD Interactive planning to ensure future PC Fallout titles in case of purchase?

Vincent: If IPLY really goes bankrupt the license will automatically go to their mothercompany Titus. If Titus decides to sell the license, we'd certainly be interested, but if other (large) publishers would bid against us, it would remain to be seen if we'd be willing or able to give the highest bid.
And another quote from the short interview, just to show what kind of company HD Interactive is: "This [Nexus] is going to be a REAL PC game and a real gamers-game. The PC is and will always be the greatest gaming platform for us. That's where our roots lie and, quite frankly, also our hearts."

News for Saturday, May 22, 2004

Posted by Odin - at 2:03

I got word from a source that IPLY still haven't paid the employees for the last two weeks and also that the insurance has been cut off but that they are still taking money out of people's checks for the insurance.

According to my source there is also alot of deals on the table, but Herve Caen doesn't seem to be doing anything about it.

He also explains what Herve is saying to the employees, which is basicly "if you don't like the situation, get out"...

So ours and this source's solution to the employees left:

If this forum can rally people - it would be my suggestion that the people that are left GO ON STRIKE - in front of building, get some publicity in the press and media on the company and force him to do right by the people who are there.
Get off that desk, get out of the door and show Herve what you mean about his money draining scheme!!

Posted by Odin - at 1:00

Well today marked the lowest place for the IPLY stock, it was at $0.048 which is an all time low for them. It also closed at $0.048 per share today, the lowest it's been in this 52 week period

The guys over at the Raging Bull forums must be ripping out their hairs by now and they are now really getting anxious, here's a small quote:

I keep trying to find out something but Interplay is like Fort Knox right now with giving out information. I called them today, just to see if someone would answer the phone. It took many, many rings and then a confused really young sounding woman answered the phone (I've spoken to her a few other times). I asked her what was going on with the website and she said she did not know. Then I asked her when it would be working again, and she said they must be working on it or something and told me to check back later, thinking it would probably be fixed soon. I'm glad that at least someone is working at Interplay (who knows what is going on there right now), but at least they have a receptioninst working right now. Supposedly earnings are going to be coming out on Monday. We shall see. Any news other than bankruptcy should help this stock out.
One of them also got an email from a guy at Game Gossip:
"No comment" is the line this time around.
I know there have been rumors circulating that they are going to declare Chapter 11, be bought out, etc. but none have been substantiated as far as I know.
Shocker!! I've got more and will soon post about it....
Link: Raging Bull thread and IPLY Stock at Yahoo

Posted by Odin - at 0:51

Ever wondered why there were mutants before Richard Grey aka the Master, well good old Chris Avellone took some time to explain...well....:

Q: But the reason they go to Mariposa in the first place is because it's already a 'factory' churning out legions of mutants. But nowhere else does it mention these mutants, how they were being manufactured, or what happened to them.

Ivan: I think they were just being created by the FEV-saturated environment of the base. No one was intentionally dunking the muties; if they had been, they would have finished off Grey after he pulled himself from the vat.

MCA: What Ivan said - critters would just find their way down to the areas where the vats were, become contaminated, then come crawling out again.
So there you have it, straight from the man behind the Fallout Bible..
Thanks goes out to Briosafreak for informing me..
Link: Mariposa thread

Posted by Odin - at 0:46

I got an email from Scott C. Carr of Apocalypse Fiction Magazine where he talked about a new post apocalyptic movie they've done, here's what the man said:

Just wanted to drop you a line and invite you to take a look at our newly finished post-apocalyptic scifi comedy "The NUKE Brothers." We're describing the 44-minute pilot episode as "Laurel and Hardy After the Bomb", "A post-apocalyptic 'Of Mice and Men'", and "The Citizen Kane of post-apocalyptic buddy films."

Just head on over to Apocalypse Fiction Magazine - - to download free Quicktime trailers, NUKE Bros music, and peruse photos and info about the movie. The DVD is available for online purchase for $12.95.
It looks like a real B movie, but those interested can of course check it out..
Link: Apocalypse Fiction Magazine

Posted by Odin - at 0:43

Evidently the Wall Street Journal ran a story about how good games needed a good story for them to appeal to grown-ups and alot of readers emailed in to give their best ones. Fallout got mentioned of course, here's a snibblet:

If you haven't played it, I recommend it wholeheartedly. Its engine is now very outdated, but the gameplay is deeper than cut-and-paste RPGs such as "Final Fantasy" and its ilk. It's also alternately hilarious and touching.
Good, good...Thanks to jmp for informing me..
Link: Wall Street Journal does Fallout

Posted by Odin - at 0:35

RPG Warehouse were also wondering why all the AD&D titles had dissapeared from the IPLY site and also why the IPLY store was closed, so they contacted IPLY and asked why.. Here's what they learned:

Basically, Baldur's Gate: Dark Alliance II was removed from within Interplay's game catalog until Interplay and Atari's legal departments settle negotiations for the D&D license. At the moment Atari owns ALL rights to the D&D universe(Dungeons and Dragons). Negotiations are in progress and Interplay hopes to have that resolved very shortly. Afterwards, Baldur's Gate: Dark Alliance II will be listed once more at Interplay's games-catalog and the games's official website will be back online.
Not exactly new news, but meh...
Link: IPLY AD&D story
Thanks goes out to Fantomas and Briosafreak for informing me about this..

News for Friday, May 21, 2004

Posted by Brother None - at 0:38

Per Jorner is updating his Ultimate Fallout guide. He needs a hand figuring out the following bugs:

A guide update is coming up, to everyone's great excitement or something. I have here a little list of bugs people have reported that I haven't been able to trigger myself. If anyone else has experienced them, and/or know how they trigger, please let me know.

* Recurring crashes in the lowest level of Vault 13 after saving and loading.

* Erratic fadeouts on Navarro maps, accompanied by an inability to sleep using the Pipboy.

* In Navarro, Quincy lets you take the plans from the locker without reacting.

* Sulik starting to complain about carrying too much even though he's not at his maximum.

* In the SF Brotherhood video sequence, the player avatar took the place of one of the Enclave soldiers behind Horrigan.

There is also the continuing mystery of the pariah dog bug which seems to happen all the time to some people and never to others. Someone mailed me with a description of how to trigger it, but it didn't work for me, and some of his assumptions seem to be incorrect and/or irrelevant anyway. So I'm still interested in descriptions of how to make it work, and more specifically why it works.

So what're you waiting for? Go give the man a hand

News for Thursday, May 20, 2004

Posted by Brother None - at 19:54

RPGVault posted the 3rd part of their ongoing the Fall dev diary and this part of the series is by Sebastian Tusk, technical director on the Fall. Amongst a lot of other details, he offers us such bits as these:

Of course, we also coded some nice special effects into our engine. The world of The Fall is full of desert wastelands, so Heat Blur was an obvious choice for us. You're also going to notice that kind of heat-induced reflections on the ground one can witness on a hot summer day. In addition to all that, sand blown by the wind intensifies the desert feel of the game. I'm pretty sure you're also going to like the weapon effects we implemented.


Did I already mention Inverse Kinematics? Probably not, but it is certainly another noteworthy part of our code. IK, to offer a brief description, is about modeling character motion and how they interact with the environment. For instance, the position of the feet will be calculated exactly and depends on the terrain you're on. Picture your character standing on a hillside. Now, thanks to IK, you're not going too see the leg closer to the top clipping right into the hill. Another example would be the way characters are aiming. Their weapons point precisely at the enemies they're currently targeting and follow their movements. It's not based on a set of pre-made poses. And your characters can turn their heads to look at particular objects (Grim Fandango-style).

Link: the Fall dev diary on RPGVault

Spotted on RPGDot

News for Wednesday, May 19, 2004

Posted by Odin - at 5:15

GenGamers are the latest site to obtain some new screenshots of Stalker and man do these look great:

There are more where those came from..
Link: Stalker screenies at GenGamers

Posted by Odin - at 5:02

After quite a long waiting period Alex was finally able to give us the answers to our latest questions, here's some:

Q: when comes the game?
A: Hard to say. Perhaps the game will be postponed a little bit and the release date will slip to the Fall.

Q: Will there be an editor made available? If so, how advanced will it be, or will be “dumbed down”?
A:Maybe. We're think about possibility of making it available.
Both good and bad news at the same time, get ready for some new screenshots of Metalheart soon..
Link: Metalheart - Ask The Dev

Posted by Odin - at 3:17

Evidently IPLY has filed for a five day extention for the reporting of the Q1 "earnings", here's what one of the tortured souls (read investors) posted at the Raging Bull forums:

I just spoke on the phone with Luke, Interplay's investor relations guy. He told me that Interplay filed last night for a five day extension for reporting Q1 earnings. He told me that he was not aware that Interplay's website was down, but he told me that it was probably a way that Interplay was trying to save money. he said he had no information to provide as to whether Interplay is current with their rent. he said that employees are being paid and that almost all of them are reporting to work, but he told me that Interplay is not totally current on their payments to employees. he said that Q1 earnings should come out on Monday. Luke told me that Interplay is currently having conversations with numerous people regarding obtaining financing but that he could not disclose anything regarding those conversations other than to say that Interplay is currently exploring numerous options for financing. I asked him what might happen to Interplay's stock if they went bankrupt and he said he could not even venture a guess.
Talk about dying slowly....and painfully...
Link: Raging Bull forum thead
Thanks again to our investor "spy" Pope Viper..

Posted by Odin - at 3:12

Leonard Boyarsky of Troika recently took a little chat with the guys over at RPGDot, he talks about the Vampire and here's also an interesting quote:

RPGDot: Black Isle is now gone and with it Fallout 3. Would you like to get a hand on the Fallout francise?

Leonard: I would love to [work on Fallout again]. That was the first game that Tim, Jason and I had a hand in creating. That was our baby, and it’s is kinda like someone has adopted our kid. We would love to work on it. We will see what the future brings. On the other hand, it is interesting to see what other people do with it as well. … I guess the short answer is “yes, we would love to work on it again.”
I would also love to see Leonard and Timmy work on Fallout again!
Link: Leonard talks to RPGdot
Thanks to Briosafreak for informing me about this..

Posted by Odin - at 3:06

IGN took a look at Stalker at E3 and posted some new screenshots and a video for us all to look at, here's a snibblet from the "article":

On the single-player front, we found out that there will be no nocturnal animals in the game, but the animals have some interesting idle routines. Some of the mutated dogs are blind, and the non-handicapped dogs like to herd them into highly radioactive spots and watch them explode. Apparently the rads can pretty nasty over there. There's also massively mutated sheep the dogs like to hunt and eat.
Mutated sheeps? Personally I prefer the Brahim tho..
Link: Stalker E3 report, Stalker video
Thanks goes out to Taintspore for informing me about this..

News for Tuesday, May 18, 2004

Posted by Odin - at 1:54

Well the continuing saga about IPLY and Titus goes on and today we can represent this which we heard from a credible source:

IPLY employees were paid today for the 4/30 check - but were told not to cash the checks until Monday. They were NOT paid for the 5/14 check, though. Also, all benefits like health insurance and such were cancelled. They were told there would be a big meeting on Monday about all this. did the meeting go ??

News for Monday, May 17, 2004

Posted by Odin - at 22:24

Since today is my country's national day I wanted to say: "Happy Birthday" to all our Norwegian readers, now I need to get back to my drink and party this day more !!

Posted by Odin - at 0:04

Those crafty critter working on Bourgeoisie have posted some more concept art images of the game, so get on over and have a look at them..
Link: Bourgeoisie

Posted by Odin - at 0:00

More news about Phase Exodus, IGN took at a look at Phase Exodus at E3 and posted a preview on it. Here's a snibblet:

Combat will be turn-based, running like a regular RPG. The engine actually makes this title look like an action game, but combat is thoughtful instead of twitchy. Over 150 different types of weapons can be used during the game, of all different categories.
Now this sounds sweet..
Link: Phase Exodus E3 preview
Again thanks to Sergey for informing me about this..

News for Sunday, May 16, 2004

Posted by Odin - at 23:56

Gamespot have gotten ahold of 10 new screenshots of Phase Exodus, which is a post apocalyptic 3D RPG in progress.
Link: Phase Exodus Screenshot index
Thanks to Sergey for the heads up!

News for Friday, May 14, 2004

Posted by Odin - at 23:27

The guys over at RagingBull forums are still wondering what Herve is doing to their money, they found a press release from Titus, which shows Titus Interactive's "consolidated Net revenues for the its third quarter of the fiscal year 2003/2004":

Our main titles for which sales were accounted during the third quarter were: Baldur’s Gate Dark Alliance 2 and Fallout Brotherhood of Steel for the Playstation2 the Xbox platforms in Europe.

Sales for North America are very disappointing due to restructuring measures of Interplay Entertainment Corp's exclusive distributor, Vivendi Universal Games. Marketing of Interplay products assumed by the distributor have been dramatically reduced during this period. Active discussions on this subject are taking place between Interplay Entertainment Corp and Vivendi Universal Games in order to resolve this situation.
They had a net revenues of EUR 13.9 million for the third quarter..
Link: RagingBull forum thread
Thanks again to Pope Viper!

Posted by Odin - at 20:48

The guys over at Shattered Oasis decided to post a new screenshot of their post apocalyptic mod:

Only one screenshot ?? Come on!!
Link: Shattered Oasis

News for Wednesday, May 12, 2004

Posted by Odin - at 0:44

Our buds over at VDHP have posted a little about a new post apocalyptic game in the progress, it's called Bourgeoisie, not much is known about it (it seems, I cannot read polish which the web page is in) but here is a screenshot from an early build of the game engine:

Looks snazzy!

Posted by Odin - at 0:29

The guys over at the Raging Bull forums have gotten word from Luke Haase, here's what they learned from him:

Thanks for your continued patience. Unfortunately, there is nothing I can disclose at this time. As always, you can/should refer to our SEC filings for updates. Plenty of activity going on, and hope to have something to report soon.
It also seems the investors are listening to receptionists now:
I spoke with the receptionist today and asked her if everyone is back to work yet and if they are being paid. She said that everyone is back working again and that to the best of her knowledge, everyone is being paid.
Jolly good show!
Link: Email from Luke and Phone call..
Cheers to Pope Viper for the heads up!

News for Monday, May 10, 2004

Posted by Odin - at 19:00

VideoGamesLife is the latest site to try out Fbos and they really say it like it is. They gave it a wooping 48% and here's the final verdict:

Fans of the original Fallout games are clearly not going to enjoy this bastardisation of their favourite game, and those who enjoyed the Baldur’s Gate: Dark Alliance titles will find Fallout: Brotherhood of Steel to be inferior to that franchise. The lack of any exploration, bar the single path you are forced to follow, brings boredom and only those with strong willpower will persevere to the end. There is the option for two players to enter the nuclear wastelands and like the Dark Alliance experiences with this option, it does extend the lifespan of the game. In the end though, once completed, Fallout: Brotherhood of Steel is unlikely to be placed in the DVD player again. A real disappointment.
And there are more good quotes from that review.. James, you are my hero!
Link: Fbos review@VideoGamesLife

Posted by Odin - at 0:50

Abel of TeamX have also updated his avi2mve encoder, here's what he said:

The avi2mve program is updated:
* in -play mode the frames are shown in the converter's console window instead of desktop;
* minor improvements in video-compression routines;
* output MVE filename can be specified;
* audio stream was not synchronized with video when -start option was used.
Damn hardworking little critter that Abel, great stuff!!
Thanks to Briosafreak for informing me about this and the spr2gif converter!
Link: avi2mve encoder@NMA download

News for Sunday, May 9, 2004

Posted by Odin - at 22:47

I thought I'd put up a new poll to ask "How long do you give IPLY?", so give your best guess..

One funny thing about our latest poll was that over 35% wants the Fallout license to go to Bioware, then Troika in second place with almost 32% of the votes.
Link:NMA Poll page

Posted by Odin - at 20:47

Abel of TeamX informed us that he have made a new spr2gif utility, here's what he said:

To those who use spr2gif utility.
Several errors were found in color-processing algoritm of the program, so it was unable to convert sprites, that contained empty frames.

Bug-fix release is available here: (114 Kb).
Please update your version.
Good work Abel!
Link: spr2gif@NMA download section

News for Saturday, May 8, 2004

Posted by Odin - at 19:53

Another day, another Fbos review and this time around it's a ConsoleGold 2.0 which has tried out Fbos. They didn't really like what they saw, still an amazing score for me atleast: 73% this is mainly due to the sound/graphics.Here's the final verdict:

Overall, this really isn’t that good of a game. You’re better off buying the much better Champions of Norrath: Realms of Everquest, or even Baldur’s Gate: Dark Alliance II than this game. Only get this title if you’ve finished everything there is to do in the previous titles, and even then only at a discounted rate.

Also, why is Interplay so close with a certain type of soda/drink? A previous Interplay title, Run Like Hell, had the product placed all around the game, and in this one you'll similarly find it scattered all over the damn place in the final few levels. Why?
Strangly enough they list "A whole lot of cursing (if that’s your thing)" as a pro, meh....
Link: Fbos review@ConsoleGold
Spotted at RPGDot.

Posted by Odin - at 14:00

You all probably remember the Half Life mod called The Wastes which we have covered quite alot here on NMA, well they're not dead yet and have put up a spanking new fresh webpage/forum. Here's what Gage posted:

That's right, The Wastes is back. New and improved with a new formula. Both the website and the forums have been given a visual makeover in anticipation. We hope you like what you see. After a small hiatus we are back and have announced a The Wastes 2.0. Rebuilt from the ground up; TW 2.0 will use Steam technology for the latest support regarding Half-Life. Stay tuned in the upcoming weeks for features, screenshots and news regarding the new version.
Sounds good, sounds good..
Link: The Wastes

Posted by Odin - at 13:47

The post apocalyptic game called Desert Law, which I reported about earlier, have posted quite alot of new screenshots at Worthplaying. Here's some backstory:

Desert Law is a new spin on the traditional real-time strategy that immerses players into a post-apocalyptic world where gasoline is the new world currency. Players can have anything if they have gas to pay for it, or gamers can loose everything with one tactical mistake. Mankind is rebuilding civilization off the scattered remains of pre-doomsday technology, with unfamiliar equipment and knowledge, which it inherited from ancestors. Disorderly gangs roam the wastelands, and if gamers want to survive, they will have to fight to stay alive in this mad world. Players can choose from more than 50 types of vehicles with different kinds of military equipment, from the ordinary car to radically altered homemade war machines. Developed by Arise.
Link: Desert Law screenies

Posted by Odin - at 13:39

The UT/HL2 mod called Roadkill Warriors is in need of some help, here's what they said:

We are in need of talented and dedicated people to join our RKW staff. The posts that are available are:
  • Character Designer / Animator / Modeler
  • Texture Artist
  • UT200X Mappers with a high level of experience in 3dsmax
  • Coders with great experience in C++ and UScript
We need people that are able and want to spend plenty of their freetime working on material for RoadKill Warriors. This is imperative as we want to speed up the pace on the development and also participate on phase 4 of the "Make something Unreal" Contest.Message me at and we'll take it from there!
So if you have the devotion and the drive (and the talent) do contact them..
Link: Roadkill Warriors

Posted by Odin - at 13:33

Gamespot recently took some time to talk to Oleg Yavorsky (GSC's senior public relations manager) about Stalker. They talk about what they are going to show of Stalker on the E3 and here's a nice quote:

GS: How about the rest and fatigue system. How long--in real time--can a stalker go without proper food and sleep? How long will sleeping take, and how can players make sure they choose a safe place to rest? What happens when they rest in an unsafe place?

OY: Players will get tired throughout their missions, and unless they take the opportunity to sleep--ranging from 30 minutes to several days--they run the risk of fainting. Hunger will affect players' bodies the same way; if they don't eat for a long time, they will faint and may eventually starve to death. Sleeping should take place in inconspicuous areas; however, there are no restrictions there. If encountered by a monster while sleeping, the player will automatically be woken for combat.
hmm..nice feature, they've also posted a few new pictures to look at.
Link: Stalker Q&A on Gamespot

News for Thursday, May 6, 2004

Posted by Odin - at 1:36

Well it seems IPLY is still alive as we earlier reported, but their shares have dropped like a stone currently the share is at 7 cents (lowest 0.51). Also the guys (IPLY shareholders) over at the Ragingbull forums are a little on the edge, since Luke Haase hasn't replied to them or anyone else at IPLY about the current situation. Also we evidently don't know what we talk about:

Interplay did not LOSE the rights to BGDA2, D&D games

All these clueless people on NMA and rpgcodex are posting that Interplay lost the rights to BGDA2 and their backlog of D&D titles. Most people on those message boards have no idea about the stock market. There is no way the company would be able to lose these rights so easily. Atari would have to take Interplay to court for these royalty payments, and only through a settlement would Atari be able to take away all of Interplay's D&D games and BGDA2. This process would take a long time-- not a couple of months.

Everyone needs to think to themselves-- how did Interplay come up with the money to pay their employees? How will Interplay have enough money to pay their employees for the next couple of months? ....They sold their backlog catalog rights for all of their D&D properties to another company (probably Atari) for $$$$. They also probably sold the BGDA2 rights to another company (Vivendi/Atari). I am not sure whether they sold the Dark Alliance trademark though.
So basicly they "lost" the license after all, DOH! Guess they don't read the news we post...
Link: Ragingbull IPLY thread

Posted by Odin - at 0:58

Our very own special Kharn has a birthday today, he join the ranks of the 20ies today!!

A big happy birthday from all of us at NMA! Now we can email that Ernie dildo to you, Kharn buddy... Look

News for Wednesday, May 5, 2004

Posted by Odin - at 21:38

Finished upgrading the phpBB forum we've got to the latest version and almost done with all mods, should work good now..

Posted by Odin - at 1:11

Later today I will do some forum maintenance and the forum will be closed, but since it's midnight now it will be quite awhile till I actually do it.

Expect the forum to be down around 17:00 GMT+1, not sure how long it will take but probably an hour or so.

News for Tuesday, May 4, 2004

Posted by Brother None - at 21:00

Another week, another question, another chance to be in SSE's the Fall. This time you have to write a short story about a certain character to get a chance.

Link: Be in the Fall competition at RPGDot. Part II

Thanks go out to xs4all's mail server for being such a jolly good mail server and always getting my mail on time.

Posted by Odin - at 16:24

Maver!cK informed us that the webpage for The Fall had been updated with some new stuff, it seems Carsten has written a developers diary for So you need to sprechen ze deutche language to read this one, but there are three new screenshots to look at (for those that don't read german).
Link: The Fall dev diary at

Posted by Odin - at 10:56

Fragland is the latest to rent Fbos and give it a try, and the reviewer clearly show that numbers isn't his thing. He gave the game a 76,5% with this verdict:

Fallout: Brotherhood of Steel is a good game for hack & slash fanatics, but in my opinion all other gamers should first rent it and then decide whether or not to buy it. It lacks original features and doesn’t have a lot of variation but it’s entertaining none-the-less.
Link: Fragland reviews Fbos
Spotted at RPGDot.

Posted by Odin - at 10:25

Well it's seems we're popular, the RSS feed we installed flooded the server with connections so I had to put it down right now. I'm working on a solution as we speak so hopefully it'll be up later today..

News for Monday, May 3, 2004

Posted by Odin - at 21:57

I've worked on some sections is the past and haven't really had time to finish them, but I'm almost done with some of them.
There's the new Fallout 1 Character page (with a interactive character creation engine(almost done)) and the new Fallout 3 page that I've been working on, still adding to these pages.

Kudos goes to Kharn for whipping up that Fo1 character creation engine, which isn't quite done yet. But fun to play with..
Post any comments or suggestions..

Posted by Brother None - at 14:33

Sigonyth, the Polish MMORPG project partially inspired by Fallout, now has an English section on the VDHP website.

Spotted on VDHP

Link: English section on VDHP
Link: interview about Sigonyth on VDHP

Posted by Brother None - at 14:28

AltraWave7, Mutants Rising PR Rep, brings us the monthly press release for the month May:

The offical MR Demo is closer to being done, and even tho there is no date as of yet I can tell you its close!

Location, location, location...well I can't say much more at this time it seems about 99.9% likly that the MOD will NOT be located on either the Fallout 1 or 2 maps but on a new map!

Cars are over rated...yup thats right as of this Release there is a good chance we won't be using the Highwayman. What we will be using and how is still under debate.


Ingame Movies are definatly a well as new sprites. I hear word of Tactics critters possibly making an apperence.

Talking Heads...well still a little uncertain, however at this time a few are planned and in the works.

The Main story is for the most part finalized, minor tweaks and changes are bound to happen.
Link: thread on MR forum
Link: Mutants Rising website

Posted by Odin - at 2:11

I've just installed a RSS feed here on NMA, where you can get the news on our feed. You might scratch yourself now and wonder: "what's RSS?", so here's a small explanation:

RSS is a format for syndicating news and the content of news-like sites, including major news sites like Wired, news-oriented community sites like Slashdot, and personal weblogs.
Credit for the explanation goes to
Link: NMA RSS feed

News for Sunday, May 2, 2004

Posted by Brother None - at 20:04

kumquatq3,posted a bit of info on the Winterwind forums that is apparently fresh from the bowels of Interplay:

Iply can no longer sell ANY D&D products (IWD, BG). What is on the shelves is all that is left until a cash dispute with IP/Atari/Vivendi can be worked out. Iply will no longer recieve any cash from Vivendi till this gets worked out. It would seem Iply failed to pay someone on tim, I believe Atari, but I am not sure on details.
I don't think any further comment is necessary.

Link: post on Winterwind forums

Also, for those that haven't noticed, the BlackIsle website has been down for a while now.

Posted by Odin - at 4:30

DarkUnderlord informed me that his fan made Fallout project has changed hosts, here's what tha man said:

This is just a note to anyone who's been looking for the Fan Made Fallout project at our old spot on the web. Due to that host going kaput, we've scrounged up some new hosting of our own. You can now find the project at:

We've only just got the place up and running so there might be one or two minor problems that you may encounter if you visit. The DNS should have propogated it's merry way through the interberry by now (it's had the last week to do so) but some places may still not be able to access the site yet. If this is a problem for you, just keep trying and it should work some-time within the next week.
m' when's some screenshots coming?

Posted by Brother None - at 1:21

Something is up. The Dungeon and Dragon games, including the new Dark Alliance II title, are gone from the Interplay website. They are no longer listed in the A-Z Games list or in the Interplay web store. The game review links also dissapeared from the front page. Maybe Caen's nightmare scenario of losing the rights to publish Dark Alliance came true? There is no confirmation on this and no official statement has been issued about the dissapearance of those titles.

Thanks to frymuchman for the news.

News for Saturday, May 1, 2004

Posted by Brother None - at 23:58

The people of the NWN mod FalloutNights released the alpha-demo of the game:

The demo offers three little quests and a small selection of clothing and weapons. Playtime should be about 45 - 60 mins, depending on how much attention you pay to the details (remember the almighty right-click).

I recommend to view the Beta-intro before playing the alpha-demo, as it provides the background and and basics for the happenings in the alpha-demo.

Thanks to Xagri for the tip.

Link: FalloutNights website

Posted by Odin - at 20:23

Well I've gotten some word from our sources and it seems that IPLY is still in business, according to our sources the IPLY crew was asked to come back to work next week.They would also be payed yesterday and that IPLY promised to catch up on the payroll no later than May 14th. They also hinted that IPLY would be in business for at least another two months..

So it seems they've decided to die sloooowly...

Posted by Odin - at 8:34

We've gotten word from Markus which want to put together a team to build a new mod/expansion for Fallout 2 and needs help of course, here's what the man said:

I am interested in making a Brotherhood of steel addon for fallout 2. I was thinking of implementing a bunch of quests that would tie into the fallout 2 plot line.

I am looking for all sorts of people: Artists, Programers, Level Designers, Scripters, Sound effects editor, Web designers, Web masters, and if possible a Digital Animation Artist. I KNOW! I can not do this alone... and I need IMPUT and HELP from everyone I can get.. I also need Writers, Creative input, and anything you might think can help such the project. If you are interested in working on something like this Please email me. I am also looking for someone to help spearhead the project with me.

Please Conatact me at and I will reply to you within 48 hours.
So basicly he's got nothing except an idea, well if you want to help the guy out do email him.

Posted by Odin - at 0:57

Got Neverwinter Nights? Well then you might want to check out this mod for NWN, it's called FalloutNights. They just released the Betaintro of it and here are some info:

  • Self-standing Storyline. This means, there will be no Shady Shands and the such, the story unfolds in its own right.
  • Linear/non-linear Storyline, depending on what will be realized with skripting.
  • Graphics, sound and music based on Fallout/modern times.
  • The story unfolds in Europe/Germany
  • Modern weaponry
  • Modern clothing
  • Modern items, setting (items, placeables, tilesets)
There's more info on the FalloutNights website..