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News for Friday, February 27, 2004

Posted by Odin - at 23:19

Anyone of the old Bis art guys still unemployed ? Well now is your chance to apply for a job at Obsidian Entertainment, they're looking for a Lead artist. Go here to apply for it and remember to kick MCA in the butt for me if you do get it (come on MCA it's a love kick Razz ).
Link: Lead Artist job at Obsidian Entertainment.
Spotted at RPGDot.

Posted by Odin - at 23:15

Well it's been quite awhile since we saw a Fbos review, but here is a new one. Netjack is the latest to review the game and they didn't really like what they saw, here's the judgement:

Perhaps BoS would have fared better had it not been released when many other similar games were also being released. It does, apart from the lack of options and jumping puzzles, have solid gameplay, decent graphics, and excellent sound, but the lack of originality and poor story keeps it from being really worth anything more than a casual rental.
Shame that Interplay still don't see that they're only making a game for rental and basicly whoring out the Fallout name while doing it, can't wait untill Fbos 2 gets bashed.
Link: Fbos review@Netjack
Spotted at RPGDot

Posted by Odin - at 19:46

Well the Gamespy Gaming Grudge continues, on 2 of March Fallout 2 will face none other than Baldurs Gate 2. So gear up guys, let's all vote for our beloved Fallout.
It's also placed into a category alongside Diablo 2, Kotor, Age Of Empires 2,Warcraft 3, C&C Red Alert and lastly Starcraft... Strange category tho....
Thanks to Kthan for informing me about this.

Posted by Odin - at 16:26

The online cartoon called Ctrl+Alt+Del once again posted a cartoon strip about Fallout 3, here's the strip:

Hehe, nice one..A crusade you say ? Hope there's a continuation on this strip.
Link: Ctrl+Alt+Del does Fo3 again

Posted by Odin - at 4:00

Thorgrimm wanted me to post about his new Civilization 3 - Fallout mod, so here's the deal:

Gentlemen Myself and Stainz have been developing this mod, and i think it is time to start posting some of the stuff we have been working on. Also to get the discussion rolling in what Fallout fans want in a Fallout mod for civ.

This mod is going to be a complete overhaul of c3c with unique techs, art, buildings, and last but certainly not least units. it will be based on a map of California and parts of Arizona and Nevada. Where you try to lead your civilization back to dominance in the post nuclear world.

Go here to talk about it.
Now this is a mod I'd like to see, since I also love Civ.
Link: Civ 3 - Fallout Rebirth

News for Wednesday, February 25, 2004

Posted by Odin - at 20:37

Well you wanted it so here it is, with the help of Pope Viper I managed to size down the press video to 33MB.
Download at own risk I say!
Link: Fbos Press Video

Posted by Odin - at 1:11

For those that still don't see how much the Fbos team whored out the Fallout name, well look no further. I've gotten ahold of a Fbos press video where the movie is about the survival in the Fallout wasteland....well...sexual survival that is:

Need we really say more ? Also remember that enclosed with this video was some glowing condoms and other stuff...
These are just some of the images from the video, go here for the rest.

News for Tuesday, February 24, 2004

Posted by Odin - at 20:30

Carsten informed me that Damien 'Puuk' Foletto is going to Electronic Art to work on the upcoming Lord Of The Rings RTS, here's what Carsten posted on the Silver Style forums:

Sad day for Silver Style... Damien told me that he will accept an offer from Electronic Arts. He will work on their upcoming Lord of the Rings RTS.

It was a pleasure to work with Damien. We totally understand this decision, because working on a LOR product is a chance that may come only once a live time. Congrats to EA, they get a really great designer and a fine guy as a colleague.

You don't need to worry about TF. We were prepared that something like that can happen and Damien worked very fast and was always on time with his tasks. So we don't get a serious problem regarding our working plans.
So Puuk, going to the devil eh ?
Link: Thread on SS forums

Posted by Odin - at 14:54

Good old Sean 'Bis isn't closed' Reynolds is according to this thread the lead for a new IPLY game, so what is it ? Fbos2? BG3? who knows....

Q:It appears that the company managed to get the BG3 rights back, unless they have made another arrangement with Atari, so I was wondering if Interplay planned to finish Jefferson's development
A: I haven't heard anything about reterning to old projects at this time.

Q: How have thing been lately at BIS, are you working on a specific project?}
A: Yep, I'm the lead of a new game. Nothing I can say about it right now, though.

Q: Do you think that the guys from Interplay decided to change their mind about their "console-only" policy?
A: I think the "console-only policy" is a guess/rumor running around the net based on Interplay's decisions. I don't know of any actual "we're only going to do console games" policy.
So that's..No to Bis closed and no to Console only, right..good we got that straighten out..
Link: Thread on the IPLY forums.
Thanks to Pope Viper for informing me about this!

Posted by Brother None - at 1:27

Kotario informed us of an IGN preview of InXile A Bard's Tale, with comment by Brian Fargo. Near the end of the article, it has a side-note about the possibility of a future Wasteland title from InXile:

Just as a side note, considering Brian Fargo's heritage and the rebirth of The Bard's Tale, we just had to ask him if there were any plans for a possible Wasteland remake before he left. Brian stopped, smiled slightly, and said that InXile wanted to focus on one or two titles at a time and that The Bard's Tale was their main focus at this point, but didn't fully say that a remake of Wasteland would be out of the question.

Link: preview on IGN

Posted by Odin - at 0:22

The Dead Cities (a Post Apocalyptic BF1942 mod) webpage has gotten a little update, they posted some new screenshots for us to see:

Looks good!
Link: Dead Cities

Posted by Odin - at 0:12

Want to beta test the Shattered Oasis UT2003 mod in the works ? Well now is your chance to apply for a position as a beta tester for this mod, email the beta tester coordinator Wipeout at
Link: Shattered Oasis

News for Monday, February 23, 2004

Posted by Brother None - at 20:20

Glowbewohner informed us that Carsten Strehse sent two new screenshots of the Fall. Check them out at the site

Posted by Odin - at 9:05

Sickbastard posted about a new weekly Trinity update/summary:

- 3D models of a well and DC30
- Full set of weapons sketches
- Proposal of a solution for armours and hit zones
- Description of a organization keen on technology
- Special task "K"

Important: We're looking for two graphic artists for work over 3D models.
So any talented graphic artists in the house ?

News for Sunday, February 22, 2004

Posted by Odin - at 23:01

Glowbewohner informed me that they have put up a new design on, so take a look at that one.
Cheers Glowbewohner!

Posted by Odin - at 0:24

Our hosted site The Order has a birthday today, it's their 5th year anniversary (founded 21/2/1999). So congrats guys, it's good to have you guys here !

News for Saturday, February 21, 2004

Posted by Brother None - at 19:43

The Fall newsletter of today had this to say:

Europes biggest print gaming magazine for PC "PC Games" took a close look at The Fall. In addition they released some new and exclusive shots

Link: a look at the Fall
Link: feedback thread

Posted by Odin - at 2:49

Next mod up is the Shattered Oasis mod, which is a Post apocalyptic mod for UT2003 and now evidently UT2004 also:

Well we decided to give you a little sneak peak at the new Intro Squirt is making for our UT2003 release.

A little info on our plans for UT2004 as well.

We do plan to make a Ut2004 version of Shattered Oasis, but we will be monitoring our upcoming UT2003 release and it's playerbase, and will continue development for it as long as players play it.

Onto the goods!! Squirt has made a fine new Intro movie for the upcoming SOv2. Check it out on our DOWNLOADS page.
Looks sweet!
Link: Shattered Oasis

Posted by Odin - at 2:44

Yup, it's that time of the week. Yet another check at those mods and how they are coming along, first up is the Dead Cities mod and it's nice to read this:

We have been climbing the jagged cliffs of development for a full year now. Ted, Mark, and I first started concepting what has become Deadcities almost one year ago to the day. I am very pleased to announce that the end of our climb is near. As we have announced previously we are vehicle complete, and through the playtesting efforts of our tireless crew the play dynamics for the vehicles are getting close to flawless. ........
We will soon be unveiling our new completely revamped Heads up Display, as well as more tantalizing ingame screenshots. This is an exciting time for all of us, Release Candidate 1 is creeping ever closer on the horizon!
And well this is good news, remember to check out their forums for the latest screenshots.
Link: Dead Cities

News for Friday, February 20, 2004

Posted by welsh - at 2:24

From RPGvault-

"The game employs a proprietary Advanced Post-Apocalypse Role-play System, APARpS, and takes place in 2062, nearly five decades a century after a cataclysm destroyed civilization, wiping away advances made over millennia. The survivors and their descendants have slowly begun to rebuild. Some relatively hospitable parts of the land have been reclaimed and repopulated, and the framework of a new society exists, with communities, structures for functions like trade, and more. Of course, prospects for the future are not completely encouraging; after the catastrophe, any mutants born were exiled to the Zone... Thanks to the team, we offer these intriguing visuals. "

Check 'em out.

Thanks Brio!

News for Thursday, February 19, 2004

Posted by welsh - at 19:48

Gamespy is running a "Grudge match". They are going round by round, bracket style (final four), and putting games up head to head to see who wins.

One of the slots is for a FO game. They have FO1 vs. FO2. Right now FO2 is owning.

link to grude match: FO is number 11:

direct link to the FO poll:

Thanks to Kumquat for the heads up.

News for Tuesday, February 17, 2004

Posted by Odin - at 20:48

According to a thread on the IPLY boards, Interplay has reached an agreement with Atari and can now finish BG3. Only one problem tho......where is the Bis team ? Nice job Herve!
Thanks goes out to Pope Viper for informing me about this.
Link: Thread@IPLY

Posted by Odin - at 0:01

Arthur Nugmanov informed me that he had updated his Megaton project, here's what the man said:

For those of you who don't know, I've been working on a modern-day setting turn-based CRPG toolkit for some time now.
There is a tech demo for Windows and Java, and recently a new critical milestone has been reached : compiler and interpreter for in-game scripting engine has been released for public testing, since one man can only test so much.
Thank you and remember that your involvement WILL help us to get Fallout fans what they want - an easy and straightforward tool to make their own dream game.
Snazzy, greay work so far !
Link: Megaton

News for Monday, February 16, 2004

Posted by Odin - at 18:41

Ever wanted to ask the makers of Metalheart a question ? Well now's your chance, go here and post your question and I'll get the answer for you!

For more info on Metalheart:
-NMA's Metalheart Gallery
-NMA's Metalheart Inteview

Posted by Odin - at 18:28

Snake, Head honco on the Fot Rules Of Engagement mod/campaign asked me to post this little snibblet for you guys:

Fallout Tactics: Rules Of Engagement Up-date

We're currently working on the characters, background, stats and skills...
We want to make sure the characters are balanced enough. The maps are coming along one by one... I like to make one map at the time, make sure it's finished and then move on to the next one... This may take up a few weeks but it's clear and keeps the team sharp...

We've finished a few new items... We're working like crazy to make each game issue the way we want it... We don't drop anything until we have it finished so everything is given enough attention to make sure it's good enough...

New weapons are being made... So far we've added a few new ones... But...

On more request... If anyone is good at making sprites for weapons... I could use another member who can help us make new weapons... At first I didn't know if I wanted to add any new weapons... but I've seen a few nice sprites and I think it might be cool to add a few more... So if you have any interest in helping out... let me know:

For any background information on what we are doing at the moment, feel free to check:
So help if you can or will!

Posted by Brother None - at 15:28

Germany's biggest gaming mag Gamigo posted a few more screenshots from the Fall. Check them out in our gallery or over at Gamigo

Link: NMA the Fall screenshot gallery
Link: Gamigo the Fall screenshots

News for Sunday, February 15, 2004

Posted by Odin - at 20:31

Well for those of you that remember my newsbit about Ufo Alien Invasion, which is a new game ala X-Com (that we all love), you'll be glad to hear that they just released a tech demo (about 30MB) for you guys to try out. Remember to grab that and try it out.
Link Ufo Alien Invasion download page

Posted by Odin - at 20:12

Got $4 millions laying aroud and still looking for a gift for the wife, well look no further! You can now buy your own vault at Ebay! Asking price is US $3,950,000.00, it's located in Central Washington State in beautiful scenery, well...underground that is:

Go here for the actual auction on Ebay. And go here to get all the 1950ies pens/equipment for your desk, in your new vault!
Thanks to Ken for informing me about this!

Posted by Brother None - at 19:31

In response to the wide-spread buzz and discussion as to what developer would be best suited to develop Fallout 3, Carsten Strehse of SSE posted this on the SSE forums;

Since the FO community is well known for its impatientness and hard criticism I think it's time for some statements.

Everybody should remember the start of this complete FO3 discussion. We always said that we would be more than happy to see a FO3 from a developer which was involved in the development of FO1 or 2. Simply why we love the game (Never forget: Game developers are also gamers. If you aren't a gamer, it's nearly impossible to work on the creative side of the games business). We made the risky step to ask the community about their opinion about a FO3 from SSE. Especially if no other developer can handle it because of financial reasons or something we thought this would make sense for the community. On the other hand we wanted to develop FO3 because we are fans of the FO universe. I'm very sure that I played both games more often than a lot of hardcore fans. Not only because it's fun playing them, but since it's my job to analyze games in detail. I appreciate comments telling me that a FO3 would need this and that, but you can believe me that none of these comments tell me something new. I always said, we would only develop a FO3 if a) we can make sure that it catches the "spirit" of FO1 and FO2 (including TB, blood & gore, FO1 humor etc.), b) we can make sure that ex-BIS staff is involved, c) the community thinks it makes sense.

Why a)? Because we don't want to be the one that make the FO-monument collapse. If a FO3 wouldn't fit to the first two parts, the legend around the game would get damaged.
Why b)? To make sure that a) can't happen. Nobody said that every developer can continue every game series. And we wouldn't be such impudent to say that we don't want the support of the people who were involved in FO1, FO2 or the cancelled FO3.
Why c)? Believe it ot not, the FO series wasn't a huge success from the financial side. I know that the core fans don't want to hear such stuff. However, it's the truths. The topic and style of the game is very focused on the US market. If someone develops a FO3 and the US FO community isn't supporting him, he's lost. If the community don't like the game and won't buy it, there are not that much gamers as customers left on the worldwide market. That doesn't mean that FO has no fans in Europe or Asia. But they're not enough to compensate a flop on the US market.

To make a long sentence short: SSE would only develop a FO3 if we are absolutly sure that we can do it the right way. If we have the feeling that we can't handle it, we would move on to other more profitable projects (yes, we need to make money, even if some gamers think that developers should live from air and love ).

As for the community in general I have to say that it's necessary to face the good and the bad sides if you work with it. You'll always have people who communicate with respect and like adults, because that's part of their character. You'll always have people who are aggressive or rude, simply because it's fun to them. It's not my job to judge one or the other side. Fortunately the internet is a free media and everybody should act in a way he likes. Nobody at SSE takes written attacks serious or personal, we're professionals and it's our job to handle criticism. I also wrote PMs to people involved in flames telling them that a good flame is just some fun and that my comments have nothing to do with disrespect. It's entertaining for the writers, it's entertaining for the readers. Nothing more, nothing less.

OK, I hope that some of my comments help to understand our position. As always I'll be around to answer your questions.

You can ask more questions and read more comments in the thread itself

Link: thread

News for Saturday, February 14, 2004

Posted by Odin - at 8:35

Calculon00 posted in our forums that he's making a sequel to Fallout Tycoon, here are some bits of what he wrote:

Hey everybody! I'm new here, but I'd like to announce that I'm making a flash game called Fallout Tycoon 2. Basically its the sequel to fallout tycoon, the difference being that I think I can improve on a lot of the things that I found could be better in fallout tycoon, and my first(and only) language is english, so you can actually understand what is going on in the game. I am not affiliated with the guy who made Fallout tycoon 1.

So this is the basic premis of Fallout Tycoon 2:
It is 2246, just after the events of Fallout 2. Unlike Fallout tycoon, the game wont focus on appeasing the 5 organisations, but rather trade with the surrounding cities. There will be many different types of resurces to produce and trade, such as handgus, assault rifles, handgun ammo, assault rifle ammo, corm, wheat, cabbage, computer parts, the ore and refined forms of various minerals such as iron and uranium, jet, and more. The world map will stretch from all of northern califronia in the north, to just past the maxican boarder in the south, and the west coat in the west, to halfway through utah in the east (All of california and nevada, as well as parts of utah and arizona).
And he has put up a Website for that game also.
Link: Thread in NMA forums

News for Friday, February 13, 2004

Posted by Brother None - at 23:27

In German. One of Germany's biggest online gaming magazines had an interview with Carsten Strehse, lead designer of The Fall. Here's the translated bit about Fallout 3:

The RPG fan may hope further. We are in discussions with Interplay and hope to have a positive press release on this theme shortly.

Which isn't really saying a lot. On the thread on the subject Mr. Teatime pointed out that Tim Cain stated that Interplay stated they're not selling the Fallout 3 license. Thoughts?

Posted by Odin - at 22:17

I noticed over at RPGDot that TVG have posted a First look article about Metalheart. There's not alot of new info there, but here's a small quote from Alex:

“We wanted to create a game which will taste like it came from the hot days of tactical RPGs golden era. So we decided to make an isometric 2D game – we always liked the classic-style visuals. But times they are a changin’, so we knew that we must use modern features in the 2D technologies. And Metalheart, though it looks very much like Fallout-type games, is not actually a game of yesterday, speaking technically. Our engine creates powerful 2D performance, with good little features and available resolution up to 1600x1200, which we think is not bad. The AI we believe is rather good. We just couldn’t afford to make it stupid! Metalheart is a tactical combat oriented game, and our final pitch would be - Tactical RPG with ‘post nuclear’ and cyberpunk influences, and gameplay in the vein of the classics of the genre."
Get on over and read the Metalheart First Look article..

Posted by Odin - at 5:23

I've added two new mods to our new download section, these are:

Jonas Fallout 2 Mod (MAC):
The best mod for the MAC version of Fallout 2, it's now got 10 mods in one package! We're up to version 0.98!

Fot - Rules Of Engagement (demo)
This is a new Fallout Tactics campaign in the works, the maker Snake also needs some help on this mod/campaign. He needs Map makers, so if anyone out there is willing contact snake:

Have fun playing those!

Posted by Odin - at 4:50

Behold the new NMA Download section, so far I've added almost all the old files. I'm missing some under the misc folder and all the Fot sprites/tiles, other than that I've added almost all files..

We're very sorry for the long waiting time on the 3ddownload server and we are looking at options, and the server should be easier to access within the next weeks.

Have fun downloading!

Posted by Odin - at 4:38

Interplay has decided to whore out Fbos more and in the progress have posted some valentine cards and a small shooting game. Here's some info:

Hey Post-Nuclear Fans
Celebrate Valentine’s Day Fallout Style.
Choose one of the cards below to put a smile on someones face this Valentine's Day.

Pipboy Cupid Shooting Gallery:
Blast your way to a date with one of three Fallout: Brotherhood of Steel characters with a Shot-gun-toting Pip Boy. Send a message to challenge a friend or loved one to beat your score.

Fallout Candy Hearts Valentines mail:
Arrange your Fallout candy hearts to send a custom poetry to that special someone. Please enjoy and have a great Valentine’s Day.
This is actually quite funny, going from swearing their way through Fbos to happy, giggly valentine cards.

News for Thursday, February 12, 2004

Posted by Odin - at 23:48

The standalone server (beta) of Wasteland 2042 has arrived, here's what Bitterman told me:

WL2042 today released the standalone server distributions. If you want to
run a server, you'll need to grab these.

Windows Server: Fileplanet, Desolation

Linux Server: Fileplanet, Desolation
So grab those if you want to set up a server for this baby..

Posted by Odin - at 23:41

Per this thread on the IPLY forums, it doesn't seem like all the investors are that fond of the decisions of Herve Caen. Here's a beautiful snibblet:

Investor relations has not been very sincere in their replies. I hope that Fallout 3 and Baldur's Gate 3 are released this year but the IR rep Luke Haase could be talking about "20 year Anniversary" re-releases on the PC.

You need to get more clarification from him. I don't know if I can anymore since I've threatened him and all of Interplay and even the SEC with legal action against all of them due to their lack of full discolsure and negligence on the part of the SEC

I also asked him to forward this message to the CEO and I was deadly serious about it. I will see legal recourse if Caen continues to fleece the company by funnelling money through accounts payable while getting nothing back from Titus or Avalon through accounts receivable.

Legal action might be time consuming but there are plenty of lawyers where I live who'll work for free if they can get a part of the settlement.

I'd rather not seek legal action against Interplay, Acclaim and the SEC but at the very least the theft and deception of investors must stop:

I encourage others who are concerned to email the company in the same fashion. We have to let them know we know what they're up to and we're not going to allow it to happen under our nose. Please send other warning shots.
Now this is good old fashion fun isn't it?! Go investors, get me Herve's head on a iguana-on-a-stick!!
Link: this thread

Posted by Odin - at 23:34

For those of you who have played and loved the Jagged Alliance series, you'll be happy to hear that Strategy First is actually thinking about making a third Jagged Alliance game. Now they have a poll at their site asking "Which sequel would you be most interested in playing?", so get on over and vote for JA3!
Spotted in a thread at our forum.

Posted by Brother None - at 1:12

I thought I'd seen it all, and the trailing reviews of Interplay's Piece of Shit were uninteresting and repetitive, but then I stumbled upon a piece of reporting *so* bad, that I felt I had to make a newspost of it. This guy investigated the subject so poorly it makes him sound like he's talking out of an end most of us use for other purposes. Get this:

Luck has not been with "Fallout: Brotherhood of Steel" from the beginning, but as you'll observe on tonight's "X-Play," every dog -- and postapocalyptic action RPG -- has its day.

Numerous setbacks -- including lawsuits, the closing of development houses, and the official cancellation of the series that inspired the game -- have plagued the production of this title, one of the last surviving vestiges of Interplay's formerly mighty Black Isle Studios division.

Eh? The Fallout series are dead under Interplay's rule, but they were never "officially cancelled". And the production of Fallout:Brotherhood of Steel is "one of the last surviving vestiges of (...) Black Isle Studios"? What?! And I can't remember the lawsuits or closing of development houses hindering BoS, though they did sadly hinder other, greater and unfinished games. The review is filled with more of those beauties.

Mr. Genius gives the game a score of 6/10. He does take the effort to point out that repetitive button-mashing quests don't make for a fun game, good on him, but the rest is bad. Be sure to catch the show on tv Rolling Eyes

Link: review

Posted by Odin - at 0:34

Well for those of you exBis guys who still haven't found a job yet, Obsidian Entertainment is hiring people:

We're hiring once again for artists, designers and programmers!

Please check out our Jobs page if you're interested in applying. Please also check out our Resume Submission Tips to help your submission stand out!
So get on over and apply.

News for Wednesday, February 11, 2004

Posted by Odin - at 6:46

VDHP posted another Trinity update, this one looks small but they are still working on the project:


- Graphics:
3D Models: bottles, boxes, fence.
Sketch of a man walking through snow.
- Code:
"Visible" progress.
- RPsystem:
List of disadvantages and advantages.
- SaW:
Description of organization with communist ideology.
Okidoki, now onto bed...

Posted by Odin - at 6:44

Our hosted Fallout 2 mod called Mutants Rising have updated their web site with a spanking fresh new design and some new screenshots:

Great job on the new design guys!

Posted by Odin - at 6:34

The Battlefield 1942 mod called Wasteland 2042 has arrived, here's what Bitterman said:

WASTELAND 2042 beta 1 public release is out the door, and running.

Constantly updated thread, with file mirrors:

Updated thread, with public servers:
Here are some screenies:

Great stuff! I'll upload the mod to NMA as soon as I have it (ie later today).
Link: Wasteland 2042

News for Tuesday, February 10, 2004

Posted by Odin - at 5:40

There is a new mod in the works, this one is called Fallout Tactics : Rules of Engagement, here are some info ripped from their site:

Fallout Tactics: Rules Of Engagement is more like an expansion pack then a mod. We're making new maps, adding new weapons, but meanwhile, enemy's, gameplay & sceneries stay's the same. We did try to make gameplay more realistic but we can only be sure of this when comments are coming in when the first demo is released... So I here by ask you to place your comments and send it to us by E-mail:
They've also uploaded their beta version of their project, but it's still not available to the public yet.
Thanks to Snake for informing me..

Posted by Odin - at 5:36

In between all my spam mails I got an email from Bitterman of the Wasteland 2042 project, he informed me that they have set the date for the release of their mod. Here's what the man said:

Today saw a massive update to the weapons page, with every weapon in the mod now listed on the page. As well as the official release date announcement.

The mod will be out, available, and playable this Tuesday, the 10th of February.

That is all, go check it out at
Great stuff, still haven't found my damn BF1942 cd tho..
Thanks Bitterman!

News for Sunday, February 8, 2004

Posted by Odin - at 23:03

Kaczor informed me of some screenies of the New Arroyo Mod and also that the makers need help with this mod, here are those screenshots:

To help out contact Sir Calleb.
You will also find some more screenshots at K.S.G.R. gallerys (first gallery and second).

News for Saturday, February 7, 2004

Posted by Odin - at 20:26

Obsidian Entertainment has opened their forums although I'm not able to open it yet. Obsidian Entertainment is housing various former Fallout makers: Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone and Chris Jones..
Thanks to Drakon for informing me..

Posted by Odin - at 2:54

Bitterman have updated the Wasteland 2042 site with some news, he talks about their recent server change and other stuff but here's the important stuff:

Next week, we resume regular weekly updates of the site. This update, I know you guys have been waiting for, a long while. There'll be no surprizes, I'll tell you exactly what you have to look forward to next week. The mod.

You heard me. The mod. Public, playable release. No more cheap weapon updates, no more flashy movies, no more slick wall papers. The mod. For you. Next week.
Oh snazzy!! Now where did I put that BF1942 cd..
Link: Wasteland 2042

News for Friday, February 6, 2004

Posted by Odin - at 21:03

I spotted over at DAC that Oblivion Lost had posted a chat log from a Stalker chat they had. Mad Max RW posted a summary of the chat log:

- Due to some difficulties GSC is not sure if Co-op will be in.
- You won’t see that well at night and your character will become tired faster if he carries wet clothes.
- One part of the team wants to see female characters in the game, the other doesn’t. GSC is not sure yet…
- Up to now, almost nothing was cancelled from the concept-list. Everything is going according to the schedule.
- The DX 8 part of the engine has been finished, working on DX 9.
- The voices of the characters will be localised.
- A change of the name to S.T.A.L.K.E.R.: The Shadow of Chernobyl is possible.
- The game will support 5.1 Sound.
- A realistic aiming-system is planned.
- Soon, a REAL gameplay-trailer will be released.
- There will be vehicles in MP as well.
- In the latest day/night cyclus trailer you only saw DX 8 footage.
- You will also be able to kick and punch.
- The game will support the 64-bit technology oF AMD.
- Almost all objects can be moved and pulled.
Well I really hope they work that problem out..
Spotted at Duck And Cover

News for Thursday, February 5, 2004

Posted by Odin - at 20:58

For those of you who remember the Battlefield 1942 Post Apocalyptic mod called Dead Cities, you'll be glad to hear that they have updated their site with some new weapon models, here's some info also:

Now that we are essentially vehicle complete, and the play dynamics are really starting to get smoothed out, the team has turned it's magical hand towards the hand weapons......

...As always, to see work in progress shots, and behind the scenes, shots of all of the team's work; get a forum account and start visiting the Garage area of our forums- new content is added almost every single day, and only some of it ever makes it out here to the front page.
Great stuff, go have a looksie.
Link: Dead Cities project.

News for Wednesday, February 4, 2004

Posted by Odin - at 13:01

GameBanshee have posted a Fallout 1 and 2 section to their site as a tribute to the games, so they've finally posted the real stuff instead of this fbos crap they spewd out.
Link: Fallout section

Posted by Odin - at 10:40

GamingNexus is another site which decided to give Fbos a try and the reviewer ended up licking IPLYs ass..erm..liking the game I mean.. The reviewer gave it a mind boggling 8.0/10.0, which I still cannot comprehend..Here's a REAL funny statement:

When all is said done I must applaud Interplay for taking the risk to make this game. Fallout has some of the most rabid fans around, and after playing this game I think they will come away pretty satisfied. I know I did, and if maybe you liked Baldur’s Gate but not the hack and slash dungeon crawling then be sure to check out this game, it just may be the alternative you’re looking for.
Oh and this review is so filled with funny quotes you guys just have to read it..
Link: GamingNexus Fbos review

News for Tuesday, February 3, 2004

Posted by Odin - at 11:49

RPGVault have posted another RPG Roundtable and this time around good old Brian Fargo posted a snibblet:

Be nice to the player.
Ever get the feeling that certain game developers hate their audience or are in some kind of competition with the players? It's an easy trap for a developer to fall into, but you aren't trying to "beat" the player, you are trying to entertain them, and while a certain challenge level is to be expected, it's not good to ratchet up this challenge level by making the player complete tedious tasks.
I guess Chuckie didn't learn this, too bad...
Link:RPG Roundtable 4 part 3

Posted by Odin - at 11:45

RPGDot posted a new Ad Personam and this time around it's non other than Tim Cain himself, it's a small QA:

RPGDot: What character from a game or role-playing setting best describes you?

Tim Cain: Have you ever read the comic Sam & Max or played the games from Lucasarts? I'm Max. Smile
It's a nice little read..
Link:Tim Cain Ad Personam

News for Monday, February 2, 2004

Posted by Briosafreak - at 23:50

Happy Birthday Odin

Bye now

Posted by Odin - at 19:52

Gamespot posted a designer diary for Stalker where Alexei Sytyanov (designer) talks about the game, storyline and such. Here's a snibblet:

The locations and levels of S.T.A.L.K.E.R. form one global map where players are free to roam without any directional limits. This freedom extends in to the cities of Prypjat and Chernobyl, deep in to surface and underground laboratory complexes, and in to the vast territory of neglected military bases and testing grounds that litter the Zone.
And there are also some great screenshots to look at here.
Link: Stalker Designer Diary

Posted by Odin - at 9:23

Our hosted site/mod called Mutants Rising needs some help, here's what Snake said:

The upcoming mod for Fallout 2 is searching for scripters and art workers to help them finish the long anticipated fan made mod: Mutants Rising.

Help make this happen, apply too: or to Snake at nma. For further info check our forum here at NMA.
So anyone up for the challenge ?