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News for Saturday, May 31, 2003

Posted by Odin - at 3:03

Evidently Interplay has given up on giving out phone support on their games, according to RPF he only got an automated respons telling him to look at the website IPLY has.
What's next, no more games from IPLY ?

On a sidenote, we here at NMA have decided (together with DAC) to stop posting news about Fbos. Anyone who's been paying attention lately will understand why.

Edit: We at NMA will still cover Fbos, to show the world how...erm.. mediocre this title is (Odin). It's better to state our opinion rather than shutting up. So Chuckie, are you up for a interview ?

Posted by Briosafreak - at 2:17

First you go to Chris Appelhans site, where this concept artist for Black Isle Studios has his portfollio.
Then you find a link saying "Fallout Pre-Viz".
Then you click the link and you`ll find something really curious:

I spotted this at DAC, thanks to Kaczor for pointing me out.
So, do you guys and girls like it? And is this the first real evidence that Fallout3 is on the horizont, and it is indeed the real name for the so called Project Van Buren? Or not?

EDIT:the pic has now been removed from the artist site, maybe it was too obvious Wink

News for Friday, May 30, 2003

Posted by Odin - at 14:18

Chuckie boy has updated the developer diary on the Fbos site, he talks about what has happened lately (E3) and how the new targeting/camera system is installed:

Hey Fallout Fans,

Welcome back for our second installment of the Development Diary. The team has just completed the long weeks of pre-E3 and E3 itself, and we are wiped. But no time for wimping out yet. Our Alpha date is just around the corner and we are back in the full crush of things.

E3 went really well for us. In the Microsoft area, we had the game showing in a prime location and it got plenty of traffic. Every time one of the team members stopped by to check it out, there were two or three people playing or waiting to play. It was nice to see people having fun strafing with the mini-gun and blowing stuff up.

PSM, FHM and TeamXbox, among others, stopped by for some private time with us and the game in Vivendi's back room. I think they all enjoyed what we had to show them. Look for future coverage in these mags or on their sites!

As we head for Alpha, the art team is striving to finish up all of the level artwork so the level builders can finalize their visions for your playground. Lots of alleys to explore, rail yards to decapitate some guards and catwalks to toss some grenades around on (not to mention a few vaults).

The new camera/targeting system has been installed, and so far the thumbs are up on this set up. I will try to describe it for you. As the you enter target mode (by pressing the right trigger or R1), regardless where the camera is, the camera will swing around to place the player character between you and the target. This way, the enemy that is targeted is always on screen. The system feels smooth and soon we will have some movies up demonstrating how this works.

Well that is it for this installment. I think the next one will come from one of our designers, so until then keep checking back as we will be releasing some more info, art and concepts on the game.
Strangely enough he opens with "Hello Fallout Fans", guess he didnt' get all the negative feedback for the fans..
Link: Fbos Developer Diary

News for Wednesday, May 28, 2003

Posted by Briosafreak - at 2:21

NMA veteran boards member Aptyp has a new project on his hands, and needs the help of talented programmers and artists. Here`s the deal on his own words:

First of all, what is "MEGATON: The Mysterious Stranger VS. Despot King of Kalifornia" (or just "Megaton" for short)? It is a role-playing game set in alternative future where at some point in history Cold War turned 'hot' and destroyed both super-powers and most of the world.[...]
With the first announcement out of the way, it's time for details. Before we start, I want to clarify something - Megaton is NOT set in "Fallout" universe! So I reserve the right to have flying cars, laser swords, akimbo miniguns, rivers of oil and fountains of gasoline if a fancy strikes me (it didn't yet, so be cool). The style is more of a 70's-80's B-grade post-apoc movies and science fiction

So if you are a programmer, an artist, or just good with writing, drop him a mail at
You can read more about this project here.
First spotted on DAC

Posted by Briosafreak - at 2:08

Finally there are official news on what has happened on Black Isle Studios during the last weeks. Tom French left a couple of posts explaining who`s leaving and the official reasons why.
Here`s a zip:

As all of you already know Feargus has left and has moved onto his own thing. We all loved Feargus and will miss him, but have had to move on.

We already knew this, this is from an e-mail that Fergus Urquhart sent to Killzig from DAC:
Oh and since I'm currently putting the new company together, I'm looking for people. So if you don't mind putting up a little blurb with an e-mail address - - about the fact that I'm looking for people that would be great. Right now we're looking at pretty much every resume that makes its way to us, whether the resume is for an artist, designer or programmer.

The news are the confirmation of Darren Monahan and Chris Parker leaving too.
Check the thread where this and more things regarding BIS are discussed here.
Good luck for your new ventures then.

News for Monday, May 26, 2003

Posted by Odin - at 23:12

Yup, there's another Fallout 2 mod in the progress and it's called Conquest of The Brotherhood, here's some of the story:

Well, this is largely unconfirmed. However, I have a good deal already thought out. It goes as follows:
You start out in the small city named Haven 13, 10 years after Fallout 2. This is where the survivors of Arroyo and Vault 13 settled down, after discovering that the Enclave had altered the entry codes to Vault 13. You are a cousin of the Chosen One (the Vault Dweller had a kid in V13 before leaving: your dad). As the Brotherhood emerged, they began sending patrols to towns. Gecko, which feared Vault City, quickly agreed. VC spat in the Brotherhood's face. Shortly after, VC tried to sieze Gecko, but they resisted. All of Gecko's inhabitants were killed. The Brotherhood held true to it's fallen allies by siezing VC, making it their base of operations in the Northern half of California.
Haven 13 has decided to send you to join the BoS, and determine their agendas and goals. The BoS had fortified Haven 13 well, out of respect for the Vault Dweller and Chosen One. The inhabitants of H13 were fearful; they knew the BoS could turn those same defenses into offensive tools....
There is also a couple of screenshots over there for you guys to see..
Keep'em coming guys!

Posted by Briosafreak - at 19:11

A new mod has been released. I`m talking about the B-team Mod, i`ll leave Jargo to present it:

With this mod all your team members will change their appearance when wearing armor.
Supported NPC:
some changes in 2.0 version:
- Every armor is working now
- You can use old savegames with this mod
- Party members normally get their levels

You can get it from the Fallout Modding Centre site or directly from here, and it has a readme file in english to help in the installation process.
Good work Jargo

Posted by Odin - at 14:24

Gamesfirst! have previewed Fbos at this years E3, where the reviewer talks about what he remembered of Fallout 2 and Tactics and compares it to Fbos. Here's a quote:

It remains to be seen whether or not Fallout: Brotherhood of Steel contains the same humor, but if they can pick up in the strand that Fallout 2 left off, Brotherhood will be worth playing not only for the action, but for the laughs as well.
What's strange is that he doesn't much talk about the story in the game, guess it doesn't matter eh?
Link: Fbos Preview @ Gamesfirst!

News for Sunday, May 25, 2003

Posted by Briosafreak - at 21:29

I`ll cut to the chase and show you what Killzig has posted on DAC:

I received this e-mail a short while ago and it finally seems to give us some actual proof of the existence of Fallout 3...

Howdy DAC guys,

In my lurking of the Something Awful forums I noticed this desktop thread, posted by Ropekid who as is my understanding works for Black Isle. I can't really prove that but I'm sure someone at your neck of the woods can. Ropekid posted this desktop. Which seems interesting for 2 reasons. Firstly on the Top right there is an network link icon for a "F3 Project Server". No doubt this could mean many things but I can't help thinking the obvious =). Secondly his very desktop, a 'Gasbot'. I find this interesting has it reminds me of the style used in much of the Icewind Dale 1/2 concept and character work. Also as you can see it has a bit of a 1950' Sci Fi vibe to it. Fallout 3 concept work perhaps? Perhaps not. Im sure there are more but I'll let you guys pick it to peices.

Josh 'Arach' Hull.

You can check the full sized pic at DAC.
So what do you think? Is this the first concept art from Fallout3 or not? And if it is, what do you think about it? Good or not good?

Posted by Briosafreak - at 21:05

Ausir from Sierra Army Depot, a Polish Fallout fan site has news on his site being back:

Our site is back and kicking, after we were hacked (nothing serious, though), and decided to make the scripts safer, to prevent any further, more serious, hacks. There's not been any update for the English version for ages, but i'll try to update it more often now Smile.

Congratulations Ausir and keep the good work.

Posted by Briosafreak - at 20:47

ColJack has passed word that he has uploaded a new tutorial about adding maps using the Fallout editor to the Fallout: Mutants Rising site.
He already has a couple more tutorials about elevators and exit grids so if you`re into modding go there since it`s really worth it.

Posted by Briosafreak - at 3:19

Following the recent trend of Black Isle Studios developers making posts about what they would like to see on Fallout3, making us drool a bit more, there is a new thread on the Interplay boards started by Josh Sawyer about perks on future Fallout titles.
Here`s a zip:

Hello. I've been thinking about perks lately. I've spent a lot of time going through the perk lists in Fallout, Fallout 2, and Fallout: Tactics. I noticed a few trends that I'd like to discuss.(...)
A large number of perks that either directly relate to combat skills or are unrelated to any skills (Strong Back, Quick Pockets, etc.). Personally, I would like to see more perks that are directly connected to having high non-combat skills, like Healer.(...)
I also think it would be interesting to have manufacturing perks that allow science boys to create equipment from otherwise useless junk that they find in their travels. The items could range from drugs to explosives to medical kits and so on.

Hmmm, sounds a bit like Arcanum.
So if you have more ideas on perks for Fallout3 just go to the Interplay Boards and post your ideas.

News for Saturday, May 24, 2003

Posted by Briosafreak - at 2:05

If you know polish than you can head on to the Wasteland Rangers site where you`ll find an interview with lead designer of Fallout Tycoon John Bilek.
If you don`t Kaczor posted a translation of a brief section of it on Vault Dweller´s Home Page:

[Wastelands Rangers]: When we can expect full version of Fallout Tycoon?
John Bilek: Czech version will be ready in next week, english - I don't know exact date.
[wr]: Any chance for Fallout Tycoon 2?
[J.B.]: Yes, we've established cooperation with professional czech team. Currently we are working on new engine, which will be used in Fallout Tycoon 2.
[wr]: Do you anticipate Mac version of Fallout Tycoon?
[J.B.]: No, we don't take it into consideration.

Thanks for Kaczor for the heads up.

Posted by Odin - at 1:39

The guys over at Fallout 2: Mutants Rising (a Fallout 2 mod in progress) have updated their web site with some new screenshots and also posted two modding tutorials, so remember to pay them a visit and keep a tab on their progress.
Link: Fallout 2: Mutants Rising
Cheers Navyguy445!

News for Friday, May 23, 2003

Posted by Odin - at 21:17

I got word that the Wasteland 2042 site had been updated again with some new items/vehicles, this time they reveal the Trike and the Cannon, remember to check out those!

Posted by Odin - at 21:15

Kaczor informed me that the guys over at Post-Nuclear have opened their own forum, so remember to go there for some more info about this game.
Thanks Kaczor!

Posted by Briosafreak - at 1:40

For you lovers of Pencil&Paper gaming there´s a Fallout P&P site that takes care of your needs.
It has recently moved to a new host at DAC, therefore i`ll leave the link here for the ones that missed the move, or are simply interested in finding out all about P&P on the Fallout setting.

Posted by Briosafreak - at 1:16

Interplay has a new contest that might be entertaining, here`s what the lovely Krazikatt has to say about it:

Okay, per suggestion on the message boards I'm going to hold a little caption contest. Simply pick out one of the pictures of either the Expo or Booth Babes section, write a funny blurb that goes with it, and send it to .
Only send me the link to the picture that you are talking about, and the quote (attachments will not be opened) and your name.

You've got until next Friday (5/30/03) when I will then take my favorites and post them for all to see. Have fun!

Go on, invent some funny blurbs then.
Spotted at the Interplay message boards

News for Wednesday, May 21, 2003

Posted by Briosafreak - at 2:34

There are a few threads on the Interplay boards about how Fallout3 should be made, with views from Black Isle Studios developers.
In one of those threads, called "Fallout3: AI controlled CNPCs (yeah, hypothetically)" i spotted this interesting quote by Briareus, a BIS developer:

Pathing falls outside of my responsibilities with game development, but I assure you that the programmer doing pathing is very knowledgable and had every concern I had already taken care of or planned to.

Or is it hypothetically doing, i wonder Wink

News for Tuesday, May 20, 2003

Posted by Odin - at 21:39

Gamespy have posted some new screenshots of Fbos, not much to see but for those of you who would like to grab a look:Click me.

Posted by Briosafreak - at 1:04

We received word from Slasher that there`s a new place for Fallout modders called Fallout`s Mod Center.
Here`s a quote from him:

This is a database website where Fallout's fans can download Mods created with the Fallout 2 Map Editor released by Black Isle.
So if you have made a Mod, just send me an email and I will add the link to the Downloads page. You can also using the mail system of this site. Just type my pseudo "Slasher" into the destination line.
There is also a forum where you can talk with other Mods creators to exchange ideas about new mod or ask technical questions about the editor.

Good luck to those mods Slasher
On related news the Sweout Mod Squad has some new screenshots of their work, thanks Tzorcelan for the heads up.

News for Monday, May 19, 2003

Posted by Odin - at 17:19

Mr. Chris Avellone (MCA) posted some of his thoughts on Fallout and what he'd like to see in a future Fallout title:

I think there are many things that make Fallout what it is:

The SPECIAL system.
The choices in solving quests.
The non-linearity.
The ambiance.
Hard moral choices.
Role-playing, including stupid dialogue and Karma-based responses.
A world where locations have rational explanations and reasons for being, as well as economic reasons for how they have survived.

...among others. There are some things I think were done poorly in FO2, and they are:

Easter eggs.
Too many jokes, which only undermines the plot.
Lack of a satisfying finale.
Lack of choice in finale.
Not enough choice in some areas.
Real-world weapons.
Super Technology.
Too much sex. I don't think you need an excess of prostitutes to make a game serious and gritty.
The presence of aliens and the supernatural. While I can support the presence of aliens in a Fallout 50's ambiance, I think they distract from the human-centric themes in the game.

There are some things I would want to bring from Planescape, however:

- A strong central theme or multiple ones, preferably sparked by your character.
- Deep NPC relationships that are not about romance.
- Richer NPCs whose lives you can affect dramatically.
- Get XP rewards for exploration, learning things, teaching things, and not just killing.
- Even more importance and focus on the central character; rather than seeking a water chip or a GECK, I'd rather the player tell me what he's looking for as a character, then have the game react accordingly.

I would prefer a Fallout that takes a step back from the world in FO2, in a frontier-like area, more in keeping with FO1. I would also like to see certain civilizations' advancement reversed dramatically and violently, as well as perhaps do some general clean-up on the world.

My 2 cents - hypothetically speaking
Sounds like MCA got it going on, read more about it here

Posted by Odin - at 11:37

The official The Temple of Elemental Evil has been put up, now this isn't Fallout news but it's atleast an RPG we might like. So remember to check out that site also.

Posted by Odin - at 11:32

RPGGamer have tried out Fbos at E3 and their impressions on the game weren't all that good (even tho they mistook it for an RPG), here's some more:

Gameplay itself looked like a bad third-person shooter. All I did in the demo level was point towards my foe and wail bullets into his poor body, followed by more and more of the same. Rescuing civillians broke the monotony, but that's one overused cliche. Eventually finding a key on a civillian allowed access to another area, but it looked like more shoot 'em up fest again once advancing to that area. The game even lacks a targetting system, so I had to actually aim to kill enemies, which isn't much fun in third person.
Thanks to Smit, on of our Forum members for emailing this to me.
Link: RpgGamers Impressions of Fbos

Update: I've also gotten word that if we send emails to and state our opinion about Fbos, they just might write another article about this game.

News for Sunday, May 18, 2003

Posted by Odin - at 22:43

Well without further ado I want to announce our latest hosted site The Order is a Fallout Clan/Community, here's some of their story:

The Order is an old Fallout community. It was created by [DSM] Madness with a classic message posted on the Interplay Fallout forum entitled "Hey, guys, how about starting a Fallout clan called the Order?" This was the 21st of February 1999.
Remember to check out their site.
Link: The Order

Posted by Odin - at 12:57

Ever since JE Sawyer posted this thread specualtions on the IPLY boards have run high about Van Buren being Fallout 3. Van Buren will be announced before Jefferson, which was the project they were working on but it looks like they had to scrap/shelve it for now due to licenseing problems.
There are numberous threads about Fallout 3 nowadays at the IPLY boards, but remember cursing, no spamming, no bad talk, no good talk, no talk at all on the IPLY boards! (brought to you by the good folks at IPLY).

News for Saturday, May 17, 2003

Posted by Briosafreak - at 15:29

And now for something completely different...
If you click here you`ll find a radio show that takes requests from Fallout fans in particular and music lovers in general run by the mean Dark Machine.
In his words

Hey bro, my specific showtimes are Tuesdays and Saturdays 4pm - 6pm CST (GMT+6)
If people wanna make requests, you can tell 'em to come to IRC (#fallout at Gamesnet) and leave 'em there, or message me in AIM at DJ Eripio, I'll have an away message uip when I'm live but they can leave a message with their requests.

You can leave the requests in the comments section too, and be sure to tune in next time.

Posted by Briosafreak - at 15:09

There`s a long and fascinating thread on the Interplay message boards where J.E. Sawyer from Black Isle Studios talks about his ideas on Fallout3.
Here`s a quote:

After some thought on this, I would actually simplify this instead of expanding it. Small Guns: guns that require one hand to use. Big Guns: guns that require two hands to use. But, on top of this, I would like to see Melee, Throwing, and Unarmed become more practical as skills throughout the game.

And another one:

BTW, I should probably say that I do not feel "MORE SKILLS = BETTER". When designing/redesigning an RPG skill system for a game, the designers need to decide "what do we want to let the player do, and what, of those actions, do we want to make contested or otherwise limited by proficiency?" When you have the answer, you can categorize your skills. Ideally, all skills should have equal use throughout the game if any given player chooses to specialize.

Thanks go to Ausir from DAC for pointing this thread to me, and congrats for his Lionheart site now being the official site on Poland.

News for Thursday, May 15, 2003

Posted by Roshambo - at 14:17

A post made by several moderators on the Interplay feedback forums has this to say:

Good morning to you all, today I am the bearer of nasty news.

Problems have arisen, and the board is under threat. Basically, anyone caught 'bashing' anything in regards to Interplay (including games, the forum, the mods and anything or anyone else) will be given an instant warning. Get caught a second time and you'll be banned.

This is effective immediately. I don't want to have to ban anyone, but the bashers, spammers and flamers need to be filtered out. This is your only warning, not seeing this thread is not an excuse.


That's right, Caen and Co. are probably looking for positive, mindless empty conjecture and glowing fanboyism only since it appears some more IPLY stockholders and their publisher learned how to use not only an internet browser but the search function on the forums as well.

I guess those complaining about Interplay's standard of crap QA (a regular feature on their forums and every forum for an Interplay game made in the last 5 years) are screwed, too.

Posted by Roshambo - at 10:56

Spotted at DAC, Interplay tries to take the cover-up of the game one step further to try and hide it from their investors:

Interplay started the Fo:Bos forum:
You ruined it by your assaults on Interplay employees and bashing at Fo:Bos

Interplay allowed you to post your questions/comments about Fo:Bos here in the Interplay Feedback forum:
You ruined it by your assaults on Interplay employees and Fo:Bos.

You flamed, bashed, insulted everyone that was even slightly interested in Fo:Bos.
You've had you time. We've given you the time to talk about Fo:Bos in a sensible and intelligent manner. You blew it.

Every Fo:Bos thread will be deleted and any negative comments on FO:BoS and every insult against Interplay will get you banned from the forum, permanently.

There will be no more discussion about Fo:Bos untill Interplay decides otherwise.

It's also funny to note that the really bad stuff occured not when most of the Fallout fan community already said their piece (including an eloquent thread by myself that was deleted when I raised design points about the title and press release, interview). The really bad stuff happened after the trailer and more info was released (IGN or otherwise), then a huge number came out from everywhere to voice their displeasure.

Yes, release a crappy trailer and then ban the negative feedback. I guess that is one way of trying to deny the fact that the game's design ist...oh, I don't know...NOT LIKED?

Go go Interplay! I think you blew it when you not only tried for this pig in a poke, but also lied a number of times, and then also went into your silence campaigns to slow the negative reactions. There was a good number of calm, rational discussions, some of which went "missing" because they apparently hit too close to home (we all know how the Interplay mods love to make posts vanish silently). But when the negative reactions came from widespread sources, they locked the F:POS forum. When the general feedback forum became filled with F:POS topics, well, here goes the complete hush.

Heh, Derek Smart would just flame you. It's somewhat amusing to see Interplay go for new lows.

News for Wednesday, May 14, 2003

Posted by Briosafreak - at 20:08

J.E. Sawyer from Black Isle Studios started an interesting thread on the Interplay message boards, talking about the present and future of the company that is supposed to produce Fallout3 one day. Here is a quote:

However, Black Isle and Interplay are not abandoning PC RPGs. Despite all of our recent troubles, we are still moving forward with PC RPG development. Interplay recognizes that although the majority of its business must be console, they can still make good profits with PC RPGs. Yes, even hardcore PC RPGs.

There are still a few issues, like the departure of Fergus Urqhuart that remain unanswered, but it´s good to finally know what plans Interplay has for the future.

But what really got my attention was this part:

It is quite likely that the next project we announce will be Van Buren.

Hmm so since this is a code name what does that mean? Baldurs Gate3? Icewind Dale3? A new setting? Or Fallout3?...

Posted by Odin - at 16:41

Bitterman informed me that they have had a minor update on the Wasteland2042 mod, they have now updated the site with some more info on the weapons/vehicles in the mod.

This week's features are the Zip Gun and the Dirt Bike.

Tune in next week, for more updates.
Remember to look out for this mod.

Posted by Odin - at 13:22

I got word from Briosafreak that the Fbos FAQ page had been updated, here's a goodie:

Q: Most importantly, does the publicaiton of fo:bos mean that plans (whatever plans there were) for fallout 3 have been suspended?
A: No. F:BoS is being developed by the console division of Interplay. Black Isle Studios - who we consult and work alongside - has their own plans for the Fallout series and further development on the PC. Our decision to develop F:BoS does not in any way affect the resources that Black Isle may devote to further Fallout titles. Nothing has been made official as far as a Fallout 3, so we can't really comment on that specifically.
Well, guess we have to see about this one eh?

Posted by Odin - at 0:27

Well since news is slow nowadays I thought I'd post about a mod/campaign for Fallout 2 that is in progress, it's called Fallout 2 : Mutants Rising. It's story is like this:

You start in the town of Elko, which is where your tribe and the Vault 13 survivors settled.

Your fathers old friend Cassidy is dying, his heart is failing, and he tells you of a man who might be able to save his life.
This man is an old vault city doctor who was experimenting with prosthetic organ replacement.

You are sent out into the wastes to find this man....
They've posted some screenshots of the various locations and a world map where you can see how many new/old locations that will be used in this mod/campaign.

News for Monday, May 12, 2003

Posted by Miroslav - at 20:39

There it is! He, I hope I did a better job then Interplay, well, if not... At least I'm not exploiting the franchise Smile Oh, and there are no secret sections with pictures of naked NMA and DAC stuff playing mud wrestling...

I won't accept any feedback, I'm not interacting with community, but if you see any errors in layout, links or something else, just drop me a mail, or leave the comment... Thanks much!

News for Sunday, May 11, 2003

Posted by Roshambo - at 0:00

Read it from one of the Interplay forum moderators themselves!

All of the threads were deleted because they were pointless and were taking up space. I didn't do it so please don't ask me anything else about it. - Skynet the Super Computer

Don't you just feel all warm and appreciated with that kind of mentality? I believe I could find a good number of even more pointless threads on the Interplay forums than consumer feedback about how crappy a trailer and other items are.

News for Thursday, May 8, 2003

Posted by Roshambo - at 21:42

All of which can be perused through here.

Fallout 1 guide is said to be finished, as well as a Wasteland guide. In Per's style, they are rather thorough and well-written, and worth a look for most questions about the game.

Posted by Odin - at 18:35

Interplay has evidently gain the rights to develop games using the White Wolf's 'Exalted' license, here's more info:

The exclusive agreement with White Wolf allows Interplay to develop, publish and distribute interactive entertainment games based on the characters and fiction from the hugely popular pen and paper fantasy role-playing game and the unique art style of the "Age of Sorrow(TM)" universe on which it is based. Announcements regarding specific platforms and features will be released in the weeks ahead...
Read more about it here.

Posted by Odin - at 15:12

Evidently someone on the Ufo : Aftermath is looking forward to Fbos, here's what he answered in a question about Ufo:Aftermath:

Q: As you know, a lot of X-COM fans are watching this game closely; do you feel that UFO: Aftermath will be able to satisfy them, as well as draw in new people to the genre?

A: That is interesting question. We know what X-COM fans want we communicate with them daily in our forums. They want another X-COM and that’s something to be expected. I, for instance, want another Fallout, because I liked both Fallout 1 and 2. However, I don’t necessarily need Fallout 3 and that’s why I look forward to Fallout: Brotherhood of Steel for XBOX, even it will be much different from the original series. And here is a similar problem.
Ugh, does this make Ufo:Aftermath bad as well ? I was kind of looking forward to Ufo:Aftermath..
Link: Interview with Ufo:Aftermath

News for Wednesday, May 7, 2003

Posted by Odin - at 23:16

I got an email from Bitterman that the Wasteland 2042 site has been updated, here's what he said:

The Wasteland 2042 Team is pleased to announce the unveiling of some weapons and vehicles which will be appearing in the mod, as we near our first public release. First up on the slate are the Meat Cleaver, and the Dune Buggy. We'll be announcing a new weapon, and vehicle, every week, until the public release is ready, or until we run out of vehicles and weapons to talk about.

More info on all things, can be found at the web site:
Sounds good, I'm looking forward to this mod. Thanks Bitterman!

Posted by Odin - at 21:49

Well for those of you who haven't figured out where the easter egg/hidden section of the FBos site is, click on the left screw in the lower left corner and voila some concept art images..

Posted by Odin - at 15:33

Kaczor of the Vault Dweller's Home Page informed me that he's decided to start posting news in English also (in addition to Polish). Here's what he said:

From this moment Vault Dweller's Home Page ( have news in English. My knowledge of that language isn't very good, but I'll try to inform about news from post-nuclear world. So if you notice some grammatical mistakes - be understanding and maybe send me correct form.
Sounds good Kaczor, keep up the good work.

Posted by Odin - at 15:30

Well this is actually not Fallout news, but I thought I'd post about it anyways since it's our friends doing it. Troika is doing Vampire The Masquerade - Bloodlines, here's some info about it from Gamespot:

Bloodlines will combine first-person action with role-playing elements, and it is being developed by Troika Games, the studio that was responsible for the 2001 RPG Arcanum, and which was also founded by RPG veterans Tim Cain, Leonard Boyarsky, and Jason Anderson, who helped create the Fallout role-playing game series. The game will be powered by Valve Software's Source engine, which is also being used by Valve to develop Half-Life 2.
Well now, here's some more info about the game in an Interview vith Leonard about Vampire.

Posted by Miroslav - at 11:14

I noticed this on Duck and Cover, a recent article from PC Gamer. Pretty much, Interplay's Team Chuck sucked the dirt, and here's your quote of the day:

Finally, a word about what has to be the biggest RPG disappointment so far for 2003: Interplay's announcement of a console-only Fallout game. To have Interplay finally make some noise again with this excellent franchise, and have theat news come in the form of a "darkly humorous thrid-person action/adventure" called Fallout: Brotherhood of Steel - for Xbox and PlayStation2 owners only - is a bit of a slap in the face for loyal fans of the PC series.
What now?

Update: I actually got word about this from AdamG who frequents our boards, I forgot to post about it (since the domain was down and all). Thanks AdamG! (Odin)

Posted by Odin - at 5:52

Well as you probably noticed we had some downtime due to our domain expired, it's all fixed now and should be fine..

If it happens again you can always reach us at
Sorry for the problems guys!

News for Saturday, May 3, 2003

Posted by Odin - at 4:19

Kaczor informed me that the Post Nuclear site has been updated with some new screenshots, weapon models and also a little info about the graphic engine they're making:

Graphic engine has got some new features like stencil shadows, skeletal animation and frustrum culling (this thing checks that engine should draw and what it shouldn’t, so the framerate is increased).
Sounds great, remember to look out for this one..
Thanks Kaczor!
Link: Post Nuclear

News for Friday, May 2, 2003

Posted by Briosafreak - at 12:46

F:GAB has passed word on a Max Payne total conversion called Fallout Guns and Bullets. They now have a site here, that will soon change to a new address.
Some of the features they want to implement are as follows:

- Familiar places seen in Fallout 1 & 2.
- Many guns from Fallout 1 & 2.
- Melee combat.
- Characters from Fallout 1 & 2, for example Harold.
- Different endings.
- New HUD and Menu bacrounds
- Post Apocalyptic music, including "Maybe " by Inkspot and "A Kiss To Build Dream On" by Louis Amstrong.
- Shopping, you can buy more stronger weapons and more ammunation if you can afford it.

Looking interesting so far, thanks F:GAB

Posted by Roshambo - at 5:20

Spotted at DAC, it seems that Interplay is not at all content with the negativity on their own forums about the apalling design of Fallout: POS (or lack thereof), the Fallout: POS forums have had all posts deleted and the forum itself has been locked. Too bad they can't delete the negative reactions elsewhere, eh? It's kind of funny that they remove their feedback forum when the feedback got a little too much for them.

A theory of the reasons have been from the reaction towards the ungodly trailer, the laughable design, or the almost unanimous rolling of the eyes as Team Chuck yet again displays no clue about the Fallout setting except what they've just briefly parsed through of the Fallout Bible and what they could play of Fallout Tactics as long as their ritalin held out (but how will their attention span last with the auto-targeting system that is hardly as unique as they claim?).

Of course, it could also be because Chuck was found in the janitor's closet next to the bucket and pail (presumably getting acqainted early to his future job prospects), hugging his knees and rocking back and forth whilst mewling like a kitten "But I thought everyone would like these {"Kewl"? My native language is retard.} ideas!"

Remember, kids: Whenever you play the Fallout: POS trailer, Father Interplay kills a kitten. Think of the kittens.

News for Thursday, May 1, 2003

Posted by Roshambo - at 21:06

The official site for Fallout: POS is up.

It again displays that the number of people who know what the Fallout setting at Interplay can be counted fewer than the remaining fingers of a blind shop class teacher.

Of note are the buttons of the Flash interface, and nearly nothing else of the style. Apparently, the ability for IPLY to understand Fallout's style ends at "some scarred and rusted metal".

"Unique auto-targeting ability to quickly cycle through enemies."

What? One step away from the system ripped off from Parasite Eve 2, perhaps? Or even more automated and mindless, so all you need to do is just walk around, auto-target, and mash down the button.

Excuse me as I fall asleep at how uninvolving that sounds.

Also, a free Cluepon for Team Chuck:

Pip-Boy was the trademark of Vault-Tec and not some kind of Big-Boy.

Speaking of which, and having found the "Hidden Data" by clicking on the center of the lower-left button of the Flash site, take a look at how the DeathClaws have been skullfucked yet again here.
Think that is bad? How about the ghoul ripped off from Parasite Eve 2 here
Do they shoot bees from their mouths?
Little known fact, before Pip-Boy was the trademark for Vault-Tec, he moonlighted a career as a bowling alley mascot.

Hey, remember any of these in Fallout 1 or 2? I sure don't. It will be a treat for Team Chuck to explain the recreational drugs/number of brain tumors acquired from huffing exhaust pipes responsible for these screw ups.

Fallout is dead, kiddies.

Posted by Roshambo - at 18:33

This speaks for itself. It says a LOT.

Draw your own conclusions from it.

Spotted here, which has some screens from the trailer, in case you're too sickened already to download and view it. Yes, those are REALLY from the trailer! Unbelievable, isn't it?

Plus, a quote that points out one of the key problems of the design:

"Get this.. The awful voice acting starts with, I was born just after the bombs fell... which would make you over 80 years old since this game takes place after Fallout and that game takes place 80 years after the Great War. Way to research, TEAM CHUCK! Good job!" -Saint_Proverbius

In addition, it looks like Team Chuck has been doing more research for this game from Fallout Tactics, something to the effect that the BoS is the only "law" in the wasteland.

News Flash: That wasn't the Brotherhood of Steel in Fallout 1 or 2. That was the BoS in Fallout Tactics. More than a few hundred miles away and a completely separate group entirely. Further proof of Team Chuck's ineptitude can be heard in the generic rock track that accompanies this trailer, yet again reinforcing that they just played Fallout Tactics and decided to browse through the Fallout Bible (maybe a couple of pages, no more), and absolutely failed to notice the style of Fallout. That kind of rock is not 50's-era, kids.

Can you imagine something that is shaping up to be the Fallout Tactics of Fallout Tactics? Scary, isn't it, especially when there's no editor patch to save this title?

Here you have it.

(I still see that they are shamelessly using Fo1/Fo2 screens for their uber-budget title of Fallout Tactics, as reported in an earlier news bit.)

Posted by Odin - at 12:02

Red emailed me a new update to his key mappings of the official Fallout 2 editor, here's some of the new keys he's discovered:

News key mappings, includes Shft keys (thanks to Temapercal for the tip) and
more specific details.
This should be the last version unless I discover something incredible.
Snazzy, Thanks Red! I was supposed to post about this earlier, but somehow forgot (damn spleen makes me forget things).
Link: Key Mappings for the Fallout 2 editor

Posted by Briosafreak - at 2:22

DJ Slamák of Vault of the Future has passed word on an interesting fallout city management sim called Fallout Tycoon.
It`s being made by some talented fallout fans, and the final version of the game in the Check language seems to be near, so meanwhile go and check the Fallout Tycoon site while waiting also for the final Polish and English versions of the game.
Spotted on the snazzy DAC
Oh and thanks Kaczor Wink